Night in the Woods is one of the best video game experiences I've had in years. This game will be the yard stick against which I measure all the dreary, low-saturation, "story-rich" indie darlings that are crowding my queue. In the future I will eschew the star-rating system entirely and instead grade games based on what percentage of each I enjoyed as much as Night in the Woods.
The comparison is a bit unfair to dreary, low-saturation, "story-rich" indie darlings. Night in the Woods is not trying to be dreary and the game is brimming with colour. However, the rich story sometimes requires the player to proceed drearily through a dimly lit environment, and, when it does, Night in the Woods is altogether better at this aesthetic than all the Limbos and Typomans of the world--almost as if it is emotionally satisfying to provide the player with a feeling against which to contrast melancholy.
The comparison is unfair in other ways. Night in the Woods looks like a platformer but plays more like a visual novel. The player cannot fail to complete the game except by failing to play it. There are challenging gameplay elements if you want them, but these are optional. In most of the ways the game thinks of as important, it would be more fair to compare it to a season of a TV show.
And along this line, Night in the Woods still stacks up favourably. The characters all ooze personality. It is easy to believe in them, in their relationships to each other, and in their development and trajectories. The story is not complicated but is surreal enough to keep the player from guessing where it's all going. Every scene you play through has some purpose, either as a moment for the characters involved or to the development of the larger plot. Modern television sometimes forgets that each scene ought to serve some function now that run-times are virtually unrestricted, but this is death for a video game since the player always needs to be given some reason to be in the setting.
Night in the Woods is probably not for everyone, or even for me all the time. The sensibility of the characters is, perhaps, a little particular. I like 20-somethings who have non-stop in-jokes with each other and are hopeful about the future despite their burgeoning disillusionment with the institutions of modern society, but if that kind of dialogue grates on you then you're going to have a bad time. I found playing Night in the Woods to be relaxing. The fact that the game did not enforce any sort of minimum gameplay competence to progress was refreshing. It was a nice break from my own life. But if you're looking for satisfaction from defeating a challenging scenario, then this is not the place to find it.
The game is not that long--I see 10-12 hours quoted as the standard play time--but I'd recommend against binge-playing through it. Most of the game takes place across the same half dozen screens in town, and it can be repetitive to keep checking the same places over and over. This is also a "philosophical" game and for maximum effect you want to give yourself some space to absorb whatever you've just played through. I found completing one or two game-days per session was ideal.
I could entertain a few nitpicks. I feel the story drags a little bit around the 3/4 mark, when you know enough about all the characters to want to move quickly towards the conclusion but are still able to explore all over the town (but I should note that doing this exploration is totally optional; the player can always just choose to advance the main plot by speaking to the right person, and who to speak to is always perfectly clear). Conversely, there is a moment near the end of the game--difficult to discuss without spoilers, let's just say it's right after the events in the woods, when you're put back in Gregg and Angus' apartment--which I thought could have used a lot more space to land before resolving the thread. I have some mixed feelings about the way the story is wrapped up--the main plot has a whodunnit feeling to it which is not paid off. But my concerns about these things really stem from the fact that I cared a lot about the events leading up to the conclusion. You can't ask for more.
I'm moving on for now, but I fully intend to come back to Night in the Woods in the future to see how other possibilities play out depending on who you hang out with and to revisit the story with the benefit of knowing where it all goes.
Played on the Switch.