Voice of Cards: The Isle Dragon Roars box art

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Voice of Cards: The Isle Dragon Roars

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Voice of Cards: The Isle Dragon Roars

Oct 27, 2021

Main game

3.57 average rating based on 63 ratings

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Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards. The story follows a self proclaimed hero as they set off to slay a recently awakened dragon, presented in the manner of a tabletop RPG and playing out through narration from the gamesmaster.
Release Dates
Oct 27, 2021 (Europe)
Nintendo Switch
Oct 28, 2021 (Worldwide)
Nintendo Switch, PC (Microsoft Windows), PlayStation 4
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User Stats
340
In Collection
65
Wish Listed
7
Playing
155
Backlogged
How Long Is Voice of Cards: The Isle Dragon Roars?
Main story: 12.0 hours
Main + extras: 16.1 hours
100% completion: 16.1 hours
Total completions: 8
Related Content
jzoolander
jzoolander gave Nov 22, 2021
jzoolander gave Nov 22, 2021
A JRPG Visual Audiobook?
This review is for the Nintendo Switch version

In the past few years, I’ve begun to play games right before bed as a way to unwind and relax. Never before have I more enjoyed my pre-bedtime gaming than with Voice of Cards!

The novelty of turning a basic turn-based JRPG into a voiced over board game with beautiful card artwork really works for me! As many people have suggested, the difficulty is kinda nonexistent for those even somewhat experience with JRPGs (I’m a Final Fantasy fan but let’s just say getting Omega weapons in FFX sounds a bit TOO challenging to me). Around the two-thirds mark of the game, a desire for something more challenging or complex arises regarding the playstyle. I almost wished I could be more creative with my setup, item usage, party skills, etc. But it was never really necessary.

Still, the story is told almost like a fantasy bedtime story and with enough mystery, intrigue, and good writing to make the short campaign worth it.

In the end, I’m so satisfied with this game and was so happy I got to experience it! If this game gets a sequel or DLC campaign, I already have told myself that I plan to trek through the …

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In the past few years, I’ve begun to play games right before bed as a way to unwind and relax. Never before have I more enjoyed my pre-bedtime gaming than with Voice of Cards!

The novelty of turning a basic turn-based JRPG into a voiced over board game with beautiful card artwork really works for me! As many people have suggested, the difficulty is kinda nonexistent for those even somewhat experience with JRPGs (I’m a Final Fantasy fan but let’s just say getting Omega weapons in FFX sounds a bit TOO challenging to me). Around the two-thirds mark of the game, a desire for something more challenging or complex arises regarding the playstyle. I almost wished I could be more creative with my setup, item usage, party skills, etc. But it was never really necessary.

Still, the story is told almost like a fantasy bedtime story and with enough mystery, intrigue, and good writing to make the short campaign worth it.

In the end, I’m so satisfied with this game and was so happy I got to experience it! If this game gets a sequel or DLC campaign, I already have told myself that I plan to trek through the campaign one more time to “brush up” on the story. Although I won’t really need the reminder: I just will want to experience the delight of the game once again.

All in all, this was a five-star game FOR ME, but I do see its flaws and rated it four stars to reflect these issues to anyone coming by this review. I’m totally up to discussing this game with anyone who is playing, has finished, or even is intrigued by the premise!

— SPOILERS BELOW —

I completed all four endings and the additional boss in around 23 hours and 30 minutes. I collected all equipment, unlocked the flip side story for every character and monster. I also maxed out all my characters levels. (The level ceiling is Level 30, which is not only low but makes me feel there is more to this game, perhaps.) I saved the best ending for last and boy was it worth it to have that ending and the beautiful epilogue that I imagine is reserved for those who have completed all four endings!

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Heavenboy88
Heavenboy88 gave Nov 8, 2021
Heavenboy88 gave Nov 8, 2021
All style, no substance

Finished the game on PS4 after 14.30 hours.

I bought this game because I really liked the card aesthetic and knew the game was from Yoko Taro, so I was expecting a memorable - or at least surprising - story.

All of the game is represented with cards – characters, monsters, maps, menus – everything. It creates an original board game illusion, since as a player you move around a figurine from field to field and some attacks require you to roll dice etc.

However, behind the original aesthetic lies a very typical JRPG story and gameplay. In fact, it was disappointing to find out that this isn’t a proper card game at all, but a JRPG with a card game exterior. There’s no real deckbuilding or other functions found in a card game. And so, most fights were super easy, required very little strategy, and the story beats were predictable and superficial. Even though the game was quite short for a jrpg, I can’t say I wasn’t happy when it finished. I would say this is a game that’s all style and little substance.

Overall the experience was OK, but in retrospect I wouldn’t have missed much by skipping …

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Finished the game on PS4 after 14.30 hours.

I bought this game because I really liked the card aesthetic and knew the game was from Yoko Taro, so I was expecting a memorable - or at least surprising - story.

All of the game is represented with cards – characters, monsters, maps, menus – everything. It creates an original board game illusion, since as a player you move around a figurine from field to field and some attacks require you to roll dice etc.

However, behind the original aesthetic lies a very typical JRPG story and gameplay. In fact, it was disappointing to find out that this isn’t a proper card game at all, but a JRPG with a card game exterior. There’s no real deckbuilding or other functions found in a card game. And so, most fights were super easy, required very little strategy, and the story beats were predictable and superficial. Even though the game was quite short for a jrpg, I can’t say I wasn’t happy when it finished. I would say this is a game that’s all style and little substance.

Overall the experience was OK, but in retrospect I wouldn’t have missed much by skipping this game. I can only recommend it to younger players or those that would like an old-style, but easy JRPG.

Also, the voice actor for the narrator was so...anticlimactic. I wish they had chosen someone with more energy and intonation. Really a big mistake in my opinion.

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SailorStar
SailorStar gave Feb 18, 2022
SailorStar gave Feb 18, 2022
The demo filled me with hope, but the full version was excrutiating in its execution.
This review is for the Nintendo Switch version

When the demo for this came out, I was so excited to play the full version. There was something so incredibly satisfying about the sound of the piece moving across the map of cards, triggering random encounters. True, the battles were easy and less about resource management or strategy and more about "Taking turns to whack enemies and kill them in one hit". There was never any sense of challenge, but that was okay: the charming guidance of the narrator carried the compelling story beautifully. I hadn't liked their voice at first, but it grew on me pretty quickly, and I really enjoyed the world they seemed to be unfolding, one card at a time.

When I bought the full version, my expectations came crashing down pretty quickly. The heroes of The Ivory Order that I had played in the demo were replaced by someone who was defined as a "Would-Be Hero". They were motivated solely by money, were arrogant and selfish, and were very unheroic in almost every measurable way, and I could not stand playing them. The wordless animal companion Mar was a much more interesting and likeable character, and when we encountered the third potential member of …

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When the demo for this came out, I was so excited to play the full version. There was something so incredibly satisfying about the sound of the piece moving across the map of cards, triggering random encounters. True, the battles were easy and less about resource management or strategy and more about "Taking turns to whack enemies and kill them in one hit". There was never any sense of challenge, but that was okay: the charming guidance of the narrator carried the compelling story beautifully. I hadn't liked their voice at first, but it grew on me pretty quickly, and I really enjoyed the world they seemed to be unfolding, one card at a time.

When I bought the full version, my expectations came crashing down pretty quickly. The heroes of The Ivory Order that I had played in the demo were replaced by someone who was defined as a "Would-Be Hero". They were motivated solely by money, were arrogant and selfish, and were very unheroic in almost every measurable way, and I could not stand playing them. The wordless animal companion Mar was a much more interesting and likeable character, and when we encountered the third potential member of the party (the witch Melanie), I tried not to recruit her.

And this is where the game revealed how heavy-handed the railroading was. It frequently presented me with choices, but even when I would choose the opposite it would ham-fistedly force me back into a scenario where I had to pick the other option. It is so frustrating to be given the illusion of control, the pretense that I have any influence over the story, or that my choices matter when the game reminds me obviously that I do not.

I hoped the characterisation would get better as the story unrolled, but by the time I stopped at the end of the fourth of seven chapters, there had been no noteworthy character growth at all from our Would-Be Hero. And the new party members that came along proved to be maddening for me as well - a scantily clad elf from the Woodlands who is hopelessly gullible, and an even scantier clad nutritionist who is the epitome of no brains and all brawn. I really hoped that these characters would develop over the course of the game, but after playing through the first 57% and seeing nothing to indicate any redeemable qualities, I just had trouble enjoying any of it.

Regretably the effortless combat continued to be a major drawback. I didn't have much patience as most battles turned out to be "One hit the first enemy using it's elemental weakness, then just do the basic attack with the other party members to finish off the others. Heal that 1hp you lost if you get the chance, because you may as well." I almost never felt in danger, and the excess of easy battles as I fully explored each region lead me to have so much money I ended up buying every item in the game that was available to me.

Visiting the game parlor early was an enjoyable reprieve from the tiresome combat and the frustrating story, but the pace of it was so slow I ended up making a move and then picking up my phone to scroll mindlessly for literal minutes while I waited for the NPC's to finish their turns. I didn't really care what they were doing - it didn't change my strategy of "get pairs of the highest numbers and win", which my opponents seemed to support as they threw away sets with high values for no discernable reason, handing me first-place.

But the final straw, the one that broke this camel's back, was a homophobic comment. In the game two men have a brawl, and after the winner is decided they shake hands and lock eyes for a moment. And the narrator makes some comment about how he hoped it was just friendship and nothing more, and that was it. After a long and exhausting day at work, I was just not in the mood to be subjected to this kind of bullshit. I finished the chapter with a few more tedious conversations and no battles of any kind (just used the right stick to skip straight to my destination), and that was it, time to uninstall.

This game had two saving graces. One was the table-top design which made me feel like I had the pleasure of playing D&D, although a solo experience with a character I had almost no influence over. It was still cool to receive a story from a Game Master, and see the battle board be laid on the table as dice were rolled. Secondly I must acknowledge the excellent score and soundscape. Every sound effect was perfectly crafted, and the music was enchanting and wonderful and always matched the tone.

Overall there were very few moments of this game that I enjoyed, and I found most of it tedious. I could not bring myself to play on for another few hours to see if the character growth really was worth the excrutiatingly humble origins, and I am doing a kindness to myself by not subjecting myself to any more of this painful grind. I cannot recommend this.

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jademonkey
jademonkey gave Sep 17, 2023
jademonkey gave Sep 17, 2023
jademonkey's review of Voice of Cards: The Isle Dragon Roars

I'm a big fan of Yoko Taro-isms, so Voice of Cards: The Isle Dragon Roars hit the spot for me. Very fun writing and characters, and the overall plot is decent as well, though not on the level of the Nier series. Keichi Okabe's music is great as always. I really enjoyed presentation style with the audiobook-like narration and card-based visual setup.

The problem is that the combat is about as basic and boring as JRPGs get. Worse, there are random battles that occur with a mind-numbing frequency. As a result, it felt like a bit of a slog, despite the short runtime. Luckily, at some point between launch and my playthrough they added a turbo mode. Funnily enough, it seems to increase the overall game speed, so while my real-world finish time was 10 hours, my in-game time was 14 hours. I'm definitely glad to have saved those 4 hours, and I can imagine my score may have been a bit lower otherwise.

Regardless, I'm looking forward to the sequels. It sounds like they didn't do anything to improve the combat, though, so I'll play a few other games first.

cefer
cefer gave Mar 26, 2022
cefer gave Mar 26, 2022
This game needs monster repellent
This review is for the Nintendo Switch version

Completion Level: Good Ending + Bonus Boss

Time Played: 15h 45m

Overall Score: 8

Suggested: No

I will start by saying I really enjoyed this game, but I would not suggest it to anyone, and the reason for that is the map is so huge and there is alot of exploration if you want to have a fullfilling playthrough, however monesters are randomly generated and honestly spawn way more then they should, I feel like after the first few hours I ended up running from every fight not because it was hard but because it was time consuming.

I love the art and story of this game, I love the world and the development, I love the narrator and honestly I love the whole game but there are way too many fights, if you know what you're doing you can kill all non bosses in a turn or two but that doesn't mean they are worth doing. I think if fights were in predetermined locations and showed up on the map, even with the amount that there are this would be instantly more enjoyable. You just did a fight, you go forward one square, fight, you accidently go back to …

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Completion Level: Good Ending + Bonus Boss

Time Played: 15h 45m

Overall Score: 8

Suggested: No

I will start by saying I really enjoyed this game, but I would not suggest it to anyone, and the reason for that is the map is so huge and there is alot of exploration if you want to have a fullfilling playthrough, however monesters are randomly generated and honestly spawn way more then they should, I feel like after the first few hours I ended up running from every fight not because it was hard but because it was time consuming.

I love the art and story of this game, I love the world and the development, I love the narrator and honestly I love the whole game but there are way too many fights, if you know what you're doing you can kill all non bosses in a turn or two but that doesn't mean they are worth doing. I think if fights were in predetermined locations and showed up on the map, even with the amount that there are this would be instantly more enjoyable. You just did a fight, you go forward one square, fight, you accidently go back to the previos square, fight, fight, fight. If the monsters just appeared on the map and didnt have the chance to respawn on a square you already fought on it would be a much better game, especially when leaving a dungeon after finishing a boss.

Overall this game is insanely easy if you are a heavy gamer, I used basically no items during my playthough, and had maybe 2 deaths, one for healing when cursed cause I didnt know and one from the bonus boss because it did 40 dmg in one of its turn, and those are just 1 character deaths, I didn't ever have a situation where my whole party was wiped out besides ones that were part of the story.

I really really loved this game and would love to say everyone should play but it is very flawed and I don't think I suggest it even though the art is amazing, even though the sound is amazing, even though the story is amazing, even though it had a minigame that was extremely fun and I would probably buy a real copy of that deck. It really all comes down to it being too easy and too tedious.

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eggmoon
eggmoon updated their status Oct 4, 2021
eggmoon updated their status Oct 4, 2021

I finally checked out the demo for this and I really enjoyed it! I feel like I have a lot of thoughts but my brain can't word them too good because it's like 2am, but I could go for some bullet points right now just to empty my head. So here's that if you're interested!

Good things that were funky and cool and I liked a lot:

  • The art style and general aesthetic of the game is very nice; the characters all look amazing and having the whole game be made up of cards is really interesting!
  • The narration threw me off at first, going into the game I kind of expected all the characters to be voiced so I wasn't loving having everything narrated by one dude, but I got over it real quick because as it turns out this one dude absolutely killed it and the whole experience was very immersive and fun.
  • The music. Oh my god the music is so good.
  • The gameplay itself has a lot of potential, I was starting to get into it towards the end of the demo when levelling the party started unlocking some neat abilities. You get a little glimpse …
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I finally checked out the demo for this and I really enjoyed it! I feel like I have a lot of thoughts but my brain can't word them too good because it's like 2am, but I could go for some bullet points right now just to empty my head. So here's that if you're interested!

Good things that were funky and cool and I liked a lot:

  • The art style and general aesthetic of the game is very nice; the characters all look amazing and having the whole game be made up of cards is really interesting!
  • The narration threw me off at first, going into the game I kind of expected all the characters to be voiced so I wasn't loving having everything narrated by one dude, but I got over it real quick because as it turns out this one dude absolutely killed it and the whole experience was very immersive and fun.
  • The music. Oh my god the music is so good.
  • The gameplay itself has a lot of potential, I was starting to get into it towards the end of the demo when levelling the party started unlocking some neat abilities. You get a little glimpse of how strategy might come into play later in the game with managing gems for more powerful moves and whatnot.
  • There's a minigame you can play both in the story mode and separately from the main menu that is so ridiculously fun for no good reason. I spent half my time with the game playing that lol

Some things I hope are improved on before the game releases:

  • The difficulty. I don't mind a more laid back experience but the demo felt as though you really couldn't put a foot wrong as you greatly overpowered every enemy and could easily stack up healing and stat boosting items that you'll absolutely never need. I do have faith the main game will be more difficult/have difficulty options and that this demo was mainly to show off the concept I think, but it's still worth mentioning.
  • I think some aspects of the battles could be made a little clearer. Sometimes the amount of damage being dealt by my squad made no sense to me and didn't add up the way the card would describe, but that could just be my own misunderstanding.
  • The game has an elemental strength/weakness type system and I'm not sure if you're just supposed to work out and then remember all the enemies individual weaknesses since there's no indication of what type they are, but that seems like a pain if so lol
  • This doesn't seem like a super fair thing to criticise since it's just a little side story that I think was mainly trying to introduce the games mechanics and world and tease the main story more than anything else, but I thought the characters, setting and what little we have of the story so far... were all pretty flat and generic. THAT BEING SAID, I wasn't bored at any point in the demo and I still had a very good time with it overall, but I just hope the full game can deliver an engaging plot and some likeable characters, because I really wasn't vibing with this bunch too much unfortunately.

In conclusion: it was good! I liked it. I might wait for reviews before I pick it up just in case for some wild reason they don't adjust the difficulty or if the story completely sucks then I might hold off for a sale, but all my other gripes are really minor so I'm optimistic honestly!

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YABUKI
YABUKI updated their status Sep 25, 2021
YABUKI updated their status Sep 25, 2021

Ah...How I wish for more!! I can't wait! A comfy, cheeky game with a relaxed darkness creeping within. I played the extra card game for way too long. A mini-game that's actually fun? I haven't experienced that in a long time.

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The narrator is a real treat. His voice makes everything so much more immersive, although sometimes I question if he's really proud of me for winning those battles.... He seems a bit unimpressed. I'll just have to show him.

TheShamefulNarcissist
TheShamefulNarcissist updated their status Sep 25, 2021
TheShamefulNarcissist updated their status Sep 25, 2021

I played through the entire demo; it took me three hours, and I was hooked the entire time. The narration is excellent and the story is engaging. It's like a JRPG meets Magic (or what I know of Magic since I've only played that a few times). There's also some tongue-in-cheek, meta-humor in the game, which is appropriately cheeky. The game doesn't come out until 10/28, so I have time to wait unless I pre-order. There's an in-game card game that is phenomenal, too, so I'll be playing that again while I wait for the full version to drop.