Fire Emblem Echoes: Shadows of Valentia (2017)

Intelligent Systems

Remake of Fire Emblem Gaiden

Nintendo 3DS

4.10 from 648 ratings

1693 members have it in their collection · 126 playing now · 588 backlogged · 395 wish listed

How long? Main story 33h · with extras 45h (from 22 logged playthroughs)

In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect … Read more
In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced. Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies." Read less
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Release dates

  • Apr 20, 2017 (Full Release) (Japan) Nintendo 3DS
  • May 18, 2017 (Full Release) (North_America) Nintendo 3DS
  • May 19, 2017 (Full Release) (Europe) Nintendo 3DS
  • May 20, 2017 (Full Release) (Australia) Nintendo 3DS
  • Jul 13, 2017 (Full Release) (Korea) Nintendo 3DS

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Rating distribution

5 stars
244
4 stars
269
3 stars
101
2 stars
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1 star
10
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Community All Reviews Statuses

sam2

Review sam2 4/5 · Jul 27, 2025

I haven't played every Fire Emblem game, but my experience is that each one specialises in gameplay or presentation at the expense of the other (apart from FE 8 maybe). This is more a vibes game than a gameplay one; the art and voice acting are excellent, story is serviceable, music is great but a little repetitive. But the map …

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I haven't played every Fire Emblem game, but my experience is that each one specialises in gameplay or presentation at the expense of the other (apart from FE 8 maybe). This is more a vibes game than a gameplay one; the art and voice acting are excellent, story is serviceable, music is great but a little repetitive. But the map design is dire and there are some decisions that seem almost designed to make players hate the game i.e. endless crappy skirmish battles, respawning dungeon enemies, random punishing difficulty spikes. Overall a middling FE game, and one I'll remember fondly but won't have any desire to replay.

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Kenchiin

Review Kenchiin 3/5 · Dec 4, 2024

With Pride in Your Heart

Well this is a very different kind of Fire Emblem – if you never played any FE before playing this one could certainly give you strange expectations for the rest of the games.

It was a fun but kinda unbalanced experience. Its strong points are surely the presentation, voice-over, and in general the gameplay was fun. The music is also …

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Well this is a very different kind of Fire Emblem – if you never played any FE before playing this one could certainly give you strange expectations for the rest of the games.

It was a fun but kinda unbalanced experience. Its strong points are surely the presentation, voice-over, and in general the gameplay was fun. The music is also the better FE has sounded since Path of Radiance, personally. The support system conversation were a little bit lame, but since you got to interact with characters in other areas I think I didn’t notice much of a difference. The story is just a classic soap opera medieval drama – like it or not. I appreciated we get to be told the two sides of the story with a little mystery, so no complains.

However, it does suffer a little from unimaginative stages, and personally I think some gameplay mechanics pretty much break the game (such as Invoke, or how witches can teleport pretty much anywhere and kill a character in one turn). I also found some of the arcs to be boring. Like, Celica’s first part was mostly killing pirates one after another until she finally reaches the next important story part. It looks to me as this game tried to be faithful to the original one in the wrong aspects.

Said that, it was a very fun experience and I would certainly recommend it to anyone who likes a good strategy game and fantasy visual novels.

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Morcys

Review Morcys 5/5 · Jul 8, 2024

This remake takes the franchise back to its foundations, when combat was the most important aspect rather than romance, although I must admit that initially it seemed like an outdated game, in the end, it turned out to be very enjoyable for me, despite the final battles being quite difficult, but that's nothing new for Fire Emblem. If you're one …

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This remake takes the franchise back to its foundations, when combat was the most important aspect rather than romance, although I must admit that initially it seemed like an outdated game, in the end, it turned out to be very enjoyable for me, despite the final battles being quite difficult, but that's nothing new for Fire Emblem. If you're one of those who loved the romance in Fire Emblem 13 and 14, you might not enjoy this game as much, but it's still very good and I recommend it to anyone who enjoyed the early installments. ![enter image description here](https://img-grouvee-com.b-cdn.net/userupload/2024/07/08/835721.jpg)

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naut

Review naut 4/5 · Aug 11, 2023

[RUS/ENG/NOR] A Good Concept Left Abandoned

[ENG] After being immensely disappointed by the shitshow of modern fire emblem on the switch, I decided to go and dust off the old 3DS and give the somewhat forgotten remake that released back in 2017 a go, and I have to say, it was unironically one of the best games I've played in recent times. Aside from being almost …

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[ENG] After being immensely disappointed by the shitshow of modern fire emblem on the switch, I decided to go and dust off the old 3DS and give the somewhat forgotten remake that released back in 2017 a go, and I have to say, it was unironically one of the best games I've played in recent times. Aside from being almost a 1 to 1 remake of the original famicom version with some new additions, it does captivate the player with probably one of the best stories I've ever seen on the 3DS trilogy of this franchise. Now while there are some parts that are pretty odd to play around with, such as the dungeons and the fatigue system, the game itself is a solid experience, and unironically better than what the modern day titles have to offer. Overall, save your time, go dust off your 3DS and play this game and awakening. (skip fates btw unless you're horny or something idk)

[RUS] После того как я был безмерно разочарован дерьмовым представлением современной огненной эмблемы на коммутаторе, я решил пойти и стряхнуть пыль со старой 3DS и попробовать несколько забытый римейк, выпущенный еще в 2017 году, и я должен сказать, что это был неиронично один из лучших игры, в которые я играл за последнее время. Помимо того, что это римейк оригинальной версии для famicom почти 1 к 1 с некоторыми новыми дополнениями, он увлекает игрока, вероятно, одной из лучших историй, которые я когда-либо видел в трилогии этой франшизы для 3DS. Теперь, хотя есть некоторые части, с которыми довольно странно играть, такие, как подземелья и система усталости, сама игра представляет собой солидный опыт и, как ни странно, лучше, чем то, что могут предложить современные игры. В общем, сэкономьте свое время, стряхните пыль со своего 3DS и сыграйте в эту игру и проснитесь. (кстати, пропускайте судьбы, если вы не возбуждены или что-то в этом роде)

[NOR] Etter å ha blitt enormt skuffet over shit showet med moderne brann emblem på bryteren, bestemte jeg meg for å gå og tørke støv av den gamle 3DS og gi den nye glemte nyinnspillingen som ble utgitt tilbake i 2017 en sjanse, og jeg må si, det var ironisk nok en av de beste spillene jeg har spilt i nyere tid. Bortsett fra å være nesten en 1 til 1-remake av den originale famicom-versjonen med noden nye tillegg, fengsler den spilleren med sannsynligvis en av de beste historiene jeg ingensinne har sett på 3DS-trilogien i denne franchisen. Selv om det er noden deler som er ganske rare å leke med, for eksempel fangehullene og utdannelsessystemet, er selve spillet en solid opplevelse, og ironisk bedre enn hva dagens titler har å tilby. Alt i alt, spar tid, gå støv av 3DS-en og spill dette spillet og oppvåkning. (hopp over skjebner med mindre du er kåt eller nye idk)

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Firezly

Review Firezly 4/5 · Feb 8, 2022

Another great, unique 3DS FE experience not without its flaws

I liked it well enough! The presentation of the game was really unique out of all the modern fire emblems. Some aspects made it rather tedious though. Pros:

  • Voice acting: the first fully voice acted fire emblem if im not wrong! The voice actors did an amazing job bringing everyone to life and I think the story would be less …

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I liked it well enough! The presentation of the game was really unique out of all the modern fire emblems. Some aspects made it rather tedious though. Pros:

  • Voice acting: the first fully voice acted fire emblem if im not wrong! The voice actors did an amazing job bringing everyone to life and I think the story would be less engaging without it. Standout performances go to Ian Sinclair and his depiction of Berkut's descent into madness and Kyle McCarley's earnest Alm. Cherami Leigh also does so well as fun and bouncy Mae and it's incredible that she also voices Lady Rhea in FE3H. The range,,

  • The music: I'm not qualified to talk about music in technical terms, but I am qualified to say that this soundtrack slaps. I believe the world map themes change between acts? and they all perfectly fit the mood of that point in the story. I'd list out my faves but I think there isn't a single skip on the soundtrack tbh. All the overworld and battle themes are 10/10.

  • visuals: the character illustrations of this title stand out especially because they look so different to other modern fire emblem. Hidari gave the characters a really nice watercolour style that looks nostalgic and fairytale-like. I really like just admiring the portraits (even of the enemies!) during battle because it is just so visually appealing.

  • combat: when it wasnt against conjured enemies (more on that later), combat was fun and a challenge. most of the time characters couldnt one shot and it felt like there wasn't really a one size fits all unit that could deal with any threat (Robin from Awakening etc.) so i found myself having to think over my decisions more. In a way it's really about doing the most with what little you have because stat growths are drip fed to you and the lack of unit battle inventory makes it hard for one unit to dominate

Cons:

  • dungeons: idk i don't hate the idea but I wasn't a fan of the execution. almost every dungeon was just a dark sad cave that was kind of a pain to traverse. having encounters was also mildly annoying.

  • conjuring: it's overkill. it's scary at first but is also just another annoyance later in the game when they barely do anything to you, and barely give exp as well. Witches are also double annoying with how they can teleport behind you. Thankfully the game has Mila's turnwheel for bullshit like that. The final map is absolute conjuring HELL. Enemies are able to summon help way too often and it drags out battles for so long. Your own invoke ability is really useful, though I could do without both in my fire emblem games personally

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Zubera

Review Zubera 4/5 · Aug 5, 2019

The best story since Path of Radiance

LIT ON THE SPOT - REVIEW

Despite being the remake of Fire Emblem Gaiden, one of the franchise’s first installments, Fire Emblem Echoes: Shadows of Valentia has the best story since Path of Radiance, developing relevant discussions and tragic characters in a well-constructed narrative. However, it also brings back from Gaiden an uninspired level design alongside some problematic gameplay changes, …

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LIT ON THE SPOT - REVIEW

Despite being the remake of Fire Emblem Gaiden, one of the franchise’s first installments, Fire Emblem Echoes: Shadows of Valentia has the best story since Path of Radiance, developing relevant discussions and tragic characters in a well-constructed narrative. However, it also brings back from Gaiden an uninspired level design alongside some problematic gameplay changes, making it one of the most inconsistent Fire Emblem games around.

When the story begins, Alm and Celica are childhood friends who, on a fateful day, are separated from each other after a group of knights appear to recognize the girl when passing near their isolated village. Years later, already trained by his grandfather Mycen, the always impulsive Alm offers his services to a resistance group called The Deliverance, understanding that his country has just suffered a coup d’etat. Meanwhile, Celica sets out on a journey to find out what is happening to the goddess of her kingdom, since its land is no longer cultivable and the food supply is running out.

The setting of Shadows of Valentia is divided into two countries, whose respective ideologies are bearing bad fruits. The southern kingdom of Zofia, which was always praised for its abundance of food and parties, now has apathetic rulers that care more about their own personal pleasure than the welfare of the people. Meanwhile, Rigel, in the north, developed its culture based on the most severe and unshakable discipline they could think of, which eventually darkened men’s hearts, making them capable of the cruelest acts in the name of duty and honor. Therefore, when Zofia’s king is murdered, a military invasion by Rigel becomes only a matter of time, leading to the birth of Alm’s resistance. Alm, however, encounters disagreements within his own group, which reflect the old institutional problems of his country.

The Deliverance is an organization created by nobles to solve a problem created by nobles, but that needs to enlist the help of the people. When one of its leaders, Clive, shows the intention of empowering Alm to create a channel of communication with the common soldiers, some of his comrades inevitably rebel. Their main representative is called Fernand, a nobleman who sees with outrage the possibility of someone who grew up as a poor man giving him orders – even though Alm has royal-blood, being the grandson of Mycen.

Fernand believes that it is a noble’s upbringing that gives him natural authority. For him, a nobleman is better than a commoner precisely because of his superior education and experience, which give him the right to rule and live a better life. A character that shares a similar opinion is one of Alm’s main antagonists, a Rigel’s lord named Berkut, explains the determinism of this ideology very clearly: “One is born either noble or common. This destiny cannot be changed. Has a sheep any hope of leading wolves?” Alm, as might be expected, argues against Fernand’s circular logic, defending that it’s the actions of a man that should define his value and not the circumstances of his birth.

The main antagonists of Shadows of Valentia are far from being one-dimensional though, having tragic narrative arcs. Yes, Zofia’s regicide and his minions are irredeemable in their wickedness, but they are soon replaced by far more interesting characters. Fernand, for example, is not capable of cruel acts and strongly condemns them. If he defends the nobility and the inequality that derives from it, it’s because he has been taught to do so since childhood. So, when confronted ideologically, he reacts violently, just as he was programmed to do in that circumstance. Meanwhile, Berkut’s personality appears to be marked by a repressed inferiority complex, which makes him desperate to seek ways to prove himself to others. The violent defense of his title, then, is more a symptom of his need to cling to elements that make him feel superior to others than the logical result of an ideology. Berkut also ends up being the classic case of the character who, in their rampant ambition, sacrifices all that is dearest to them to, in the end, achieve absolutely nothing.

Alm and Celica are also much more complex than they appear to be at first glance. Alm, for instance, shows an unhealthy tendency to present “fighting” as the solution for all his problems. The moment when he decides to enlists in the resistance army comes as no surprise to the player, since violence is the language Alm mostly speaks in. His drive for battle is further aggravated by his binary worldview: he sees himself as a hero, while his enemies must be despicable villains. This puts him in direct confrontation with his dear childhood friend, whose pacifist philosophy preaches dialogue and compromise even when that means that oppression will endure. Celica’s altruism often turns into arrogance – the only trait she shares with Alm –, making her believe that she’s the only one who must suffer from the burdens imposed by the war and the only one who must make the necessary sacrifices.

Their brief moments of reunion, therefore, are always dramatically ambivalent: although those scenes are sweet and sad, marked by longing and regret, they nevertheless culminate in more conflict and new separations. Their tragic narrative arcs are very well-developed, reaching their climax at the end of a chain of actions based on their respective flaws: Alm’s warlike nature and Celica’s altruistic personality not only forces them to tread separate paths but also to make terrible mistakes.

But, if Shadows of Valentia proves to be far superior to several of its predecessors regarding its narrative, when it comes to gameplay, the game drops the ball with changes that only simplify its main systems, adding nothing that makes up for this loss of complexity.

The first notable change is the removal of the franchise’s famous weapon triangle: swordsmen beat spearmen, who excelled against axemen, who in turn completed the circle by earning bonuses against swordsmen. This bonus was not huge enough to prevent a swordsman from beating someone with an axe, but it complicated the fight enough to often lead to tragedies such as missing an attack and taking a critical hit for the mistake. Now, however, everyone is on the same page in the battlefield, and since the triangle was not replaced by anything of equivalent effect, the change has only made the battles less complex.

Inventory has also been removed: characters now carry only their class’ base weapon in addition to a single healing item and a ring that increases their attributes or a special weapon that does something similar. If Fire Emblem Fates replaced the durability system with a flawed one, Shadows of Valentia removes everything altogether.

In the gameplay department, the main word is “less”. Supportive conversations are diminished in number and now take place during battles; there is no longer a homebase to build and defend; and there are no more marriages, let alone the madness of children trapped in a bizarre parallel world where time passes faster.

There are few “additions” to the gameplay, but they all date back to Fire Emblem Gaiden. The main one is dungeon crawling: the player controls Alm or Celica in third person, exploring mazes and facing small battles in the process. If Alm manages to surprise a monster with an attack, the battle begins on her turn with the enemies already damaged; otherwise the monsters act first. These battles, however, are pretty much the same every time, since the map design and enemies rarely change within the same dungeon. Therefore, these dungeons can easily overstay their welcome, with the player eventually having to avoid the monsters to save time.

The only really interesting addition is the possibility of visiting cities and towns, which are presented in an aesthetic similar to the main town in ​​Shin Megami Tensei IV. This allows more interaction with the inhabitants of the game’s universe, making it feel more tangible and alive, and the player can even activate some side quests in the process.

Shadows of Valentia’s level design, however, proves that the franchise has evolved a lot in this respect since Gaiden: while each stage in Conquest tried to bring something new to the table, here the player will basically only find open fields of various sizes. There are very few battles, then, that require a unique strategy to be beaten.

Finally, the game’s presentation deserves mention only when it comes to its sound department. Shadows of Valentia marks the first time that the characters’ dialogues are fully voiced, and all the actors do an admirable job: even the random grumbling of villainous pirates such as “Yar har ho!” and “Gar har har!” sound vigorously funny. Meanwhile, the soundtrack must be applauded for both its variety and logic: Alm and Celica’s union theme, for example, becomes a leitmotif, emerging in various times of conflict, which reflects how their separation negatively impacts those around them.

Fire Emblem Echoes: Shadows of Valentia succeeds in revitalizing an old story by developing complex characters and conflicts. At the same time, however, the game will also make the player regret the fact that some of Gaiden’s core elements didn’t remain lost in time.

---> If you liked this review, visit Lit on the Spot for more.

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Hel105

Review Hel105 4/5 · Jun 27, 2019

A good way to end the Fire Emblem series on 3DS

Is Echoes as rapturously great as Fates and Awakening? No. But this game is a nice change up of the formula, with excellent art and satisfying gameplay. The dungeons are sometimes tedious and I don’t love the changes to the class system, but overall I spent a ton of hours enjoying the tactical gameplay.

Dallen

Review Dallen 5/5 · Nov 7, 2017

Echoes of the Past May Lead to a Brighter Future

I could ramble for hours about how interesting the combat is, how wonderful and charming the characters are, how surprisingly gut punchingly effective the story is, and many other wonderful things about it. Instead I'll just say if Fates left you with a bad taste in your mouth like myself, please give this a chance. This game embodies so much …

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I could ramble for hours about how interesting the combat is, how wonderful and charming the characters are, how surprisingly gut punchingly effective the story is, and many other wonderful things about it. Instead I'll just say if Fates left you with a bad taste in your mouth like myself, please give this a chance. This game embodies so much of why I love Fire Emblem while being so different. I still believe if you are brand new to the series Awakening is probably the best place to jump on, but if you have played that this should be your next one to try.

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