ok, so i knew this game was good, it was well received and people were impressed by the fact that the dumb rabbids game is decent, but i was surprised by how in depth it actually was. the story is wack, and 90% of the opening cutscene could be removed entirely and change nothing. the rabbids are surprisingly not annoying, i think because they are sort of everywhere and you just accept them, all enemies except a few bosses are rabbids, and they are in the background of all of the levels if you want to inspect them optionally
each turn you can do 3 actions in any order, move, attack, or use a special. my favorite thing about the game is the movement, you can pass over an enemy and dash them, all of the rabbid characters can dash multiple enemies in a row, and after doing that you can jump off of another ally, or go through pipes and go even further, mario can stomp people too. each character has two weapons ranging in range and usefulness, with all secondary weapons having a turn of cooldown. all of the mario characters have a "hero shot" where they can shoot any enemy in range when they move, and the rabbids all have shields, and then each secondary special does something else
there are skill trees that upgrade each individual aspect of each: dash damage, range, and cooldowns of things, and they are good and let you customize things. you spend power orbs on them which you get from completing chapters and finding chests, same with money for weapons except they are just out in the world randomly
There are 4 areas in the game, which is pretty weird, like there is plenty of content, and each has its own progressively stronger variations of enemies, and more of them would probably be overwhelming, but 4 is just a wack number for a world count to me. The first world is called the ancient gardens despite the concept of the game being that things have just recently fused all over the place, so it isnt ancient. the second world is a ice/desert and has the only good world boss in the game. along with it having the best bit of the difficulty curve. world 3 is spooky and kind of dull honestly, it has too much different spooky stuff in it and it meshes weirdly. world 4 is industrial lava world with bowser jr and bowser vibes throughout, it doesnt really feel to "final world" until the very end of it though
most the bosses of the game suck, the mid bosses are great, but multiple health bars and summoning goons, and additional things to take care of are not fun. none of them can be dashed, and that just gets rid of half the fun of combat. the mid bosses dont, and resemble suped up versions of other enemies a bit, they are neat.
now time to talk about characters. Mario is always in your party and it is the worst thing about the game. he has a all around gun and a melee hammer, which is not very good in a tactical game with cover. his specials are great, but i would think the game would be way better if it was an option, even if you had to get a certain progression for it, or even beat the game. and you always have to have at least 1 rabbid in your party too. feels restrictive and wack dont like. you start with rabbid peach and rabbid luigi. rabbid peach is probably my leats favorite in personality and usability. rabid luigi is cannonically so repulsive that he drains the life of the enemies he comes into contact with, or makes them so uncomfortable they weaken their attack, and excells at spreading statuses. he is one of my favorites
luigi is a sniper, with a sentry robot explosion thing, who has the lowest health in the game, he can shoot 3 different enemies with his hero shot, and has the best movement in the game, but his dash sucks and he cant jump on enemies. situationally useful, but difficult to use all the time
rabbid mario is good on movement too, and has a shotgun and hammer, and you can upgrade his dash to do splash damage. very close range, and has the specials to tank and draw enemies towards him to make his splash damage more effective. he is good
peach heals people in a radius when she jumps, and has a shotgun and grenaduck. she has the most health, but the worst range and a bad dash, i only used her for boss fights, not my fav
rabbid yoshi acts like an animal, and i dont know if i hate him or not. he has great range, and I do really like his 5 dashes though, and his minigun and grenadeduck combo work well on most teams. i used him a lot
lastly yoshi. you get yoshi 4 chapters/levels before the final boss, there are about 35 chapters in the game. he has a minigun and a rockect laucher, good range but can only dash once. his jumps cause an ground pound explosion around him which could be useful, but he isnt a melee fighter, so he doesnt want to get close to the enemy since you cant move after jumping
last thoughts and gripes: good game, very fun, i perfected all but 2 bonus worlds and the final boss on my first go, (doing them within a certain number of turns and all of your party members surviving) resetting a lot throughout when i made a mistake. my second biggest gripe with the game apart from party diversity is that movement locks as soon as you hit the "a" button, and there is no undo command. i undertstand that each part of the turn happens in a seperate sequence you decide the order for and each action plays out when you do it and undoing would take a lot of progress away, but the number of times i went to dash an enemy and ended up standing next to them instead wasting my movement and being in a bad position was a lot. this is because the cursor is not on a grid and the enemies are off to the side of the grid they are occupying.
also i forgot to mention the worst character "the small round companion who speaks for mario and points out the obvious" Beep-o. they are what you move around as on the overworld and they are so small and hard to see especially when you are in tight spaces or the camera is fixed(all of the blue canon areas suck solely due to this). beep-o does say funny things, but they are one of 3 characters who actually speak in text, and their snark gets pretty old when they are as easily fooled as they are.
also each world is not fully explorable your first time through, each time you beat a world you get a powerup (pushing blocks, lifting statues, breaking blocks, and breaking lumps on the ground) that you need to clear out the world you just went through. you just need that one powerup to do all the secrets in that world, no multiple use of things you havent got yet, so you end up having to go through each world twice, the second time without battles
I think the game was rushed a bit. Three of the collectable songs are titled "unnamed song 1, 2, and 3". Along with the dlc being released fairly short afterwards which has a jungle/beach world with dk, rabbid cranky and rabbid peach. Also the last powerup world exploration tool is literally the same as the one from world 3, just for dirt mounds instead.
Throughout my playthrough there were a few graphical glitches of little decoration objects like pebbles floated in the air and some walls clipped through the floor for a second or so. But that was only when I had the game on for a while
And the story just wraps up on its own without any mention of what happened in the opening cutscene being referenced or even explained, even though it was a well animated cutscene and they could have done something with it easily