Spider-Man and Venom: Maximum Carnage (1994)

Acclaim Black Team, Software Creations

Sega Mega Drive/Genesis · Super Nintendo Entertainment System

3.28 from 263 ratings

548 members have it in their collection · 3 playing now · 81 backlogged · 63 wish listed

How long? Main story 3h · with extras 2h (from 4 logged playthroughs)

Spider-Man and Venom: Maximum Carnage is a side-scrolling beat 'em up game for the Super NES and Sega Genesis/Mega Drive, developed by Software Creations and published by Acclaim Entertainment and it's subsidiary LJN in 1994. The game, based on a sprawling comic book story arc of the same name, features numerous heroes, including Spider-Man, Venom, and their allies from the … Read more
Spider-Man and Venom: Maximum Carnage is a side-scrolling beat 'em up game for the Super NES and Sega Genesis/Mega Drive, developed by Software Creations and published by Acclaim Entertainment and it's subsidiary LJN in 1994. The game, based on a sprawling comic book story arc of the same name, features numerous heroes, including Spider-Man, Venom, and their allies from the Marvel Comics fictional universe like Captain America, Black Cat, Iron Fist, Cloak and Dagger, Deathlok, Morbius and Firestar, all teaming up to battle an onslaught of villains led by Carnage, including Shriek, Doppelganger, Demogoblin and Carrion. Both the Genesis/Mega Drive and Super NES versions come in a red cartridge. They were later released in the normal cartridge colors (black for Genesis, gray for Super NES). The game was followed up by a sequel called Venom/Spider-Man: Separation Anxiety. Universal Studios Orlando used Maximum Carnage as the theme for a haunted house at Halloween Horror Nights in 2002. Read less
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Release dates

  • Sep 16, 1994 (North_America) Sega Mega Drive/Genesis, Super Nintendo Entertainment System
  • Nov 24, 1994 (Europe) Sega Mega Drive/Genesis, Super Nintendo Entertainment System
  • 1994 (Brazil) Super Nintendo Entertainment System

Related

Bundled in

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Featured in lists

Sega Genesis by KiingShady · 62 games · 0

Rating distribution

5 stars
24
4 stars
73
3 stars
126
2 stars
33
1 star
7
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Community All Reviews Statuses

spideylibrarian

Review spideylibrarian 3/5 · May 12, 2025

I can FINALLY retire Spider-Man and Venom: Maximum Carnage!

Whew! What an experience.

This is one of the premier beat em up games from the 1990s, known for its notorious difficulty as well as its adaptation of the Maximum Carnage storyline that ran for several months across all of the Spider-Man comics that were being published at the time. I recently sat down with the SEGA Genesis cartridge and …

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Whew! What an experience.

This is one of the premier beat em up games from the 1990s, known for its notorious difficulty as well as its adaptation of the Maximum Carnage storyline that ran for several months across all of the Spider-Man comics that were being published at the time. I recently sat down with the SEGA Genesis cartridge and streamed some gameplay as I re-experienced it on the Hyperkin RetroN 5 gaming console.

Gameplaywise, Spider-Man and Venom: Maximum Carnage is one of those legendarily difficult games I remember playing when I was a teenager. Even back then, I simply didn't have the time to get as good as the game required you to be to complete it, and I'll be honest: without modern gaming conveniences like save states, I probably still wouldn't have been able to do it.

But, with the generous use of save states, I was able to beat it, and I can finally retire this game without it haunting me as one of the ones I couldn't beat.

This beat em up game is notoriously unforgiving. There are too many enemies, moving too fast, with too much health, who deal too much damage, whose attack durations are heavily tilted in their favor. This game isn't just difficult--it's a bully, continually shoving your face into the mud and gleefully feeding off your tears of frustration. Don't even get me started on the boss fights.

Still... it's addictive. There ARE points in the game where you stumble into a pattern or method to defeat a particular character or mob, and when that happens you feel like a damn genius badass. It makes you work, long and hard, to find them, but they do exist and do contribute to that feeling of getting better and progressing further.

Graphically, this game is well done. The sprites are well done iterations of the characters in the Maximum Carnage storyline, lifted straight out of the pages of the comics. The panels from the comic during the cut scenes look blocky and awkward compared to the original works, but that was SEGA and Nintendo working within the graphical limits of the day. My biggest issue is with the recycled design of the mob characters. I get why they're there, but goodness would I have liked to have seen more variation.

The sound design is... fine. I remember not being terribly impressed by it even back in the 90s, but again, they're working with the limits of the time. Carnage's loony laugh is unintentionally funny, and I find it weird that it's the only real piece of 'voice work' in the game. The melee effects, cut scene sounds, and music are all fine, nothing terribly exciting, but nothing to complain about. But I'm also not much of a sound guy, so maybe I'm not worth listening to here.

Overall, this is a great game to play if you're a Spider-Man fan, particularly if you were reading these comics in the 90s; if you like beat em ups; and if you like unforgivingly difficult games that want to bully you into submission. More casual types may play this for a little while, get bored or frustrated with the difficulty, and then walk away. It's well made, and looks good, but the overall experience might be trying for completionists.

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GigaDeathNullGolem

Review GigaDeathNullGolem 2/5 · Jun 1, 2023

was okay but the second stage sucks

Looks good and sounds good on the Genesis. Smooth animation. (3 frame) animated cutscenes with written text

This is a straight up beat em up, no tricks, no techniques, just dont get hit and hit them first. thats okay but it gets a bit old. The real trouble is the second level called 'climb' where you have to climb up …

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Looks good and sounds good on the Genesis. Smooth animation. (3 frame) animated cutscenes with written text

This is a straight up beat em up, no tricks, no techniques, just dont get hit and hit them first. thats okay but it gets a bit old. The real trouble is the second level called 'climb' where you have to climb up two buildings, swinging on your web back to forth, and to miraculously dodge a death laser that fires every 5 or so seconds. You get hit, you'll die after about 5 hits, or you'll just fall back to the ground. Either way you're going back down...

I managed to get past this bit using emulator. After that the game is a fast paced hour long or so experience. It gets really hard towards the end and I dont think I could beat this legit. Its very easy for spidey to get hosed really quickly from certain enemy attacks (Bosses are particularly dangerous and you tend to fight more than one boss at once, usually at least 2, sometimes as many as four)

One thing that is neat about the game is you can start to play as either venom or spider-man about halfway through. This means the second half of the game has different levels and stages for those who will wanna play it again. There are also some secrets in some of the stages. It's actually not that bad for replay value, if you really like the game that is.

I feel like the game is very similar in how it plays on both SNES and Genesis. The text looks exactly the same. the panels as well. the game has the same feeling controls and its neither more or less easy on either version. As far as ports go this is about as close as it gets. There's a bit more detail in backgrounds on SNES and there is some sound effects adding like grunts and groans when you whack someone aside the head (but this is actually a bit distracting and doesn't sound as cool as you'd think a proper kapow would to go with the callout text) One of the rare instances i perfect the moer rugged-bit look of the MD version over SNES (just a personal preference)
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MD version features enemies with a core color tone... Complete with fashions so 90's it hurts...

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Venom searched the ground all about, but freaky dancing was not found...
enter image description here SNES features more rich palettes for backgrounds and more color variety for enemies, and the addition of a THUDS and THOKS

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