Slitterhead (2024)

Bokeh Game Studio

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S

3.42 from 19 ratings

105 members have it in their collection · 3 playing now · 58 backlogged · 74 wish listed

How long? Main story 12h · with extras 13h · 100% 25h (from 4 logged playthroughs)

Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans. Roaming the vibrant neon-lit cityscape, players must seek out allies … Read more
Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans. Roaming the vibrant neon-lit cityscape, players must seek out allies among humans known as "Rarities," infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki's existence and the appearance of the Slitterheads. Read less
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Release dates

  • Nov 05, 2024 (Advanced Access) (Worldwide) PlayStation 4, PlayStation 5, Xbox Series X|S
  • Nov 08, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox Series X|S

Also available on

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Featured in lists

Favourites Played in 2025 by BMO · 5 games · 0

Rating distribution

5 stars
1
4 stars
9
3 stars
6
2 stars
3
1 star
0
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Community All Reviews Statuses

BMO

Status BMO Jan 13, 2025

Slitterhead is great because missions are pretty short so it was easy to drop in and out. Now I want something that keeps me on my toes and has compelling mechanics and that doesn’t require long sessions. It’s not as if I don’t have time for long sessions, I just feel like I need something short or easy to jump …

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Slitterhead is great because missions are pretty short so it was easy to drop in and out. Now I want something that keeps me on my toes and has compelling mechanics and that doesn’t require long sessions. It’s not as if I don’t have time for long sessions, I just feel like I need something short or easy to jump on and out of so I can ramp up to playing something much bigger. But I can’t figure out what that could be.

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BMO

Status BMO Jan 13, 2025

Ugh this game did my head in. Now everything I try to play feels dull and uninteresting. I can’t get the same dopamine hit I was getting from this game from anything else I try playing. It’s like Kunitsu-Gami all over again.

BMO

Status BMO Jan 12, 2025

For what is overall a pretty enjoyable game, it’s kind of disappointing that it ends with two very dull back to back fights against Alex. Especially since you fight him a couple times before that, with again the exact same mechanics. He is arguably the least inspired enemy in the game and there is none of the excitement that …

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For what is overall a pretty enjoyable game, it’s kind of disappointing that it ends with two very dull back to back fights against Alex. Especially since you fight him a couple times before that, with again the exact same mechanics. He is arguably the least inspired enemy in the game and there is none of the excitement that comes with fighting the more compelling Slitterheads, especially given they largely do away with the parry mechanic during these fights (I never once saw a parry prompt). I also think it’s utterly bizarre that I fought Alex, saw the credit roll and then immediately fought him again, with zero changes to the fight mechanics. It was some unnecessary repetition without any thematic or narrative benefit and with absolutely no additional challenge. I very much enjoyed the game but the end really soured my final feelings about it. It was such a blast, only to be let down by a very uninspired set of final boss fights.

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BMO

Status BMO Jan 12, 2025

The fact that the game limits the use of certain abilities in key fights is kind of a bad design decision. To be clear I’m not talking about when enemies apply a debuff, I mean when certain abilities like Julee’s mass heal HoT and Betty’s Indomitable are locked off during certain fights so that you can’t use them. Key example, …

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The fact that the game limits the use of certain abilities in key fights is kind of a bad design decision. To be clear I’m not talking about when enemies apply a debuff, I mean when certain abilities like Julee’s mass heal HoT and Betty’s Indomitable are locked off during certain fights so that you can’t use them. Key example, when I was playing as Alex fighting Julee, Julee could repeatedly use her mass HoT to continually heal herself while fighting against you. When the tables are turned and I was fighting Alex as Julee, your HoT ability is disabled. I get that it’s to create a greater challenge but it seems somewhat inconsistently applied and I think a better way to handle it would simply to make the fights more mechanically complex rather than nerfing your abilities.

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BMO

Status BMO Jan 8, 2025

Oooh, I like the dimension that you can’t continue the story until you find new rarities that you may have missed during various missions.

BMO

Status BMO Jan 6, 2025

It feels like the term jank get's used a bit loosely from time to time, and that when people say that certain games are janky, what they really mean is unfamiliar or uncomfortable. I know that the importance of QoL elements is a common discourse and that some people's focus on that discourse has increased over the last decade or …

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It feels like the term jank get's used a bit loosely from time to time, and that when people say that certain games are janky, what they really mean is unfamiliar or uncomfortable. I know that the importance of QoL elements is a common discourse and that some people's focus on that discourse has increased over the last decade or so, but sometimes sacrificing certain QoL elements, or establishing certain types of friction can enable novel and enjoyable game experiences.

However, I do wish there was some granularity to the V.O. settings. I love that people in the city speak Cantonese, and I just wish Night Owl and Julee did as well.

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PyramidHeadcrab

Status PyramidHeadcrab Dec 3, 2024

The best video games teach us about ourselves. That's something I really believe. But I just have to go into "self-therapy" mode a little bit because of something that happened this morning.

One of the main themes of Slitterhead, without going too deep into spoilers, is wrath. And specially, that switch in your brain that gives over to rage and …

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The best video games teach us about ourselves. That's something I really believe. But I just have to go into "self-therapy" mode a little bit because of something that happened this morning.

One of the main themes of Slitterhead, without going too deep into spoilers, is wrath. And specially, that switch in your brain that gives over to rage and anger instead of reason and compromise. One of the endings in Digimon Survive hit a similar note for me, in a different way, and it left me feeling devastated for weeks afterward.

But anyway. We got nuked with snow overnight. Over 80cm in the last two days, and I was unable to get out of my parking lot for work this morning. We're under a lot of pressure to get a number of projects done before Christmas, because all these contractors wanted to delay delay delay until the last possible minute.

There was ice under the snow. I saw the snow clearing company here, no plows on their trucks, guys just hanging out in their trucks. I got mad. I flipped them off, I cursed as I tried to dig my car out, I sent an angry letter to the building manager. It's their fault I'm late. It's their fault. My friend comes down to dump his garbage, we start venting to each other.

But then the manager, guy around my age, comes to talk to us. Maybe a few years older, reminds me of my cousins. In the calmest voice I could ever imagine for a built, blue-collar dude, he asks, "Is there a problem? How can I help." I explain why I'm upset, how the building company keeps cheaping out, my friend - being the guy who has to argue literally everything, no matter how annoying it is when he does - starts analyzing their business and recommending ways to avoid this situation... And the snow clearing boss is just like, "It's been a really hard couple days for us and I've been through a lot in my life, and I know this sucks but we're doing our best," before explaining that my work truck has the wrong tires, that they're pulling someone out of a ditch, that they're running on coffee and fumes.

I was the asshole. I was wrong. I didn't have all the information.

I was the problem Slitterhead is confronting.

And instead of shriveling up inside myself and playing sad puppy and being upset with myself for being the worst possible creature on the planet, like I usually do... I owned it. Because pouting about it is just running from the problem. I apologized to the guy. I told him I was the asshole. I unsent the email to the building manager. I accepted that I was wrong, and I have a chance to do better in future. I can break the cycle. Passing my anger to him, or to anyone else, doesn't fix the problem. It perpetuates the anger.

That's what this game is about. And boy, did I even need it...

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PyramidHeadcrab

Status PyramidHeadcrab Dec 1, 2024

Listen, if y'all told me there existed a game halfway between David Cronenberg and public access television, where you fight giant penis monsters and rotting skeletal sea creatures, playing as a sex worker and a housekeeper using their own blood as weapons...

I'd tell you you're full of shit.

And yet, here we are. The most aggressively esoteric, disgusting, and …

Read more

Listen, if y'all told me there existed a game halfway between David Cronenberg and public access television, where you fight giant penis monsters and rotting skeletal sea creatures, playing as a sex worker and a housekeeper using their own blood as weapons...

I'd tell you you're full of shit.

And yet, here we are. The most aggressively esoteric, disgusting, and bat shit insane PS2 game released in 2024.

I'll do a full review when I actually finish it (I think I'm close?), but it's so weird playing a game that's so polished while also feeling so budget. It's wild, man. They cut out a lot of the fluff you'd expect from a modern game to make sure this fever dream vision happened the way they wanted. Gods bless these mad lads.

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PyramidHeadcrab

Status PyramidHeadcrab Nov 25, 2024

What even is this freaking game? It's so weird and esoteric.

I think I love it.

This is what happens when you have just enough industry cred to get a game greenlit, but not enough to fund it. It's so low budget in some ways but polished in most of the ways that matter.

Sir_Laguna

Status Sir_Laguna Nov 21, 2024

Days after finishing it, I'm still obsessed with this game so I wrote an article analyzing the lore and themes of Slitterhead

It's in spanish, but internet translators are your friends. You can find it here.

enter image description here

If you have different interpretations of the plot, let me know.

Sir_Laguna

Status Sir_Laguna Nov 10, 2024

Protip for those playing it.

Try to minimize civilian casualties as much as you can. It will save you a headache later.

PyramidHeadcrab

Status PyramidHeadcrab Jun 16, 2024

Just an FYI for folks, this one is actually getting a physical release, and it's pretty sick! Xseed is publishing, and it's not a full-priced released (special edition is $60USD and $80CDN).

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