Standalone Expansion for DreadOut
3.21 average rating based on 14 ratings
While this is a standalone title, it seems clear that Keepers of the Dark was meant to be more of a DLC to the first game, and a strange one at that. The graphics and gameplay are identical to the original and it reuses assets and settings from the first game nonstop. While the base game of DreadOut is pretty short, this one is unlikely to take you much longer than 4-5 hours tops. Of the 8 maps you can visit, I believe 6 are just ripped straight from the base game and the new ones are admittedly kind of bland sewer maze map.

But wait, did I say "maps?" That's kind of a weird way to describe DLC to a linear narrative horror game. That's because despite the first game having a complex but consistent linear story, this game is essentially a boss rush mode, though thankfully the bosses you encounter aren't merely recycled from the base game as well. You start in a sort of nexus mirror world Linda visited offscreen during the events of the first game in which an array of doors will lead to the different maps, each with 2 ghosts or monsters to defeat. …
While this is a standalone title, it seems clear that Keepers of the Dark was meant to be more of a DLC to the first game, and a strange one at that. The graphics and gameplay are identical to the original and it reuses assets and settings from the first game nonstop. While the base game of DreadOut is pretty short, this one is unlikely to take you much longer than 4-5 hours tops. Of the 8 maps you can visit, I believe 6 are just ripped straight from the base game and the new ones are admittedly kind of bland sewer maze map.

But wait, did I say "maps?" That's kind of a weird way to describe DLC to a linear narrative horror game. That's because despite the first game having a complex but consistent linear story, this game is essentially a boss rush mode, though thankfully the bosses you encounter aren't merely recycled from the base game as well. You start in a sort of nexus mirror world Linda visited offscreen during the events of the first game in which an array of doors will lead to the different maps, each with 2 ghosts or monsters to defeat. You can visit these maps in any order, though some will require you to revisit them after uncovering clues in other maps to actually complete them. Most of the maps tend to have a primary boss ghost and a lesser encounter, though the format varies quite a bit. This was one of my favorite things about the game: of the 16 bosses

The nature of the entities you face is far and away one of the best things about the game. One of the things that sold me so hard on DreadOut, despite its flaws, was its unique aesthetics and immersion in Indonesian setting and mythology with a "ghostpedia" straight out of Fatal Frame, the series the game takes its most obvious influence from. The enemies you fight have detailed lore entries detailing their tragic ends and, to some extent, often explaining their disturbing appearance and haunting style. My favorite was

The biggest issue with the game is that, with no exaggeration, the gameplay is mostly pretty awful. I still enjoyed DreadOut despite some of the jank of the combat, but it feels like Keepers of the Dark really outdoes it in trying to stress the flaws of the combat system. The first major boss especially almost made me decide to shelve the game as I spent almost the entire time just getting stunlocked while trying to sneak in shots at the boss who seemed to have an absurd amount of health. Thankfully that was probably one of the worst encounters of the game, but despite the variety, there are still several bosses that take entirely too long to kill and feel like their entire strategy centers on abusing your limited mobility that is entirely manufactured by the game's mechanics. The fact I enjoyed this game at all despite the fact the gameplay was just so bad really speaks to the positive points listed above. I mentioned a weird likeness to Dark Souls. This kind of carries through to the combat but whereas some of these enemies feel like a Dark Souls boss, Linda is stuck with the clumsy and slow maneuvering of Fatal Frame.

All in all, I still feel like this isn't a very "good" game. I give it 3 stars simply because (at least after that first boss) I did enjoy it for what it is and I still appreciated that charm that so pulled me into the first game. While I think this game makes more sense as a DLC, I was pleasantly surprised with how engaging the gameplay loop of lore, puzzle, and ghost banishing was. Despite some early frustration, the game had me coming back for more until I quickly finished it. My only other disappointment is that while it filled in A LITTLE BIT, it didn't do much to make the vague-but-intriguing story of the first game any clearer.
Spooktober Game #12 Complete!
I know I keep saying this about games I played this month but this was a weird one. It's basically DLC to the first game packaged as a standalone title. In some ways, it's kind of awful, especially the combat which at some points is just you getting stunlocked to death and feeling like you're playing Dark Souls with the controls of Fatal Frame. But despite weirdly being a sort of boss rush spin-off of a linear horror game, there is a surprising amount of charm to it. Still didn't love it, but I found it weirdly enthralling, which is impressive considering how admittedly terrible some aspects of it are.