Status AaronLyttle Dec 31, 2022
Finally beat this. I managed my reputation this time and managed to get the emperor ending.
Legacy Mobile Device · PlayStation · Sega Saturn · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U
3.68 from 123 ratings
365 members have it in their collection · 4 playing now · 153 backlogged · 125 wish listed
How long? Main story 40h (from 2 logged playthroughs)
Status AaronLyttle Dec 31, 2022
Finally beat this. I managed my reputation this time and managed to get the emperor ending.
Status stupac13 Nov 26, 2022
I started playing this game on the SNES, but ended up with a campaign where my reputation was 0 because I was like "ah, if I want to win all these battles, I'll just stack my leader's group and have them win all the fights". This won't work well if you want to receive a good ending since the game …
Read moreI started playing this game on the SNES, but ended up with a campaign where my reputation was 0 because I was like "ah, if I want to win all these battles, I'll just stack my leader's group and have them win all the fights". This won't work well if you want to receive a good ending since the game doesn't really tell you that doing lots of killing will tank a character's alignment. I'm playing the Saturn version now which has nice QoL in that it actually tells you what is happening to your characters' stats as you are playing. So, if a kill they get raises or lowers alignment or charisma, then you'll know. Doing better now, key is to often keep your leader out of battle as much as possible so he doesn't get overleveled and alignment doesn't get too low, but you can also end up with bad luck with your tarot card draws. Like I just had to restart the battle for Shangrila because I drew a World then a Tower card and then enemy parties avoided my front line and I had to bring my leader into battle to hold them off. His reputation went from 85 all the way down to 64 with the -2 pts from the Tower card and getting 3 kills in the fights he was forced into. I know I'm going to need him at least at 75 for a few parts coming up.
Read lessStatus WerqKween Feb 23, 2020
Picked this back up after a couple years off. I think I just have to accept I’m not any good at it. The last map took me over an hour to beat. Because I leveled up enough to not get wiped out (sometimes) and have crappy luck with pulling tarot cards, the world hates me and don’t want to join …
Picked this back up after a couple years off. I think I just have to accept I’m not any good at it. The last map took me over an hour to beat. Because I leveled up enough to not get wiped out (sometimes) and have crappy luck with pulling tarot cards, the world hates me and don’t want to join my cause. I’m pretty sure there are multiple endings depending on reputation so I’m just prepared for the worst one and to be done with it, I don’t see a replay in my future.
I know this was heavily hyped, am I missing something or is it just the haze of nostalgia?
Status Westane Jan 27, 2016
Ogre Battle was always one of those highly regarded SNES games that I never got the chance to play, but constantly heard great things about. As such, I was really excited to finally slam it into my Super Nintendo and get to playing. After spending some time with it, I'm teetering between to possible conclusions:
Ogre Battle was always one of those highly regarded SNES games that I never got the chance to play, but constantly heard great things about. As such, I was really excited to finally slam it into my Super Nintendo and get to playing. After spending some time with it, I'm teetering between to possible conclusions:
I'm okay with a game telling me, "Here, YOU figure it out!" but I don't feel like any effort I put into learning how this game works, or even how it plays, is really paying off. Maybe some light reading and another night will help...
Status AllurinGirl Sep 3, 2015
These mechanics are not really my cup of tea I figured...
I miss a grid navigation for the squads in the map, I miss taking direct control over units in battle and I miss the turn-based approach.