Main game
3.50 average rating based on 3092 ratings
Everyone has reviewed this game to hell and back, so i'll be brief.
•Dispensing with the boring round based combat was the best decision they'd ever made
•Tactics makes a lot of the "unplayable builds" very fun and viable
•The fact that the environments are recycled didnt really bother me because its a city. I suppose i wasn't really surprised that a lot of parts of a city look the same.
•There's some story stuff that bothers me, but its bioware and they cant be trusted to write a good story (see: dragon age origins, mass effect, KOTOR), but the characterization, interactions between hawke and her army of friend/enemies are really worthwhile
•Except for you, Anders, i never really liked him even though i sort of agreed with what he was doing (too complicated to explain)
•Isabella is cool as hell
•The qunari are a genuinely fascinating people and i enjoy every aspect of their culture being fleshed out.
In short, Dragon Age 2 was much more fun to me personally because i enjoyed the smoother flowing combat and what i felt to be more interesting characterization. Theres a few dumb parts but as i said bioware cant be trusted …
Everyone has reviewed this game to hell and back, so i'll be brief.
•Dispensing with the boring round based combat was the best decision they'd ever made
•Tactics makes a lot of the "unplayable builds" very fun and viable
•The fact that the environments are recycled didnt really bother me because its a city. I suppose i wasn't really surprised that a lot of parts of a city look the same.
•There's some story stuff that bothers me, but its bioware and they cant be trusted to write a good story (see: dragon age origins, mass effect, KOTOR), but the characterization, interactions between hawke and her army of friend/enemies are really worthwhile
•Except for you, Anders, i never really liked him even though i sort of agreed with what he was doing (too complicated to explain)
•Isabella is cool as hell
•The qunari are a genuinely fascinating people and i enjoy every aspect of their culture being fleshed out.
In short, Dragon Age 2 was much more fun to me personally because i enjoyed the smoother flowing combat and what i felt to be more interesting characterization. Theres a few dumb parts but as i said bioware cant be trusted so if you just sit back and stop taking yourself so seriously you can get a huge amount of enjoyment from this game.
I see all of the flaws people usually talk about when they criticize this game, especially in the repetitiveness of the environments and gameplay. However I don’t think I’ve ever been as invested in the plot and characters as I am in Hawke’s upsetting adventures in Kirkwall. The small scale of the story and the realistic bonds that develop between the characters over their years together make this game one of my favorites.
The sequel to one of the best RPG's ever made and one of my favorite titles of all time, the amount of expectation for this poor game.
When taking into account the characters, story, and lore-building this game succeed and meet my expectations. I was enthralled by the relationships and overall plotline.
However, the game faltered big time for me in the gameplay and combat system. For some reason, the world felt so small and the terrains and environments so lifeless even though this game came a few years after the original which was so vibrant and visually pleasing. The combat was also repetitive and the missions pointless and annoying with all the loading screens and map jumping. Inquisition at least improved on that.
It is a shame since the game had so much potential but it is not on the same level as the other two Dragon Age games despite its good characters and story.

I loved loved loved this game. The story was incredible, and especially the end was so real and nuanced that I found myself thinking back to it for weeks after finishing the game. The characters were all well rounded so you actually felt like you cared about solving their issues, and that really got me sucked into the world of the game. Also while DAO was a bit slow to get into, with a larger than life type story, this one cuts right to the chase and feels personal, making the world and it's politics and conflicts much easier to grasp, and have an opinion on. Also while I loved DAO, I did find it a bit long. This one is the perfect length, where I can see myself playing it over and over again, and not feel overwhelmed by the amount of stuff there is to do.
But.
The environments are recycled. Over and over and over again. All the caves you go into, all the dungeons, buildings, anything that isn't a specific place like somebody's home or an important building in the city, are the same few things. Seriously? That is just such a lazy design choice, and …
I loved loved loved this game. The story was incredible, and especially the end was so real and nuanced that I found myself thinking back to it for weeks after finishing the game. The characters were all well rounded so you actually felt like you cared about solving their issues, and that really got me sucked into the world of the game. Also while DAO was a bit slow to get into, with a larger than life type story, this one cuts right to the chase and feels personal, making the world and it's politics and conflicts much easier to grasp, and have an opinion on. Also while I loved DAO, I did find it a bit long. This one is the perfect length, where I can see myself playing it over and over again, and not feel overwhelmed by the amount of stuff there is to do.
But.
The environments are recycled. Over and over and over again. All the caves you go into, all the dungeons, buildings, anything that isn't a specific place like somebody's home or an important building in the city, are the same few things. Seriously? That is just such a lazy design choice, and it really really just broke my immersion and pissed me off. After DAO where all environments were unique, this was just a huge bummer. Especially since the world in this game is so much smaller than in Origins, you'd think that the designers would show at least a bit of effort with this one. However, this is the only bigger problem I had with the whole game, and I still love it to death. I'm just disappointed and frustrated that the environmental design was this lacking.
God, I love this game. I LOVE THIS GAME.
Okay, so the 5 star rating is biased of me. It does have flaws, which everyone else has already covered extensively - the repeating environments and the waves of enemies jumping out of the sky are the two that stuck out to me. We're not going to talk about how terrible everyone's hands look.
But that can't even nudge this out of its place as a firm favourite game of all time. I love the characters. I love the fact that rather than a generic Chosen One world-saving plot, it's centered around this small-scale storyline of one scrappy refugee and their friend group in one shitty little city. I love that the companions feel like an actual tight-knit group rather than co-workers forced together - they feel like they're there because they care about Hawke, even when it's inconvenient for them, not because they have some goal that aligns with yours and so they need to be.
I love the soundtrack, I love the combat (and if you know me you'll know how rare it is for me to say that about games), I love the atmosphere. I love the political …
God, I love this game. I LOVE THIS GAME.
Okay, so the 5 star rating is biased of me. It does have flaws, which everyone else has already covered extensively - the repeating environments and the waves of enemies jumping out of the sky are the two that stuck out to me. We're not going to talk about how terrible everyone's hands look.
But that can't even nudge this out of its place as a firm favourite game of all time. I love the characters. I love the fact that rather than a generic Chosen One world-saving plot, it's centered around this small-scale storyline of one scrappy refugee and their friend group in one shitty little city. I love that the companions feel like an actual tight-knit group rather than co-workers forced together - they feel like they're there because they care about Hawke, even when it's inconvenient for them, not because they have some goal that aligns with yours and so they need to be.
I love the soundtrack, I love the combat (and if you know me you'll know how rare it is for me to say that about games), I love the atmosphere. I love the political machinations of it all, the way your companions have their own stories and motivations that may conflict with and throw off yours, the fact that the game spans ten years so you watch things change and improve and deteriorate and fall apart and be put back together again over time.
I love Hawke! I love that the game actually works the personality-type you lean towards more often into their characterisation, so that the deeper into the game you get, the more your typical approach to situations - diplomacy, humour, aggression - will show in their idle lines and what they do even without your input.
I love the friendship-rivalry system; it's so incredibly interesting, it adds replay value, and it shows you such different sides of each character, both in terms of a platonic connection with them and a romantic relationship.
I love that the story is framed through a narrative of Varric telling the story to Cassandra in the present-day, with her pulling him back at the beginning and end of arcs (and sometimes in the middle of them) to call him out on lies or evasions or comment on your actions, and how utterly Varric slots into the trope of unreliable narrator - not just because he wants to, or because it services the story, but because he's doing all he can to protect the friend he loves.
I love the quests, especially the companion quests. I even happily do the side quests every replay! And that's saying something, because I can't even count how many times I've replayed Dragon Age 2.
I've played it over and over, and I will continue to play it over and over. This game has such a special place in my heart. I don't care about the fact that every cave looks like different angles of the same location - DA2 is almost my perfect experience.
76/100
Pros:
Cons:
76/100
Pros:
Cons:
All in all, it's obvious this game was made as a quick sequel. It could've been amazing with a few more years. I'll be playing the DLC next. To be honest, I'd rather skip to Inquisition just because this art style is killing me.
As we approach the ten year anniversary of this game's release, Dragon Age II remains one of my favourite ARPGs. The game remains one of the few modern triple AAA experiences I can point to where the development team prioritized depth over breadth. You are not tasked with traipsing across the continent of Thedas on a race against time quest to save the world, because, alas 'you are the chosen one'. Rather, you are largely sequestered to a single city, Kirkwall, and it's surrounding environs.
I understand this choice was largely made for the team - by some estimates the team at Bioware had nine months to create this almost forty hour game. I can only imagine the crunch the team went through to ship this game, but a silver lining for me as a player was to see such an amazing outcome from them having to work in strict parameters/timeline. In my own experience, sometimes limited choice can allow for great creativity.
I don't mean to harp on this point but I really wish more teams were able to make short focused games in well established worlds like that of the Dragon Age games that tell a story over …
As we approach the ten year anniversary of this game's release, Dragon Age II remains one of my favourite ARPGs. The game remains one of the few modern triple AAA experiences I can point to where the development team prioritized depth over breadth. You are not tasked with traipsing across the continent of Thedas on a race against time quest to save the world, because, alas 'you are the chosen one'. Rather, you are largely sequestered to a single city, Kirkwall, and it's surrounding environs.
I understand this choice was largely made for the team - by some estimates the team at Bioware had nine months to create this almost forty hour game. I can only imagine the crunch the team went through to ship this game, but a silver lining for me as a player was to see such an amazing outcome from them having to work in strict parameters/timeline. In my own experience, sometimes limited choice can allow for great creativity.
I don't mean to harp on this point but I really wish more teams were able to make short focused games in well established worlds like that of the Dragon Age games that tell a story over a long period, rather than a large map.
This game was from when BioWare were arguably firing on all cylinders - ME 2 had come out to widespread praise the year before, ME3 was just over a year away. DA II feels very similar to in ME2 in some ways, in how that game was a refinement of its first. The combat system was streamlined and the interfaces 'de-clunkified'.
As for low points, this has been widely covered elsewhere and I can largely overlook it because I know the constraints put on the team, but many of the assets in this game are re-used and overused. Take the maps for the 'caves outside of Kirkwall' for example: you often delve into caves on the Wounded Coast, outside Kirkwall to hunt down characters or solve a quest, however the reuse of those assets makes it feel like everyone is hiding out in the same cave, or worst yet you're going to a soundstage and the immersion is broken entirely.
This game should be a joy to any fans of BioWare games from this era and any RPG fans of good characters.
Superior to or on par with Origins in all aspects except world design, which ranged from passable to poor. The companions and combat were the most noticeable improvements compared with Origins. I'm not sure whether I prefer DA2 or Veilguard, which are both 4 stars for me. Both have their merits and their downfalls. Having now completed all the Dragon Age games, I can see why people have such strong opinions on them - each game fundamentally does something very different, which is both a boon and a curse.
This game itself is not bad enough. But against the background of the first part, it looks rather weak. I would call it more of an extension than a separate full-fledged continuation of the Age of Dragons series. An interesting big town with different districts. Slightly improved combat system. Interesting characters with different stories. Good graphics and sound. But the plot is not very interesting. Monotonous locations that are repeated many times. Poor sidequests. Backtracking. Lack of diversity. Global decisions that you made in the previous part are almost not reflected in this game. Unfortunately, this game does not live up to its status as a sequel.
It's really not as bad as people make it out to be. It's only because of how good the first one is. It is definitely a downgrade but in my opinion, the combat is more fun, and the great lore and story are still there. The bads are just the limitations to the map/game world.
This game failed to live up to its hype. So let go of all that when you load this game up, and let it be what it is. I loved it for the characters and the more intimate moments shared between them. The combat was enjoyable without being overly number-crunchy, at least at the normal difficulty. I enjoyed the experience, but not so much that I didn't cheat a little to smooth out some of the rougher edges, or game the systems when I saw the opportunity. But even in cheating I still got exactly what I wanted. A fun and snappy D&D flavored distraction. A little bit of feeling, a little bit of strategy, a passable story, and a lot of pointless item hoarding. Just let it be that, and you will probably be fine.
The weakest part of this game for me though was the Mark of the Assassin DLC. I didn't even know that the character of Tallis was so derided when I first started the DLC, but I can certainly see why. Another person somewhere online said it best: "She is mysterious to the point of being irrelevant." In a game that otherwise seems to take …
This game failed to live up to its hype. So let go of all that when you load this game up, and let it be what it is. I loved it for the characters and the more intimate moments shared between them. The combat was enjoyable without being overly number-crunchy, at least at the normal difficulty. I enjoyed the experience, but not so much that I didn't cheat a little to smooth out some of the rougher edges, or game the systems when I saw the opportunity. But even in cheating I still got exactly what I wanted. A fun and snappy D&D flavored distraction. A little bit of feeling, a little bit of strategy, a passable story, and a lot of pointless item hoarding. Just let it be that, and you will probably be fine.
The weakest part of this game for me though was the Mark of the Assassin DLC. I didn't even know that the character of Tallis was so derided when I first started the DLC, but I can certainly see why. Another person somewhere online said it best: "She is mysterious to the point of being irrelevant." In a game that otherwise seems to take its writing and lore seriously, with plenty of characters that are wonderfully flawed, Tallis and her mysterious perfection feels out of place. And with the game developers struggling to make an elf look like Felicia Day, she looks and feels like she is from another world entirely.
But hey, Felicia Day fantasy cleavage I guess?
DA2 has a lot of flaws that constantly undercut the positives in the game. I like that your character wasn't the chosen one but I didn't like that you know from the beginning you will become the Champion. I enjoyed the combat but there were far too many identical fights. I really liked most of the companions but I wish you had more opportunities to talk to them. Maybe with another year of development Bioware could have made a masterpiece but while there is great game here, you have to overlook a lot of issues to find it.
I also played Mark of the Assassin and Legacy which are worth buying if you want more of the game but are also flawed. I really disliked the forced party member for Mark of the Assassin and while the combat was fun in Legacy I didn't find the story interesting.
Overall I liked this a lot less than Dragon Age Origins, but it was still a great game and I really enjoyed playing it.
The companions are way weaker than in DA Origins and the game trying to "BOTH SIDES ARE BAD" the mage-templar conflict will never stop being stupid, but overall I enjoyed it.
Although panned at release by the broader audience for its reduced scope compared to the original and cut corners, I appreciate this game for several reasons. For this review, I would like to focus on one.
This game places you in the shoes of Hawke, who flees the wartorn lands of Ferelden along with his family and eventually seeks refuge in Kirkwall, a city-state in the Free Marches. rarely have I seen games explore or even merely depict the plight of refugees, an unfortunately growing real-world phenomenon. Dragon Age II not only places you in the shoes of one, and depicts both their struggles in scraping together a life doing menial jobs in a foreign and unfamiliar space and his/her triumphs as he/she climbs the social ladder and becomes slowly but surely rooted in his/her new home; a profoundly optimistic and hopeful vision of the lived experiences of real people.
This is a weird one to write a review for, there is a LOT that is great here, but also a good amount that is bad...
Let's start with the good:
The Characters
This is the shining star of this game. The characters are fantastic, having pretty good depth, and amazing personalities. Each character has a series of quests they will ask for help during, and these are where the toughest choices of the game comes from. Do you help your favorite team member, even if you think their choice is a bad one? Or do you try to convince them to drop an obsession.
While I had some clear favorites in the game, honestly every party member is pretty well done. My only complain about party members is that you can create a situation where they leave your party for the rest of the game. This happened to me with two characters and it sucked.
Combat Gameplay is faster then origins, but keeps a lot of the same vibes. I loved pausing and flipping between my team to make the most use of powers and abilities. The fighting is just a bit faster, where gives the fights lot quicker …
This is a weird one to write a review for, there is a LOT that is great here, but also a good amount that is bad...
Let's start with the good:
The Characters
This is the shining star of this game. The characters are fantastic, having pretty good depth, and amazing personalities. Each character has a series of quests they will ask for help during, and these are where the toughest choices of the game comes from. Do you help your favorite team member, even if you think their choice is a bad one? Or do you try to convince them to drop an obsession.
While I had some clear favorites in the game, honestly every party member is pretty well done. My only complain about party members is that you can create a situation where they leave your party for the rest of the game. This happened to me with two characters and it sucked.
Combat Gameplay is faster then origins, but keeps a lot of the same vibes. I loved pausing and flipping between my team to make the most use of powers and abilities. The fighting is just a bit faster, where gives the fights lot quicker pacing.
There are also some negatives with combat though, which I will cover in the dislikes section
**Act 2 ** The game is divided into 3 acts, with the game taking place over several years. This is honestly a really cool idea that I think worked really well. While the acts aren't all equally good, Act 2 was simply amazing. If the whole game was this, it would have been 5 stars easy
The Bad
Ok, so those were my favorite parts of the game, lets hit some of it's weaknesses.
Repetition This game has SO much repetition. The game all takes place in one city, but each section of the city looks very similar, with a few exceptions. Quests have you returning over and over to the same layout of caves. This means a lot of the game is backtracking over and over. This might have been a strength if the devs were given more time to pour detail and love into the setting, but Kirkwall is just a bland generic fantasy city...
The combat continues this trend of repetition. Almost every combat has 2-3 waves of enemies that just pop out of the ground. But almost all the enemies are just varieties of bandit/guard with sword, bandit/guard with bow, bandit/guard that is rogue style. Occasionally a mage is sprinkled in. There are a few other types of enemies, one section has Qunari, caves have spiders, and then you fight creatures from the fade, but because the game tries to use just huge waves of enemies, rather then interesting mechanics or abilities for the enemies, these just blend together into a mass of stuff you kill.
I really, REALLY disliked this style of fighting. It means that the enemies are almost entirely faceless minions that don't have distinct fighting styles.
There are some great boss fights though.
Mix of Quest Quality The quality, writing, theme, characters, etc. of the quests has a really streaky quality. Some are really engaging and interesting, but over half are just fetch quests. So many of these quests lack memorable characters, so they just blend together. This was particularly the case in Act 1, Act 2 the characters got better, Act 3 they were ok. Act 1 I just found so many of the tasks and characters bland.
The Ending/Choice This game makes you want to feel like your choices will impact the effects of the game. However, I regularly felt like it just didn't. Nothing demonstrates this better then the ending.
A big conflict in the game is between Mages and Templars. I spent the whole game advocating and helping the Mages. But despite that, so many blood mages popped out in the end AND the templars felt like dicks. The ending boss battles felt inevitable, like nothing I did could steer either person off their terrible path.
The ending of the game itself felt pretty clunky, compared to the ending of Act 2, which was nuanced, interesting, and really felt like I had impact in (though I am guessing it was also inevitable).
Overall, this was a fun game, the characters and virtual friendships made are going to stick with me. But, I don't think it is a must play. There are glimmers of greatness, but you have to wade through some poorly structured and paced stuff to get to it.
I think the rushed development cycle is really clear here, which is a shame because if given more time this game could have easily rivaled what Mass Effect gave, but as is it doesn't quite deliver.
3.5 Stars, rounded to 4 stars
"So one side just wants to just live in peace and not be exterminated just for existing, and the other side is composed by literal nazis. Isn't this conflict gray and complex and both sides are basically the same? Right? Right?"
I hate this piece of colour wheeled voiced protagonist having action RPG garbage with a passion. Nonsensical plot, annoying characters (I especially hate PC's family), looks ugly as fuck, and the worst offence of them all: it's just not funny. I wanted to strangle every single character in this game, yes this includes the beloved by all fatass dwarf. Worst gaming experience of my life. GOD.
I am continuing my journey in Kirkwall, about to hit the Deep Roads, which I know is the end of Act 1.
I have a few thoughts.
The characters and their personality here is excellent. Their design, quirks, dialogue is all amazing.
Despite 90% of the game taking place in Kirkwall, I don't feel like it has much personality as a setting. I can't pin down why, I think some of it is that there are constant references to stuff we did in DAO. I also think there are so many typical cliches for fantasy cities crammed in here, the the city itself suffers from a lack of identity. Some of this is also because few of the people in the city beyond quest givers and your party really have much to say or do.
I also think it doesn't help that so far about 80% of the quests have been painfully boring. Go here kill this group of bandits, go here kill this group of spiders. So and so took my item, go there kill them and get it back.
This is compounded by the way the combat flows. Every combat basically starts with 5-6 same-ish looking enemies, half …
I am continuing my journey in Kirkwall, about to hit the Deep Roads, which I know is the end of Act 1.
I have a few thoughts.
The characters and their personality here is excellent. Their design, quirks, dialogue is all amazing.
Despite 90% of the game taking place in Kirkwall, I don't feel like it has much personality as a setting. I can't pin down why, I think some of it is that there are constant references to stuff we did in DAO. I also think there are so many typical cliches for fantasy cities crammed in here, the the city itself suffers from a lack of identity. Some of this is also because few of the people in the city beyond quest givers and your party really have much to say or do.
I also think it doesn't help that so far about 80% of the quests have been painfully boring. Go here kill this group of bandits, go here kill this group of spiders. So and so took my item, go there kill them and get it back.
This is compounded by the way the combat flows. Every combat basically starts with 5-6 same-ish looking enemies, half way through 5-6 (or more) spawn from random places, then halfway through that more come, until you finish the fight and usually the quest. Occasionally a boss enemy will pop up, with some of them being legitimately interesting, but mostly its just waves of faceless personality-less enemies that keep coming. This doesn't help the repetitive nature of the quests and setting at all.
I'm still having fun, but I am ready to move on with the main story and hit some major story beats.
I am 10 hours in, and not positive how I feel about this game. There are parts I have really enjoyed, but I haven't been impressed at all with the quest stories or even themes happening, just not pulling me in. It feels like a lot of fetch quests.
There have been glimmers of interest, including saving a boy on the run who is a mage, and helping a noble who was "captured." But, in 10 hours I have been pretty underwhelmed. Normally this would me I jump to main quest stuff, BUT the main quest has a requirement to earn 50 gold, which means I need to keep grinding...
I am hoping that is picks up once I hit the end of act 1 and the big delve with the dwarves.
Overall, having fun, but it isn't nearly as compelling as game one, except for having more fleshed out and interesting companions
Im about 5 hours in now, I am enjoying things, I am noticing, so far at least, it is significantly easier.
The quests are shorter too, which is both good and bad. Haven't hit something which feels like a true boss fight yet.
I am liking all the companions so far though, and the Steam Deck has been great to play this on with a few tweaks to community controller set ups.
Starting this for the first time ever. I played DAO last year, liked but didn't love it. I'm hoping the more character driven approach helps me get invested quickly in DA2.
I'm already noticing that the character side quests have better dialogue with party members, but that the enemy and maps are super repetitive
I am on Act 3 on this playthrough, I have played it many times back in 2011, but this is my first playthrough after importing a DAO save, and this game has its problems but I do think the game is good maybe because I have a nostalgia for it but if a cast of characters are well done then I think I am happy because I love when characters in games are done strong.
20+ hours, I want to do all quests(o_ _)obut they are similar, not that interesting I wanna do the main quest to find out how it ends, but I can't do the quests later.
One more thing, I did the dream walking and Merril -35 friendship points°o° that's bloody cruel!
Followed @GigaDeathNullGolem suggestion and cheated. At first I added a few levels to my party with the intention of creating an overpowered character and whizz through combat. However, I soon realised that enemies scale with player level, so if anything it was almost harder. The solution was to get my hands (via console commands) on some items that gave me permanent attributes. Now it's much better. And if I'm too annoyed, I just type killallhostiles a few times and get on with the story.
Well... act 2 was really strong but now I'm on act 3 and I'm seriously thinking of just putting the proverbial controller down. Even on Casual difficulty combat encounters are becoming more and more annoying. The game's over-reliance on random encounters not only discourages moving through Kirkwall at night but it's also broken. Today I had to go to some back alley in the dock and a random attack was activated just before a cut scene that then resulted in a scripted attack. So I had two fight off annoying multi-wave encounters at the same time.
I really enjoy all the small character moments, and the overall story is not bad. But I just cannot enjoy myself while playing the game if what little narrative thrust there is is constantly being thwarted by these actively unfun sequences.
For people who finished the game, should I power through? Is it worth it?
Yeah, no. This game's combat is simply inept. Wave after wave of enemies appearing from thin air in close quarters, plus ridiculously long cooldowns for potions is the only thing they could think of to increase difficulty? It's eyerollingly dumb and unenjoyable. I'll just turn the difficulty to casual and see if it makes it bearable.