Review liannaedgelord 3/5 · Jan 4, 2026
You can't go home again
I first played Monkey Island when I was 8 or 9. It blew my mind. It wasn't exactly my intro to adventure games, I'd already been playing the Humongous Entertainment catalog for years, but Monkey Island was complex in a way I'd never seen before. It was beautiful and funny and some of the puzzles completely broke my brain. It …
I first played Monkey Island when I was 8 or 9. It blew my mind. It wasn't exactly my intro to adventure games, I'd already been playing the Humongous Entertainment catalog for years, but Monkey Island was complex in a way I'd never seen before. It was beautiful and funny and some of the puzzles completely broke my brain. It took me a combination of bruteforcing and GameFAQs, but I was entranced all the way to the end.
I don't really know what to make of Monkey Island now that I'm replaying it two decades later.
The game still looks great and the interface is still reasonably functional, but I definitely felt the lack of some modern quality of life interface conveniences. "Highlight hotspots" button, my beloved, I never appreciate you until you're gone.
A lot of the puzzles are very clever in a way I can better appreciate as an adult, but others are poorly clued and rely on a level of bruteforcing I'd find unacceptable in a modern game (to say nothing of the incredibly tedious swordfighting minigame).
And the writing, well, now we're getting to it. Secret of Monkey Island has an incredibly gen x sense of humor. So many of the jokes are just "Haha, the thing you did was pointless" and while there is still quite a bit to laugh at here, there's a real cynicism at the game's core that I found wore on me pretty quickly. It's not mean, exactly, but it does clearly find the idea of expecting anything to matter laughable. Maybe I changed, maybe the world changed, but I think I just care too much about everything for absurdism like that to really hit for me anymore. The cutscene in the governor's mansion is still hilarious though.
I guess this is also as good a point as any to complain that Monkey Island parodies some racist tropes of the pirate genre in a way that is honestly still kinda racist. The cannibals are used to joke about diet culture, and cannibals counting calories is kind of a funny idea, but they're still stereotypical "tribal" black characters who eat people and, like, yikes. And the voodoo lady is... actually I'm not even sure she's even supposed to be subverting anything? She gets a couple jokes but mostly she's just a spooky voodoo lady who's literally only ever called "voodoo lady". What is it with 90s adventure games and voodoo? It's a weird look.
I wouldn't say my experience going back to this game was a total disappointment, there's some genuinely great design and some good jokes that carried me through even where my nostalgia was tarnished. But like, I don't know, man.


