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The Legend of Zelda: Twilight Princess HD

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The Legend of Zelda: Twilight Princess HD

Mar 4, 2016

Remaster of The Legend of Zelda: Twilight Princess

4.35 average rating based on 874 ratings

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The Legend of Zelda: Twilight Princess HD is a Wii U enhanced remaster of the original game. It features graphical upgrades from the original version, higher resolution and minor gameplay changes.
Developers
Nintendo EPD Production Group No. 3
Publishers
Nintendo
Franchises
The Legend of Zelda
Series
The Legend of Zelda
Platforms
Wii U
Genres
Adventure, Puzzle
Themes
Action, Fantasy
Release Dates
Mar 04, 2016 (North_America)
Wii U
Mar 04, 2016 (Europe)
Wii U
Mar 05, 2016 (Australia)
Wii U
Mar 10, 2016 (Japan)
Wii U
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User Stats
2108
In Collection
640
Wish Listed
105
Playing
694
Backlogged
How Long Is The Legend of Zelda: Twilight Princess HD?
Main story: 40.4 hours
Main + extras: 39.0 hours
100% completion: 44.2 hours
Total completions: 29
Related Content
tylerisrandom
tylerisrandom gave Jan 2, 2017
tylerisrandom gave Jan 2, 2017
tylerisrandom's review of The Legend of Zelda: Twilight Princess HD

I've written before about how my mild dislike of Ocarina of Time scared me off of Zelda games until far into adulthood. Even after I started binge-playing the franchise, I avoided Twilight Princess for three main reasons: I disliked the way it felt to play with the Wii remote, it departed from the visual style of Wind Waker (which I liked then and now), and reviews I'd read drew frequent comparisons to Ocarina. It was only after watching Breath of the Wild footage and finding out that Twilight Princess and Wind Waker shared an engine (and most of the same development team) that I felt compelled to give its Wii U remaster a shot.

All I can say is, wow. This is a fantastic Zelda game, and easily a contender for best 3D entry in the series.

The story and characters are fantastic and often unpredictable (something I liked about Wind Waker as well). The dungeons are particularly excellent this go-around... often I find myself tiring of dungeons the further into a game I get, but in this case I felt the dungeons became more and more fun the further I progressed. The game does an excellent job …

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I've written before about how my mild dislike of Ocarina of Time scared me off of Zelda games until far into adulthood. Even after I started binge-playing the franchise, I avoided Twilight Princess for three main reasons: I disliked the way it felt to play with the Wii remote, it departed from the visual style of Wind Waker (which I liked then and now), and reviews I'd read drew frequent comparisons to Ocarina. It was only after watching Breath of the Wild footage and finding out that Twilight Princess and Wind Waker shared an engine (and most of the same development team) that I felt compelled to give its Wii U remaster a shot.

All I can say is, wow. This is a fantastic Zelda game, and easily a contender for best 3D entry in the series.

The story and characters are fantastic and often unpredictable (something I liked about Wind Waker as well). The dungeons are particularly excellent this go-around... often I find myself tiring of dungeons the further into a game I get, but in this case I felt the dungeons became more and more fun the further I progressed. The game does an excellent job of setting you up with the skills you need and pushing you in the right direction without hand-holding or robbing the player of the thrill of discovery.

I don't have complaints so much as preferences. I still prefer the visual style of Wind Waker... although much of Twilight Princess is still gorgeous, I found myself noticing seams in its less-stylized models, textures and environments far more often. And while I enjoyed the entirety of the game, the Hyrule setting felt less open than Wind Waker's Great Sea... I declined to complete the Poe quest, whereas I pillaged almost every collectible from every island I could find in its predecessor. But the visuals and world suit this entry's story and gameplay nicely, so it's hard to get too critical.

If you've ever enjoyed a 3D Zelda game, you own a Wii U and you can't wait for Breath of the Wild, play this game!

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lingsdook
lingsdook gave Dec 31, 2023
lingsdook gave Dec 31, 2023
What the fans wanted
This review is for the Wii U version

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I have fond memories of lining up outside of Best Buy in the November cold to pick up my brand-new Wii and copy of The Legend of Zelda: Twilight Princess. While I loved The Wind Waker, even I was fully sold on the return to the grittier, darker tone of the Nintendo 64 Zelda games. I loved Twilight Princess on the Wii, and I played through it several times when it came out. In fact, this was the first Zelda game I completed a three-heart run for. I ended up skipping this HD remaster back when it originally came out, as by early 2016, my Wii U was already collecting dust and I was totally uninterested in picking up any games for it other than the then-untitled Breath of the Wild.

Being so many years removed from my last playthrough, playing Twilight Princess again helped me appreciate what the game did well, why the series started to go into a rut, and the things I miss in the post-Breath of the Wild games. Much like Ocarina of Time before it, (You'll see me refer to that game a lot in this review) Twilight Princess is a …

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enter image description here

I have fond memories of lining up outside of Best Buy in the November cold to pick up my brand-new Wii and copy of The Legend of Zelda: Twilight Princess. While I loved The Wind Waker, even I was fully sold on the return to the grittier, darker tone of the Nintendo 64 Zelda games. I loved Twilight Princess on the Wii, and I played through it several times when it came out. In fact, this was the first Zelda game I completed a three-heart run for. I ended up skipping this HD remaster back when it originally came out, as by early 2016, my Wii U was already collecting dust and I was totally uninterested in picking up any games for it other than the then-untitled Breath of the Wild.

Being so many years removed from my last playthrough, playing Twilight Princess again helped me appreciate what the game did well, why the series started to go into a rut, and the things I miss in the post-Breath of the Wild games. Much like Ocarina of Time before it, (You'll see me refer to that game a lot in this review) Twilight Princess is a further generational expansion of the template that was first laid out in A Link to the Past, without much of the experimental game mechanics or visuals presented in Majora's Mask or The Wind Waker. It was what the fans at the time were clamoring for. While it may not be an innovative title in retrospect, it's also evidence that sometimes servicing the fans can be a great recipe for a fantastic game.

Twilight Princess still holds what is perhaps my favorite storyline in all of Zelda. Link is ripped out from his cozy ranch life in Ordon Village by the invasion of a mysterious magical twilight that has befallen all of Hyrule. He is transformed into a wolf by this twilight, where he meets an imp named Midna who promises to help as long as he helps her collect the ominous Fused Shadows from various temples in the land.

Midna is a fantastic character, with her banter and charisma being one of the things that carry this game forward so well. Her journey from a mysterious, self-centered character who grows to care for the land of Hyrule after witnessing the selflessness of Link and Zelda is one of my favorite character arcs in all of Zelda. Twilight Princess does other things as well with its narrative that I wish the series would revisit, whether it be showing Zelda's role as an actual ruler of Hyrule, or having Link from deep relationships (Especially implied romantic ones) outside of the titular princess. All of these things are what make some of the more underwhelming bits of its story stand out, especially Ganondorf's abrupt emergence as the ultimate big bad in his most one-dimensional appearance post-Ocarina of Time. Nonetheless, the ending still resonates even now, with the final scene where Midna destroys the Mirror of Twilight being one of my favorite finales of any video game.

The game borrows a lot of its visual tone from Ocarina of Time, though it never gets as apocalyptic. It most certainly never gets to be as bleak as Majora's Mask, instead opting for grand, epic cinematic moments to keep things engaging. The music is fantastic, even if it does feel like the ambitions of composers Toru Minegishi and Asuka Ohta were hitting the upper limits of what MIDI was able to accomplish.

In terms of gameplay, Twilight Princess again stays quite close to Ocarina of Time. You explore the land of Hyrule, which is now comprised of several large Hyrule Field-sized sections, and complete a series of dungeons where you find a helpful item and beat a fearsome boss. The dungeons, particularly the run from Arbiter's Grounds to City in the Sky, are some of the strongest in the entire series. They are all pretty linear, but have a fantastic ambiance and feature some of the most unique items in the series, such as the Spinner and Ball & Chain. The bosses are mostly great as well (With only a few notable exceptions, such as Armogohma), featuring some amazingly cinematic moments and adrenaline-pumping music.

Twilight Princess's central gimmick is in Link's new ability to turn into a wolf. As a wolf, Link gains the ability to sense hidden entities and to dig items out of the ground. While there are a few good uses of Link's wolf form, it does result in some of the game's weakest sections. Twilight Princess's opening hours are already very long, but what really makes them dull is the prevalence of sequences where you are stuck in your wolf form chasing after Tears of Light. This HD remaster thankfully shortens these sequences by cutting the amount of tears you have to collect, but it doesn't really make them fun, either.

This game tries very hard to make combat more interesting with the introduction of special moves that you can learn throughout your adventure. But ultimately, this effort is wasted due to the insanely weak enemies that pervade the game. There is variety, to be sure, but I don't remember a single enemy that posed a real challenge outside of the Darknuts that appear near the end of the game. By then, it is too little too late.

Twilight Princess also royally messes up something that no Zelda game does particularly well: its in-game economy. Other than upgrading the Malo Shop and acquiring the Magic Armor, there is almost no worthwhile sink for your rupees, which is a problem as rupees are one of the primary rewards for finding hidden chests in dungeons. The game showers you with the currency, and by the end of the game, finding rupees becomes useless as your wallet is perpetually full. The Magic Armor uses rupees to give you temporary invulnerability, but as I mentioned earlier, the combat in this game is already a joke. The HD version tries to remedy this by making it so Link doesn't return rupees to their chest if his wallet is full, but this doesn't fix the underlying problem. It really removes some of the excitement of finding secret areas and chests, since you know the reward might be completely useless.

Now, some quick thoughts on what this HD remaster brings to the table. Unlike Wind Waker, which I felt had an already timeless art style due to its use of big solid blocks of color, Twilight Princess was in dire need of a touch-up. While I would have liked some new models to complement the new, sharper textures, what is here is still quite nice to look at. There aren't any quality of life changes here that are as transformative as the Quick Sail, though being able to quickly switch between Link's human and wolf forms through a tap of the touch screen is nice in Gamepad mode. I emulated the game using Cemu on my Steam Deck, so I mostly played on Pro Controller mode, which I thought worked quite well. I have never played Twilight Princess in its non-mirrored form, so I opted to play the game in its standard mode--Hero mode is also available, which may address some of my difficulty complaints, but I'll have to try that some other time.

Twilight Princess is great despite my complaints. It's fantastic at the core things that a Zelda game should be good at: exploration and adventure. Surprisingly, I think it holds up better than Wind Waker does when it comes to gameplay, thanks to its strong dungeons and storyline. Breath of the Wild and Tears of the Kingdom really do not scratch the same itch when it comes to those elements, despite the development team's best efforts. Nintendo also must have realized these strengths, because they are what they continued to lean into with Skyward Sword... At the expense of other key things. But I'll get to that after a short diversion through a few touch-screen focused titles!

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g_jackal
g_jackal gave May 4, 2021
g_jackal gave May 4, 2021
g_jackal's review of The Legend of Zelda: Twilight Princess HD
This review is for the Wii U version

I am having a really hard time writing my review for this game because it took me so long to finish and so my experiences are super diluted. I have been playing it on and off for over four years and finally got through the ending recently. I had played it back in the early 2010's on the Gamecube and had a great time, so I had always wanted to revisit it, especially in HD.

I think the atmosphere and world-design is pretty strong and holds up well, and is about how I remembered it. The plot is also quite interesting and I loved the lore of the Twilight Realm. I have always felt like Zant is an awesome villain and the developers did a good job of creating a dark and mysterious atmosphere around him, using music and sound effects very well. Graphically, I liked the HD update though I didn't notice a huge difference from what I remembered on the Gamecube, though that's probably thanks to the HD itself (so that the graphics aren't worse than I remembered). The music is incredible, and the wolf gimmick is cool. The endgame is pretty exciting with a great final boss, …

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I am having a really hard time writing my review for this game because it took me so long to finish and so my experiences are super diluted. I have been playing it on and off for over four years and finally got through the ending recently. I had played it back in the early 2010's on the Gamecube and had a great time, so I had always wanted to revisit it, especially in HD.

I think the atmosphere and world-design is pretty strong and holds up well, and is about how I remembered it. The plot is also quite interesting and I loved the lore of the Twilight Realm. I have always felt like Zant is an awesome villain and the developers did a good job of creating a dark and mysterious atmosphere around him, using music and sound effects very well. Graphically, I liked the HD update though I didn't notice a huge difference from what I remembered on the Gamecube, though that's probably thanks to the HD itself (so that the graphics aren't worse than I remembered). The music is incredible, and the wolf gimmick is cool. The endgame is pretty exciting with a great final boss, though I felt like it was a bit easy (much easier than I remembered it being). Overall, there is a lot to like about this release.

Some cons to this game are partially due to my conditioning from Breath of the Wild and the more modern Zelda approach. A lot of the plot of Twilight Princess revolved around what felt like fetch-quests, going unnecessarily between various places. By the end of the game it felt like a bit of filler material. I also really dislike the stamp collectibles. Every time I would work to find and access a treasure chest I had to prepare myself for the potential disappointment of finding a useless stamp. I guess that's better than just rupees, but then again, not really.

So in the end I'm glad I played it again, and maybe with a tighter timeline and a bit more immersion I could have enjoyed it more. Playing any game over a 4+ year timespan probably isn't the best for game reviews.

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AlicinaCat
AlicinaCat gave Nov 18, 2019
AlicinaCat gave Nov 18, 2019
Awesome classic Zelda experience!

Love this Zelda title! My favorite together with BOTW. I really like the flow of the game, the storytelling, the pace and the difficulty in general feels like a really good balance compared to other Zelda games I've played. I especially enjoyed the story and some scenes/bosses felt really epic accompanied by the good soundtrack. The character design is fabulous and Midna is the best sidekick I've seen so far, plus all the classic elements from the series are there.

tyler.kieft
tyler.kieft gave Aug 1, 2024
tyler.kieft gave Aug 1, 2024
tyler.kieft's review of The Legend of Zelda: Twilight Princess HD
This review is for the Wii U version

Never really got into this - the dark tone, the massive, empty overworld, playing as a wolf (which always looked so cool in screenshots), or the story. I couldn't bring myself to explore at all, which is SO unlike me playing a Zelda game - I usually want to explore everything. Speed ran the second half liberally consulting a walkthrough. The final dungeons were pretty cool I have to admit. Really glad Nintendo is spending cycles making new games, rather than remaking this one.

lil_pushkins
lil_pushkins gave Feb 8, 2020
lil_pushkins gave Feb 8, 2020
lil_pushkins's review of The Legend of Zelda: Twilight Princess HD

Disclaimer: this was not only the first Zelda game I played (back in grade 6) but also one of the first games I truly knew inside and out. Full walkthrough all sidequests and collectibles plus thorough understanding of the lore all up in my noggin. So of course I'm giving it five stars. This really is the fullest Zelda, saturated with immersive uniqueness but grounded and accessible at the same time. I really do think Breath of the Wild is a perfect game, but Twilight Princess really captures something else. The design choices are so interesting, where did the inspiration for Twili art come from? I want it all over my body! The tone is so dark, yet never gives off the desperate energy of "gritty" or "twisted" media. The story is fabulously structured, giving a satisfactory glide (with the necessary Zelda grinds) through a rather long game. Puzzles? Great. Characters? Amazing. This game overall? Out of this world. Now I did play HD for the first time this go-through, and did not think the remaster was completely necessary? But I'm not complaining. The hero mode did make parts of this game feel genuinely challenging which was nice for a …

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Disclaimer: this was not only the first Zelda game I played (back in grade 6) but also one of the first games I truly knew inside and out. Full walkthrough all sidequests and collectibles plus thorough understanding of the lore all up in my noggin. So of course I'm giving it five stars. This really is the fullest Zelda, saturated with immersive uniqueness but grounded and accessible at the same time. I really do think Breath of the Wild is a perfect game, but Twilight Princess really captures something else. The design choices are so interesting, where did the inspiration for Twili art come from? I want it all over my body! The tone is so dark, yet never gives off the desperate energy of "gritty" or "twisted" media. The story is fabulously structured, giving a satisfactory glide (with the necessary Zelda grinds) through a rather long game. Puzzles? Great. Characters? Amazing. This game overall? Out of this world. Now I did play HD for the first time this go-through, and did not think the remaster was completely necessary? But I'm not complaining. The hero mode did make parts of this game feel genuinely challenging which was nice for a Nintendo game I felt I mastered at age 12. Tl;dr this is one of those rare pieces of art that has no peer in my mind. My relationship to it is singular.

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Justeego
Justeego gave Jan 7, 2025
Justeego gave Jan 7, 2025
The core of the game is very lame
This review is for the Wii U version

I liked the dungeons, but bosses were bad and boring. Also the world is very nice to explore. The wolf transformation doesn't add much to the game, instead it makes it clunky since it requires switching to human form to use gadgets. The items are very lame and some have the same function, they have reduced environment interactions compared to previous games and most of the use is in the dungeon where you find them. There are unnecessary characters and cringy cutscenes, like they wanted to focus on the story but it's very poorly executed.

Thatguyinthestore
Thatguyinthestore gave Apr 26, 2023
Thatguyinthestore gave Apr 26, 2023
Thatguyinthestore's review of The Legend of Zelda: Twilight Princess HD

My favorite zelda... but in HD. what more could I want?

Witt997
Witt997 gave Dec 16, 2020
Witt997 gave Dec 16, 2020
La Principessa del Crepuscolo
This review is for the Wii U version

Ho giocato sia l'originale che la remastered e posso assicurare che è stato fatto un ottimo lavoro: i colori e le texture prima slavate ora risplendono più che mai, come le pietre-mattoni degli edifici. Per il resto è il classico Zelda, che adoro e del quale questo capitolo ne è una delle massime espressioni. La trama, i dungeon, Midna ne elevano la qualità a lielli eccellenti. Per me è il migliore Zelda assieme a Majora's Mask. Voto 10/10

OvalsOk
OvalsOk gave Mar 30, 2020
OvalsOk gave Mar 30, 2020
First Zelda I Ever Played. One I Won't Forget
This review is for the Wii U version

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I first played Twilight Princess on the Wii back in 2009. It was amazing. I'm glad to have played the HD Remaster. Like Wind Waker HD It takes everything you loved about the original and makes it 10 times better. This is a great example of what a linear Zelda game looks like

Zubera
Zubera gave Dec 29, 2018
Zubera gave Dec 29, 2018
Lit on the Spot - Review

The Legend of Zelda: Twilight Princess offers a much more complex and cinematic version of the formula adopted by the franchise after A Link to the Past. With a story marked by melancholy, and with more elaborate dungeons than its predecessor, the game impresses with its epic scope, although, for that, it gives up the element of mystery of the previous games, which surrounded the exploration of their fantastical universe.

Twilight Princess introduces its protagonist, Link, as a village kid, living in the bucolic Ordon, concerned only with the tasks of catering for the local cattle and his horse, Epona. When he is assigned the task of carrying a shield for a ceremony in Hyrule, however, the young man is attacked by monsters, who hit Epona and kidnap his friends. After waking up, Link finds himself trapped in a dungeon and, with astonishment, realizes that he is in another world and has even been transformed into a wolf. His only chance to escape is with the aid of a mysterious being called Midna.

The story of the game is loaded with a melancholy tone, established early on by Link’s mentor’s first sentence (“Tell me … Do you ever feel a …

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The Legend of Zelda: Twilight Princess offers a much more complex and cinematic version of the formula adopted by the franchise after A Link to the Past. With a story marked by melancholy, and with more elaborate dungeons than its predecessor, the game impresses with its epic scope, although, for that, it gives up the element of mystery of the previous games, which surrounded the exploration of their fantastical universe.

Twilight Princess introduces its protagonist, Link, as a village kid, living in the bucolic Ordon, concerned only with the tasks of catering for the local cattle and his horse, Epona. When he is assigned the task of carrying a shield for a ceremony in Hyrule, however, the young man is attacked by monsters, who hit Epona and kidnap his friends. After waking up, Link finds himself trapped in a dungeon and, with astonishment, realizes that he is in another world and has even been transformed into a wolf. His only chance to escape is with the aid of a mysterious being called Midna.

The story of the game is loaded with a melancholy tone, established early on by Link’s mentor’s first sentence (“Tell me … Do you ever feel a strange sadness when dusk falls?“) And from there on, it is reinforced by the constant lamentations of the characters and by the setting, deserted and devoid of life: if the Kakariko village in Ocarina of Time, even in its future version, had its share of people, here it emerges as a ghost town, inhabited only by two adults and a tiny group of children, who are at first locked in a house for fear of leaving. The other world visited by Link, in turn, has a sullen atmosphere, suggested by its particular color palette, which is very desaturated.

Link’s narrative arc in Twilight Princess involves the typical hero’s journey, with the character being forced out of his quiet life by an event of disruption of order, and gradually becoming aware of his abilities to transform the world, while saving his friends and defeating the villain.

That way, it’s no wonder that the most fascinating character in Twilight Princess is not him, but Midna. Her sinister appearance, which mixes childish and sexual traits in a monstrous outline, is in direct contrast to her narrative function of serving as Link’s companion – reflecting the player’s doubt about whether she is friend or enemy of the hero. After all, if Midna guides Link initially, she does it for her own interests, making it clear to the character. It is impossible, for example, not to notice her lack of sadness that Hyrule is being taken by the world of shadows, since she considers her universe more beautiful and inviting than that of the protagonist.

The other side characters, however, are developed lightly, when that. Kakariko’s village leader, for example, has a suggested romance with the owner of a bar at the beginning of the story, but that element is then forgotten by the script. A childhood friend of Link also spends too much time away to make any impression, while only one of the four major “adventurers” that Link finds in a bar has any personality.

Twilight Princess, at least, returns to show a special care with language, which was not present in the previous title. One of the inhabitants of Ordon village, for example, speaks with an appropriate heavy accent (“Oh, an ‘if y’all get tired of ridin’ just go ahead an ‘jump the gate to head back to the village“), and even an older Goron, instead of talking with the usual “brother”, refers to Link as “brudda“.

Twilight Princess is a game structured to alternate the exploration of dungeons full of puzzles and mysteries with exciting set pieces: between each temple there is always a remarkable event that gives continuity to the story during a sequence of action. Between the Temple of the Forest and the Goron Mines, for example, some of Link’s colleagues are kidnapped and the rescue culminates in a horseback duel on a bridge. Sequences like that, accompanied by epic cut scenes – like the silhouette of monsters slowly rising at sunset in slow motion – are new to the franchise and give a cinematic tone to the story.

The game succeeds in its variety, punctuating the adventure with many unique moments. Unlike Ocarina of Time, which re-used various environments and not always in a different way, in Twilight Princess the player always visits new areas and each of them offers a particular and eccentric activity: be it a ski competition with the Abominable Snowman, or a sumo fight with a Goron, or a dizzying flight in the claws of a winged creature, dodging arrows on a river, the player is always finding some new exciting set piece. Even in the dungeons’ design, the developers try to vary, if not the layout, the context of the setting, even making one of them a mansion in which Link must talk to its inhabitants and get tips from them.

---> Get to know our new website! Read the full review at: http://litonthespot.com/the-legend-of-zelda-twilight-princess/games/review

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doonee63
doonee63 updated their status Feb 23, 2024
doonee63 updated their status Feb 23, 2024

hey, whoops, I started over once again. 60fps + better controls + FASTER MOVEMENT (climbing, especially) just sounded too good to pass up.

oldbeyonds
oldbeyonds updated their status Mar 16, 2021
oldbeyonds updated their status Mar 16, 2021

The fight with Agorok under thunderstorm was so amazing and I had this feeling that I was right the hero.

Please...callmeYork
Please...callmeYork updated their status Jul 6, 2020
Please...callmeYork updated their status Jul 6, 2020

I have been watching GMT's Boss Keys series while playing this. It has really helped me to understand why I enjoy certain dungeons more than others, as well as get me excited for other Zelda games I could play in the future.

I am about to enter the Sky Temple, but so far Lakebed Temple is the obvious highlight for me. It isn't difficult, but it makes you understand the space, and requires a little more thought than the others.

I have enjoyed all the dungeons though. They all look and feel unique. Exploring Snowpeak Ruin's mansion was a delight, and I had a great time zipping around in Arbiter's Grounds. All the boss fights so far have been laughably easy, but mostly fun. Using the reflection to avoid icicles was great, and once more zipping around on that silly spinning top is obviously a blast.

A lot of the non-dungeon content doesn't really interest me. I love counting cats (who doesn't), but I won't go out of my way for insects or poes. It is nice to get a new item, remember where it can be used, and finally open that chest you've been eyeing from a distance.

The …

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I have been watching GMT's Boss Keys series while playing this. It has really helped me to understand why I enjoy certain dungeons more than others, as well as get me excited for other Zelda games I could play in the future.

I am about to enter the Sky Temple, but so far Lakebed Temple is the obvious highlight for me. It isn't difficult, but it makes you understand the space, and requires a little more thought than the others.

I have enjoyed all the dungeons though. They all look and feel unique. Exploring Snowpeak Ruin's mansion was a delight, and I had a great time zipping around in Arbiter's Grounds. All the boss fights so far have been laughably easy, but mostly fun. Using the reflection to avoid icicles was great, and once more zipping around on that silly spinning top is obviously a blast.

A lot of the non-dungeon content doesn't really interest me. I love counting cats (who doesn't), but I won't go out of my way for insects or poes. It is nice to get a new item, remember where it can be used, and finally open that chest you've been eyeing from a distance.

The exception - there's this great tiny, puzzle dungeon. You clawshot to the entrance, then equip your iron boots to navigate to the bottom of a pit using a series of magnets. It reminded me of the tombs in the newer Tomb Raider games, and I wish there were more of these. I haven't played BotW, but I assume this is what the shrines are. If so, I imagine I will enjoy that game a lot.

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Please...callmeYork
Please...callmeYork updated their status Jul 2, 2020
Please...callmeYork updated their status Jul 2, 2020

When I was a kid I almost finished this damn game, but got some weird glitch and lost all my save data. I was so upset that I traded it in immediately. So anyway, this game and I have unfinished business...

I am loving the HD release so far. Occasionally it feels like it is wasting my time with all the tear collecting and stuff. However, I loved the third dungeon and just found the Master Sword, so I am super into it now.

I also love using the gamepad as a map/inventory, as well as the gyroscope for aiming. I only wish I could unload all the HUD onto it.

I have dabbled with other Zelda games, but only ever finished OoT. I want to tackle Wind Waker later this year (I also played Okami earlier this year, so it is a very "Zelda" year for me). Then hopefully I can finally play BotW next year and actually appreciate the direction it takes the series in.

StefyG
StefyG updated their status Jun 23, 2020
StefyG updated their status Jun 23, 2020

Yes, my all-time favorite Zelda game... "Delete".

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Predefiance
Predefiance updated their status Jun 12, 2019
Predefiance updated their status Jun 12, 2019

Finally finished. What a journey. I enjoyed this immensely but I was getting burnt out towards the end with how tedious things could be. I had to use a guide in places, feeling pressured for time as I didn't want to spend half an hour trying to figure out a puzzle or work out where to go. Some of the larger temples could have used a warp system to avoid backtracking which is the most annoying thing when you're trying to work out where to go next.

Overall a fun adventure but I am keen to move on. Ocarina is my next 3D Zelda game.

Predefiance
Predefiance updated their status Jun 8, 2019
Predefiance updated their status Jun 8, 2019

This game might surpass Wind Waker as my favourite Zelda game. Wind Waker was absolutely charming but this game does such a great job of making you feel like you're on an epic quest with the scenery changes and the stakes constantly rising. 1 piece of the mirror to go.

Predefiance
Predefiance updated their status Jun 4, 2019
Predefiance updated their status Jun 4, 2019

Back into it. Should finish in a couple of days if I can get the time. Feels good to be back. Just got up to the Zora Temple but stopped playing to start dinner. I'll have most of the day tomorrow to play so I'm looking to get the man hours done.

Predefiance
Predefiance updated their status Aug 3, 2018
Predefiance updated their status Aug 3, 2018

This game does a really good job of making you feel like you're on an epic journey.

Predefiance
Predefiance updated their status Jul 31, 2018
Predefiance updated their status Jul 31, 2018

Can't believe it has taken me 2 years to finally sink more time into this game. One thing I've noticed that they changed from Wind Waker was your sword no longer whacking into an object and coming back at you.

Predefiance
Predefiance updated their status Jul 30, 2018
Predefiance updated their status Jul 30, 2018

Just finished off the Goron Mine. Making progress. Actually thought I'd find Wind Waker hard to top given that I absolutely adored the game but TP is shaping up to being something special.

Predefiance
Predefiance updated their status Jul 29, 2018
Predefiance updated their status Jul 29, 2018

Getting back into this. I just finished Wind Waker so this is the new Wii U game I'm targeting to finish. Gotta say the gamepad has come in handy as I played through the majority of Wind Waker on it while the gf played Witcher 3.

BMO
BMO updated their status Dec 3, 2017
BMO updated their status Dec 3, 2017

Finally cracked open my copy. Got to be honest, this game hasn’t aged well. I know some people don’t like the cell shading in Wind Waker, but it holds up much better over time than the naturalistic look of Twilight Princess. Wind Waker also has far smoother controls. Despite receiving an HD makeover, Twilight Princess is awkward and ugly. We’ll see how long I last before I decide to switch over to Breath of the Wild.

vodsel
vodsel updated their status Jan 28, 2017
vodsel updated their status Jan 28, 2017

Damn does this game drag...

tylerisrandom
tylerisrandom updated their status Jan 1, 2017
tylerisrandom updated their status Jan 1, 2017

What's the first game you played to ring in the new year?

Mine's Twilight Princess HD! Somehow never played the original release. I miss the Wind Waker aesthetic, but the game itself is phenomenal. Totally making the wait for Breath of the Wild easier.