Framed has an interesting mechanic at its center. You guide your protagonist through a series of comic book panels, and the order of the panels influences how the scene plays out. For example, one of the early panels shows a police officer firing a shot at you. For the next panel, you have a choice. If you pick a hallway for the next panel, the bullet will hit you and you fail the level. If you pick a dining room for the next panel, your protagonist tips a table over and takes cover.
These puzzles are distributed in a somewhat clumsy way. Some levels are intuitive and easy to figure out. Others are more difficult, but because the interactions between panels are not obvious. You need to experiment a fair bit for these levels to find a solution. This can be a bit tedious.
Later levels build upon the mechanic a little - you get asymmetric panels, rotation-only panels, locked panels and time-based panels. Unfortunately, that's the limit of these changes. The game doesn't significantly alter the gameplay during its playthrough, so it feels somewhat repetitive.
There is also a story involved, which involves three nameless characters in a film-noir …
Framed has an interesting mechanic at its center. You guide your protagonist through a series of comic book panels, and the order of the panels influences how the scene plays out. For example, one of the early panels shows a police officer firing a shot at you. For the next panel, you have a choice. If you pick a hallway for the next panel, the bullet will hit you and you fail the level. If you pick a dining room for the next panel, your protagonist tips a table over and takes cover.
These puzzles are distributed in a somewhat clumsy way. Some levels are intuitive and easy to figure out. Others are more difficult, but because the interactions between panels are not obvious. You need to experiment a fair bit for these levels to find a solution. This can be a bit tedious.
Later levels build upon the mechanic a little - you get asymmetric panels, rotation-only panels, locked panels and time-based panels. Unfortunately, that's the limit of these changes. The game doesn't significantly alter the gameplay during its playthrough, so it feels somewhat repetitive.
There is also a story involved, which involves three nameless characters in a film-noir setting. A briefcase is stolen, and whole game basically chronicles your escape with it. The story gets a cool little meta-twist near the end, but otherwise doesn't make much of an impact.
Overall, Framed is a decent puzzler. I played this as part of the Framed Collection, so onward to Framed 2.
Played via switch (bundled with Framed 2, but I only played this one so far).
Pretty fun. Solid and short glad I played.