Soma (2015)

Frictional Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.08 from 1490 ratings

5138 members have it in their collection · 120 playing now · 2330 backlogged · 696 wish listed

How long? Main story 10h · with extras 12h · 100% 12h (from 64 logged playthroughs)

SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek … Read more
SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. Read less
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Release dates

  • Sep 21, 2015 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Sep 22, 2015 (North_America) PlayStation 4
  • Sep 22, 2015 (Europe) PlayStation 4
  • Sep 22, 2015 (Australia) PlayStation 4
  • Jan 12, 2016 (Europe) Mac
  • Dec 01, 2017 (North_America) Xbox One
  • Dec 01, 2017 (Europe) Xbox One
  • Jul 24, 2025 (Worldwide) Nintendo Switch
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Featured in lists

Unique Games by Alu · 59 games · 0
GOTY 2015 by LarsFrukt · 15 games · 0
Game Passed by Shot9292 · 163 games · 0
Planned by OtakuGamer729 · 147 games · 0

Rating distribution

5 stars
580
4 stars
566
3 stars
243
2 stars
82
1 star
19
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Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Nov 28, 2018

I wanted to love this one, but I just couldn't get into it. Perhaps the story was hyped up too much for me, but I got several hours into it and just felt bored. Had a hard time figuring out where to go most of the time, and I guess I'm just not used to the sorts of puzzles this …

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I wanted to love this one, but I just couldn't get into it. Perhaps the story was hyped up too much for me, but I got several hours into it and just felt bored. Had a hard time figuring out where to go most of the time, and I guess I'm just not used to the sorts of puzzles this game was going for. Ended up using a guide to figure out what the hell I was supposed to do, but even when going the right direction the game just felt bland. Didn't feel scared by the robots, mostly just annoyed. I'm surprised to see this is like a 15-hour game (would probably be 20 for me), since that seems way too long for this sort of thing.

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Aurelio

Status Aurelio Nov 18, 2017

Verrà ricordato come una pietra miliare, cinque stelle non sono abbastanza per rendergli giustizia.

readmore

Status readmore Oct 4, 2017

Just after the title screen and opening sequence... I love everything about this game so far! Even the little MRI loading animation is cool.

Torgo

Status Torgo Jan 23, 2017


Soma looks absolutely gorgeous on my system. This game is really terrifying. It's like a new genre: deep sea isolation (instead of space isolation). There's something terrifying about it, thinking about what lurks in those endless murky waters.

john.huppenthal

Review john.huppenthal 5/5 · Nov 1, 2015

Surprisingly fresh take on an absurdly played out idea.

I really didn't think the "what does it mean to be human" sub-genre of sci-fi had any more left in the tank, but boy did SOMA prove me wrong. It managed to tell a fascinating story about human consciousness that provided some pretty agonizing choices (the one involving your arm near the end had me debating with myself for 15 …

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I really didn't think the "what does it mean to be human" sub-genre of sci-fi had any more left in the tank, but boy did SOMA prove me wrong. It managed to tell a fascinating story about human consciousness that provided some pretty agonizing choices (the one involving your arm near the end had me debating with myself for 15 minutes before I could do anything). Luckily the horror elements aren't nearly as terrifying as they were in Amnesia, which makes the game much easier to recommend to non-horror aficionados. Don't get me wrong, the game is plenty tense, but the game lets you know when enemies are nearby through some pretty obvious screen effects and just sprinting by the bad guys can work a majority of the time. The only thing I have to say negative, and it's not really negative so much as something I wish they had done, is the choices, while narratively impactful, don't have any meaningful gameplay consequences outside of one notable instance. That instance has you choose between keeping a robot-man alive or getting to play the next section without the enemy. It was a powerful motivator to make 'the wrong' choice and more such instances would have been greatly appreciated. Hell, I could imagine a game where you get to make horrifying decisions and not face many, or any, enemies because you have in essence become the villain. But that's just spitballing. SOMA is a hell of a game with a powerful story and easily one of my favorite of the year so far.

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SuperFieroStatus

Status SuperFieroStatus Oct 12, 2015

Really tried to like this. I'm a HUGE fan of sci-fi horror and have a soft spot for abandoned stations. The game got in the way, I feel. I got to some part where a monster is chasing you through corridors and you have to take the perfect route back. Problem is, half of this game I was walking around …

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Really tried to like this. I'm a HUGE fan of sci-fi horror and have a soft spot for abandoned stations. The game got in the way, I feel. I got to some part where a monster is chasing you through corridors and you have to take the perfect route back. Problem is, half of this game I was walking around lost, so I have NO IDEA what the correct route back was. After dying 6 times I just ALT-F4'd. Not sure if I'll load it up again.

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deepdoop

Review deepdoop 3/5 · Sep 25, 2015

8/10

Full review here: http://wp.me/p55m9h-WG


Soma gets the story right and carefully unfolds its narrative. You do a lot of walking, once in a while manipulating objects, and you read a bunch of notes, but that is compelling enough for me that it didn't bother me. The hide-and-seek aspect of seeing the monsters gets a little old, but the atmosphere …

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8/10

Full review here: http://wp.me/p55m9h-WG


Soma gets the story right and carefully unfolds its narrative. You do a lot of walking, once in a while manipulating objects, and you read a bunch of notes, but that is compelling enough for me that it didn't bother me. The hide-and-seek aspect of seeing the monsters gets a little old, but the atmosphere of the game is suffocating. So it's not really as scary as it could be in terms of your encounters with your threats, but the unflinching honesty of the plot and the environment still make it pretty scary. It's more interesting for the story though.

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