I went in to Wo Long basically only knowing that it was a cool new game that had some good reviews that I didn't even read. I didn't really know the genre or anything but thought I'd take the dive. My first night with it, I got through the first boss and thought it was pretty cool but I ended up taking a significant break from it for a good several months. But after coming back to it, I found myself really hooked on it. This is going to be a very long review, but that's primarily because while I've heard some mixed things about this game, I had an absolute blast and I want to document that for myself and anyone brave enough to read the whole thing. I found it super addicting and was happy to make it one of my 100% runs of 2023 and expect it will be one of the top gaming experiences I had this year.

If I were to pick a series that I used to play a lot but would probably find really boring today, it's Dynasty Warriors. I played so much of 2, 3, 4, and 5 back in the day, despite how repetitive they were. When I think of playing them now, I really don't think I'd enjoy that Musou style anymore, though I've considered giving one of the more recent entries a try. That said, with that background, I did get immersed pretty heavily in the Koei Tecmo depiction of the Three Kingdoms era and its related myths, legends, and historical accounts many years ago. I even started reading the incredibly long Romance of the Three Kingdoms, though I didn't make it too far. Wo Long technically mostly takes place prior to the real emergence of the "three kingdoms" themselves and instead covers the Yellow Turban rebellion, Dong Zhuo's seizure of the Imperial capital, and the fall of the Han Dynasty leading up to that chaotic period of de-centralization when so many legends were born and the people suffered from the fires (some quite literal) of war. While I don't think the characterization is especially great, it was admittedly quite cool getting to see these depictions of so many characters I used to spend hours and hours fighting alongside growing up, especially given their similarities to their Dynasty Warriors depictions. That said, Wo Long is a far more fantastical game. Dynasty Warriors has a lot of special powers and attacks that are basically "magic," and there's some mysticism, but it's otherwise supposed to be paralleling a real story and doesn't incorporate too much explicitly supernatural. Wo Long takes significant departures from these events and really ups the fantastical elements with flashy spells, dragons, and demons galore.

But while there are many overlapping characters and events, Wo Long is otherwise almost nothing like Dynasty Warriors. For one, it's primarily a soulslike. I haven't played Team Ninja's other attempts at the genre, so I'm not sure how much it is like Nioh, but this game feels very similar to Sekiro: Shadows Die Twice in gameplay with a heavy focus on speed and precise timing for deflection and parrying. One of the best things about the game is the combat feels extremely fast-paced, flashy, intense, and exciting. I tend to build glass cannons when I play a lot of games where you choose your character build because I really enjoy high risk, high reward gameplay and the feel of having to play very precisely so as not to slip up and get sniped. That's sort of how general gameplay in Wo Long is. As someone whose best stat was health, I could still die quite quickly any time I was not paying attention for a moment.
The resources of the game are very different from a lot of action and soulslike games. You don't have MP or limited casts of spells or even a stamina bar. Instead you have a "spirit" bar which is neutral by default but goes down when you cast a spell, get hit, attempt (and fail) to deflect, dodge, use a powerful spirit attack, or use a special martial arts skill. Spirit is raised by attacking or successfully deflecting attacks. This can dip into the negative but if you're at fully negative spirit and it goes down any more, you get stunned, so that's risky. When you have positive spirit, your attacks become more effective and you can use various maneuvers without dipping into negative spirit. Interestingly, much of the game is built around this mechanic since, as the above should indicate, most everything you do affects your spirit gauge in some way.

Another major departure from Sekiro's style is that you can level up your stats in this game a lot. However, you can't simply "up your damage" or just brute improve stats, at least not simply (weapons do scale with different stats, but not tremendously). Most all of the benefits of your stats are more subtle and in some ways are a bit odd and hard to learn. There are five virtues you can improve: Fire, Water, Wood, Metal, and Earth. Fire decreases spirit cost when using martial arts skills and increases gain from attacks. Water increases your stealth and decreases the spirit loss from failing to deflect and dodging. Earth increases your equipment load and the spirit gained from deflecting. Metal decreases the cost of your wizardry spells and maintains your spirit for longer. And Wood increases your health and the length of buff spells. The elements are weak and strong against each other in the following chain Fire > Metal > Wood > Earth > Water > Fire and increasing an element's virtue ups your defense against what it's strong against. I primarily specialized in Wood since that gave me lightning spells, which are sick, and made weapon buffs—which I used several of—last longer. I explain all that depth to note that this is not a typical leveling system. It heavily revolves around the unique spirit gauge mechanic and the buffs per level are quite subtle and minimal which, to go back to comparison, does feel a bit more like Sekiro in that you can't just min/max your way to victory. Now, I found this weird, but once I got the hang of it, I found it super cool and interesting. The only major downside is that since the stats mostly affect things that most players will use to some extent, it does feel like build variety is far more limited, but this didn't bother me much since I found the core gameplay so fun.

Lastly on the general gameplay, the game features a Morale system similar in some ways to Dyansty Warriors. Around the maps you can find stands where you can plant a battle standard. Some of these are "battle flags" which are your soulslike respawn points (like bonfires) and others are standards you can place to permanently raise your morale. Morale is raised when you defeat enemies and goes down when you're hit by spirit attacks. If you die, you lose all your morale down to your "Fortitude rank" which is determined by how many flags you've placed. Morale has a pretty significant impact on your strength relative to the enemies. If you have a morale advantage, you'll tear through them with ease. When at a disadvantage, even regular enemies can kick your ass. I thought I might not like this system at first since it tweaks so much of the encounters but ultimately it was kind of cool to have this swingy system that could really turn the tide in a fight and meant even on easier maps, I'd have to be careful until my morale was up. I also love that it really rewards exploring the levels.

Which brings me to the level design. I've seen complaints about the level design in this game and while I sort of get them, I generally think it was pretty good. Some of the areas do start to look same-y to an extent, but the actual layouts are often quite clever and interesting with a lot of exploration potential. The game could definitely use a bit more enemy variety but the ones they have are pretty good, especially since the soldier enemies have a variety of fighting styles from many different weapons. However, the boss fights are the core of Wo Long and where it really excels. There are a whopping 31 boss fights in the game and with a few notable exceptions, they are some really awesome fights that really test your abilities and perfectly nail the reward you feel from achieving something really difficult. There's a lot of variety and you can tell a lot of work was put into the boss fights. To some extent the levels feel like just something you do until you get to fight the boss which is the main point of the game, but that's okay with me. I loved the boss fights and I'd say if you didn't, that's probably a good indication this game isn't for you as that's where it's at.

As for things I didn't like, primarily it's that Wo Long is definitely a looter and I personally hate that style of gameplay. Honestly, this game didn't turn me around on that at all and the worst parts for me were sifting through and optimizing my loadout, I just find it such a chore that was really unneeded. My best remedy for this was to basically grab stuff as I saw it but otherwise ignore it and then every few hours go to the blacksmith and sort through what I had. I found doing this periodically helped a lot so it didn't get too in my way. The one positive I will say on this aspect is that I do like that you can transmog all of your gear so even if you get a really good drop, you can easily and cheaply make it look like your favorite style of gear that fits your aesthetic, which is important! Additionally, there are lots of different skins to choose from and phew, you can hide the helmet so my locks can flow freely. Another issues is that I don't really like how most missions force you to have an ally. While there was some character and story development from intermittent chatter, I generally prefer the solitary no-summons experience in a soulslike, however the fact most missions are a battlefield, it does feel more justified and it makes the characters a bit more interesting. My biggest issue outside of the gameplay is that the game has almost no women in it. I get that it's historical and sadly, the Romance of the Three Kingdoms didn't discuss the lives of women nearly as much as it did the men, but it's still very noticeable. And beyond that, this is a game with giant demons, where people have magic, can jump 30 feet high, and become monsters from drinking magic drinks. Is it really so crazy to have a few more women out there fighting? Apparently it is, as of the reinforcements you can call into battle, Hong Jing is the only woman, out of almost 20 options! There are a couple other women in the story of minor significance, but still, it's very noticeable that my choosing to play a female character increased the named female representation by like 33%.
In closing on the general gameplay, Wo Long is a game focused on two things: momentum and timing. These two themes run through pretty much all of the mechanics and their manifestation in the various encounters throughout the game. There are definitely some extraneous elements and mechnics, but the gameplay excels because it remains focused on these two key concepts. It's not a game to tune out to, but it is an extremely satisfying experience once you hit the right groove because of this.

This feels like a weird thing to comment on significantly, but I think this game has my favorite character creator I've ever seen. You can also change your appearance completely any time you want after you get a little ways into the game, which I took advantage of several times to tweak some things. I really enjoyed fine-tuning my character to be almost as pretty as I am irl (cough, cough). It's also quite easy to make a character look however you want. There's a lot of the usual sliders but not only did they feel more focused on the main things that really matter than some games are, but it highlights the area you're editing each time to be clearer what you're doing, which is not something you can always tell in a lot of character creators. With a click of a button you can swap between where you had the slider before you started moving it then back to where you have it for rapid comparisons of a change. Further, the hair is very customizable. You can choose between general hair styles but you can also adjust the length and curliness of multiple parts of it independently as well as customize hair dyes and their tone, intensity, and length. I also found the tattoos looked really sick and I liked that you can similarly combine multiple designs together such as this one where I combined the winding dragon with a lotus at the base of the neck to make a holistic design from multiple tattoos, which I thought was neat (probably should've gotten a screenshot somewhere less brown but alas).

On that note, I've seen some complaints about the visuals and aside from the framerate drops and the like, I thought the game looked really awesome. The character models look good and while some of the battlegrounds are a bit bland, the graphics are pretty strong. I found the environments made me want to inhabit and explore them for hours. I especially appreciated some of the beautiful nature imagery you get amidst and between all the bloodshed and destruction. The graphics may not be top-notch but overall I thought it looked pretty great.

The story is...okay, it's not the main draw of the game. I've heard people say it's "bad" and I don't know that I'd go that far, but it is a bit cliche and overly simplistic at times. You can call a lot of the developments once you realize how many chapters have the same basic plot structure. The characterization I think is also a bit weak, but here I'm a bit more understanding as I realize that the game is adapting historical—and in some cases mythological—figures to fit into this world. Considering Koei Tecmo's devotion to the Romance of the Three Kingdoms overall mythos, I understand being hesitant to give them very eccentric or striking personalities that don't align with that literature. Still, I ultimately didn't find the story too bad and I did at least appreciate the numerous cutscenes quite a lot. Hong Jing was easily the most developed character, which is telling as to my reading of the game given that she is a character that is more or less entirely made-up. It also alleviates a little bit the lack of female characters that she's easily the most interesting.

As of this writing, the first DLC, Battle of Zhongyuan is a few weeks old. I won't say too much on it but I overall enjoyed it. The new cestus weapons are really sick. I thought the missions were a good addition, even if the last boss was kind of bullshit. There were also a slew of quality of life improvements that really tweaked a lot of issues and fixed some bugs. While the reviews on Steam are of course mostly very negative due to even worse framerate issues in the DLC than the base game, I think the auxiliary fixes that came with the DLC update show that the devs are committed to improving some of the technical issues many have complained about.

I really don't have much more to say about this game that I haven't already ranted about above. There are several things about it that on paper I would expect to have bothered me, but overall my enjoyment of the good parts far outweighed them. I doubt it'll be my game of the year, but Wo Long is a surprisingly solid title in my eyes and will quite possibly make the top 5.
Notes on the PC Version: While I generally avoid letting a port's quality influence my rating (primarily because I'm simply more interested in discussing other aspects of the game), I do want to address it here as there's been a lot of negative press about the PC port and I expect it's almost entirely to blame for the "Mostly Negative" review status it currently has on Steam (which is abysmal by Steam standards). The main issues I've heard about were crashes and frame drops. Despite having a pretty high-end PC, I definitely experienced the frame drops people are talking about. However, I honestly didn't notice them that much given they weren't persistent or such that it made the game harder to play or even super severe. I'm not someone who tends to get overly attached to framerate, I don't lose my mind every time a game dips to 56 fps, so there is a bar to clear for it to get in the way for me. I think in the 71 hours I've played the game, I only really felt like there were really significant frame drops for an extended period once. Most of the others, while relatively consistent were not overly severe and were temporary enough I didn't really notice or mind. That said, as I mentioned, the first DLC recently released and the frame drops were extra bad there. As far as crashes, I had 3 crashes in that 71 hours of playtime. While that's more than I'd like out of a game, I didn't by any means find that an unplayable amount (plus, by sheer luck, all 3 crashes occurred right as I was about to close the game down anyway). My anecdotal evidence suggests to me that the whining is probably at least a little overblown, but there definitely are problems and I must admit that I can't speak for a weaker rig or for those more sensitive to frame drops. Given that, it may be best to go for the console version if you're planning to buy this. Do note that it's at least currently on Game Pass so you can try it for yourself on XBOX or PC if you have that subscription. As a final aside, I considered titling this review "Wo Long: Fallen Framerate." Since it ultimately didn't affect me very much I didn't do it, but please acknowledge how clever I am.