Rainy Season (2020)

Inasa Fujio

PC (Microsoft Windows)

2.78 from 9 ratings

70 members have it in their collection · 40 backlogged · 11 wish listed

How long? Main story 1h · with extras 1h · 100% 1h (from 6 logged playthroughs)

The family was ready to visit the amusement park, but plans are cancelled due to weather. This is a story about an ordinary family spending time at home during the rain.
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Details

Developers
Inasa Fujio
Publishers
Inasa Fujio
Genres
Adventure, Indie
Themes
Mystery
Event
INDIE Live Expo 2020
Steam
View on Steam

Release dates

  • May 01, 2020 (Full Release) (Worldwide) PC (Microsoft Windows)
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Featured in lists

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Tiny Games by Roach · 186 games · 4

Rating distribution

5 stars
1
4 stars
0
3 stars
5
2 stars
2
1 star
1
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Community All Reviews Statuses

scoopings

Status scoopings Jan 15, 2022

While going through duplicate entries requests and you come upon a modern game that sounds sooooo up your alley >.> ayyy

Roach

Review Roach 3/5 · Jan 14, 2022

A Day in Rainy Japan

Experience a rainy day in Japan at your grandmother's home.

Upon starting this game, you're given the option on how long you'd like it to be (20, 40, or 60 minutes). After that, you're set free exploring the house, your exploration being rewarded with cutscenes and locked rooms to explore. Some of the surprises you find are wholesomely creepy while …

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Experience a rainy day in Japan at your grandmother's home.

Upon starting this game, you're given the option on how long you'd like it to be (20, 40, or 60 minutes). After that, you're set free exploring the house, your exploration being rewarded with cutscenes and locked rooms to explore. Some of the surprises you find are wholesomely creepy while others are more fantastical and beautiful.

The dialogue and art style of the characters strangely reminded me of Harvest Moon: a Wonderful Life.

The biggest negative is interacting with objects. They either don't respond to your interaction or respond too much. For example, I found opening a dresser drawer causes it to burst open, throwing its belongings across the room, yet closing the drawer was mostly unresponsive until I walked my character into it to shut it again.

A cozy, curious experience that made me want to continue exploring the town and live through more of this family's life.

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