Soma (2015)

Frictional Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.08 from 1490 ratings

5138 members have it in their collection · 120 playing now · 2330 backlogged · 696 wish listed

How long? Main story 10h · with extras 12h · 100% 12h (from 64 logged playthroughs)

SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek … Read more
SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. Read less
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Release dates

  • Sep 21, 2015 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Sep 22, 2015 (North_America) PlayStation 4
  • Sep 22, 2015 (Europe) PlayStation 4
  • Sep 22, 2015 (Australia) PlayStation 4
  • Jan 12, 2016 (Europe) Mac
  • Dec 01, 2017 (North_America) Xbox One
  • Dec 01, 2017 (Europe) Xbox One
  • Jul 24, 2025 (Worldwide) Nintendo Switch
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Featured in lists

Unique Games by Alu · 59 games · 0
GOTY 2015 by LarsFrukt · 15 games · 0
Game Passed by Shot9292 · 163 games · 0
Planned by OtakuGamer729 · 147 games · 0

Rating distribution

5 stars
580
4 stars
566
3 stars
243
2 stars
82
1 star
19
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Community All Reviews Statuses

mjl1987

Status mjl1987 Apr 21, 2025

It’s like Bioshock and Black Mirror had a deeply unsettling child. I think I might be a toaster with a soul? More updates as I spiral.

ggwilliams9

Status ggwilliams9 Nov 11, 2024

The story was amazing. That is a strong consensus among pretty much everyone who played this game. The game can feel very immersive when walking through the eerie corridors or strangely beautiful ocean floor. The inclusion of the "amnesia monsters" feels unnecessary. There had to be something to add to the tension and stress of the story and because its …

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The story was amazing. That is a strong consensus among pretty much everyone who played this game. The game can feel very immersive when walking through the eerie corridors or strangely beautiful ocean floor. The inclusion of the "amnesia monsters" feels unnecessary. There had to be something to add to the tension and stress of the story and because its by frictional this is what we get. I would prefer if it just leaned completely into the walking sim elements or added some other gameplay to add to the experience. The feeling of emptyiness is palpable throughout the experience and I love it. This style of game may just not be for me. The waiting for monsters to leave the room just leaves me bored and not scared. There is never enough to keep me occupied when the story isn't happening. There needs to be more to the gameplay loop or a stronger embrace of a narrative only experience.

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willie_html

Status willie_html Jan 3, 2023

Spoilers from SOMA below!

My name is Simon Jarret. Unfortunately, I don't have much time left. Doctors give me a few months or a year if I'm lucky. All because of a car accident in which I suffered a brain injury. It causes internal bleeding. Even excessive stress can be fatal.

I am in contact with Dr. Peake of Saint …

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Spoilers from SOMA below!

My name is Simon Jarret. Unfortunately, I don't have much time left. Doctors give me a few months or a year if I'm lucky. All because of a car accident in which I suffered a brain injury. It causes internal bleeding. Even excessive stress can be fatal.

I am in contact with Dr. Peake of Saint Mary's Hospital in Toronto, but I don't know how much these visits will help me. Dr. Peake says I need to have regular checkups to drain the blood that accumulates in my brain. It's good that she also prescribed me something for nightmares because I'm still tormented by what happened that evening. I was together with Ashley. Ashley, unfortunately, was not as lucky as I was. It all feels like someone 'above' flipped a coin. You live, you die.

I need to get my shit together. I was supposed to order flowers for the funeral. Maybe Jesse will be able to help. Jesse is one of the few people who seem to understand my problem. We work together in a bookstore. His sense of humor cracks me up. Today he called to say he's keeping his fingers crossed that my next consultation will help solve my "dying thing." What a guy!

Dr. Munshi recently contacted me. He claims that he may be able to help solve my problem. He seems to be very keen for me to see him. I have an appointment booked, and even though I don't think it will lead to any breakthrough, Dr. Munshi convinces me that this scan will help him understand my situation better. This will apparently give him a clearer picture of what he can do for me. It's better than waiting with my hands crossed and hoping for the worst.

Dr. Munshi's clinic seemed to be in an unused office building. The curtained windows, cables hanging from the ceiling, and the lack of staff gave me an odd feeling about that place. I looked around the room because I began to doubt whether this was a good decision. Dr. Munshi turned out not to be a real doctor but a researcher collecting data on how to help people in a similar situation to me. His reassurances helped me overcome my distrust, and we could get started.

The whole process took only moments. And more importantly, I did not feel any pain. I must have lost consciousness for a while. When I woke up, I was not able to recognize the place: strange suits on the wall, computer terminals, and locked doors. How did this happen? And where did Munshi go?

I stood up, trying to understand what had happened during the scan. Unable to get out, I broke the glass window. I could access a conversation recording between a woman and a man from a nearby terminal. They were the ones who put locks on the doors and cut off the electricity. They locked the area down and evacuated. But why? And what do I have to do with all this? Does it have anything to do with that dark ooze dripping from the ceiling?

In one of the rooms, I found machines. They resembled cybernetic dogs at first glance. They were suspended strangely, hooked up to a wall. As I got closer, I could promise that one of them had moved. My heart started pounding, and I remembered Dr. Peake's words about avoiding stress. After touching one of the machines, I again had access to a recording of someone trying to communicate with it. How is this possible? How am I able to listen to these recordings? My thoughts were rushing, but as I was trying to piece these things together, I got interrupted by a terrible noise on the other side of the wall.

Soon after, everything went dark. I didn't have to wait long, and suddenly the darkness was pierced by a monstrous rumbling at the door. And that jeering laughter! I gathered the courage to open the door when the noise died out. Slowly, I stepped inside. On the floor against the wall lay a headless body. How could anyone do something like this? I looked away, unable to stand this horrifying scene. A strange device caught my attention on the table. It looked identical to the one I saw on the poster (Omnitool) in the room when I woke up. I decided to take it with me and connect it to the terminal I saw there.

After connecting to the terminal, I found a file. There would have been nothing strange about it except that it showed my and Dr. Munshi's names. How is that possible? Could someone transport me here during the scanning process?

The terminal also had a short instructional video explaining how to use this new device. John Strohmeier was its author. Who cares! I just want to get out of here. I picked up the Omnitool. It has a proximity panel that unlocks doors. I remembered a sealed door nearby. That is where I could put Omnitool to the test. Behind the door was an underwater tunnel, and I found another recording on the wall. From the conversation, I deduced that it was on the Upsilon station, and those who worked here were fleeing to a station called Theta. ​ After a while, I managed to find a room where I hoped to make contact with someone who had survived or who could help me. Taking steps toward the terminal, I heard the voice of a man breathing with difficulty. I approached with caution. It was not a man. It was a machine. Any attempts to communicate with it failed. The nearby computer was not working due to a lack of power. This robot must have caused this. It was connected with two tubes to the terminal. After disconnecting one of them, the robot told me to stop because it needed "it." I tried to reconnect the wire, but it was fruitless. After disconnecting the second one, the robot stopped "breathing." Did I kill it? What am I saying? It’s a machine. After all, machines don't breathe! I don't know what to think about it myself anymore.

I restored the power and heard a female voice calling from a nearby computer. She was at the Lambda station. The poor quality of the connection didn't allow us to talk for long, but I learned from her that I should head upstairs, where it should be easier for us to establish communication. While looking for a passage, I came across a strange creature. It moved slowly, making loud cacophonous noises. I found an escape stairwell, but my way was blocked by hot steam. I tried to get through and only burnt myself in the process. It was necessary to find the valve that closed the steam.

My burns were quite extensive, so I could not move as fast. I noticed a strange opening, a small hole. It appeared connected to all those tentacles I had seen throughout the Upsilon. When I moved my finger closer, the mechanism engulfed my hand! I expected the worst, but I could easily remove it after that. Not only was this strange and unexpected, but it also made the burning pain go away and made me feel better.

Out of nowhere, the massive creature directed its lights at me. I moved closer to the corner, motionless, trying not to flinch. To my surprise, the monster charged in my direction. I didn't wait. I didn't want it to get me. Fortunately, its mass made it a relatively slow pursuer, though determined.

I ended up in a room where I found someone's drawings and some mattresses. Someone still lives here! I heard a male voice calling Amy and Rogers from the other room. I remembered Amy from the previous transmission. Could it be someone who knows them? He may know where I can find them. I sure hope so.

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krymsun00

Status krymsun00 Mar 10, 2022

This was surprisingly good. The story tackles some metaphysical questions without getting too wordy, pretentious, or confusing. I played on safe mode, so I don't know anything about the stealth/survival aspect, but the environment is very well done. The long walk outside was especially creepy despite no real danger.

Cavox

Status Cavox Jan 26, 2022

Bad gameplay, but fantastic story and a great premise. Not scary per se, but sticks with you to years on end. Especially the ending. Also Simon is a grade 1 idiot.

Stepa_Lev

Status Stepa_Lev Jan 16, 2022

One of the best games of all time. Unsure if it would've been better without the annoying hide and seek sections as ultimately they added some needed urgency in the exploration.

BrayanOckel

Status BrayanOckel Jun 13, 2021

I have read enough science fiction books to ensure that SOMA scales the concept perfectly into the audiovisual component of a video game. Excellent narration that will leave you thinking about life/reality. Technological and psychological horror for lovers of the genre. It made me cry in the end

curtaindoom

Status curtaindoom Dec 11, 2019

for a brief moment after the ending of this game i thought about studying philosophy and i think that says a lot about the power of this game

histidia

Status histidia Nov 21, 2019

The story and the world in which this game is set is exactly what makes the game amazing. Everything was flawless, graphics, gameplay, the plot and the characters. Not only does this game really feel like horror but to me it also makes you think about many different things in so many different ways.I love how dramatic this game is …

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The story and the world in which this game is set is exactly what makes the game amazing. Everything was flawless, graphics, gameplay, the plot and the characters. Not only does this game really feel like horror but to me it also makes you think about many different things in so many different ways.I love how dramatic this game is and really keeps you going all the time, I was never bored, always curious about what happens next. Overall, to me this is a prefect game and playing this game was nothing but a pleasure and a unique experience.

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cemakkartal

Status cemakkartal Sep 22, 2019

---Spoilers!---

Can anyone recommend me games with a similar plot? And by "similar" I mean, games where humanity has survived/is trying to survive a catastrophic event, and preferably in future. Game genre is not important.

The ones that I already know are Fallout and Horizon Zero Dawn.

Sir_Laguna

Status Sir_Laguna Feb 27, 2019

I'm playing in Safe Mode and I just escaped a godawful labyrinth full of monsters that were a complete nuisance. The monsters cannot kill me and still they were anoying as hell.

I cannot imagine how terrible it is in Normal Mode.