Spelunky box art

See more on IGDB

Spelunky

Remove Ads with Grouvee Gold

Spelunky

Jul 4, 2012

Remake of Spelunky Classic

3.58 average rating based on 1202 ratings

5
271
4
363
3
389
2
147
1
32
Spelunky (also known as Spelunky HD) is a remake of Spelunky (now known as Spelunky Classic), an open source indie platformer video game created by Derek Yu and originally released as freeware for Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.
Release Dates
Jul 04, 2012 (Worldwide)
Xbox 360
Aug 08, 2013 (Worldwide)
PC (Microsoft Windows)
Aug 27, 2013 (North_America)
PlayStation 3, PlayStation Vita
Aug 28, 2013 (Europe)
PlayStation 3, PlayStation Vita
Aug 28, 2013 (Australia)
PlayStation 3, PlayStation Vita
Oct 07, 2014 (North_America)
PlayStation 4
Oct 08, 2014 (Europe)
PlayStation 4
Oct 08, 2014 (Australia)
PlayStation 4
Oct 23, 2014 (Japan)
PlayStation 3, PlayStation 4, PlayStation Vita
Aug 26, 2021 (Europe)
Nintendo Switch
Aug 26, 2021 (North_America)
Nintendo Switch
Remove Ads with Grouvee Gold
User Stats
4335
In Collection
274
Wish Listed
89
Playing
1610
Backlogged
How Long Is Spelunky?
Main story: 15.7 hours
Main + extras: 200.0 hours
100% completion: 150.0 hours
Total completions: 6
Related Content
Lygodesma
Lygodesma gave Jan 12, 2021
Lygodesma gave Jan 12, 2021
Lygodesma's review of Spelunky

This game is fairly ugly and the movement feels very clumpsy. Exploring the dungeons is no fun because there is nothing really interesting to discover except for some diamonds as reward. You need to concentrate on the very basic gameplay to not die, but if you actually do it does not feel like you made a cunning move or played well. You just need to not play bad which requires a tiny bit of concetration, but there's nothing to grab your attention or interest.

i have no idea why this has been praised so much. Is it because it introduced the renaissance of roguelike?

Krauzer
Krauzer gave Oct 9, 2025
Krauzer gave Oct 9, 2025
Krauzer's review of Spelunky

This title is a brilliant blend of roguelike randomness and classic platforming precision. It challenges you to descend through procedurally generated caves filled with traps, treasures, and deadly creatures, all while managing limited resources and quick reflexes. Every run feels unique, with the game’s procedural design ensuring no two adventures ever play out the same way.

Its controls are tight and responsive, making every death feel like your own fault rather than bad luck. While the difficulty can be brutal, it’s also deeply rewarding: you learn by failing, slowly mastering its many hazards and secrets. The pixel art style is charming yet deceptive, hiding a world full of complexity and surprising depth. The soundtrack perfectly complements the sense of exploration and tension as you dig deeper.

What makes this videogame so timeless is how it turns chaos into strategy, teaching you to think ahead, take risks, and adapt on the fly. With endless replay value, hidden levels, and a fair-but-punishing design philosophy, it remains one of the most influential indie games of its era. You can spend a lot of hours playing this, finish it, and it'll leave you wanting more.

Not to mention that there are some fun achievements …

Read More

This title is a brilliant blend of roguelike randomness and classic platforming precision. It challenges you to descend through procedurally generated caves filled with traps, treasures, and deadly creatures, all while managing limited resources and quick reflexes. Every run feels unique, with the game’s procedural design ensuring no two adventures ever play out the same way.

Its controls are tight and responsive, making every death feel like your own fault rather than bad luck. While the difficulty can be brutal, it’s also deeply rewarding: you learn by failing, slowly mastering its many hazards and secrets. The pixel art style is charming yet deceptive, hiding a world full of complexity and surprising depth. The soundtrack perfectly complements the sense of exploration and tension as you dig deeper.

What makes this videogame so timeless is how it turns chaos into strategy, teaching you to think ahead, take risks, and adapt on the fly. With endless replay value, hidden levels, and a fair-but-punishing design philosophy, it remains one of the most influential indie games of its era. You can spend a lot of hours playing this, finish it, and it'll leave you wanting more.

Not to mention that there are some fun achievements to unlock if you want 100% to make this more interesting. This game is a tough but beautifully designed roguelike-platformer that rewards persistence and creativity. A true classic in modern indie gaming, and a must-play if you like indie titles to any extent. This is one of the best games that I've played, mostly because I like difficult titles, more than I like the rogue genre.

Read Less
Maddmike
Maddmike gave Jan 5, 2022
Maddmike gave Jan 5, 2022
Maddmike's review of Spelunky
This review is for the PC (Microsoft Windows) version

Steam Curator

After 40 hours I finally 'beat the game', yet there's still so many types of runs and secrets I still need to uncover.

Spelunky is hard. Really hard. I was on and off with this game for years until I finally committed to giving Spelunky an honest effort in these past two weeks.

There's plenty I can say about Spelunky's awesome design and game mechanics, but all I can really think about is how triumphant it made me feel.

Spelunky isn't a game about diving through caves, it's a game about climbing mountains. Go ahead and try climbing it too.

Prophdng
Prophdng gave Apr 6, 2020
Prophdng gave Apr 6, 2020
Top 10 Hardest Games I've Ever Played

The controls feel loose enough that there are a number of deaths where I feel like it was bull, but tight enough that I know in my heart of hearts it was 90% likely my fault.

It starts so quickly that it is an easy game to lose time to, even as you get more and more upset, you still feel like you could do it.

Super fun to laugh at your friends' deaths in multiplayer.

b_n
b_n gave Nov 11, 2014
b_n gave Nov 11, 2014
b_n's review of Spelunky

1001 Games - #843

Pros: procedurally generated levels keep gameplay fresh

Cons: infuriatingly challenging, generated levels occasionally unfair

Recommendation: depends on interest in roguelikes; you must be willing to play from the beginning every time you die (often). Thankfully the randomly generated design makes it worth playing over and over again.

Gobelin_Powa
Gobelin_Powa gave Jun 28, 2025
Gobelin_Powa gave Jun 28, 2025
Gobelin_Powa's review of Spelunky

5/10 Franchement jsp, j'ai pas accroché du tout à la DA ni au gameplay, il m'a pas donné envie de vraiment m'y intéresser non plus

HAL0SSSS
HAL0SSSS gave Dec 30, 2022
HAL0SSSS gave Dec 30, 2022
HAL0SSSS's review of Spelunky

I love hard games so playing spelunky is something I enjoy. Theres not much I want to say other than its very unforgiving for people who try to rush through it. You’ll find yourself getting hit once and then getting pushed around landing in spikes so you need to be weary of what’s coming

Yvendous
Yvendous gave Mar 9, 2021
Yvendous gave Mar 9, 2021
Brilliant but Occasionally Unfair
This review is for the PC (Microsoft Windows) version

The design of this game is brilliant. I couldn't praise it enough on its execution of the core concepts realised in HD. It's also addicting to play attempting another run after getting just a little further witnessing your skill improving.

My personal complaint is certain mechanics lead to the odd death here and there feeling cheap. For me it's the velocity mechanic, talking damage from an item that's flying at a certain speed. Items I've throw against a wall with bounce back and hurt you, which is fine with me, but occasionally the item is moving slowly and you may take damage. This and a couple other things could have been developed better so as avoid sucking the fun out of the game occasionally.

Don't let that stop you from playing this game though. Spelunky HD is fun and satisfying on the whole.

AlfredoSalza
AlfredoSalza gave Mar 5, 2015
AlfredoSalza gave Mar 5, 2015
AlfredoSalza's review of Spelunky

Beat the game once, on Vita. A fun and challenging little game. Gets very difficult at the end, but manageable afted dying like 90 times.

Olink
Olink updated their status Apr 20, 2022
Olink updated their status Apr 20, 2022

Jeeeeesus, I think no game has ever made as frickin angry as Spelunky. At some point I felt like snapping my shiny new Steam Deck in half, so I stopped. The game feels borderline unfair sometimes. Mostly because of possible instadeaths and shitty late-game enemies. I had this sitting in my Library for years (been playing it here and there) and was excited to also buy and play Spelunky 2, after finally getting around to seriously playing this one, but now I feel like I need a 10 years break from spelunkin'.

Still a pretty good game, but I never wanna see it again.

georgeypoorgey
georgeypoorgey updated their status Aug 27, 2021
georgeypoorgey updated their status Aug 27, 2021

More like Switchlunky, amirite?

trayson
trayson updated their status Nov 9, 2020
trayson updated their status Nov 9, 2020

I've been playing the classic version lately as a way to build up to playing Spelunky 1 (and then eventually 2). I don't think I'm very good at it, cuz after roughly 6 hours playing (maybe more?), I've only made it to the second world... er... but it is addictive, and gives me something to do while listening to Vinny playing Spelunky 2 🐍

spelunkclassicstats

vidocq_drake
vidocq_drake updated their status Sep 16, 2020
vidocq_drake updated their status Sep 16, 2020

Finished, After a very long time, in duo and solo. Reached also the help and defeated Yama.

Twilit_Fox
Twilit_Fox updated their status Nov 15, 2017
Twilit_Fox updated their status Nov 15, 2017

Made it out of the mines and into the Jungle, where I've been fooling around. Might be getting the hang of this... (still too scared of not using the shortcut, though)

fireflys_locket
fireflys_locket updated their status Sep 10, 2017
fireflys_locket updated their status Sep 10, 2017

I was always sort of interested in this game, but watching tons of Spelunkin' with Scoops convinced me. I've completed the main game on the Vita, but I'm still trying to at least get to The City of Gold.

JAM
JAM updated their status Jan 11, 2017
JAM updated their status Jan 11, 2017

Had a damn good run in today's daily challenge but came up short due to that jumping moron in City of Gold. :P


JAM
JAM updated their status Dec 1, 2016
JAM updated their status Dec 1, 2016

Forgot to post this last night but came in 5th in yesterday's daily challenge!

peter
peter updated their status Jan 21, 2014
peter updated their status Jan 21, 2014

Oh, fuck you Spelunky. I am so bad at this game.

peter
peter updated their status Jan 19, 2014
peter updated their status Jan 19, 2014

I've been bit by the daily challenge bug. Is it cheating that I can play both the daily challenge on my PC and my Vita?

buffaling
buffaling updated their status Apr 25, 2013
buffaling updated their status Apr 25, 2013

Metroidvania + crazy difficulty, treasure collecting, wackiness, designed by Derek Yu. Hell, I need dis.