It's really a challenge to think of a game with a greater disconnect between gameplay and history in almost every way.
On a macro level, the plot of Attack of Titan 2 starts as generic and dull, featuring the same characters and motivation of every other "humanity attacked by a huge enemy" story; but the gameplay is fresh, with fast …
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It's really a challenge to think of a game with a greater disconnect between gameplay and history in almost every way.
On a macro level, the plot of Attack of Titan 2 starts as generic and dull, featuring the same characters and motivation of every other "humanity attacked by a huge enemy" story; but the gameplay is fresh, with fast combat and weird-ass enemies. As the game progresses, the story starts getting more and more crazy (I hesitate to call it "interesting") while the gameplay starts getting a bit repetitive as the appeal of swinging at fast speeds between buildings starts to wear off when you complete the same cookie-cutter level for the billionth time. By the endgame, killing titans had become more of a chore, but I wanted to know how the story was going to end (spoiler alert: it doesn't).
On a micro scale, the clash between what was shown on the cutscenes and what was actually happening during gameplay was ridiculous. You will be pissed at how many times you defeat a boss with the final strike just to be rewarded with a cutscene in which you don't even appear and the big bad actually is defeating your squad. Scouts that can kill titans by the dozen with just a few strikes in one cutscene, mutate into the most ineffective allies during gameplay or even from one scene to the next. It looks as if the story team and the gameplay team didn't talk with each other even once after the first meeting; they probably weren't even in the same continent.
Characters are constantly talking about how tough and dangerous are Titans and stress the importance of attacking as a team. But they are actually extremely easy to kill, even going solo. Their attacks are rare, slow and easily escapable, and they die after two or three cuts to the neck. They could have easily made a game with fewer but stronger titans that needed strategy to be killed, but instead they adapted the franchise to the usual musou style.
That said, is not an atrocious game. Even if it grows stale due to the repetition, zipping through the map and cutting limbs off is still fun and the story is the kind of fascinating trainwreck you just cannot stop staring at.
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