What can be said about Mae Borowski...
Well, for starters, Mae Borowski, much like myself, doesn't seem very social. She, much like myself, is often at times seemingly unable to control exactly what it is she's saying or the intention behind what's being said. She, much like myself, seems to be floundering after the general tedium that was day in, day out, monotonous school life has come to an end and she, unlike myself, went to a college and then went home. She, much like myself, seemed to be very close to her grandfather, and, much like myself, seems to miss him quite a bit, as do I.
My grandmother died in 2008. This invariably ended my life in a number of ways, and no I'm not being dramatic. I was already a fairly introverted little girl, who grew up to be a fairly introverted young lady, and when my grandmother died, I became even so more jaded and bitter and cynical than I already was. I still, to this day, despite having had (and currently have one right now) longtime girlfriends, have an extremely hard time connecting to people or feeling anything at all. I suffer from dissociation and heavy depression, and have since early childhood. My parents abused me, I don't speak to them anymore, I lost all of my longtime close friends and I am telling you all of this because, for me to be able to talk about this game, I have to come out and talk about Mae Borowski specifically, and how I have never felt more represented by a single character in anything ever than this title right here.
Night In The Woods is a seemingly simple title. You play as Mae Borowski, a young cat who has dropped out of college to return home to the rust belt community she lived in, whose failing economy is slowly eating the town away, and everyone seems rather surprised or angry to see her come home. Let's be honest, if you're reading this review, you probably have played this game or know what the basic story is. It's essentially an open world, side scrolling platformer/adventure title with some guitar hero-esque minigames thrown in, complete with a coming of age tale mixed with that of a cult murder. It plays well, it's beautiful to look at, the music is awesome, all that good stuff. Should you buy it? Yes, absolutely, it's likely my favorite game ever now.
Now that the generic review stuff is out of the way, let me really dive into this thing headfirst. Night In The Woods is a story about a young girl who is being thrust into the world because it's what's expected of her, when she clearly has no business being there and is obviously not capable of succeeding there, in her current state of mind. Mae Borowski is a broken individual, moreso than I think any other I've come across in a long time, specifically in a video game. Mae is, in essence, a fairly unreliable narrator, but not particularly because it's simply an interesting way to access the story but because she herself is just an unreliable narrator to her own life. She often doesn't know what's going on around her, why people are mad at her, what she may have done wrong and sometimes isn't even sure things are real. And while I personally have never done what Mae has done to someone (trying to keep this fairly spoiler free) in order to try and feel something, I still relate hardcore to her problems, specifically her problems surrounding her mental health.
Mental health is, and was especially when I was growing up, a very tough thing to talk about and moreso than that, a very tough thing to get other people to talk about. My parents didn't want to talk to me, they simply paid someone else to talk to me. Solid parenting right there, I think. See, I, much like it's stated Mae did in the game, grew up in the "rich" side of town, and lived in a fairly well off family, and in these sorts of families, in these sorts of neighborhoods, talking about your mental health was just a big no no. You smiled, nodded, dressed nicely and pretending you had the perfect family, god forbid you let your neighbors know there's something wrong with you. It was a competition, at all times, and it was exhausting. That seems to have changed in the recent years, since, especially on the internet, mental health is now discussed fairly openly, and is often praised when accurately portrayed in a medium.
Night In The Woods is far from the first game to do such a thing, to portray mental health, but I dare say it's the best. I also think it's great because so many young people might play this game, see themselves in Mae and realize they too may want to get help of some kind. It opens up discussion, it promotes awareness, and that's a wonderful thing. And what's more wonderful is that it isn't overbearing. It isn't the main focal point. Night In The Woods doesn't exist solely to push a statement about mental health; Mae and her problems are just a byproduct of what's going on in the game. They're just another aspect to an enormous story. Which is exactly what life is. I myself, as I stated, suffer from some very severe problems, but those problems, while they impact my life in various ways every day, ranging from minimal to severe depending on the day, don't run my entire life. They are simply something else I am dealing with.
I have a hard time getting through games these days, especially when they are fairly long, which Night In The Woods can be. It took me about 20 hours to get through my first playthrough, mainly because I tried to do every single thing imaginable in the game because I was enjoying the experience so much that I wanted everything it had to offer on the first time through. I didn't have a problem playing Night In The Woods, though, and I think that's a testament to how great a title it is. I didn't have a problem playing it because it connected with me, because it was interesting, because it was fun, because I genuinely enjoyed my time with it. I never once got bored of it. That's the biggest positive thing I can say about a game at this point. It succeeded on every level, even levels I didn't know existed. And what makes it truly special is I don't think you even have to be someone who suffers from something to enjoy it! It's just a genuinely great game with a very good story, well written characters, a rich world around them and some interesting morals to it. And while the plot can be quite muddled at times, and often ending to being open for interpretation, that's actually one of the best selling points to me. In life, you don't get all the answers. You are playing somebody's life. You're not going to get all the answers.
So yeah, obviously you can tell this isn't like a lot of my other reviews. This game is extremely personal to me and it really moved me in ways I cannot particularly describe without almost crying. I know, that sounds ludicrous but hey. It was nice to see a character who, for once, truly made me not feel alone in this goddamned world. In fact, the only real difference between Mae Borowski and myself is that while we may suffer from a lot of the same things, at least I don't have a cult out trying to kill me.
Hey, it's important sometimes, to look at the positive side of things.