Kena: Bridge of Spirits (2021)

Ember Lab

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.66 from 708 ratings

1913 members have it in their collection · 120 playing now · 621 backlogged · 659 wish listed

How long? Main story 14h · with extras 16h · 100% 19h (from 61 logged playthroughs)

Kena: Bridge of Spirits: a story-driven, action adventure combining exploration with fast-paced combat. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Help free the spirits trapped in a forgotten village with the help of the Rot, Kena's adorable (yet powerful) spirit companions.
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Details

Developers
Ember Lab
Publishers
Ember Lab
Genres
Adventure, Indie, Role-playing (RPG)
Themes
Action, Fantasy
Series
Kena
Steam
View on Steam

Release dates

  • Sep 21, 2021 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5
  • Aug 15, 2024 (Full Release) (Worldwide) Xbox One, Xbox Series X|S
  • Mar 26, 2026 (Full Release) (Worldwide) Nintendo Switch 2

Also available on

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Featured in lists

GOTY 2021 by LarsFrukt · 36 games · 0
Completed by OtakuGamer729 · 150 games · 0
02 - B Tier by imklubb · 56 games · 0
Platinum Backlog by imklubb · 20 games · 0

Rating distribution

5 stars
112
4 stars
313
3 stars
223
2 stars
53
1 star
7
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Community All Reviews Statuses

DucksOnQuack

Status DucksOnQuack Sep 22, 2021

Played 5 hours of Kena on PC. i9-9900K, RTX 3070, 16 GB of DDR4 at 3.6 GHZ.

It's good. I wasn't too blown away at first. It starts off really easy, even in hard difficulty, but it does enough to make the player utilize a lot of their toolkit after the 2nd hour, which is where the game tends to …

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Played 5 hours of Kena on PC. i9-9900K, RTX 3070, 16 GB of DDR4 at 3.6 GHZ.

It's good. I wasn't too blown away at first. It starts off really easy, even in hard difficulty, but it does enough to make the player utilize a lot of their toolkit after the 2nd hour, which is where the game tends to pick up in difficulty. I really liked how minibosses subvert mechanics to push you into using other strategies. An example would be one that teleports to certain spots. You can't attack fast enough so you're pushed to use the rot to stun them so that you can close in on them. Then another miniboss has these weakpoints that you shoot. Ok, so it's best to stun them right? No. Even if you use the rot against them, they will still attack so you are incentivized to use the bow against the weakpoints. You have some decision making like with rot moves to either stun enemies, heal yourself, or to use some special attacks.

Graphics are really pretty and Ember Lab transitioned really well from an animation studio to a game development studio. The game in action still maintains that sort of art style expected from Ember Lab with how detailed the masks were just like in their Majora's Mask animation. Surprisingly for a debut game that is this demanding, I'm really surprised at how technically sound it is. This is a greatly optimized game with very little frame hitches.

So far, good on Ember Lab. They have an even wider portfolio with animation and video games and I could see them becoming even bigger.

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WardCove

Status WardCove Sep 21, 2021

1 hour into this so far and it’s pretty fantastic. It feels like a Pixar God of War (2018) and if that sounds cool then you might wanna think about looking into this. Can’t wait to play more!

Malus

Status Malus Sep 21, 2021

I WANT THIS GAME SO FUCKING BAD!!! But I'm currently playing through Ghost of Tsushima (and I play one game at a time) T_T

KennaM

Status KennaM Jun 19, 2021

Hotly anticipating this game, I've been counting down the days for over a year now. It's not often I get to share a name with a video game character, AND the concept looks super up my alley. I'm crossing my fingers this does well.