Main game
3.12 average rating based on 570 ratings
When I heard about a couch co-op ARPG LOTR games I hadn't played I got excited! Turns out there was a reason why I hadn't heard of it and missed it during it's initial release. What I had hoped/expected was something similar to the Two Towers and Return of the King ARPGs that were a lot of fun. While technically, this is sorta that, it ultimately feels held together by duct tape and padding.
If you're going into this expecting reverence and attention to detail around lore, you will be sorely disappointed. Nothing about this is canon and not particularly done well. It's filled to the brim with fan service, which fair enough. But I ultimately found it to be unintentionally campy and occasionally funny when it wasn't trying to be. Right out the gate it's absurd that there's casually another Dúnedain just vibing around Middle Earth who happens to also be traveling with both an Elf and Dwarf. Already they were struggling with originality with the set-up alone. This conceit didn't bother me to be honest, I found it more amusing with its absurdity.
Each of these "classes" ostensibly play differently. The dwarf focuses on melee combat, the "loremaster"/mage …
When I heard about a couch co-op ARPG LOTR games I hadn't played I got excited! Turns out there was a reason why I hadn't heard of it and missed it during it's initial release. What I had hoped/expected was something similar to the Two Towers and Return of the King ARPGs that were a lot of fun. While technically, this is sorta that, it ultimately feels held together by duct tape and padding.
If you're going into this expecting reverence and attention to detail around lore, you will be sorely disappointed. Nothing about this is canon and not particularly done well. It's filled to the brim with fan service, which fair enough. But I ultimately found it to be unintentionally campy and occasionally funny when it wasn't trying to be. Right out the gate it's absurd that there's casually another Dúnedain just vibing around Middle Earth who happens to also be traveling with both an Elf and Dwarf. Already they were struggling with originality with the set-up alone. This conceit didn't bother me to be honest, I found it more amusing with its absurdity.
Each of these "classes" ostensibly play differently. The dwarf focuses on melee combat, the "loremaster"/mage focuses on spells (so you would assume a ranged focused character) and the Ranger is a hybrid with a bow and melee weapons. That's fine in principle, but in practice all enemies either barrel towards you with reckless abandonment or obstinately plant their feet and refuse to move, even if they can't possibly hit you with their ranged weapons. One of the funnier moments of the obstinate archers was towards the end of the game where my friend and I fought on an upper platform, the archers spawned at the lowest point, and refused to move. So they kept launching their arrows towards us, but a wall was between us. They didn't care though. They were still going to try to hit us through a solid wall!
The game is a button masher with heavy focus on melee combat. So even as a Loremaster, who I expected to be focused on magic, still needed to melee as their primary mode of combat... which honestly sucked. I would try to focus on magic, but early game that's impossible due to limits to your mana pool, limited mana pots and your spells hitting like a wet noodle until you level up a decent amount. Even once I hit a point where my magic felt decent and I had plenty of mana pots and some passive mana regen, the mage fantasy felt pretty lackluster. All my spells are basically just white orbs of light. That's it. Sure maybe one spell lets you fire rapidly, another let's you charge for one powerful shot, another is slow moving and explodes, but they all are white orbs of light... why not have a fireball, a lightning bolt and an ice blast? Making each spell have flavor. And even then, you still need to mash the melee button a ton as bruisers bull rush you incessantly. Another issue with this is stat balancing. As a mage, you want to level your magic stat, which is supposed to increase the mana pool and power, but your staff still scales off strength... which feels so off. That you need to level magic, but at the same time you will mostly melee, so ignoring your strength means you won't deal a lot of damage. It's very odd design.
The dwarf in contrast doesn't have these problems. Strength is the main stat you need to level since melee is the focus. Stamina is helpful for health and to wear better armor, but the mage also has to levels these... so the dwarf feels like the best choice. The mage does get some really powerful support spells. Such as creating a defense bubble that blocks all ranged attacks and can passively heal you rapidly. Which honestly is pretty overpowered. Aside from this broken spell, the rest of the mage's tool kit is quite lackluster.
The game is loosely inspired by Diablo, in terms of it being a loot pinata game loot. It is nice getting a new powerful weapon and the game does shower you with loot, but your gear choice is pretty simple. A few pieces of loot will have special abilities, but the only really powerful affix we found was ice damage. We gave it to our NPC ranger and suddenly he became useful! With one swing of the ice sword, he would freeze enemies. Sure he wasn't doing damage, but the crowd control was legit good. The issue is that randomly the NPC decided he didn't want to use the ice sword anymore and it disappeared into the void... we never found another ice sword.
The AI of your NPC companions is pretty terrible. They can die which will cause a game over if you don't rez them in time. They do a decent job of rezzing you, unless there's a big swarm of enemies. It is kind of annoying you need to exit the game and reload as a specific NPC to level them up, but that's not the biggest issue the game has.
Aside from these weird design decisions, the real problem with the game is the repetitive combat. You fight goblins, orcs, trolls, undead, Nazguls and spiders. While that is technically a bigger variety than the Two Towers or Return of the King, all enemies fall into similar archetypes and are fought in exactly the same way. They all blindly charge you. Some hit absurdly hard, such as the dual wielding berserkers who will shred through your health in seconds, and even the spiders function similarly to Orcs and Goblins. It's a pity because the spiders could have spat webs or used webbing to create environmental hazards to shake up combat. But nah. They do have a ranged attack to be fair though.
By the end of the game fighting 2-3 trolls at once got pretty tedious. The game starts fun, but then after a few hours you realize you've seen all the ideas the devs had for the game. It's weird too. They start off with some simple side quests, mostly running around town talking to people, and a few side quests you can accomplish while out questing, but for the last half of the game, there ceases to be side quests. Just odd to present them and drop them so swiftly. There was also another half-baked mechanic around "secrets" specific to each character. A conspicuous wall will appear that the dwarf can smash. Or an arcane ruin that the mage can open for extra loot. But even this superfluous mechanic is just dropped entirely in the second half.
Each level also feels very arcady. Not a bad thing in itself. The game will throw up periodic glowing barriers, which were likely in place to active loading of new enemies. Making the game a bunch of stitched together gauntlets, rather than a seamless world you explore. Another odd aspect to the game is the mission map. On it you can see nodes all over Middle Earth, implying that you will trot across the whole map, but instead, you never really pass the grey mountains. Thus you're restricted to half of the map. Just weird to waste resources on making the entire middle earth map and have you loop around only one half.
There's a few other wild narrative decisions made by the devs. There's another Dragon in Middle Earth apparently! And the main baddie is another totally important nazgul! We just didn't know about him because of the heroes of this game doing their job. Apparently Frodo owes a ton of his success to this group of three.
Again, while this feels held together by duct tape, it is fun enough with a friend. I doubt I would have finished this solo with how repetitive and shallow the combat is though.
If your medium is based on an existing setting one of the worst things you can do is lazily copy and paste stuff.
The most egregious example in video games is probably The Old Republic, in which the Hutts have dozens of people frozen in carbonite. Not only is it lazy, it's also extremely stupid because they freeze Han Solo in Empire Strikes Back to test if a human would survive that.
There are also lots of examples in movie, notably the Star Wars spinoff movies. The one i hated the most was The Hobbit 3, which literally copied events and lines from the LOTR films. Example:
WITN is equally unimaginative and, as stated in the title, they copied stuff lazily. Being a fan of Tolkien (like me) isn't a reason to play this. At all.
Other than that, it's almost a parody of the kind of stereotypical console game i hate. Byzantine menus, clunky controls (you have to hold Alt to shoot...), crappy UI, boring combat, invisible walls coming out of your ear. It's an "action RPG" in which you only have 3 …
If your medium is based on an existing setting one of the worst things you can do is lazily copy and paste stuff.
The most egregious example in video games is probably The Old Republic, in which the Hutts have dozens of people frozen in carbonite. Not only is it lazy, it's also extremely stupid because they freeze Han Solo in Empire Strikes Back to test if a human would survive that.
There are also lots of examples in movie, notably the Star Wars spinoff movies. The one i hated the most was The Hobbit 3, which literally copied events and lines from the LOTR films. Example:
WITN is equally unimaginative and, as stated in the title, they copied stuff lazily. Being a fan of Tolkien (like me) isn't a reason to play this. At all.
Other than that, it's almost a parody of the kind of stereotypical console game i hate. Byzantine menus, clunky controls (you have to hold Alt to shoot...), crappy UI, boring combat, invisible walls coming out of your ear. It's an "action RPG" in which you only have 3 abilities and 3 attacks (normal, powerful, ranged). And HP/mana regenerates at an almost unnoticable rate so the best way to play it is to make coffee or a sandwich after each fight so you can recuperate. You don't even regenerate fully during cutscenes or when entering new areas.
I played this for a couple of hours hoping for it to get better, but it only gets worse. They clearly want you to go back and replay each area with the other two characters, because each character reveals different secret areas. It becomes a boring grind all too soon. The combat executions are brutal and entertaining but sadly the only highlight in this tacky tie-in.
Decided to give this game a go after years of it being in my backlog. I actually really enjoyed the fighting at the beginning (I played as the elf), but it soon got very repetitive. However, the reason why I stopped playing it altogether were the frustrating difficulty spikes. The game can be played in coop and I think it was designed with that in mind. As a single player, you just can't rely on the AI companions to dish out enough damage or employ an efficient tactic. This led to many frustrating deaths, because it felt like I was always fighting alone. I might give this game another chance if I ever find someone else to play it with.

As an avid video game player and massive Lord of the Rings fan I have definitely had my share of ups and downs when it comes to games from Tolkien’s beloved fiction. There certainly hasn’t been a shortage of titles and I’ve played almost all of them. From the great (Battle for Middle Earth on PC) to the not so great (Fellowship of the Ring on Xbox) I’m usually down to give a LOTR game a go. When an earlier Humble Bundle included War in the North along with Guardians of Middle Earth I was obliged to pick it up based on the inclusion of those games alone.
There are definitely times when I think being a Lord of the Rings fan can potentially hurt my enjoyment of one of their games more than it helps. Knowing the story too well makes it difficult to overlook errors and inconsistencies, and there are always plenty to be found. It’s not particularly the fault of any single game, because the LOTR fiction is actually pretty slow paced and not nearly as magical as would be best for movies and games, so they tend to jazz things up a bit. I don’t blame …

As an avid video game player and massive Lord of the Rings fan I have definitely had my share of ups and downs when it comes to games from Tolkien’s beloved fiction. There certainly hasn’t been a shortage of titles and I’ve played almost all of them. From the great (Battle for Middle Earth on PC) to the not so great (Fellowship of the Ring on Xbox) I’m usually down to give a LOTR game a go. When an earlier Humble Bundle included War in the North along with Guardians of Middle Earth I was obliged to pick it up based on the inclusion of those games alone.
There are definitely times when I think being a Lord of the Rings fan can potentially hurt my enjoyment of one of their games more than it helps. Knowing the story too well makes it difficult to overlook errors and inconsistencies, and there are always plenty to be found. It’s not particularly the fault of any single game, because the LOTR fiction is actually pretty slow paced and not nearly as magical as would be best for movies and games, so they tend to jazz things up a bit. I don’t blame them in certain cases. For instance, the original three movies did a pretty decent job walking that tight-rope. The first Hobbit movie, however, made me so mad that I refuse to watch the next two.
Nothing this game could do would disappoint me more than Peter Jackson already has.
I was curious to see where War in the North would find its balance. First of all it seems unique because instead of being fully movie licenced or not at all, it seems to occupy some area in the middle where it definitely was granted some access to likenesses and design, but none of the voice acting. Elrond looks like Hugo Weaving, Gandalf looks and sounds a LOT like Ian MacKellan, but at the same time the fiction seems to follow the novels more than the movie. That suits me just fine, as long as they do a good job of it. It turns out they did en excellent job in some parts and an absolutely terrible job in others.
Before I launch into a full rant that I can’t escape I should make some notes on the gameplay. War in the North is a Beat-em-up with RPG elements. The combat is all real-time and mostly relies on you hammering the “X” button until a little prompt pops up over the enemy’s head, then you press “Y” to decapitate. Repeat 12,000 times and you’re all set. There are skill trees and you can equip different armor and weapons, and these elements were important and rewarding enough to keep me pretty invested in them. Weapons and armor broke down and needed repairing WAY too quickly, but overall I was enjoying speccing out my character.
Here I am hitting on Legolas in a circlet I carefully chose for this occasion.
The combat can definitely get pretty bland and repetitive, and if fact can at times be pretty frustrating. Once you get the hang of the combat you can manage in most encounters, but they are pretty challenging. You are accompanied by two party members of which you can play any one. I played the elf the whole game, but you were allowed to swap. Your companions will go down and need to be revived, luckily they are very diligent about reviving each other and will revive you if necessary. The problem comes when they both go down and all the enemies in the area immediately flock to you. You’re never going to be able to survive like this, and reviving a friend requires you to channel without being hit for 3 seconds. It’s pretty much impossible with all the enemies after you. On top of that, your fallen friends constantly crawl towards you, which seems helpful unless you’re trying to lure enemies away from them only to have them limp right back into danger.
“Just stay down you stupid dwarf!”
The combat definitely wears on you at times. I constantly found myself not really wanting to play this game on a given night, only to push ahead and play it anyway. Once I started playing I actually ended up having a good time, but the idea of playing more was always a bit of a stumbling block. When you turn off War in the North for the night, you don’t exactly go to bed giddy with the thought of picking it back up the next day. Only once you fire it up do you remember that it’s actually pretty alright. I quite often found that I enjoyed the downtime in towns better than the actual combat though, and that’s because I’m a fan of the fiction and the world.
Fans of the novels will have a bit of a treat, because there are some locations explored here that are only covered in the books and not in any of the movies. I enjoyed seeing The Barrow Downs and Mirkwood explored as well as some other great areas. The only areas shared with the movies are Rivendell and Bree, which are both places I’d gladly see as many times as people will show me. All these nice touches made it all the more vexing when I encountered that part that infuriated me the most.
Heyyyyyyyyy! It’s Me!
The Eagles, man, the freaking Eagles! Before I go too crazy I’m going to say that all my opinions about the Eagles don’t make this game any better or worse technically, and it will only bother Tolkien fans. If you’re not a Tolkien fan, proceed un-ranted at. EVERY Tolkien fan has had to endure the same question from all their friends every time the story is brought up. “Why didn’t they just get the Eagles to fly over Mount Doom and drop the ring in?”. It’s a legitimate question I’ll admit, and the answer I’ll also admit is a tad suspect. Basically, the Eagles have been alive for so long that any events happening in the short term don’t even register as a blip on their radar, sort of like Dr. Manhattan. They are quite literally above it all. Furthermore, they see themselves as observers and rarely take action. It was unbelievably rare that Gwaihir the eagle saved Gandalf from Orthanc (Saruman’s tower) and in the book Gwaihir proceeded to bitch the whole ride back how much of an inconvenience it was for him to save Gandalf’s life.
Only at the very end of the LOTR story did the Eagles even begin to become concerned about the whole war, and even then they barely helped. It is really tough to convince confused friends of this argument, especially when games like War in the North come around and blow that argument right out of the water. Early on you meet an eagle named Belaram. He has been imprisoned by orcs (unlikely) and when you save him he pledges basically a life-debt to you (extremely unlikely). He comes to your aid countless times throughout the story and even at one point requests that Gwaihir, head of the eagles, grant him permission to take off and help you full time. Gwaihir lets him go and lets him bring TWO other eagles to just hang around and chauffeur you and your gang around Middle Earth.
“Any of you guys need me to drop off your laundry? It’s no bother, really!”
Those complaints are just me being a nerd, I understand, but if a guy who writes video game reviews based on fantasy novels can’t complain about the inaccuracies within, then I have no idea what the internet is even for anymore. At the end of the day Lord of the Rings: War in the North is an alright game that was made simultaneously better and worse by being placed in Middle Earth. So let’s call it a wash, shall we?
I wanted so badly to love this game. As a LotR fanatic I was thrilled to have a game which stayed true to the lore but told a story tangential to that of the books. The gameplay is a bit of a repetitive hack-and-slash-and-loot-and-slash, but the dialogue/lore is great. UNFORTUNATELY... the game is broken. There is more than one place in the game where there is a high chance of encountering a glitch which prevents further progress in the game/story, and the only way to fix it, short of starting a brand new game from scratch, is to join a multiplayer match online and run through the glitched chapter with someone who hasn't done it yet. Unfortunately, having not gotten to this particular game from my backlog until years after its release, there are no longer any people playing this online, and I have too many other games to get to, to be willing to restart every time I encounter these glitches. Too bad.