Lorelei and the Laser Eyes (2024)

Simogo

Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5

4.31 from 93 ratings

380 members have it in their collection · 7 playing now · 158 backlogged · 139 wish listed

How long? Main story 20h · with extras 21h · 100% 22h (from 16 logged playthroughs)

A woman, summoned by an eccentric man to participate in a project in an old hotel somewhere in central Europe, becomes embroiled in a game of illusions, increasingly dangerous and surreal. Now you are invited to fall into the same rabbit hole, in a non-linear mystery with an immense amount of handcrafted puzzles, constantly presenting you with new riddles to … Read more
A woman, summoned by an eccentric man to participate in a project in an old hotel somewhere in central Europe, becomes embroiled in a game of illusions, increasingly dangerous and surreal. Now you are invited to fall into the same rabbit hole, in a non-linear mystery with an immense amount of handcrafted puzzles, constantly presenting you with new riddles to solve, each leading you closer to deciphering the enigma of Lorelei and the Laser Eyes. Read less
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Release dates

  • May 16, 2024 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows)
  • Dec 03, 2024 (Full Release) (Worldwide) PlayStation 4, PlayStation 5
  • 2026 (Worldwide) Nintendo Switch 2

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Featured in lists

Great Puzzle Games by ManaTheGeek · 54 games · 6
Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
2024 Favorites by SIGINT · 10 games · 0
GOTY 2024 by LarsFrukt · 38 games · 0
Most Anticipated 2024 by BMO · 20 games · 0
Most Anticipated 2023 by BMO · 8 games · 0

Rating distribution

5 stars
48
4 stars
36
3 stars
1
2 stars
6
1 star
2
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Community All Reviews Statuses

SIGINT

Status SIGINT Oct 13, 2025

I’ll still champion this as a great time, but I have to say this is just not a game I’ve really thought about in 2025. Funny how that happens, as other stuff I initially thought a little less of ended up being what stuck with me instead. I wonder if this was a difficult twist away from landing like Blue …

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I’ll still champion this as a great time, but I have to say this is just not a game I’ve really thought about in 2025. Funny how that happens, as other stuff I initially thought a little less of ended up being what stuck with me instead. I wonder if this was a difficult twist away from landing like Blue Prince did for me, a game I was similarly addicted to but had enough of well before it was over. Despite its issues, this one was a smoother ride for sure and definitely hit at the right time for me. I may not be willing to go 5/5 on it anymore, but I’d play another one of these right now for sure.

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agersant

Review agersant 1/5 · Sep 19, 2025

  • Puzzle game, similar to old Resident Evil without the combat/survival aspects
  • Pretentious art style that makes everything look samey
  • Pretentious 4-th wall breaking and self-referential story that fails to establish stakes or goals
  • Escape-room tier puzzles that make zero use of the medium, mostly inputting numbers in various unintuitive ways, and often wasting your time
  • Abysmal user experience due to …
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  • Puzzle game, similar to old Resident Evil without the combat/survival aspects
  • Pretentious art style that makes everything look samey
  • Pretentious 4-th wall breaking and self-referential story that fails to establish stakes or goals
  • Escape-room tier puzzles that make zero use of the medium, mostly inputting numbers in various unintuitive ways, and often wasting your time
  • Abysmal user experience due to not implementing a back button for menu navigation
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Gobelin_Powa

Review Gobelin_Powa 5/5 · Mar 9, 2025

10/10 Jeu avec ma wife, ok on aura mis un an à le faire, mais quelle aventure !!! L'histoire est complexe et prenante, les énigmes sont bien ficelées, aucune tirée par les cheveux, franchement tout est génial. L'équipe de développement derrière effectue un travail fantastique, et que dire des musiques de ce jeu !!!!!!! Merci énormément Simogo, vous nous avez …

Read more

10/10 Jeu avec ma wife, ok on aura mis un an à le faire, mais quelle aventure !!! L'histoire est complexe et prenante, les énigmes sont bien ficelées, aucune tirée par les cheveux, franchement tout est génial. L'équipe de développement derrière effectue un travail fantastique, et que dire des musiques de ce jeu !!!!!!! Merci énormément Simogo, vous nous avez fait vibré.

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SnakeyDave

Review SnakeyDave 4/5 · Mar 5, 2025

Superb

Superb puzzle game with some narrative heft, improved no end by its use of survival horror aesthetics. Vivid, stylish, satisfying, I loved it.

BlindBandit

Review BlindBandit 2/5 · Jan 19, 2025

Disappointing

I played this game for two-and-a-half hours and got to 21.5% completion before dropping it. Every time I encountered a locked door, one of three things happened.

  1. The code to unlock it could be found by solving a puzzle within the room. These puzzles took a few minutes to solve and felt like the puzzles you'd find in a puzzle …
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I played this game for two-and-a-half hours and got to 21.5% completion before dropping it. Every time I encountered a locked door, one of three things happened.

  1. The code to unlock it could be found by solving a puzzle within the room. These puzzles took a few minutes to solve and felt like the puzzles you'd find in a puzzle book from an airport bookstore. They were okay, but I never had a Eureka! moment that felt satisfying.
  2. I already had the code/key from solving a puzzle in an earlier room. Since I only played for a short while, I didn't have any trouble remembering things like "Ohh, this new lock has a stick figure next to it, I solved a puzzle with a stick figure on it 45 minutes ago, I'll try that solution." But if I'd played for longer, I imagine remembering the solutions to puzzles I'd solve 5+ hours ago would've stumped me and been really frustrating.
  3. I could immediately tell the door was unlockable until I had items/puzzle solutions from later in the game, and I prayed to myself I'd still remember this door existed whenever I eventually found the item/solution.

This game reminded me a lot of old point-and-click adventure games, where you'd pick up an item early in the game that would only be relevant hours later. I'm not a fan of that type of game design, and I wasn't a fan of this game.

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shinespark

Status shinespark Dec 22, 2024

This was on sale and folks have been raving about it all year, so I thought I'd sneak it in for possible GOTY consideration. I really enjoyed it!

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@davidh212 argues in their review that Lorelei's puzzles aren't especially interesting, and I largely agree. Outside of a novel suite of puzzles dealing with perspective, there are very few challenges here …

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This was on sale and folks have been raving about it all year, so I thought I'd sneak it in for possible GOTY consideration. I really enjoyed it!

enter image description here

@davidh212 argues in their review that Lorelei's puzzles aren't especially interesting, and I largely agree. Outside of a novel suite of puzzles dealing with perspective, there are very few challenges here that feel fresh, with far too many substitution ciphers and rote knowledge checks. Beyond the lackluster puzzles, the story spends a long time saying very little, and the clunky interface is a consistent drag.

None of those downsides were dealbreakers for me, though, and none of them much detracted from the core joy of untangling the game's tightly interwoven web of secrets. Making progress in Lorelei means exploring the 3D maze-space of the Hotel Letztes Jahr, and piecing together a timeline of events across two centuries, and advancing a half-dozen separate longform puzzles, all at the exact same time, and the combined effect is heady stuff. Possibility unfurls around you in all directions, a flood of doors and mysteries that dares you to keep up, but there's always just enough guidance to prevent frustration from spilling over. The stark, Killer 7-inspired visuals are unimpeachably cool, the constant uptick of the "percent complete" tracker feels great, and the final challenge ties everything together in an immensely satisfying fashion. Just super charming throughout.

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pixelcrypt

Review pixelcrypt 5/5 · Oct 19, 2024

A head trip masterpiece

I am soooo glad I gave this game another shot. Originally, I felt a little intimidated by some of the puzzles and had dropped it, but I played the devs earlier game “Device 6” on iOS and it totally blew me away. I realized just how creative and straight up genius the development team is, so I whipped out a …

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I am soooo glad I gave this game another shot. Originally, I felt a little intimidated by some of the puzzles and had dropped it, but I played the devs earlier game “Device 6” on iOS and it totally blew me away. I realized just how creative and straight up genius the development team is, so I whipped out a notepad and vowed to beat this game.

Wow it is incredible. It’s basically a Resident Evil game, with the combat turned to zero and the puzzles turned to 11. It is full of expertly designed puzzles that require crazy lateral thinking, a keen eye, and a good memory. But behind the puzzles is a surreal story that pulls you deeper and deeper down the rabbit hole.

It’s one of the most challenging games I’ve played in a long time, but it is super rewarding. The creativity is just unmatched, and it’s all pulled off with so much class and elegance. It’s hard to really articulate anything about this game, it’s just so well made and unique and, like Device 6, I super super super recommend it.

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davidh212

Review davidh212 2/5 · Sep 22, 2024

Style Over Substance and Quantity Over Quality

Finished this one finally. The vibes are immaculate, but I just don't think the puzzles are good, at least when compared to the giants of the indie puzzle scene it keeps getting compared to like Outer Wilds, Chants of Sennaar, Baba is You, Talos Principle, The Witness, etc.

There's no sense of mechanical or thematic cohesion between the puzzles, it's …

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Finished this one finally. The vibes are immaculate, but I just don't think the puzzles are good, at least when compared to the giants of the indie puzzle scene it keeps getting compared to like Outer Wilds, Chants of Sennaar, Baba is You, Talos Principle, The Witness, etc.

There's no sense of mechanical or thematic cohesion between the puzzles, it's a bunch of random nonsense, very similar to old adventure games like Myst but dialed to 11. You'll be counting the amount of straight lines on a shape to get a year one minute and then trying to remember how many coffee cups were on a table the next minute. It's just SO all over the place.

There are a bunch of locked shortcut doors in the hotel which aren't strictly necessary, but not having them would make the game a slog to get through. The answers to unlock these are all in a puzzle book that is completely non-interactive. It's the exact same experience you would get buying a cheap book of puzzles from a gas station as a kid on a road trip. I just don't get how that's award--worthy puzzle design? My first session of the game involved staring at a gas-station quality book for like an hour.

The other issue is that the puzzles vastly overemphasize knowledge and note-taking over actual brain-teasing. Not to say there aren't any good eureka puzzles in this game where your brain cascades to an unlikely solution, there are a few, but the vast majority of them feel more like taking a test at school. I'm just turning my brain off and checking my notes. Some people are into that, but that's just not at all what I want out of a puzzle game. I like having everything I need in front of me and banging my head against the wall for hours until I have an epiphany. Epiphanies are few and far between in this game, and no individual puzzle will likely take anyone very long to solve. I would guess the average completion time for any puzzle is around 5 minutes. The 20 hour average playtime is simply because of HOW MANY puzzles there are to burn through.

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DarkBeing

Review DarkBeing 5/5 · Aug 22, 2024

Such great puzzles, and so many of them!

Very impressive overall.

Lorelei and the Laser Eyes looks good, sounds good, and is just generally captivating. The story was a bit hard to follow, but there's this bit at the end that kinda "forces" you to understand what happened. Things aren't very clear until you sort through everything and piece it together.

But nevertheless I loved exploring the hotel, …

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Very impressive overall.

Lorelei and the Laser Eyes looks good, sounds good, and is just generally captivating. The story was a bit hard to follow, but there's this bit at the end that kinda "forces" you to understand what happened. Things aren't very clear until you sort through everything and piece it together.

But nevertheless I loved exploring the hotel, the mazes, and everywhere and just solve puzzle after puzzle. It's the kind of game that pulls in so many different directions - you can be trying to solve one puzzle, but all of a sudden realize the solution to another and bounce from on sequence to the next (also means that you can sometimes progress real far without solving something very basic that locks an entire other sequence of puzzles).

Pen, paper, and lots of patience are a must.

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thevioletcow

Review thevioletcow 5/5 · Jun 18, 2024

Stick With It!

A very good, 10 out of 10 experience. A couple tips for interested folks:

-Stuck? Play with a friend! I played the whole game with someone or another by my side. It's a great way to experience the puzzles.

-There is a great guide on the steam community that does a good job of providing tiered hints. Sometimes you just …

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A very good, 10 out of 10 experience. A couple tips for interested folks:

-Stuck? Play with a friend! I played the whole game with someone or another by my side. It's a great way to experience the puzzles.

-There is a great guide on the steam community that does a good job of providing tiered hints. Sometimes you just don't know where to go next, but you need a gentle nudge.

-If you're stuck at all, check out your to-do list in the game. Wander around the hotel for a bit. Most of the time you'll find something or another that needs solving.

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MistRain

Review MistRain 3/5 · Jun 16, 2024

The Coolest Game I Will Never Play

EDIT SEPTEMBER 2024

Ok so I did end up coming back to a lets play of this and seeing the whole thing trhough. So for me it's like this: Gameplay 1/10. Setting, story, art, vibe, 10/10. And we end up at a healthy middle. If you're one of those persons that love sudoku and solves them for fun for some …

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EDIT SEPTEMBER 2024

Ok so I did end up coming back to a lets play of this and seeing the whole thing trhough. So for me it's like this: Gameplay 1/10. Setting, story, art, vibe, 10/10. And we end up at a healthy middle. If you're one of those persons that love sudoku and solves them for fun for some reason, this will be a 5/5 for you. But not for me I HATE SUDOKU!

I'ts worth playing thorugh to the end however! The famous quote return: "I just wish this wasn't a game."

------------------------------------------------END OF EDIT-----------------------------------------

I was looking forward so much to this one. The art direction is incredible, and the vibes are just perfect. The presentation is slick and the whole experience just feels so fresh and unique amid 100s of samey-looking games released over the last years.

However, I hate puzzle games. So I will never in my life ever finish this. So please absolutely disregard this review.

Cool game though.

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channellius

Review channellius 5/5 · Jun 9, 2024

Enjoyable puzzles

My husband and I really enjoyed this game, working on the puzzles together and watching the story unfold. Spooky but not scary, and very simple but interesting gameplay. Working out the puzzles was very satisfying!

ElectronicJourneys

Review ElectronicJourneys 4/5 · May 24, 2024

Brain Burner, Sleep Ruiner

100% cleared after two marathon 8-hour sessions. This game is the shit. An intoxicating combination of early Resident Evil, Killer7, and The Witness with a nice narrative dose of the arthouse classic Last Year at Marienbad as the icing on the cake. A dense mental maze of riddles that makes you feel like you're going crazy in all the best …

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100% cleared after two marathon 8-hour sessions. This game is the shit. An intoxicating combination of early Resident Evil, Killer7, and The Witness with a nice narrative dose of the arthouse classic Last Year at Marienbad as the icing on the cake. A dense mental maze of riddles that makes you feel like you're going crazy in all the best ways. I haven't gotten this obsessed with solving a puzzle game since I spent my entire Christmas 2022 emulating The Fool's Errand from my hotel room in Ohio.

I only have two complaints:

  1. While I admire the single-button interface for the way it incentivizes you to slow your pace and consider every button press, I think they took it a bit far. I would have preferred a two-button confirm/cancel solution by leaps and bounds, especially for menu navigation.
  2. This is more of a personal complaint, but I am so over indie developers' seemingly insatiable need to put meta-jokes and references into everything they make. It kills my immersion and brings me out of the experience every time. They aren't particularly egregious or overbearing here, but they still annoyed me.

Anyways except for those two quibbles, this game gets a whole-hearted recommendation from me to anyone who enjoys puzzle or adventure games. The puzzles are many, clever, and varied. And the designer of them must be some kind of genius, because their difficulty level is just perfect. Challenging, but always attainable with some good ol' fashioned noodle-using. Just don't ask me to explain the plot!

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SIGINT

Review SIGINT 4/5 · May 19, 2024

Slowly unraveling the dense puzzle box of Lorelei and the Laser Eyes makes for one of the best adventure game experiences in recent years. The mysterious, mostly-abandoned hotel it's based in is presented in a bold style of monochrome with splashes of red, an atmospheric setting that feels increasingly elaborate and dangerous as you progress through the game. Figuring out …

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Slowly unraveling the dense puzzle box of Lorelei and the Laser Eyes makes for one of the best adventure game experiences in recent years. The mysterious, mostly-abandoned hotel it's based in is presented in a bold style of monochrome with splashes of red, an atmospheric setting that feels increasingly elaborate and dangerous as you progress through the game. Figuring out what's going on in the interesting story through notes, letters, strange conversations, and other clues in the environment becomes a puzzle in and of itself—both figuratively and literally. All in all, it's a remarkably satisfying, complete, engaging, and well-realized experience.

Puzzles here are a range of things. Very early on, you'll already see a ton of locks, dials, and other contraptions which are mostly self-contained logic puzzles. The deeper in you get, more involved puzzles and problems (whose nature I won't spoil) start coming up that build on knowledge you've gained in other areas, get increasingly layered and difficult to solve, and feed directly into each other in some instances that really wowed me. Collectively it all reminded me a lot of that great feeling of consistent progress through Resident Evil's classic Spencer Mansion, for example, but blown up to a larger level of complexity and creativity.

With all the information to collect here, the game is good about having recognizable reused themes and concepts across its different puzzles. Some of these repeated patterns are easy to spot, but get interesting twists that will definitely make you stop and think for a minute. Before long, you can recognize certain things as important information or intuit what the game wants from you without it explicitly telling you. It wasn't always immediate, but I could usually leave and go do something else and find that it clicked quickly later on. It's also good at clarity and recognizability on the macro scale, as despite how dense and large the hotel is, the rooms and overall layout were distinctive and memorable enough that I could find my away around before I even found each floor's map.

Some of the best moments come out of finally breaking through something first seen forever ago, then suddenly being presented with like 4 new things to suddenly go use to go pull on 4 other threads from earlier. It feels so close to being overwhelming, but somehow I just just always knew something productive that I could go do, and it felt so good continuously flowing between short- and long-term objectives. It's really cool how the storytelling also fits in this feeling so well, vague in the right ways while still being clear and interesting enough that there's something to grab onto and pull you forward.

Unfortunately, the game has a bit of an Achilles heel in its awkward UI/UX. The control scheme is too basic, only using 4-directional movement and one single context-aware action button. They were going for accessibility, but for most players, forcing all actions onto one button ends up being awkward in menus, puzzles, and exploration. The game could also really use some kind of way to pin information to the screen, or search, or contextually highlight relevant stuff, or at least remember where the cursor was, or you know... let you use the mouse or... hopefully you get the point. I was pretty often just baffled at how the oversimplification of inputs and lack of quality of life features had made things unintuitive and cumbersome.

In any case, those issues can only detract so much from a game that is otherwise super well-designed, enjoyable, and distinctive. It is seriously difficult to put down, and before you know it, you'll have pages of notes that look to anyone else like absolute gibberish. But the internal logic of the game is so nicely set up that no matter how much stuff they introduce, it just all makes sense if you pay attention, and I am really impressed at how deep this thing goes while remaining totally solvable and fun.

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cwknight

Status cwknight May 17, 2024

After playing it further, Lorelei and the Laser Eyes is a blend of The Witness, Professor Layton, Alan Wake II, Immortality, and Inscryption a tiny bit.

Extremely fascinating.

BMO

Status BMO May 15, 2024

This month is going to kill me. I can’t quit Dragon’s Dogma II even though I’ve been playing it for a month but I do very much want to play Indika, Animal Well and Hades II. And now Lorelei and the Laser Eyes, Simogo’s new game, is out tomorrow. I can’t keep up with these releases!

BMO

Status BMO Jun 28, 2022

Sweet god, Simogo has a new game and it looks like they are going to pull a bit from their Device 6 and Year Walk roots. Those were both brilliant games and I can't wait to play a new murder mystery from one of my favourite studios!