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Soma

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Soma

Sep 21, 2015

Main game

4.08 average rating based on 1486 ratings

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SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. … More
SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. Less
Release Dates
Sep 21, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Sep 22, 2015 (North_America)
PlayStation 4
Sep 22, 2015 (Europe)
PlayStation 4
Sep 22, 2015 (Australia)
PlayStation 4
Jan 12, 2016 (Europe)
Mac
Dec 01, 2017 (North_America)
Xbox One
Dec 01, 2017 (Europe)
Xbox One
Jul 24, 2025 (Worldwide)
Nintendo Switch
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User Stats
5128
In Collection
692
Wish Listed
118
Playing
2328
Backlogged
How Long Is Soma?
Main story: 10.3 hours
Main + extras: 12.0 hours
100% completion: 12.6 hours
Total completions: 63
Torgo
Torgo gave Feb 6, 2017
Torgo gave Feb 6, 2017
Soma Review (No Spoilers)

The story of Soma is mind-bending, mysterious and filled with twists and turns, better than the story of any science fiction film I've seen over the past decade. Without spoiling anything, I'll just say that you're a man finds himself trapped in a eerie, lonely and unfamiliar complex. At first it has a System Shock 2 atmosphere, it's a bit like a space station, that overused "space isolation" theme. But this isn't space: it's an underwater station, submerged miles and miles down beneath the surface; this sprawling, malfunctioning base surrounded by the endless murky depths. Strange things are afoot, horrible things howl and scrape in the dark, shadowy forms swim out in the gloom and nobody else is around, at least not any people. How did we get here, what the hell is going on. How to escape? That is how Soma begins.

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The gameplay itself is not dissimilar to Amensia: The Dark Descent. You walk around without weapons, you explore this maze of detailed, connected environments. There aren't any weapons on consumables, there isn't combat. Many of the sections are very open and cluttered, inviting you to dig around for clues. Throughout the game there is some light …

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The story of Soma is mind-bending, mysterious and filled with twists and turns, better than the story of any science fiction film I've seen over the past decade. Without spoiling anything, I'll just say that you're a man finds himself trapped in a eerie, lonely and unfamiliar complex. At first it has a System Shock 2 atmosphere, it's a bit like a space station, that overused "space isolation" theme. But this isn't space: it's an underwater station, submerged miles and miles down beneath the surface; this sprawling, malfunctioning base surrounded by the endless murky depths. Strange things are afoot, horrible things howl and scrape in the dark, shadowy forms swim out in the gloom and nobody else is around, at least not any people. How did we get here, what the hell is going on. How to escape? That is how Soma begins.

enter image description here

The gameplay itself is not dissimilar to Amensia: The Dark Descent. You walk around without weapons, you explore this maze of detailed, connected environments. There aren't any weapons on consumables, there isn't combat. Many of the sections are very open and cluttered, inviting you to dig around for clues. Throughout the game there is some light puzzle solving, exploring. There are hostile enemies and each enemy has certain quirks; you must figure out how to circumvent them or find other means to deal with or distract them. But it feels much less like Amnesia with a greater focus on narrative, suspense, exploration and interaction.

While playing Soma, I couldn't help but remember the first time I played Half Life. Up until that point, first person 3D games were like Quake or something. Shoot the bad guys, get the key, unlock the door. Maybe fight a boss. Rinse and repeat. But Half Life changed the formula. Instead of finding arbitrary keys, it was like watching an engrossing, tense, brilliant action/adventure film but you were the protagonist. This style is common nowadays, but I've haven't felt that same intensely immersive feeling until Soma. Although the game is linear, I really felt like I was part of something, making my own choices, moving through this surreal space as the situation unfolded. There are no cutscenes: the whole story is cleverly told through the environment itself, notes and objects scattered around and voice recordings left behind by others. At times I was also reminded of System Shock 2. The story is a sci-fi/horror masterpiece, and it unfolds with impeccable pacing, impossible to turn away or put it down.

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Unlike Amnesia (the developer's prior game), Soma feels so much bigger. The lore and the world feels so detailed and expansive. You learn more about the people and the world and so much thought and structure has been poured into every element of the game. Nevertheless, despite the grand narrative, Soma doesn't lose sight of its horror roots. At its core, it is still a horror game. Looking back, by comparison Amensia just feels like a spooky ghost train. Conversely the world of Soma is profoundly disturbing on a much deeper level. This idea of "deep sea isolation" is ingenious and completely original and I found this setting to be refreshing and far more terrifying. As you move deeper through the adventure, the surroundings become more obscene and surreal. The horror elements aren't jumpscares; it comes from a place in the pit of your stomach, that eerie horror that grows as you uncover more evidence and the grisly truth becomes apparent. It has a HP Lovecraft element: those malformed shapes in the depths of the ocean, unseen, unheard, writhing and shifting. Some of the scenes and set pieces are nightmare fuel, reminiscent of HR Giger's paintings, these grotesque twisted forms, where horrible things have warped and contorted, for no one has been here to keep things under control.

Another layer is the depth of meaning and the ideas/themes within the game, the philosophical explorations. This was another unexpected element which was surprising and thought provoking. The game looks at a variety of themes. Where is humanity going, where is technology going.. what happens if technology becomes more powerful than man? Can machines become conscious? Questions about cloning, and identity, the subjective and objective experience, the human condition, the apocalypse, the afterlife, immortality. Downloading a mind as software, and is that software "mind" not a person too? This game is wonderfully deep in its elaborations on these ideas, and you're forced to make decisions in the game with real consequences, these great tests of will, direct challenges to you as the player, moral conundrums where you're forced to think on these questions and then act according to your belief. It's deep, it makes you think, and it'll keep thinking long after you leave the game.

The last things I wanted to address were the little details.. these environments with all the debris and detritus, the scattered remains. It's not a beautiful world, it's an underwater "station" long abandoned, and the textures, models and game art has such depth and character. The sound design is also immaculate, complete with these haunting and unusual sounds, peculiar in their submerged liquid quality with drips and dull echoes. But the truly breathtaking moments are when you see outside of the station. You're miles deep under the ocean, and the imagery of this landscape is a new horror that I've never seen before in a game. Usually when we see underwater settings it's always clear blue water, rolling fields of seaweed like freshly cut grass and brightly-lit coral reefs, bright yellow sand. Instead, in Soma, we see a true depiction of such a place.. disgusting masses of dead barnacles, moss, dirty sand and rocks.. plankton and unpleasant particles floating around, rusted debris and the all the rotting things that have accumulated on the ocean floor, illuminated by a couple weak lights (it's so deep that natural light won't reach; the eternal night of the deep sea. It's like an alien landscape of horrible forms, murky water and suspicious shadows; this is a far cry from the cheery aquatic setting from Finding Nemo or ABZU.

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I have only a few small complaints about Soma. The story, the setting, the concept, the art, everything is spot-on and provides an enthralling experience with profound horror elements. However I must admit that the game is lacking a little in terms of characters. The protagonist has all the personality of a paper towel, and the other main character could have been fleshed out much more. At one point a 'villain' arrives, but his story is never fully explained and he felt somewhat unnecessary. Perhaps the protagonist would have been better off silent (like Gordon Freeman) and much of the dialogue could have used some polish (though there are occasional moments of brilliance). There was nothing inherently wrong with these characters, they just seemed somewhat unnecessary and underwhelming for the most part, especially since everything else in the game was on a much higher quality level. But in many ways the characters aren't really the focus on this game, it's not what this game is about.

Well, so much for my short review! and I could still keep writing if I wanted to, I have so much more to say and I'm still unravelling it all in my head. Soma is more than just a horror game.. it's something totally new. The setting brings forth horror from such an inspired and unexpected realm. The game draws you in to consider some of the most fascinating and uncomfortable philosophical material. The art, sound and the world, it's a gorgeous conglomeration of dread and awe. It's a beautiful layered experience, like an elaborate cake or perhaps more like the abandoned autopsy of some nameless deep sea creature hauled up on the pier. Highly recommended!

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Eyepatch
Eyepatch gave Jun 10, 2021
Eyepatch gave Jun 10, 2021
one of the most underrated masterpiece

This game has set the bar for a quality story to expect from a game tooooo high for me.I was completely blown away by how good the story was.I am not a huge fan of horror games so i only play it if it has a really good story and anyone looking for a good story this is a must play even if u dont like horror games.Its THAT GOOD <3

chickens26
chickens26 gave Feb 12, 2025
chickens26 gave Feb 12, 2025
Existential Sci-fi horror at its best

I can't believe I have never played SOMA before. The first thing to know about it is do not look up anything about the game, everything is best discovered yourself. Secondly, it's a sci-fi horror game in first person, with a deeply existential and amazing narrative, told in an excellent way. The game will make you question your own existence, if it does it's job right. It's the kind of media that will have you thinking about certain moments and elements of it long after you've finished with it. To me, that's my favorite type of narrative.

As for the gameplay, there's a "safe mode" and "normal mode". Don't feel bad about choosing safe mode, in fact I actually recommend choosing that over the other. The monster encounters are modeled after "Amnesia" titles with a stealth away from monsters type deal. I'm never a fan of this, and for this game, it doesn't necessarily fit in my opinion. My guess is it was required in order to make the game not be just a "walking simulator". In either case, "safe mode" removes these required stealth elements. Removing them detracts nothing from the game at all.

The meat here is in …

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I can't believe I have never played SOMA before. The first thing to know about it is do not look up anything about the game, everything is best discovered yourself. Secondly, it's a sci-fi horror game in first person, with a deeply existential and amazing narrative, told in an excellent way. The game will make you question your own existence, if it does it's job right. It's the kind of media that will have you thinking about certain moments and elements of it long after you've finished with it. To me, that's my favorite type of narrative.

As for the gameplay, there's a "safe mode" and "normal mode". Don't feel bad about choosing safe mode, in fact I actually recommend choosing that over the other. The monster encounters are modeled after "Amnesia" titles with a stealth away from monsters type deal. I'm never a fan of this, and for this game, it doesn't necessarily fit in my opinion. My guess is it was required in order to make the game not be just a "walking simulator". In either case, "safe mode" removes these required stealth elements. Removing them detracts nothing from the game at all.

The meat here is in the story, and your exploration of that story. Again I can't spoil this. But this is the first game where I actually rejoiced when I found an "audio log" or "text log" that explained something about the world. The game doesn't spell the story out to you, lets you discover it through exploration, dialog, light puzzling, logs, etc. The world building is amazing, and the writing and characters excellent too. The horror is existential and deep and there are just some.... scenes... I will never forget. The ending, though nothing unexpected, left me in a state of shock and thought. Definitely play this if you like horror or sci-fi especially thought provoking stories in those areas.

Achievements note - playing through the game basically nets all achievements for those interested in easy 100%.

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Duskwind
Duskwind gave Aug 3, 2019
Duskwind gave Aug 3, 2019
Intense and Intriguing Walking Simulator Horror

Gameplay: 3.75/5 Story: 4/5 Presentation: 4/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

A great game with a very intriguing story. Though the big twist is kind of revealed in the middle of the game and the later half is all about the struggle to get to the end. It had personality. Also walking sims are always the scariest horror games because you are so vulnerable. The creatures were terrifying, but at times they felt underpowered. One enemy wouldn't move so I just threw stuff at it to make it move and it still was too slow to catch me. Also the sound design was spot on.

It was a breath of fresh air for a story in video games. Highly recommend for fans of games such as Alien Isolation and the Amnesia games.

ed.corcoran
ed.corcoran gave Sep 3, 2022
ed.corcoran gave Sep 3, 2022
ed.corcoran's review of Soma
This review is for the PlayStation 4 version

This is so completely my jam. I want a million games like this. A walking simulator with the depth of story and puzzle solving style as Half-Life. I played in Safe Mode; I don't think I would have enjoyed it at all if I had to actually worry about dying. The monsters were scary enough as it is.

Valdega
Valdega gave Oct 14, 2019
Valdega gave Oct 14, 2019
We Are Legion (We Are Bob) the Horror Story.

I don't want to reveal too much about the main theme of the game as this is very story focused over horror. The horror is there, but it's more in the environmental storytelling and world building. There are some good sequences involving a big bad and a sense of urgency, but I didn't feel like it was the main objective.

I really like this game for the thought exercises it forces you to confront. If you're prone to existential crises, I'd avoid this title... That's pretty much all I'm saying about that.

Also, for someone who was supposed to be soft spoken and meek your associate can be a bit of a jerk... but then again, so are you.

Aleosha
Aleosha gave Jan 22, 2019
Aleosha gave Jan 22, 2019
Genuinely boring

I've finished both Amnesia games, and I generally like them. But this one bore me to death. I couldn't believe it was actually made by the same team.
The stealth is quite random and not interesting. You have better chances to run from the "zombies" or retry, than to actually sneak past them.
Puzzles are often "find rusty button among all the rust" or "find really small object".
Story: I was waiting for a second twist. In never came.

lemonloaf
lemonloaf gave Apr 18, 2023
lemonloaf gave Apr 18, 2023
lemonloaf's review of Soma
This review is for the Xbox One version

I read a ton of recommendations to play SOMA before playing it. The feedback was "if you want a game to punch you right in the gut that you won't forget for years to come, play this game". So I did, 100% blind. I don't know how to describe it, its a walking sim, horror, puzzle game? A puzzle game of horror hide and seek? We are talking Half-Life style puzzles, without the shoot outs.

Holy shit this game is scary. I am not an avid horror fan by any stretch, and this game scared the shit out of me. The atmosphere is so incredibly tense the entire time, you are constantly on edge. There is no combat, so all the monsters you encounter you have to avoid or run away from (hence the hide and seek). Oh and did I mention, the entire game less the intro takes place at the BOTTOM OF THE OCEAN? Has anyone played Bioshock? Remember how insanely creepy that was? Yeah, same shit.

For the sake of being spoiler free, I will leave it there. This game will truly make you feel like a horrible person. You will go through a whirlwind of emotions …

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I read a ton of recommendations to play SOMA before playing it. The feedback was "if you want a game to punch you right in the gut that you won't forget for years to come, play this game". So I did, 100% blind. I don't know how to describe it, its a walking sim, horror, puzzle game? A puzzle game of horror hide and seek? We are talking Half-Life style puzzles, without the shoot outs.

Holy shit this game is scary. I am not an avid horror fan by any stretch, and this game scared the shit out of me. The atmosphere is so incredibly tense the entire time, you are constantly on edge. There is no combat, so all the monsters you encounter you have to avoid or run away from (hence the hide and seek). Oh and did I mention, the entire game less the intro takes place at the BOTTOM OF THE OCEAN? Has anyone played Bioshock? Remember how insanely creepy that was? Yeah, same shit.

For the sake of being spoiler free, I will leave it there. This game will truly make you feel like a horrible person. You will go through a whirlwind of emotions while playing it, and it will leave you questioning your life.

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StJimmy501
StJimmy501 gave Aug 13, 2018
StJimmy501 gave Aug 13, 2018
Unda Da Sea

Frictional Games are the developers of Amnesia which I've played. I thought it was good and pretty scary. The story didn't really draw me in at the time though. This game rectifies this.

You play as Simon who wakes up a couple of hundred of years in the future deep below the ocean surface on a facility called Pathos-II. You need to find out what happened to you, why your all alone and the secrets behind the creatures stalking the halls.

The story of SOMA is incredible. It's my favorite kind of sci-fi, where it makes you think deeply about the important questions. Stuff like what is worth killing for or what exactly makes you human? There are many shocking moments with twists and turns throughout your journey.

There is a moment near the end that left me in near tears. The emotion is real in this game.

I really grew to love the two main characters Simon and Catherine. They felt so real and in the end you feel what they feel, at least I did.

That's not to say SOMA is not still fear inducing horror game, there were quite a few times when I was really tense …

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Frictional Games are the developers of Amnesia which I've played. I thought it was good and pretty scary. The story didn't really draw me in at the time though. This game rectifies this.

You play as Simon who wakes up a couple of hundred of years in the future deep below the ocean surface on a facility called Pathos-II. You need to find out what happened to you, why your all alone and the secrets behind the creatures stalking the halls.

The story of SOMA is incredible. It's my favorite kind of sci-fi, where it makes you think deeply about the important questions. Stuff like what is worth killing for or what exactly makes you human? There are many shocking moments with twists and turns throughout your journey.

There is a moment near the end that left me in near tears. The emotion is real in this game.

I really grew to love the two main characters Simon and Catherine. They felt so real and in the end you feel what they feel, at least I did.

That's not to say SOMA is not still fear inducing horror game, there were quite a few times when I was really tense sneaking and running while creatures gave chase or searched tirelessly for me.

Cons: -some frustrating puzzles

Pros: -beautiful yet scary art design -great horror mechanics -wonderful story with lots of memorable moments -characters you love -tackles fasinating concepts

Overall, I loved this one, and it's Frictional's best game in my opinion. Only my favorite games make me feel something genuine and SOMA did that.

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mjl1987
mjl1987 gave Apr 24, 2025
mjl1987 gave Apr 24, 2025
I Made It to the Ark… Right?

Just wrapped up SOMA, and man… this one sticks with you.

What starts off like your typical sci-fi horror setup turns into something way more personal and philosophical. It’s not really about jump scares or monsters (though there are a few tense moments)—it’s about identity, consciousness, and what it means to exist when your body, memories, and sense of self don’t line up the way they used to.

The gameplay’s fairly stripped back—light puzzle-solving, exploration, some stealth—but that’s kind of the point. It gets out of the way so the story can hit you full force. And it does. Multiple times.

The voice acting is excellent—Catherine especially, who carries a ton of emotional weight without ever overplaying it. The environments are atmospheric as hell, and the sound design sells the loneliness and dread without cheap tricks.

By the end, I wasn’t scared—I was shaken, thoughtful, and honestly a little sad. SOMA doesn’t offer comfort. It offers questions—and they’re the kind that hang around in your head long after you’ve shut the game off.

If you’re into narrative-driven experiences with a psychological and philosophical edge, this one’s a must-play.

agurczuk
agurczuk gave Apr 5, 2017
agurczuk gave Apr 5, 2017
agurczuk's review of Soma

A very atmospheric first person sci-fi horror game.

The story starts with you going for a brain scan. After an accident you've got little time to live so you go for an experimental treatment where they're going to take a full scan of your brain. You sit in a chair and the vision goes black. When you wake up you're somewhere completely different - in a space station looking like environment. And here's where the real game starts - you go on discovering where you exactly are, how you got there and how will you be able to escape.

I'm not a big fan of horror games but I must admit I enjoyed this quite a bit. Probably because of a nice balance between the horror scary parts and the exploration parts. And there is quite a lot of exploration and puzzle solving apart from running scared from the entity hunting the underwater research facility which you get to travel through.

Graphics are really nicely done. It's dark, it's damp - it's very atmospheric. The world design is top notch as well. The facility does feel very alien like sci-fi. There's plenty to discover about the previous inhabitants leaving on …

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A very atmospheric first person sci-fi horror game.

The story starts with you going for a brain scan. After an accident you've got little time to live so you go for an experimental treatment where they're going to take a full scan of your brain. You sit in a chair and the vision goes black. When you wake up you're somewhere completely different - in a space station looking like environment. And here's where the real game starts - you go on discovering where you exactly are, how you got there and how will you be able to escape.

I'm not a big fan of horror games but I must admit I enjoyed this quite a bit. Probably because of a nice balance between the horror scary parts and the exploration parts. And there is quite a lot of exploration and puzzle solving apart from running scared from the entity hunting the underwater research facility which you get to travel through.

Graphics are really nicely done. It's dark, it's damp - it's very atmospheric. The world design is top notch as well. The facility does feel very alien like sci-fi. There's plenty to discover about the previous inhabitants leaving on the base. A nice touch - you're able to pick up any object even though it serves no purpose - but it's fine to do. Looking at numerous photographs also adds to the back story of the full game.

A bit let off is that it does take place underwater and there are plenty of water levels (ugh!). And while the visuals are really nice I did got lost once or twice in them and did not enjoy them as much as the rest of the games. Though entering the really deep ocean places was impressive and scary.

The game is driven by two mechanics - exploration puzzles and horror survival. The first part was definitely enjoyable - you go around the bases, switch a lever here, push a button there. The exploration feels interesting and the puzzles are not that complicated. The survival horror is similar to Amnesia - you have nothing and IT's coming. Not as scary as Amnesia but still too scary for my personal liking.

The game asks interesting questions about identity, consciousness and what it means to be alive. And answers them almost perfectly as far as I'm concerned. Especially with the epilogue. A really nice food for thought.

Overall a great game with a great atmosphere. Highly recommend.

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itamar
itamar gave Jan 18, 2025
itamar gave Jan 18, 2025
A horror game for philosophers
This review is for the PC (Microsoft Windows) version

I don't like horror games. I don't like horror movies either. I don't relish the feeling of being scared or the feeling of helplessness these thing usually impart. That is why I didn't give SOMA 5 stars. This is most likely the best horror game I've ever played, which isn't saying much, but I am still glad I'd played it.

First of all, I love the characters. Both the protagonist and the support character (Cathy) are likeable, believable, people whose interaction play out like actual conversation among the scary, alien environment.

In addition, I found the moral and philosophical issues SOMA brings up fascinating. A wonderful treatment of the "what makes us us" question, as well as "what is reality about" and "what copying a mind means". It also tackles the AI Alignment Problem a bit, which is much more relevant today than it was in 2015.

All in all, I highly recommend it, especially to people who're interested in ideas and don't mind cowering in dark corners. And like some puzzles.

wardenunit
wardenunit gave Apr 4, 2024
wardenunit gave Apr 4, 2024
Who am I ?
This review is for the PC (Microsoft Windows) version

The only horror in the game is the existential questions that follow up after finishing the game. This is a masterpiece that takes a walk with you down the rabbit hole. Whoever reads this and did not play the game, seriously, get it now. The only thing you need to know, after you finish it, is that you will stay in a loop for a while and your mind will start grinding important questions.

There are a few books that inspired this game, one of them is Blindsight by Peter Watts, definitely check them out.

Schizo64
Schizo64 gave Jun 19, 2023
Schizo64 gave Jun 19, 2023
Schizo64's review of Soma

WTF I have existential crises now. Cool game but I wish there was some kind of map, most of the times I felt lost, I wish the stealth mechanic was better because even if I did my best at hiding, welp, enemies always found me, I ran away from them as much as I could and sometimes they let me go and sometimes they chased me until the end of the world, I liked the puzzles and I´m proud because I used 0 guides. The strongest point of SOMA is the story, characters which let you thinking, the ending totally fucked up my mind.

DanMaul
DanMaul gave Aug 27, 2021
DanMaul gave Aug 27, 2021
After finishing SOMA, I’ve never wanted a game to be adapted into a movie more than I do now
This review is for the PC (Microsoft Windows) version

What an amazing story. The expression ‘thought provoking’ has been thrown around to the point of becoming a meme these days, but that’s what this game did to me in a literal sense. I can’t remember the last time I was playing game and paused before my decision to contemplate what my actions would mean, not just at that moment, but in the bigger picture. This is very hard to pull off in video gaming, yet that’s exactly what SOMA did. The questions it leads you to ask yourself, even about your own concepts of life, humanity, consciousness etc, is an example of how well accomplished the story is in what it set out to evoke. This isn’t some narrative that turns things upside down in order to lead you to a shocking or surprising end for the sake of the ‘wow’ factor. In fact, SOMA actually avoids the often seen twist tropes, and instead gradually takes you down this storytelling path that makes you consider the events you’re going through (and sometimes in charge of) in a deep, personal way. For this reason alone, I think this would be a fantastic movie adaptation in the right hands, even considering …

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What an amazing story. The expression ‘thought provoking’ has been thrown around to the point of becoming a meme these days, but that’s what this game did to me in a literal sense. I can’t remember the last time I was playing game and paused before my decision to contemplate what my actions would mean, not just at that moment, but in the bigger picture. This is very hard to pull off in video gaming, yet that’s exactly what SOMA did. The questions it leads you to ask yourself, even about your own concepts of life, humanity, consciousness etc, is an example of how well accomplished the story is in what it set out to evoke. This isn’t some narrative that turns things upside down in order to lead you to a shocking or surprising end for the sake of the ‘wow’ factor. In fact, SOMA actually avoids the often seen twist tropes, and instead gradually takes you down this storytelling path that makes you consider the events you’re going through (and sometimes in charge of) in a deep, personal way. For this reason alone, I think this would be a fantastic movie adaptation in the right hands, even considering the difficulties in translating between two very different mediums. But SOMA goes beyond great storytelling, and wraps its narrative into one of the most atmospheric environments I’ve ever seen in a game. I’m not sure if sci-fi horror is the best label for it, perhaps ‘sci-fi tension’ is a better descriptor, but at least to me, it’s undeniable that the game does a great job at pulling you into it and making you feel uneasy pretty much from the very first minute, regardless of whether you’re going through a fast or slow segments. There were times when I genuinely wanted a specific moment to end solely because of how uncomfortable it was making me feel, which is a remarkable achievement for an experience that essentially conveys this through the detachment of a screen and controller. So far, Alien: Isolation was the only other game that made me feel something similar to this.

The other aspects of SOMA are less memorable: the gameplay is okay (I personally had no issues with it like I did with Observation for example), the level design is competent but not particularly impressive, and the puzzles can be somewhat hit and miss - though I definitely appreciated the variety. But all of this seems almost meaningless to focus on considering the quality of the storytelling, pacing and atmosphere. I would recommend SOMA to anyone who likes games that make them confront themselves with bigger questions and do so in a tension-inducing environment, even if they’re not into horror as such (I do think appreciating sci-fi as a genre is important though). I give SOMA a 9/10, partly because I’m still thinking about it today, days after I finished my playthrough, and that, to me, is the hallmark of a very well told gaming story.

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mjl1987
mjl1987 updated their status Apr 21, 2025
mjl1987 updated their status Apr 21, 2025

It’s like Bioshock and Black Mirror had a deeply unsettling child. I think I might be a toaster with a soul? More updates as I spiral.

ggwilliams9
ggwilliams9 updated their status Nov 11, 2024
ggwilliams9 updated their status Nov 11, 2024

The story was amazing. That is a strong consensus among pretty much everyone who played this game. The game can feel very immersive when walking through the eerie corridors or strangely beautiful ocean floor. The inclusion of the "amnesia monsters" feels unnecessary. There had to be something to add to the tension and stress of the story and because its by frictional this is what we get. I would prefer if it just leaned completely into the walking sim elements or added some other gameplay to add to the experience. The feeling of emptyiness is palpable throughout the experience and I love it. This style of game may just not be for me. The waiting for monsters to leave the room just leaves me bored and not scared. There is never enough to keep me occupied when the story isn't happening. There needs to be more to the gameplay loop or a stronger embrace of a narrative only experience.

elliothmess
elliothmess updated their status May 2, 2023
elliothmess updated their status May 2, 2023

What a perfect experience, with and addictive story and a really frightening atmosphere.

willie_html
willie_html updated their status Jan 3, 2023
willie_html updated their status Jan 3, 2023

Spoilers from SOMA below!

My name is Simon Jarret. Unfortunately, I don't have much time left. Doctors give me a few months or a year if I'm lucky. All because of a car accident in which I suffered a brain injury. It causes internal bleeding. Even excessive stress can be fatal.

I am in contact with Dr. Peake of Saint Mary's Hospital in Toronto, but I don't know how much these visits will help me. Dr. Peake says I need to have regular checkups to drain the blood that accumulates in my brain. It's good that she also prescribed me something for nightmares because I'm still tormented by what happened that evening. I was together with Ashley. Ashley, unfortunately, was not as lucky as I was. It all feels like someone 'above' flipped a coin. You live, you die.

I need to get my shit together. I was supposed to order flowers for the funeral. Maybe Jesse will be able to help. Jesse is one of the few people who seem to understand my problem. We work together in a bookstore. His sense of humor cracks me up. Today he called to say he's keeping his fingers crossed that my …

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Spoilers from SOMA below!

My name is Simon Jarret. Unfortunately, I don't have much time left. Doctors give me a few months or a year if I'm lucky. All because of a car accident in which I suffered a brain injury. It causes internal bleeding. Even excessive stress can be fatal.

I am in contact with Dr. Peake of Saint Mary's Hospital in Toronto, but I don't know how much these visits will help me. Dr. Peake says I need to have regular checkups to drain the blood that accumulates in my brain. It's good that she also prescribed me something for nightmares because I'm still tormented by what happened that evening. I was together with Ashley. Ashley, unfortunately, was not as lucky as I was. It all feels like someone 'above' flipped a coin. You live, you die.

I need to get my shit together. I was supposed to order flowers for the funeral. Maybe Jesse will be able to help. Jesse is one of the few people who seem to understand my problem. We work together in a bookstore. His sense of humor cracks me up. Today he called to say he's keeping his fingers crossed that my next consultation will help solve my "dying thing." What a guy!

Dr. Munshi recently contacted me. He claims that he may be able to help solve my problem. He seems to be very keen for me to see him. I have an appointment booked, and even though I don't think it will lead to any breakthrough, Dr. Munshi convinces me that this scan will help him understand my situation better. This will apparently give him a clearer picture of what he can do for me. It's better than waiting with my hands crossed and hoping for the worst.

Dr. Munshi's clinic seemed to be in an unused office building. The curtained windows, cables hanging from the ceiling, and the lack of staff gave me an odd feeling about that place. I looked around the room because I began to doubt whether this was a good decision. Dr. Munshi turned out not to be a real doctor but a researcher collecting data on how to help people in a similar situation to me. His reassurances helped me overcome my distrust, and we could get started.

The whole process took only moments. And more importantly, I did not feel any pain. I must have lost consciousness for a while. When I woke up, I was not able to recognize the place: strange suits on the wall, computer terminals, and locked doors. How did this happen? And where did Munshi go?

I stood up, trying to understand what had happened during the scan. Unable to get out, I broke the glass window. I could access a conversation recording between a woman and a man from a nearby terminal. They were the ones who put locks on the doors and cut off the electricity. They locked the area down and evacuated. But why? And what do I have to do with all this? Does it have anything to do with that dark ooze dripping from the ceiling?

In one of the rooms, I found machines. They resembled cybernetic dogs at first glance. They were suspended strangely, hooked up to a wall. As I got closer, I could promise that one of them had moved. My heart started pounding, and I remembered Dr. Peake's words about avoiding stress. After touching one of the machines, I again had access to a recording of someone trying to communicate with it. How is this possible? How am I able to listen to these recordings? My thoughts were rushing, but as I was trying to piece these things together, I got interrupted by a terrible noise on the other side of the wall.

Soon after, everything went dark. I didn't have to wait long, and suddenly the darkness was pierced by a monstrous rumbling at the door. And that jeering laughter! I gathered the courage to open the door when the noise died out. Slowly, I stepped inside. On the floor against the wall lay a headless body. How could anyone do something like this? I looked away, unable to stand this horrifying scene. A strange device caught my attention on the table. It looked identical to the one I saw on the poster (Omnitool) in the room when I woke up. I decided to take it with me and connect it to the terminal I saw there.

After connecting to the terminal, I found a file. There would have been nothing strange about it except that it showed my and Dr. Munshi's names. How is that possible? Could someone transport me here during the scanning process?

The terminal also had a short instructional video explaining how to use this new device. John Strohmeier was its author. Who cares! I just want to get out of here. I picked up the Omnitool. It has a proximity panel that unlocks doors. I remembered a sealed door nearby. That is where I could put Omnitool to the test. Behind the door was an underwater tunnel, and I found another recording on the wall. From the conversation, I deduced that it was on the Upsilon station, and those who worked here were fleeing to a station called Theta. ​ After a while, I managed to find a room where I hoped to make contact with someone who had survived or who could help me. Taking steps toward the terminal, I heard the voice of a man breathing with difficulty. I approached with caution. It was not a man. It was a machine. Any attempts to communicate with it failed. The nearby computer was not working due to a lack of power. This robot must have caused this. It was connected with two tubes to the terminal. After disconnecting one of them, the robot told me to stop because it needed "it." I tried to reconnect the wire, but it was fruitless. After disconnecting the second one, the robot stopped "breathing." Did I kill it? What am I saying? It’s a machine. After all, machines don't breathe! I don't know what to think about it myself anymore.

I restored the power and heard a female voice calling from a nearby computer. She was at the Lambda station. The poor quality of the connection didn't allow us to talk for long, but I learned from her that I should head upstairs, where it should be easier for us to establish communication. While looking for a passage, I came across a strange creature. It moved slowly, making loud cacophonous noises. I found an escape stairwell, but my way was blocked by hot steam. I tried to get through and only burnt myself in the process. It was necessary to find the valve that closed the steam.

My burns were quite extensive, so I could not move as fast. I noticed a strange opening, a small hole. It appeared connected to all those tentacles I had seen throughout the Upsilon. When I moved my finger closer, the mechanism engulfed my hand! I expected the worst, but I could easily remove it after that. Not only was this strange and unexpected, but it also made the burning pain go away and made me feel better.

Out of nowhere, the massive creature directed its lights at me. I moved closer to the corner, motionless, trying not to flinch. To my surprise, the monster charged in my direction. I didn't wait. I didn't want it to get me. Fortunately, its mass made it a relatively slow pursuer, though determined.

I ended up in a room where I found someone's drawings and some mattresses. Someone still lives here! I heard a male voice calling Amy and Rogers from the other room. I remembered Amy from the previous transmission. Could it be someone who knows them? He may know where I can find them. I sure hope so.

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krymsun00
krymsun00 updated their status Mar 10, 2022
krymsun00 updated their status Mar 10, 2022

This was surprisingly good. The story tackles some metaphysical questions without getting too wordy, pretentious, or confusing. I played on safe mode, so I don't know anything about the stealth/survival aspect, but the environment is very well done. The long walk outside was especially creepy despite no real danger.

Cavox
Cavox updated their status Jan 26, 2022
Cavox updated their status Jan 26, 2022

Bad gameplay, but fantastic story and a great premise. Not scary per se, but sticks with you to years on end. Especially the ending. Also Simon is a grade 1 idiot.

Stepa_Lev
Stepa_Lev updated their status Jan 16, 2022
Stepa_Lev updated their status Jan 16, 2022

One of the best games of all time. Unsure if it would've been better without the annoying hide and seek sections as ultimately they added some needed urgency in the exploration.

Sir_Laguna
Sir_Laguna updated their status Sep 21, 2021
Sir_Laguna updated their status Sep 21, 2021

This game is my all time favorita horror/sci-fi story. It is really cheap right now on PSN Store and Steam and I really think you all should check it

BrayanOckel
BrayanOckel updated their status Jun 13, 2021
BrayanOckel updated their status Jun 13, 2021

I have read enough science fiction books to ensure that SOMA scales the concept perfectly into the audiovisual component of a video game. Excellent narration that will leave you thinking about life/reality. Technological and psychological horror for lovers of the genre. It made me cry in the end

curtaindoom
curtaindoom updated their status Dec 11, 2019
curtaindoom updated their status Dec 11, 2019

for a brief moment after the ending of this game i thought about studying philosophy and i think that says a lot about the power of this game

histidia
histidia updated their status Nov 21, 2019
histidia updated their status Nov 21, 2019

The story and the world in which this game is set is exactly what makes the game amazing. Everything was flawless, graphics, gameplay, the plot and the characters. Not only does this game really feel like horror but to me it also makes you think about many different things in so many different ways.I love how dramatic this game is and really keeps you going all the time, I was never bored, always curious about what happens next. Overall, to me this is a prefect game and playing this game was nothing but a pleasure and a unique experience.

anarchistica
anarchistica updated their status Oct 31, 2019
anarchistica updated their status Oct 31, 2019

This is free on the Epic Store this week:

https://www.epicgames.com/store/en-US/collection/free-games-collection

Next week we get Nuclear Throne and Ruiner.

SOMA was previously given away on GOG.

cemakkartal
cemakkartal updated their status Oct 2, 2019
cemakkartal updated their status Oct 2, 2019

I just want to thank the developers for including a "safe mode".

cemakkartal
cemakkartal updated their status Sep 22, 2019
cemakkartal updated their status Sep 22, 2019

---Spoilers!---

Can anyone recommend me games with a similar plot? And by "similar" I mean, games where humanity has survived/is trying to survive a catastrophic event, and preferably in future. Game genre is not important.

The ones that I already know are Fallout and Horizon Zero Dawn.

Sir_Laguna
Sir_Laguna updated their status Feb 27, 2019
Sir_Laguna updated their status Feb 27, 2019

I'm playing in Safe Mode and I just escaped a godawful labyrinth full of monsters that were a complete nuisance. The monsters cannot kill me and still they were anoying as hell.

I cannot imagine how terrible it is in Normal Mode.