Freedom Fall box art

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Freedom Fall

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Freedom Fall

Jul 19, 2013

Main game

3.25 average rating based on 16 ratings

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Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who … More
Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who is innocent … but until then there are lots of deathtraps to avoid, killer balloons to bounce off, jetboards to ride and even a dragon to fight! Less
Release Dates
Jul 19, 2013 (North_America)
iOS
Jan 10, 2014 (Worldwide)
Mac, PC (Microsoft Windows)
Jan 10, 2014 (North_America)
PC (Microsoft Windows)
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User Stats
178
In Collection
6
Wish Listed
0
Playing
86
Backlogged
How Long Is Freedom Fall?
No playthrough data yet
anarchistica
anarchistica gave Apr 22, 2018
anarchistica gave Apr 22, 2018
Freedom Fault

Freedom Fall has an interesting story, looks quite nice and the general design is quite good. However, it is extremely short at about 90 minutes long, there's a frustrating difficulty spike at the end, the boss battle is awful and the controls never feel entirely right. I had to replay one section over a dozen times because my jumps were inconsistent and often the game wouldn't double jump or hang when i wanted it to. If the game kept the quality of the first hour going for another hour i could've lived with this, but now it just led to a lot of frustration.