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We should talk.

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We should talk.

Jul 16, 2020

Main game

2.60 average rating based on 5 ratings

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It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they … More
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night. Less
Release Dates
Jul 16, 2020 (Worldwide)
Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
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User Stats
112
In Collection
5
Wish Listed
0
Playing
82
Backlogged
How Long Is We should talk.?
Main story: 0.4 hours
Total completions: 1
killerstar
killerstar gave Apr 27, 2021
killerstar gave Apr 27, 2021
killerstar's review of We should talk.

This is a game all about talking. You are in a bar and chat with people but instead of traditional dialogue options, you construct a sentence by choosing among different options for each part. So for example, when the bartender asks about "that girl you used to come here with", you can chose to start the sentence with "She", "Sam" or "My girlfriend", then you can chose the verb between "is" and "is usually" and then finish it off with either "working" or "tired". So you can say "My girlfriend is tired", "She is usually working" or any other combination. In some (like the example), the results just add flavour, but most of the time you can create sentences with diametrical different meanings.

During the short, 30 minute playthrough, you can exchange a few words with the bartenders, text with your girlfriend, chat with an ex-boyfriend, and exchange words with a guy who's chatting you up. The idea is for one to explore all the various possibilities and get all of the 9 different endings.

My main gripe with the game is that I didn't feel any motivation to explore any other choices that the ones I made. Its establish …

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This is a game all about talking. You are in a bar and chat with people but instead of traditional dialogue options, you construct a sentence by choosing among different options for each part. So for example, when the bartender asks about "that girl you used to come here with", you can chose to start the sentence with "She", "Sam" or "My girlfriend", then you can chose the verb between "is" and "is usually" and then finish it off with either "working" or "tired". So you can say "My girlfriend is tired", "She is usually working" or any other combination. In some (like the example), the results just add flavour, but most of the time you can create sentences with diametrical different meanings.

During the short, 30 minute playthrough, you can exchange a few words with the bartenders, text with your girlfriend, chat with an ex-boyfriend, and exchange words with a guy who's chatting you up. The idea is for one to explore all the various possibilities and get all of the 9 different endings.

My main gripe with the game is that I didn't feel any motivation to explore any other choices that the ones I made. Its establish that you have a girlfriend who you live with and the only alternative to the ending that gets you staying with her involves being a total ass-hole to her (who would say "I don't care about your problems at work" to their partner?) or cheating with her. And even if you thought that it was ok for her to cheat, the game doesn't give any reason for you to go for any of the other options. Do you want to hook up with your ex who's on town for some lame-ass play and explicitly asks about your girlfriend or with the creep that uses disgusting pick up lines and gets MRA-mad if you don't accept his advances? You also have the bartender who, much like the rest of the cast, is presented with little to no personality.

Also, for the amount of flavour that micromanaging each sentence gives, I didn't get a sense that it mattered that much. Is it really different to select "my girlfriend" instead of "Sam" or "her"? I don't know, but I did feel it was. But that example alone shows that there is some nuance that the game could've seized. Perhaps Sam's status shouldn't be hard coded as "girlfriend", but change to a more informal relationship if the player doesn't chose that word. Perhaps your ex should not talk about your girlfriend if you don't use that word yourself and, more to the point, take the fact that you didn't use the word as a hint that there's some chance of hooking up. Instead, for a game that gives you that amount of freedom, it ultimately restricts your choices and their consequences pretty strongly.

But on the other side, the writing is pretty good and the problems are relatable, and the atmosphere created by the music and colours is enjoyable, so overall it's fine.

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Roach
Roach gave May 20, 2022
Roach gave May 20, 2022
Very Little Talking

There are nine routes for players to unlock, Route 1 being the worst ending and Route 9 being the best, with three characters to interact with to determine which ending you'll receive.

This game feels more like a free demo than a finished product. A single playthrough took less than 30 minutes. The dialogue choice wheel for deciding how to respond to the other characters is a cool concept but the immersion is broken as it's very easy to tell which choices were good, neutral, and bad.

I would like to see this title expanded upon in the future.

paige727
paige727 updated their status Jul 8, 2024
paige727 updated their status Jul 8, 2024

Played on PS5.