Sonic Adventure 2: Battle (2001)

Sonic Team

Expanded Game of Sonic Adventure 2

Nintendo GameCube

3.86 from 1441 ratings

2818 members have it in their collection · 43 playing now · 454 backlogged · 149 wish listed

How long? Main story 7h · with extras 8h · 100% 60h (from 6 logged playthroughs)

Sonic Adventure 2: Battle is a complete conversion of Sonic Adventure 2 from the Dreamcast with additional features. Exclusive to the Gamecube are improved visuals, new 2 player battle games (including Kart Racing, Hunting and Chao Karate) and the ability to grow your Chao and exchange them to the Game Boy Advance game Sonic Advance for portable training.
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Release dates

  • Dec 20, 2001 (Full Release) (Japan) Nintendo GameCube
  • Feb 11, 2002 (Full Release) (North_America) Nintendo GameCube
  • May 03, 2002 (Full Release) (Europe) Nintendo GameCube

Also available on

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Featured in lists

Neo's Y2K Collection by NEOL1NK · 88 games · 0
Childhood by tylerisrandom · 92 games · 0

Rating distribution

5 stars
427
4 stars
520
3 stars
378
2 stars
91
1 star
25
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Community All Reviews Statuses

Jusfei

Status Jusfei Nov 8, 2020

Played the original Dreamcast version

  • 1st Playthrough: Finished Hero Story
  • 2nd Playthrough: Finished Dark Story & Last Story

Final thoughts: SA2 improves over SA1 in many ways with better (but still kinda jank) physics, better cutscenes / voice acting, and more iconic music. The ending is incredibly satisfying seeing all 6 chars work together. With all of the positives, …

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Played the original Dreamcast version

  • 1st Playthrough: Finished Hero Story
  • 2nd Playthrough: Finished Dark Story & Last Story

Final thoughts: SA2 improves over SA1 in many ways with better (but still kinda jank) physics, better cutscenes / voice acting, and more iconic music. The ending is incredibly satisfying seeing all 6 chars work together. With all of the positives, I'd give this game a 4/5 stars.

BUT...

My god I found all of the Non-Sonic/Shadow gameplay to be rather unfun. In my opinion the Tails/Eggman stages drag out WAY too long compared to the SA1 Omega stages, and the required platforming is a bit too precise to not burn a lot of lives. The biggest gameplay culprit has to be the Knuckles / Rogue stages. They are WAY too big (especially the space levels). The 1-shard-at-a-time tracker just drags out the stages longer, and sometimes the shards are too hidden if you don't have a walkthrough. My finish time for Aquatic mine is like 20 minutes and I found it too frustrating!!!

The downsides are substantial enough to unfortunately lower my overall rating of this game to a 3/5 stars.

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Dallen

Status Dallen Apr 9, 2020

Gosh this game is even better than I remembered. Finally gonna 100% it after all these years. what a great game :)