Main game
4.11 average rating based on 249 ratings
I personally loved To The Moon for its interesting premise, the music and the love the devs put into it. Its sequel Finding Paradise focuses once again on the duo of doctors, with contrasting personalities, who carries out their service to the next client on his last hours. For players unfamiliar to the game's predecessor, the doctors' company Sigcorp have invented a machine that'll alter the client's memory to their desire, whether it's fulfilling unrealized dreams or looking back on their life that is free from regrets. For this episode, their current client makes an enigmatic request, which puts the doctors on a challenging task. Not only that, they have to deal with new anomalies in the process. Much like the predecessor, I can tell that the developers have, like always, poured their hearts into this story. A story which runs on an original drama premise, graced with humour stemmed from character quirks, cultural references and some unpredictable events. This unpredictability is also a well-adapted element in the story, because I soon find twists and turns on the next scene that beckons me to find out where it's going next. The only little drawback for me is that, despite its …
I personally loved To The Moon for its interesting premise, the music and the love the devs put into it. Its sequel Finding Paradise focuses once again on the duo of doctors, with contrasting personalities, who carries out their service to the next client on his last hours. For players unfamiliar to the game's predecessor, the doctors' company Sigcorp have invented a machine that'll alter the client's memory to their desire, whether it's fulfilling unrealized dreams or looking back on their life that is free from regrets. For this episode, their current client makes an enigmatic request, which puts the doctors on a challenging task. Not only that, they have to deal with new anomalies in the process. Much like the predecessor, I can tell that the developers have, like always, poured their hearts into this story. A story which runs on an original drama premise, graced with humour stemmed from character quirks, cultural references and some unpredictable events. This unpredictability is also a well-adapted element in the story, because I soon find twists and turns on the next scene that beckons me to find out where it's going next. The only little drawback for me is that, despite its attempt to bring a new kind of conflict to be solved in Finding Paradise, I find the game's enjoyable story a bit lacking impact-wise in comparison with To The Moon.
For the unfamiliar players, be prepared to take on a richly narrative-driven, top-down walking simulator as the bulk of Freebird Games are built on, with finding objects and key characters to advance the story. Positively enough, there are a number of mini-games strewn throughout that adds to the player interaction and none of them overstay their welcome to interrupt the flow. Built on the RPGMaker engine, Finding Paradise is by no means a performance-heavy game but the design on the models and interface are well overhauled enough to stand out as a game of its own.
Knowing it's Kan Gao behind the game, the review wouldn't be complete without the soundtrack's mention. As there is a common notion that a game is dependent on the audio for immersion's sake, Kan excels as a composer once again. It maintains the sound that the previous games are graced with but I notice that Finding Paradise has slightly more varied styles that goes for special occasions. And whenever a game is released with Kan at the helmet, I knew I had to have it for his heart-warming scores. The vocal-led tracks are sure to stick around in my playlist for a long time, with Laura Shigihara adds soothing vocals to "Wish My Life Away" that plays along to a pivotal game scene while "Every Single Memory" (featuring Chris Ryker) gets to me for its relevant theme that is likely to wake up people at their unfulfilled place.
Whenever I make an accomplishment in life because I have only one life to live, I'll look back and remember which creative works that inspired me. If you feel guilty after playing this or its prequel, then something must have been done right for this game so take a moment and think what part in life you can change before you regret it.
I loved To The Moon and i thought A Bird Story was great, but Finding Paradise didn't quite do as much for me.
Early in the game i found Watt's dialogue grating and even the music annoyed me to the point where i turned the volume down. Both improved later on, especially the music, but there are still these other little things. There's no indication of where you have to go sometimes, and i got temporarily lost once or twice.
The "match three" game starts out too easy and gets too complicated. Once i only managed to solve it by accident. There's no way to skip it and it takes you out of the story. Similarly, the other minigames (e.g. the JRPG battle) worked in the first game but feel kinda old hat here.
The main problem for me was the twist. I didn't like it and it made me care less for the story. I still liked the game and i would recommend it to others, but don't expect another To The Moon.
Plutôt 3.5. Ce n’était pas aussi fort que To the Moon, mais c’était quand même touchant.
FreebirdGames’ debut game, To the Moon is an exceptional storytelling masterpiece. The game is famous for being built with a game engine known for churning out cookiecutter 16-bit JRPGs. What’s most surprising is that To the Moon has no combat or RPG mechanics. In fact, the game could have easily been a Visual Novel or even written as a novella. Despite its unconventional origins, To the Moon is an indie darling and an easy recommendation for all. Its sequel, Finding Paradise, may not live up to the success of the first game, but manages to carve out its own niche by expanding the To the Moon universe in interesting ways.
Finding Paradise takes place sometime after To the Moon. You yet again play as the Sigmund Corp. duo: Dr. Eva Rosalene and Dr. Neil Watts. Sigmund Corp. specializes in a memory altering technology that allows their patients to believe that they lived a completely alternate life. To accomplish this, technicians have to infiltrate the patient's mind, unlock their past, and then implant and/or erase their memories. Due to the massive repercussions and potential lawsuits, the technology is only used on comatose patients at the late stages of their life.
Eva …
FreebirdGames’ debut game, To the Moon is an exceptional storytelling masterpiece. The game is famous for being built with a game engine known for churning out cookiecutter 16-bit JRPGs. What’s most surprising is that To the Moon has no combat or RPG mechanics. In fact, the game could have easily been a Visual Novel or even written as a novella. Despite its unconventional origins, To the Moon is an indie darling and an easy recommendation for all. Its sequel, Finding Paradise, may not live up to the success of the first game, but manages to carve out its own niche by expanding the To the Moon universe in interesting ways.
Finding Paradise takes place sometime after To the Moon. You yet again play as the Sigmund Corp. duo: Dr. Eva Rosalene and Dr. Neil Watts. Sigmund Corp. specializes in a memory altering technology that allows their patients to believe that they lived a completely alternate life. To accomplish this, technicians have to infiltrate the patient's mind, unlock their past, and then implant and/or erase their memories. Due to the massive repercussions and potential lawsuits, the technology is only used on comatose patients at the late stages of their life.
Eva and Neil immediately hit a stumbling block when they meet their new patient Colin. Unlike their first patient, who expressed a clear objective to visit the moon, their current patient gives an ambiguous request. Colin does not want to change anything, yet wants to have a fulfilling life. Colin’s wife and son can’t provide any clear answers either. The only option Eva and Neil have, is to delve into his mind and determine what or who is causing his life to feel unfulfilled.

Finding Paradise plays identically to To the Moon. The main gameplay loop involves walking around as Eva or Neil, finding clues to unlock Mementos, items of great significance to the patient and watching cutscenes. Unlocking Mementos involves completing a mini-game similar to the tile-flipping mini-game in To the Moon. The music remains excellent, full of melancholic piano scores, expertly sequenced for maximum impact. Improvements from the original game are sparse, but welcome. There is an improvement in the quality and variety of sprites and locations. The introduction of the cello in the music adds some nice variety. Unlocking Mementos is easier with less pixel hunting. The pathing when using mouse controls is smarter and less finicky. And there is the option of using WASD as movement in addition to the directional keys.

It’s clear that programming is not FreebirdGames' strong suite, but it is regrettable that so little was improved upon over the six years between the release of To the Moon and Finding Paradise. The lack of modern quality of life features is jarring, there is no message log, no ability to auto advance the text nor an option to skip or fast forward cutscenes. With To the Moon, one can overlook these deficits knowing that it was a passion project mainly developed by a single person on a brand new IP, but it is harder to ignore these flaws with Finding Paradise. There is no excuse why the game uses the default Times New Roman font, runs in a 4x3 aspect ratio and has zero controller support. The problems are especially egregious with the new mini-games which are especially amateurish in presentation.
Despite all this, players who have any interest in Finding Paradise are here for the story and not for the gameplay and it succeeds in spades. Finding Paradise does not hit the same dramatic notes of To The Moon but manages to craft its own compelling narrative experience. The Sigmund Corp. employees are given more depth. More time is spent peering into the mysterious organization and their inner workings. Dr. Neil Watts plays a more nuanced role instead of just serving as the comedic relief character. And the game provides enough twists and turns that will keep players second guessing until the very end.
4.5/5
Finding Paradise is the second full release (third game if you include the small side story that serves as this game's direct prequel) by Freebird Games. Following the same two primary characters from the first game, To The Moon, Finding Paradise has you take part in the two doctors next job of altering a dying person's memories to grant them their wish.
Granting their wish involves the two doctors going through the individual's memories from their last good memory at old age all the way through childhood. You have to find specific triggers that serve as core pieces of their memory that ties that memory to others within their life. Sometimes these can be a little obscure or difficult to find the exact spot to click, but nothing too crazy here. After unlocking the next memory, you are required to play a little matching style slide puzzle game. They keep adding small mechanics throughout to make them a little more difficult and not get stale. Only a few of these towards the end took more than a few seconds, and most can still be solved by randomly clicking around and getting lucky.
The story this time around I felt …
4.5/5
Finding Paradise is the second full release (third game if you include the small side story that serves as this game's direct prequel) by Freebird Games. Following the same two primary characters from the first game, To The Moon, Finding Paradise has you take part in the two doctors next job of altering a dying person's memories to grant them their wish.
Granting their wish involves the two doctors going through the individual's memories from their last good memory at old age all the way through childhood. You have to find specific triggers that serve as core pieces of their memory that ties that memory to others within their life. Sometimes these can be a little obscure or difficult to find the exact spot to click, but nothing too crazy here. After unlocking the next memory, you are required to play a little matching style slide puzzle game. They keep adding small mechanics throughout to make them a little more difficult and not get stale. Only a few of these towards the end took more than a few seconds, and most can still be solved by randomly clicking around and getting lucky.
The story this time around I felt was a little weaker than the first game, but still really well told with a slight twist involved. At full price this game is $10 but often goes on sale, and even cheaper if you own any of the other entries in this series. I think my I rolled credits just after 6 hours so it's not too long but definitely worth every penny!
Well. That was another awesome game i got to play yesterday.
Not much to say.
I love it.