Main game
3.69 average rating based on 112 ratings
(Lo he jugado en la versión definitiva con los DLC)
Es un musou, con sus particularidades del género y las del ambiente que utiliza. Moverse por ahí con el equipo tridimensional mola mucho, aunque a veces la cámara te agua la fiesta. Los titanes son un trámite y ninguno te supone mucho reto por lo que se hace cortito.
Tiene muchas opciones y dificultades, con lo que tenerlo al 100% es complicado, pero la historia es cortita y entretenida. Si te gusta la serie está muy bien, aunque se queda en las tres primeras temporadas y se acaba en un punto súper interesante del anime que, bueno, moalría ver más.
AoT2 no brilla por su creatividad por el contrario se limita a expandir en las mecanicas de AoT1 en cuanto a la historia intenta pobremente incursionar en la idea de "crea tu propio personaje e el universo de X". A pesar de ello en general es un juego muy divertido aunque bastante repetitivo, permite completar una infinidad de tareas tales como obtener personaje, armas o equipamiento para los jugadres que gustan de perfeccionar el resultado de cada nivel.
It's really a challenge to think of a game with a greater disconnect between gameplay and history in almost every way.
On a macro level, the plot of Attack of Titan 2 starts as generic and dull, featuring the same characters and motivation of every other "humanity attacked by a huge enemy" story; but the gameplay is fresh, with fast combat and weird-ass enemies. As the game progresses, the story starts getting more and more crazy (I hesitate to call it "interesting") while the gameplay starts getting a bit repetitive as the appeal of swinging at fast speeds between buildings starts to wear off when you complete the same cookie-cutter level for the billionth time. By the endgame, killing titans had become more of a chore, but I wanted to know how the story was going to end (spoiler alert: it doesn't).
On a micro scale, the clash between what was shown on the cutscenes and what was actually happening during gameplay was ridiculous. You will be pissed at how many times you defeat a boss with the final strike just to be rewarded with a cutscene in which you don't even appear and the big bad actually is defeating …
It's really a challenge to think of a game with a greater disconnect between gameplay and history in almost every way.
On a macro level, the plot of Attack of Titan 2 starts as generic and dull, featuring the same characters and motivation of every other "humanity attacked by a huge enemy" story; but the gameplay is fresh, with fast combat and weird-ass enemies. As the game progresses, the story starts getting more and more crazy (I hesitate to call it "interesting") while the gameplay starts getting a bit repetitive as the appeal of swinging at fast speeds between buildings starts to wear off when you complete the same cookie-cutter level for the billionth time. By the endgame, killing titans had become more of a chore, but I wanted to know how the story was going to end (spoiler alert: it doesn't).
On a micro scale, the clash between what was shown on the cutscenes and what was actually happening during gameplay was ridiculous. You will be pissed at how many times you defeat a boss with the final strike just to be rewarded with a cutscene in which you don't even appear and the big bad actually is defeating your squad. Scouts that can kill titans by the dozen with just a few strikes in one cutscene, mutate into the most ineffective allies during gameplay or even from one scene to the next. It looks as if the story team and the gameplay team didn't talk with each other even once after the first meeting; they probably weren't even in the same continent.
Characters are constantly talking about how tough and dangerous are Titans and stress the importance of attacking as a team. But they are actually extremely easy to kill, even going solo. Their attacks are rare, slow and easily escapable, and they die after two or three cuts to the neck. They could have easily made a game with fewer but stronger titans that needed strategy to be killed, but instead they adapted the franchise to the usual musou style.
That said, is not an atrocious game. Even if it grows stale due to the repetition, zipping through the map and cutting limbs off is still fun and the story is the kind of fascinating trainwreck you just cannot stop staring at.
I'm ~15hrs into the game and there's probably about 5 hours of actual content here. The game is mostly the same mission over and over with slightly different backgrounds stretch to "feature length" game. You start in one big area, and go place to place doing "side missions" which are just killing 1 or 2 titans. Meanwhile the "main mission" is, again, killing one titan after another until an "abnormal" appears, which is just a stronger titan with weakpoints you have to hit before actually doing damage. Done. Repeat.
This gameplay is repeated even when it doesn't make sense in the story. Tonight I finished a mission in which you go through all the rigmarole and defeat the abnormal, but the level ends with a cutscene in which the abnormal actually wins. Is like the story team and the level design team didn't know what the other was doing.
That said, zipping around like a steampowered spiderman is perennially fun.
The gameplay is not very complex and is very repetitive, but is just enough to keep me going in spite of the terrible story and next to null characters.
So, my brother got me this for my birthday (a month late but whatever). I played this game expecting nothing but goddamn it's actually pretty fun. The combat is fast, frantic and highly addicting. I watched the first season of anime and not really into it but the game is good so far.