Katamari Damacy (2004)

Keita Takahashi, NOW Production

PlayStation 2 · PlayStation 3

4.20 from 1671 ratings · #201 top rated on Grouvee

4066 members have it in their collection · 105 playing now · 1164 backlogged · 650 wish listed

How long? Main story 5h · with extras 6h · 100% 5h (from 39 logged playthroughs)

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for … Read more
The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions. The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition. Read less
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Details

Developers
Keita Takahashi, NOW Production
Publishers
Namco
Genres
Adventure, Puzzle
Themes
Comedy, Fantasy
Series
Katamari Damacy
Steam
View on Steam

Release dates

  • Mar 18, 2004 (Full Release) (Japan) PlayStation 2
  • Sep 21, 2004 (Full Release) (North_America) PlayStation 2
  • Dec 08, 2004 (Full Release) (Korea) PlayStation 2
  • Apr 30, 2013 (Full Release) (North_America) PlayStation 3

Also available on

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Rating distribution

5 stars
749
4 stars
584
3 stars
270
2 stars
54
1 star
13
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Community All Reviews Statuses

QueerCityWitch

Status QueerCityWitch May 5, 2025

Controls were a lot trickier than I remembered. I think I’ll have to get used to them again and give it another go.

georgeypoorgey

Status georgeypoorgey Aug 19, 2023

If you are ever in a bad mood, just put on the Katamari Damacy OST.

It can't and won't solve any of the problems that put you in a bad mood, but you'll feel good for an hour and sixteen minutes which is worth something.

georgeypoorgey

Status georgeypoorgey Feb 23, 2023

I am playing for free Damacyyyyyy I enjoy the game we call Katamariiiii Laaaaa Lala lalalalalala la la lalalaaaaaaaaaa

WerqKween

Status WerqKween Dec 20, 2021

I've been cooped up this weekend with covid booster bleh so I got Reroll and finished it. Y'all, can I be honest? Once the quirkiness wears off, (which it did for me about 15 years ago) it's just kind of a frustrating mess. Okay, it looks better. The camera is awful, the controls are awful, you still get improbably stuck …

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I've been cooped up this weekend with covid booster bleh so I got Reroll and finished it. Y'all, can I be honest? Once the quirkiness wears off, (which it did for me about 15 years ago) it's just kind of a frustrating mess. Okay, it looks better. The camera is awful, the controls are awful, you still get improbably stuck a million times a level, stuff crashes and flies off of you way faster than you can seem to gather it. The great soundtrack stops being so great when you've repeated the same stage and four minute song for three hours.

I've just tried to unlock the first "eternal" stage and after twelve attempts, I can't do it. I get so close. I follow the same routes and try all the same stuff people do on YouTube, and I can't do it. I give up. This can go back in the museum. This was a creative, weird, fun time in 2004 but I guess I've come a long way since then.

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Solid_Kuro

Status Solid_Kuro Aug 1, 2021

Katamari is one of the greatest video game concepts in the history of video games. Both super enjoyable to play and ridiculously funny and bizarre as the idea. This couldn't be invented anywhere else but in Japan. It's absolutely phenomenal. The original Katamari Damacy started quite a long series of games and as much as they are basically all the …

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Katamari is one of the greatest video game concepts in the history of video games. Both super enjoyable to play and ridiculously funny and bizarre as the idea. This couldn't be invented anywhere else but in Japan. It's absolutely phenomenal. The original Katamari Damacy started quite a long series of games and as much as they are basically all the same, if you're willing to try just one of them, Katamari Forever on PS3 is the definitive version in my opinion, but it's not easy or cheap to get though, so any other will do just fine to be honest.

One personal note. I thought it was accidental the last time I played a Katamari game, but apparently not: during the longer gaming sessions I start feeling very dizzy, so for me it's best to be played in 30-60 minutes portions.

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Gangreen

Status Gangreen Jan 17, 2021

Picked up this for the Switch. Pretty much the same Katamari as I remember from 20 years ago, which is fine. The core game loop is fun.

But the amount of text and dialogue you get from the King in the beginning is just ridiculous. The game definitely suffers from not being able to jump into it quickly. I just …

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Picked up this for the Switch. Pretty much the same Katamari as I remember from 20 years ago, which is fine. The core game loop is fun.

But the amount of text and dialogue you get from the King in the beginning is just ridiculous. The game definitely suffers from not being able to jump into it quickly. I just want to roll stuff up into a ball; I don't need a reason. Also when you fail a level you get like a full paragraph of text displayed slowly line by line on how bad you are. Bizarre.

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Sir_Laguna

Status Sir_Laguna Dec 14, 2020

I just finished the Reroll version on PS4.

The last five or so minutes of the final mission were absolutely exhilarating, amazing, funny, ridiculous, bizarre, weird, fun... Did I just rolled god into my katamari?

Spechless.

Reset_Tears

Status Reset_Tears Apr 28, 2020

Perfect gameplay. Perfect graphics art style. Perfect soundtrack. Perfect video game character.

(The King of All Cosmos, obviously.)

I played a good chunk of this game via a friend's PS2 back in the day, and it's been a delight to return to it on the Switch. (This is a game that should just always be available on all current-gen systems, …

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Perfect gameplay. Perfect graphics art style. Perfect soundtrack. Perfect video game character.

(The King of All Cosmos, obviously.)

I played a good chunk of this game via a friend's PS2 back in the day, and it's been a delight to return to it on the Switch. (This is a game that should just always be available on all current-gen systems, every console generation.) Katamari Damacy is one of those rare games that I would recommend to anyone and everyone, regardless of their genre preferences. Katamari Damacy defies genre, defies all expectations of what a video game can be. Something that can be picked up and enjoyed by veterans and newcomers alike. For those that don't know, in this game you push around a ball (the "katamari") and roll it over stuff, all of which sticks to the katamari (so long as the items are not too big for it). Over time, your katamari will grow bigger and bigger, and thus be able to pick up larger items. It's arcade-style levels that are timed, your goal generally being to make a katamari larger than some specified size ("three meters," etc) before time's up. The way you roll the ball is unique, requiring two joysticks for tank-like controls (perhaps comparable to Cyber Troopers). Push both forward to go forward, both backward to go backward, one forward and one backward to turn/swivel left or right.

Everything about this game is joyful. A game that is truly and unabashedly goofy from start to finish, inside and out. There are a few quibbles I could throw out for this one, but they are mere peanuts that are crushed beneath the elephant-sized katamari of the game's ingenuity and uniqueness.

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