Night in the Woods (2017)

Infinite Fall

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · iOS

4.02 from 1332 ratings

3539 members have it in their collection · 197 playing now · 1242 backlogged · 862 wish listed

How long? Main story 11h · with extras 13h · 100% 24h (from 56 logged playthroughs)

Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. You'll also be doing various activities and interacting with the world in … Read more
Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. You'll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas. Read less
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Release dates

  • Feb 21, 2017 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Feb 21, 2017 (North_America) PlayStation 4
  • Feb 28, 2017 (Australia) PlayStation 4
  • Feb 28, 2017 (Europe) PlayStation 4
  • Dec 13, 2017 (Worldwide) Xbox One
  • Feb 01, 2018 (Worldwide) Nintendo Switch
  • Sep 08, 2021 (Worldwide) iOS
  • Sep 09, 2021 (North_America) iOS
  • Dec 14, 2022 (Worldwide) PlayStation 5

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Rating distribution

5 stars
489
4 stars
495
3 stars
257
2 stars
74
1 star
17
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Community All Reviews Statuses

clarketh75

Status clarketh75 Dec 14, 2020

More than two years after first starting this game, I finally completed the last couple of chapters this weekend. Wonderful art style, fantastic dialogue, and a story about learning to live life day by day knowing that you can't solve all the problems in the world. Time moves on, things change, and somehow we'll find a way to make it.

2StepInMidair

Status 2StepInMidair Aug 18, 2020

I bought this for Switch like two years ago, got a good bit of the way in, and just... stopped for some reason. Picked it up on PC and restarted from the beginning a couple days ago, and am making it a point to finish it this time. I love the style, music, and narrative of this game.

oneshinyapple

Status oneshinyapple Jun 12, 2020

Haven’t played this for more than an hour but I’m starting to think it’s not for me. It’s just not all that compelling, writing-wise. Mae is not interesting enough to me and the dialogue is just...there, I guess. I need much better writing to motivate me to play a game that has essentially no gameplay. Might give it another hour …

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Haven’t played this for more than an hour but I’m starting to think it’s not for me. It’s just not all that compelling, writing-wise. Mae is not interesting enough to me and the dialogue is just...there, I guess. I need much better writing to motivate me to play a game that has essentially no gameplay. Might give it another hour more but if it doesn’t pick up—eh.

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maeday

Status maeday Sep 15, 2019

Been thinking about my life and where I am right now, and honestly, in the immortal words of Mae Borowski: "I just wanna die anywhere else."

nsfmc

Status nsfmc Feb 16, 2019

finished NitW the other day and it still sticks with me, largely in the context of other games i've played recently, chiefly rdr2. i think part of what i loved the most about NitW was that it placed me in the shoes of a character whose motivations often felt foreign to me (despite being highly relatable) and forced me to …

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finished NitW the other day and it still sticks with me, largely in the context of other games i've played recently, chiefly rdr2. i think part of what i loved the most about NitW was that it placed me in the shoes of a character whose motivations often felt foreign to me (despite being highly relatable) and forced me to choose actions i was not really all that into, but did so in an incredibly believable way. In contrast to RDR2 that i've already described largely as a slog after chapter 3, it didn't take too long to "inhabit" the character of mae, to live her daily life, to explore everything out there and see things through even if i would have mostly done things much much differently.

likewise, the pacing and structure of the game really sells the idea of mae's life overall: days come and go, you have a couple of things you look forward to every few days, you hang out, you're largely aimless, you still go about things and just keep on carrying on. where rdr2's "life simulator" felt like it was pushing me to experience a certain rhythm of life undercut by a weird inevitability, NitW begins with a weird feeling and lets you drop into a sort of daily cadence to make sense of it all.

sort of incredibly, i felt a strong kinship with the surrounding cast. they're all fleshed out incredibly well, not just in explicit story, but in their self-consistent motivations and actions.

probably the one gripe i have with the switch release is that the loading screen goes for ilke a second and a half too long. it really cuts into the groove you sometimes hit. beyond that, great story that deeply explores motifs from Gone Home and Edith Finch but in a more playful and somewhat less contrived way. love both those games, but NitW is really on some other level even though it shares lots of dna with them.

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BMO

Status BMO Feb 2, 2019

I need this for Switch. I know I am just re-buying games at this point, but some games are worth it.

PrincessCrackers

Status PrincessCrackers Apr 23, 2017

For a cartoonish 2D game, the story was a lot deeper and more serious than you would think. I'll admit that while the beginning was pretty slow – there are lot of deeper things hinted at that characters just sort of let slide when I wanted to know what was going on. But all in all, the story was great …

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For a cartoonish 2D game, the story was a lot deeper and more serious than you would think. I'll admit that while the beginning was pretty slow – there are lot of deeper things hinted at that characters just sort of let slide when I wanted to know what was going on. But all in all, the story was great and unlike your more common open-world, platform game, this kind of gameplay sort of encourages you to explore and talk to everyone in town. Because you never know, you might run into some quest or interesting bit of information or a mini-game even. I loved the dialogue, the art, the story, and the complexity of all the characters. While this definitely isn't for everyone, I really liked it.

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vodsel

Status vodsel Mar 16, 2017

This game's fine, but the story is full of degenerate stunted adults who revel in lame, ironic self-deprecation. Fuck that shit.

BMO

Status BMO Feb 22, 2017

I had a chance to spend a couple hours playing Night in the Woods last night. And it is already exceeding every expectation I had for it. It is wonderfully designed and thoroughly enjoyable. Although it's is a point and click adventure game at heart, it is also much more.

Arriving home again for the first time in several years

Set in the small home town the protagonist Mae, the …

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I had a chance to spend a couple hours playing Night in the Woods last night. And it is already exceeding every expectation I had for it. It is wonderfully designed and thoroughly enjoyable. Although it's is a point and click adventure game at heart, it is also much more.

Arriving home again for the first time in several years

Set in the small home town the protagonist Mae, the game centers on her story as a recent college dropout. Beginning with a return to her home town of Possum Springs, to her family and her high school friends, Mae's story delves into themes such as local unemployment, crumbling industrial, civil and regional infrastructure, and the general malaise of a young woman not quite sure of her next move in life. The game is beautifully designed and animated, providing a softer edge to some of the main themes of the game.

Possum Springs

Night in the Woods provides more than a simple point and click adventure, with the incorporation of mini-games that fit with the themes and actions of the game (mild spoilers ahead). One of the first is a Guitar Hero style rhythm game, as Mae picks up her base for a band practice with her friends for the first time since leaving home. Now I suck at Rhythm games, so I found it a bit difficult. Others might find it a breeze. Nonetheless, it was a fun and interesting way to incorporate story with game play mechanics (Update: it looks like Kotaku has a write up on the rhythm game).

Another mini game takes the form of a dungeon rogue-like on Mae's laptop called Demon Tower.

Demon Tower: Level The Library

Last night I spent about an hour playing Night in the Woods proper. And then I spent at least another hour or more playing Demon Tower. You start on the first level, clearing out the floor, searching for a key, and fighting a level boss. I made it four or five levels before I forced myself to take a break for the evening. Demon Tower is very simple. You are limited to one attack, one dash (with cooldown) and nine units of health. As you progress in defeating level bosses you gain an extra unit of dash (you can see in the image above that I have five units of dash by my fourth or fifth level). However you also loose a unit of health, lowering the total overall number of times you can take a hit. Also as you progress, enemies gain additional attack abilities, from armor to the ability to fire multiple projectiles. The game clearly borrows from other games like Hyper Light Drifter, Titan Souls and so on. It'f fun and pretty addictive, and I can't wait to jump back in. All this, and it's merely a mini-game within the main game.

Enemies with fireballs, making things interesting

I am thoroughly enjoying Night in the Woods. There is an overarching storyline that is already intriguing and hints at a potential mystery to unravel. I am excited to see what the rest of the game has in store and what other mini-games await me as I continue. I feel pretty confident in saying, even this early into it, that this game is well worth picking up.

Sewer teens

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