Fire Emblem Engage (2023)

Intelligent Systems

Nintendo Switch

3.67 from 321 ratings

795 members have it in their collection · 111 playing now · 216 backlogged · 249 wish listed

How long? Main story 100h · with extras 70h · 100% 93h (from 31 logged playthroughs)

Become the Divine Dragon and save the continent of Elyos! Summon valiant heroes like Marth & Celica alongside a new cast of characters and engage in turn-based, tactical combat against a great evil in this new Fire Emblem story.
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Release dates

  • Jan 20, 2023 (Worldwide) Nintendo Switch

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Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
2023 Favorites by SIGINT · 10 games · 0
2023 GOTY by xch1n · 7 games · 0

Rating distribution

5 stars
62
4 stars
130
3 stars
95
2 stars
28
1 star
6
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Community All Reviews Statuses

yyninja

Review yyninja 3/5 · Feb 1, 2026

A disappointing follow-up to Three Houses

“Engage” has the unenviable position of following up the best Fire Emblem game in the series. “Three Houses” was renowned for its deep storyline, memorable characters and replayability. “Engage” in the meanwhile, is a return to basics, celebrating the history of the franchise and sporting a cute Anime aesthetic. The strategy layer is excellent, introducing a twist on the Weapon …

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“Engage” has the unenviable position of following up the best Fire Emblem game in the series. “Three Houses” was renowned for its deep storyline, memorable characters and replayability. “Engage” in the meanwhile, is a return to basics, celebrating the history of the franchise and sporting a cute Anime aesthetic. The strategy layer is excellent, introducing a twist on the Weapon Triangle as well as the engage mechanic that allows players to transform their units into super-soldiers. But the rest of “Engage” is a mess of lazy writing and time-wasting activities.

The protagonist is Alear, a female or male Divine Dragon, this world’s version of a god, who wakes up after 1000 years of slumber. The awakening coincides with the Fell Dragon’s return, whose goal is to destroy the world. Alear has to collect the 12 Emblem Rings which with their combined power can be used to defeat the Fell Dragon. There are a few twists such as the Fell Dragon having his own Emblem Rings at his disposal and some morally conflicted villains. But the gist is that the pretty Anime characters are the good guys and the characters with spiky clothes, surrounded in purple aura are the bad guys

Alear starts in possession of Emblem Marth who is the hero of the first Fire Emblem game with each subsequent emblem ring representing a hero from other past Fire Emblem games. Unless you are a super-fan, most of these heroes are unrecognizable. Half of the Fire Emblem games have either never received an official western release or sold in such limited quantities that the only practical way of playing the games is via emulation with fan translations. The developers completely missed a golden opportunity to share the backstories of past Fire Emblem heroes. Other than an optional paralogue chapter that references a memorable battle for that emblem, they are completely forgettable characters.

Speaking of characters, “Engage” has a quantity over quality issue. The game frontloads players with so many characters that by Chapter 8, players will have to start benching units. Each new character gets their time in the spotlight for one chapter and then gets promptly forgotten. Past Fire Emblem games would alleviate this issue with the use of bonding events, but “Engage” has too many of them. Instead of carefully crafted dialogues to learn more about the ancillary characters, they are all paper-thin conversations. Céline enjoys tea, so all of her events are about drinking tea. Etie likes working out, so all her conversations are about lifting heavy things and so on and so forth. Yes I’m aware that in Classic mode there is permadeath, so there needs to be a way to get fresh recruits, but the pace of recruits in “Engage” is so rapid that it only makes sense if you are losing a character every one to two chapters.

Players won’t be losing many characters in Classic mode especially since the Time Rewinding mechanic from “Three Houses” makes a return. “Engage” also includes the Weapon Triangle mechanic from other Fire Emblem games, where swords beat axes, axes beat lances and lances beat swords, but includes a twist. Initiating an attack on an enemy with an advantage breaks their guard, so the attacker doesn’t receive a counter-attack and enables the next attack to land without receiving a counter-attack. This tweak in the Weapon Triangle rewards aggressive plays. The last notable mechanic is the Engage system. Characters that are bonded with an Emblem ring, can engage at any time once the gauge is charged, transforming them into super soldiers and enabling them to use that Emblem’s signature abilities and weapons. Engage attacks are extremely gratifying to use and seem downright broken, such as Celica’s Warp Ragnarok attack that allows the player to warp to a distance space and nuke an enemy to oblivion or Sigurd’s Override attack that can vanquish multiple foes in a row. Unlike previous Fire Emblem games, the most challenging difficulty, Maddening, is quite balanced and fair due to these aforementioned mechanics.

After every battle, players have the opportunity to return to their homebase, the Somniel, a floating island in the sky. While past Fire Emblem games like “Three Houses” also included a homebase, the Somniel feels especially egregious because it conflicts with the overarching narrative and is a complete timesink. In the Somniel, Alear can bond with teammates and buy equipment to prepare for the next fight. But… Alear can also raise pets, do an exercise mini-game, go fishing and even polish the Emblem rings. These activities are not “just” for fun as the rewards however small are meaningful over the long term. Players who want to optimize their run are incentivized to do all of the activities. In the late game, there is almost a laundry list of things to do and to complete all of the Somniel activities would take around twenty minutes. “Three Houses” smartly limits the number of activities the player can do per battle, but “Engage” does not. The only thing limiting you in “Engage” is how much you value your own personal time.

The presentation of “Engage” is the most striking feature. On one hand, this is the most visually polished Fire Emblem game ever produced. The game runs at a silky smooth framerate with highly detailed characters and a clean neat art-style. On the other hand, this is the most colorful and Anime-like, Fire Emblem has ever been. The juxtaposition of cute Anime characters fighting in war-like scenarios is very jarring. The character design of Alear has been laughed at enough by the community, but other character designs are also quite bizarre such as Céline’s ballroom gown or Ivy’s fascinator (headpiece). The characters also skew young… like disturbingly young where only two characters have facial hair and only three characters appear to be older than twenty. To be fair this setting and art-style is not unique to “Engage” and numerous Anime games also have pulled off this same shtick, but Fire Emblem has traditionally featured more mature designs and militaristic outfits.

Fire Emblem Engage is a disappointing follow-up to “Three Houses”. On the bright side, the strategic gameplay is the best in the series with an amazing amount of depth in character customization ensuring numerous viable team compositions. But this amazing gameplay is paired with a bland story, lazy filler writing, and a contentious artistic design. In addition, the Somniel is a time-sink filled with simple mini-games. Outside of battles, I recommend skipping the cutscenes, because the game doesn’t value the player’s time and neither should you.

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BurningKirby

Status BurningKirby Dec 6, 2023

If someone comments on the fact that I am the Divine Dragon one more time imma unleash my army of fanservice characters on them.

BurningKirby

Status BurningKirby Dec 3, 2023

I'm about 9 hours in so far, but only on chapter 6 because I keep getting caught up in the optional content, haha. I don't think I realized just how much I missed the "pre-Three Houses" simple approach to training units until I started playing this. It really puts into perspective just how much extra fat Three Houses …

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I'm about 9 hours in so far, but only on chapter 6 because I keep getting caught up in the optional content, haha. I don't think I realized just how much I missed the "pre-Three Houses" simple approach to training units until I started playing this. It really puts into perspective just how much extra fat Three Houses has with the monastery. I love Three Houses's story very much, but I simply can't deal with the slog of the first part of the game a second time in order to replay and see other routes, despite my many attempts to.

Engage feels bare-bones in comparison, but it's a good thing I think, at least for me. I like being able to guide my units' class growth without hyper-micromanaging their weapon proficiencies and supports. There's also some very nice quality of life tweaks here to unit management for those who have been following the series for a while, as well as many neat additions to the core combat system that help it feel fresh.

I'd complain it's too easy so far (I'm playing on Normal difficulty with Classic mode), but I'm still so early in the story that that doesn't feel like a fair judgement to make just yet. Instead, I think my main issue is that the support conversations, and by extension the majority of the unit roster thus far, feel incredibly bland. Everyone gets along incredibly well with in moments of meeting and there's no tension in the overall story. It feels less like we're on a quest to stop the Fell Dragon and more like we're on a cross-country road trip, picking up friendly hitchhikers along the way. There's just too many smiles, sunny days, and tea parties. We're at war guys! People are dying! I hope things start to take a bit of a darker turn because I don't see the characters feeling like much more than cardboard cutouts without some sort of catalyst.

On one final note, this game is absolutely gorgeous on the OLED switch. The colors are brilliant and the models/lighting seem to be of very high quality. I enjoy the character designs well enough too, but the artstyle feels maybe a bit too much like Genshin Impact, to the point where many characters have the same face copy pasted between them. But again, it's easily the best looking Fire Emblem game so far, so I don't wanna come down on it too hard.

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Inc

Status Inc Sep 5, 2023

Playing Fire Emblem Engage while the boiler engineers drill a hole through my fecking house to fit a new flue.

Honestly, it sounds like a demolition in here.

But video games today yay!

shinespark

Status shinespark Jul 9, 2023

User-friendly mod tools are starting to come online for this game, so it looks like it's just about time for me to dust off my spreadsheets and get back to work on my rebalance of the campaign!

Even if Engage isn't exactly my favorite Fire Emblem, I'm still pretty excited to take everything I learned from modding Three Houses and …

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User-friendly mod tools are starting to come online for this game, so it looks like it's just about time for me to dust off my spreadsheets and get back to work on my rebalance of the campaign!

Even if Engage isn't exactly my favorite Fire Emblem, I'm still pretty excited to take everything I learned from modding Three Houses and apply it to something new. Plus, so many skills and classes in the base game being mediocre means there's a ton of opportunity to come up with creative replacements.

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TheShamefulNarcissist

Status TheShamefulNarcissist Apr 28, 2023

Words cannot express how obsessed I currently am with this game. I watched a let's play of it and I love it so hard. The emotional damage I have endured is beyond the pale, and the fanfics, the FANFIC IDEAS. I can't even. Alcryst is best boy ♥

shinespark

Status shinespark Apr 13, 2023

Finished the DLC campaign for Engage, it's not very good! Emphasizes all the worst bits of the writing and map design from the base game, while taking away most of the teambuilding aspect that made it worth playing.

ClaireValle

Status ClaireValle Mar 6, 2023

It's hard to rate this game, especially when comparing it to other games in the franchise. Yes, there is a lot of wasted potential, but there's also a lot of improvements the game has over its predecessors. I definitely have to write a full review of it some day.

snowknicks

Review snowknicks 4/5 · Feb 25, 2023

Engaging...

4/5

I'm marking this game as finished even thought I haven't finished the story, got up to chapter 21 and played about 110 hours total. I did my first run on maddening classic - went in blind and totally shit the bed on my character builds and restarted at around chapter 18. This next run I knew how to build …

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4/5

I'm marking this game as finished even thought I haven't finished the story, got up to chapter 21 and played about 110 hours total. I did my first run on maddening classic - went in blind and totally shit the bed on my character builds and restarted at around chapter 18. This next run I knew how to build a lot better and had a smooth ride up until chapter 21. I hit a wall here with a combination of burnout on the game from absolutely smashing out hours, and feeling that the gameplay was quite laborious (enemies became a bundle of stats with huge numbers, and there was no more of the great character building fun). I think the pacing of the game is off for the character building as all my characters were built out by chapter 21 and had nowhere to go really, and I couldn't be bothered finishing the last few chapters. Having said that I think I did this game a disservice by playing so many hours so quick, burnt myself out. What I did play, I loved.

The gameplay overall is great. I really cannot emphasise this enough - it is SO much better than three houses. The maps are fun and change things up frequently. The loss of durability is lovely and I enjoyed upgrading and engraving weapons to min/max. The classes are balanced way better than previously, especially now that being mounted isn't a must for the extra movement. The emblems, their abilities and the inheriting system is fantastic also. The elimination of all those bullshit activities to do in the academy in three houses is amazing, although I'm sorry for all those who enjoyed it.

The story is pretty whack, and the character writing is barely tolerable. It's very cheesy, and the whole thing lacks any pinache. Boo for this story, writing and characters.

This might be my favourite fire emblem game based on its gameplay alone, and It's quite a shame that I feel so burnt out on it. I would recommend it to any fire emblem fans or anyone looking for a difficult strategy game.

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MissildineOnline

Status MissildineOnline Feb 21, 2023

I'm currently playing through this game as my FIRST ever Fire Emblem game - decided to do my first playthrough on Maddening/Classic and I am SO entirely glad I have. I've become obsessed with this game, and think it is a wonderful place to get into the series!

Sure, I don't get the references with the Emblems - BUT I …

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I'm currently playing through this game as my FIRST ever Fire Emblem game - decided to do my first playthrough on Maddening/Classic and I am SO entirely glad I have. I've become obsessed with this game, and think it is a wonderful place to get into the series!

Sure, I don't get the references with the Emblems - BUT I actually think it'll make going back and playing those OG games that much sweeter. Having those "OH SO THAT'S WHERE THEY ARE FROM" moments are going to be so cool.

If you like strategy RPGs - this game is a must. The story is a fun little Saturday morning cartoon with some really fun twists. It's the Marvel movie of srpg's and that's a good thing! Only on Ch. 16 so please no spoilers! Been doing each Paralogue ASAP as well and that's been INSANELY difficult - highly recommend!

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SailorV

Status SailorV Feb 19, 2023

In four weeks, played a around of 73 hours of this, and that's a record for me. The ruse was to get this done in time for Digimon World, but I think that really, the reason I played so much was that this is easier to handle than the other things that I ought to be working on. Anyway, I'm …

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In four weeks, played a around of 73 hours of this, and that's a record for me. The ruse was to get this done in time for Digimon World, but I think that really, the reason I played so much was that this is easier to handle than the other things that I ought to be working on. Anyway, I'm taking the experience as some sort of validation that if I could finish this game within a month, I could also finish my thesis that's due in a little over than a month.

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Esquared77

Status Esquared77 Feb 13, 2023

The Strategy Gameplay is fun, none of the characters have grabbed me as much as three houses but still having a blast

SailorV

Status SailorV Feb 13, 2023

This game really grew on me. It's not like I hated it at the start but I just didn't like it very much. I'm trying to figure out what's making me enjoy it more recently, and it's definitely not the story or the characters, so I guess it's the battles and the chill activities to do in-between them. By chill …

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This game really grew on me. It's not like I hated it at the start but I just didn't like it very much. I'm trying to figure out what's making me enjoy it more recently, and it's definitely not the story or the characters, so I guess it's the battles and the chill activities to do in-between them. By chill activities I don't mean the strength training, fishing, and wyvern riding because if these didn't give out bond fragments I would have been done with them ages ago.

I'm now in the final act, and if I finish the game this week, I think that would be a personal record.

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shinespark

Status shinespark Feb 12, 2023

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Finished this finally! I think it's probably one of the weaker Fire Emblems I've played, with empty character writing, lackluster character art, boring character/class customization, zero worldbuilding, rote dominant strategies, endless reinforcement spam, and a story that spends quite a lot of time saying nothing.

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All that said, it's still got solid Fire Emblem tactical play at its core, there's …

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Finished this finally! I think it's probably one of the weaker Fire Emblems I've played, with empty character writing, lackluster character art, boring character/class customization, zero worldbuilding, rote dominant strategies, endless reinforcement spam, and a story that spends quite a lot of time saying nothing.

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All that said, it's still got solid Fire Emblem tactical play at its core, there's a half dozen or so great maps, and the special abilities tied to the summonable legacy characters are pretty fun to mess around with. It's a competent, safe iteration on the narrative and design ethos of the 3DS games, and that's fine. But I hope it doesn't mean the series has abandoned the messy ambition of Three Houses.

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(also, this lady can consistently get critical hits 100% of the time and it rules)

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SailorV

Status SailorV Feb 11, 2023

Free content update delivered a much needed means to increase support points between allies. I wish it came with the base game though. This development is making me think that it is better to wait out a game instead of getting it at release.