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4.20 average rating based on 1668 ratings
Katamari Damacy has been in my backlog for at least 15 years. @tylerisrandom recommended it to me in college when I didn't own a PS2 and was completely invested in PC gaming. Every time a new version came out I would get excited, think about picking up a PS2, then move on to something else.
Well, I finally got my hands on original PS2 hardware and then promptly started playing—on my PC, through Game Pass, with an Xbox controller. >.<
I type this now with thumbs sore from a control scheme I couldn't master. I tried using the Simple controls but then I lost all control. I ended up just accepting that I wasn't going to point the camera and learned to memorize the next area I could roll through and moved my Katamari based on the sense of space, even if the camera was facing in a wildly unhelpful direction.
Save for the sore thumbs, I loved this weird game. The soundtrack is killer, the gameplay is pure 3D puzzle fun that feels like the early 2000s, and the story is so silly I was looking forward to each weird reaction to my rolled up ball of items.
If …
Katamari Damacy has been in my backlog for at least 15 years. @tylerisrandom recommended it to me in college when I didn't own a PS2 and was completely invested in PC gaming. Every time a new version came out I would get excited, think about picking up a PS2, then move on to something else.
Well, I finally got my hands on original PS2 hardware and then promptly started playing—on my PC, through Game Pass, with an Xbox controller. >.<
I type this now with thumbs sore from a control scheme I couldn't master. I tried using the Simple controls but then I lost all control. I ended up just accepting that I wasn't going to point the camera and learned to memorize the next area I could roll through and moved my Katamari based on the sense of space, even if the camera was facing in a wildly unhelpful direction.
Save for the sore thumbs, I loved this weird game. The soundtrack is killer, the gameplay is pure 3D puzzle fun that feels like the early 2000s, and the story is so silly I was looking forward to each weird reaction to my rolled up ball of items.
If you're willing to learn weird controls and enjoy a 3D puzzler, don't wait 15 years, just pick up Katamari Damacy Reroll for whatever you game on.
Just one of the most joyous video games ever created. Everything about Katamari Damacy, from its children's storybook visuals to its gonzo jazz-pop soundtrack somehow comes together beautifully. It's one of those rare circumstances where something truly inventive, singular and authentic broke through and grabbed the attention of a mass audience, even spawning a successful franchise. A ray of sunshine in video game form, this is an absolute must-play for anyone who has an appreciation for the weird and wonderful.
Picture this: you're a college kid lying in bed up until 6 AM. Homework is on your mind and you have work from 12-10. Your homework is due by tomorrow night and your job as a food delivery person is a good opportunity to make damn good money like $200+ since tomorrow is on the weekend. You feel like you're fucked can't help but stay up and keep talking down upon yourself up until you buy Katamari Damacy on your Switch just because it was on sale and get some good rest for what is 3 hours. The next day, playing this game. Almost all of the stress you had last night melts away. You manage to get your work done under a meager amount of time after work while feeling more relaxed.
I got Katamari Damacy at that perfect time where I was feeling down. The story starts with the King of Cosmos fucking up the stars and moon just because it's fun for the (possibly) drunken bastard. Representing the higher ups, the King of Cosmos wants you, the Prince, to undo the misdeeds that he has done. You didn't cause the mess. NOT YOU. He did all that …
Picture this: you're a college kid lying in bed up until 6 AM. Homework is on your mind and you have work from 12-10. Your homework is due by tomorrow night and your job as a food delivery person is a good opportunity to make damn good money like $200+ since tomorrow is on the weekend. You feel like you're fucked can't help but stay up and keep talking down upon yourself up until you buy Katamari Damacy on your Switch just because it was on sale and get some good rest for what is 3 hours. The next day, playing this game. Almost all of the stress you had last night melts away. You manage to get your work done under a meager amount of time after work while feeling more relaxed.
I got Katamari Damacy at that perfect time where I was feeling down. The story starts with the King of Cosmos fucking up the stars and moon just because it's fun for the (possibly) drunken bastard. Representing the higher ups, the King of Cosmos wants you, the Prince, to undo the misdeeds that he has done. You didn't cause the mess. NOT YOU. He did all that shit, yet cleaning up the mess is what you were ordered to do. This easily made me connect with the Prince a lot more than I expected. This theme also lies in service to the gameplay of Katamari Damacy. Every level, you start off small. You're vulnerable to many moving objects where they're just an obstacle screwing you over. Many bigger moving objects will whack you away from what you want to roll over, making you feel weak. But what you can do is roll up small objects and make your ball big enough so you can get back at those guys and say, "Hey, fuckers. Remember me? I'm back, but now I'm stronger. NOW DIE! AHAHHAHAHAHAHAHHAHAH! WHO'S BIGGER NOW, BITCHES?!"
The presentation is as unconventional as how Katamary Damacy plays. The control schemes feel weird, different, and tanky, but like Resident Evil, they work in context of the game. The controls are as absurd as the humor of the game. You see crabs on a golf flag pole, you see giant octopi on top of islands, you roll on a rainbow, tornados, volcanos. The absurdity is what pushes the gameplay's strength to such a degree. The game has such well paced progression that you really see how far you have become. It may look like you're doing the same thing in the same places, but when you end up in those same levels with a much larger goal and time limit. You have more time to grow and when you do, you see a new portion of the area with bigger things to roll upon. It gives you that sense that the world is a lot bigger than you have expected while also showing you your progression through pure gameplay and levels instead of stats.
Also the soundtrack bops. Such joyous tracks that I can't help but smile at. Adding this soundtrack to my playlist for sure. Here are some of my favorite tracks.
Katamari Damacy is the ultimate power fantasy to get you back up. It's a game like no other in terms of gameplay, music, and presentation meshing altogether to make something truly unique. It doesn't really belong to a genre. It's something that everybody should play at least once.
FINAL RATING: HIGHLY RECOMMENDED
I think this was the...third time I tried Katamari. I gave up the past two times because the controls were irking me, but I decided to stick it out this time and I'm glad I did!
I have wanted to play katamari since I was a kid, but never got the chance to until the switch port. I'm shocked by how short it is! I do love going back to the different areas to see if I can find all the presents and make my katamari bigger, but I think I would have loved maybe another planet or two.
The controls are frustrating, but I appreciated that the switch version allowed for three different modes for the controls. I personally stuck with the simple ones because I was getting so frustrated with the pre-set ones. I had fun, but definitely had some frustration.
Especially with the Taurus constellation. I TOUCHED A SIGN WITH A COW ON IT HOW THE FUCK DOES THAT COUNT AS A COW.
Katamari Damacy offers me something that I struggle to get with a lot of my games nowadays... a completely unique experience. Katamari is weird, fun, and crazy from beginning to end, and I can honestly say there isn't another game in the world quite like it.
The game isn't terribly long, perhaps around 10 hours when played with minimum effort, but those 10 hours are filled with fun. The soundtrack is unique and high energy, and the game is memorable and will continue to be for years to come. Katamari may not be your new favorite game, but it feels comfortable and like home.
Game #40/200 I played Katamari Forever years ago on the PS3, which I guess is a compilation title that includes stages from this game as many of them are familiar, and while I am a bit disappointed that this game does not include the level where you roll up the countries, stars, galaxies, etc. (instead stopping when you roll up a large moon), I also don't think my enjoyment of the game was hindered too much by my past experience having spoiled me a bit. Katamari is a fun concept for a "puzzle" game (not sure really how you categorize this game into a genre), but it has a lot of flaws too. I do think the graphics are pretty stellar -- I played the "Reroll" version on Steam, but the art design and colors are really interesting and eye catching regardless of platform -- and the music is great too. I enjoyed the bizarre early 2000s bouncy J-Pop tunes. The game's story is wacky, funny, and fun, as are the odd little cutscenes and bits of dialogue here and there, but I wasn't overly charmed by any of it. I found myself kind of wanting to just move along. …
Read MoreGame #40/200 I played Katamari Forever years ago on the PS3, which I guess is a compilation title that includes stages from this game as many of them are familiar, and while I am a bit disappointed that this game does not include the level where you roll up the countries, stars, galaxies, etc. (instead stopping when you roll up a large moon), I also don't think my enjoyment of the game was hindered too much by my past experience having spoiled me a bit. Katamari is a fun concept for a "puzzle" game (not sure really how you categorize this game into a genre), but it has a lot of flaws too. I do think the graphics are pretty stellar -- I played the "Reroll" version on Steam, but the art design and colors are really interesting and eye catching regardless of platform -- and the music is great too. I enjoyed the bizarre early 2000s bouncy J-Pop tunes. The game's story is wacky, funny, and fun, as are the odd little cutscenes and bits of dialogue here and there, but I wasn't overly charmed by any of it. I found myself kind of wanting to just move along. The gameplay loop is undeniably addicting and I enjoyed every normal level I played. They do get quite repetitive sometimes, as the number of actual locations is quite limited, with the only difference in some levels being how big you need to get, which only increases the amount of "new" areas you see by a small amount. It didn't bother me but I also would've loved to try some different locations. Rolling up objects and increasing in size to roll up previously larger objects is enjoyable though, and this gameplay loop surprisingly doesn't get too tiresome. Feel free to throw on a TV show or some music as you play this game. Some levels had an awfully long timer though (20+ minutes) that felt like a bit of a marathon/slog. I think Katamari Forever, from what I recall, really fine tuned this title and took the good bits and improved on what was lacking. I didn't go out of my way to collect treasures, characters, all objects, etc. Just felt like a boring chore. Also, I didn't dig the constellation levels much (which comprise like half of the game). Picking up only bears or crabs or cow related items became tiresome after the first gimmick stage. I would rather have tried some different areas. Either way, this game was alright! Pretty wacky and a good time. Pick it up if you can for a low price.
Read LessThis is a pretty fun game. The music and sound is really good and really different. Everything about this game has variety... From the strange looking and sounding Japanese food to random newspapers and nick knacks through a virtual village or town. It almost feels like going sight seeing in a foreign country (and taking it with you as you leave!) I never did find that I liked the controls... I found pretty much everything about them not intuitive. I guess part of the fun is the squirrelly and tanky intertia of your ball of mass but it made the times I got stuck between things and started to drop them all the more frustrating. The game is about the right diiffculty I managed to complete most levels my first try (even though I didnt know all the controls properly or how to do certain things)
It's easy to improve a bit in each level but this is a really hard game to Master. I cannot imagine someone getting everything in a whole level, not even the last one.
And thats too bad because I really did want to do that lol
This was my first Katamari game and I had a blast playing it. Sadly, it was over just when I was having the most fun. Maybe that's for the best, because the game mechanics never change and it would probably got boring if we stretched for a few more hours.
Anyway, the weird japanese humor and amazing music made this game something special. It's not a must play, but you'll remember it fondly if you spend a little time with it.
You can read my full review in spanish here.

♪ Naaaa na na na na na na na Katamari Damacy-y-y-y ♫
And that song wold never, NEVER leave your head.
I played this game back when it came out, and I remember really enjoying it. I tried some of the sequels on other platforms, but never felt the same spark. This may have adversely affected my memory of the game... when I saw it go on sale for a ridiculously low price on PSN, my reason for buying it was to re-live the goofiness that I remembered.
Having just beat the game anew, all the quirkiness was there (and in spades)... the cut scenes still make no sense, and the "find one of something" missions still irritate me. But I rediscovered the joyous feeling of gradually, and through the actions you take, changing your perspective enormously from ground-level to practically supernatural. It's hard to describe how strangely moving that experience can be, and it's enormously gratifying to play. I'm glad to have re-discovered that aspect of it.
I just played Damacy for the first time after being a big fan of We Love Katamari and Beautiful Katamari in the past and was very underwhelmed. One of my favorite aspects of the series has always been finding cousins and switching up the character I am playing as but that is absent in Damacy. I don't hate Damacy, but I think future entries are far better.

The King — a cosmic deity of unimaginable power — gets drunk/high and accidentally obliterates most of the universe. After sobering up, he admits "it felt quite good", and goes on to say some wonderfully worrying things:
"We felt the beauty of all things, and felt love for all.
Did you see? We smiled a genuine smile.
Did you see? The stars splintering in perfect beauty.
Now there's nothing but darkness."
Earth is somehow the only celestial body that wasn't destroyed, and people are understandably quite upset with the whole situation. So the King coerces his son, the Prince, into collecting stuff from Earth in order create new stars and fill the universe with light again.
...
As the player, you take control of the Prince, rolling a katamari around the world in order to collect stuff. The controls are quite unique, utilizing both joysticks to give you full control of the rolling. You swoop up junk simply by rolling over it, and watch in awe as the ball keeps growing. It really feels like you're pushing this massive, uncontrollable thing around — and while it's not always easy, it's always a joy.
Stress-free and stressful at the same …

The King — a cosmic deity of unimaginable power — gets drunk/high and accidentally obliterates most of the universe. After sobering up, he admits "it felt quite good", and goes on to say some wonderfully worrying things:
"We felt the beauty of all things, and felt love for all.
Did you see? We smiled a genuine smile.
Did you see? The stars splintering in perfect beauty.
Now there's nothing but darkness."
Earth is somehow the only celestial body that wasn't destroyed, and people are understandably quite upset with the whole situation. So the King coerces his son, the Prince, into collecting stuff from Earth in order create new stars and fill the universe with light again.
...
As the player, you take control of the Prince, rolling a katamari around the world in order to collect stuff. The controls are quite unique, utilizing both joysticks to give you full control of the rolling. You swoop up junk simply by rolling over it, and watch in awe as the ball keeps growing. It really feels like you're pushing this massive, uncontrollable thing around — and while it's not always easy, it's always a joy.
Stress-free and stressful at the same time, the game is all about exploring the vibrant world, and amassing things until the clump is large enough to be sent into space and form a star. The first goal is to reach a measly diameter of 10 centimeters, by rolling up various household objects like thumbtacks and hairpins, screws and batteries, caramels and cookies. But it's not large enough.
Soon, you'll have to reach a meter in diameter, with things like bug sprays, potted plants and stuffed animals.
Then ten meters, and it's okay if you roll up a few live animals at this point.
Then hundreds of meters, and you might start to wonder: When will this end? What will remain of this world?
...
"We want to roll everything in.
Don't stop, and let the love flow,
then we all can be,
together forever ~"

...
I think that true art is best experienced while forming your own interpretations, so please don't read the spoiler below if you haven't played Katamari yet!
"I wanted to make more objects. If there are few objects, I feel lonely. If there are more objects, they will make things more colourful. But when they're rolled up, they're gone. I felt empty. I feel the same way about the disposable society. I think I successfully expressed my cynical stance towards the consumption society by making Katamari — but still I felt empty when the objects were gone."
...
"Oh how this blue planet,
spins so very peacefully,
but how the sadness...
It never seems to go away."
Decided to check this out since I've heard of katamari before. It's a fun and unique experience that gets whacky the more you play it. The music is fun and i love the art style. The small story with the family is a nice addition. Theirs not much to say about such a simple game, i do wish that for the remaster or port they would've added some more options to the settings. My biggest problem was the camera and how close it was to the ball it just made it annoying to see where I was going, I would love to be able to zoom out more. Other than that i enjoyed the game, the classic controls took getting used to but I liked them in the end.
I played Katamari Damacy when it originally came out on the PlayStation 2, and was absolutely floored by the innovation, humor, music, and sheer imagination that this weird game had to offer. I love this era of PlayStation 2 games, where games were so cheap to make, and no one knew what the next era of video games would look like, so these types of strange experiments could be made cheaply, offered for a lower price, and could find an audience that would adore it. Sure, we see this occasionally still today, especially with the indie game market—which I guess, in a way, this game sort of foretold that market?—but at the time of its release, this felt unlike anything else that was out there. Even though there have been so many imitators over the years, there are still few games quite as genuinely wacky and fun as Katamari Damacy.
I've basically played every iteration of Katamari Damacy, and the original still remains my favorite. It keeps this concept simple, and never tries to veer away from the core idea of rolling a giant ball around and growing incrementally larger with each new item. Future games would try to expand …
I played Katamari Damacy when it originally came out on the PlayStation 2, and was absolutely floored by the innovation, humor, music, and sheer imagination that this weird game had to offer. I love this era of PlayStation 2 games, where games were so cheap to make, and no one knew what the next era of video games would look like, so these types of strange experiments could be made cheaply, offered for a lower price, and could find an audience that would adore it. Sure, we see this occasionally still today, especially with the indie game market—which I guess, in a way, this game sort of foretold that market?—but at the time of its release, this felt unlike anything else that was out there. Even though there have been so many imitators over the years, there are still few games quite as genuinely wacky and fun as Katamari Damacy.
I've basically played every iteration of Katamari Damacy, and the original still remains my favorite. It keeps this concept simple, and never tries to veer away from the core idea of rolling a giant ball around and growing incrementally larger with each new item. Future games would try to expand this idea, but there's nothing quite like the original.
Playing this game for the umpteenth time, I'm struck this time around by the level design. Katamari Damacy is essentially one level, but the player is seeing it from different perspectives with each new world. At first, we're seeing this world at its smallest, but by the end, the player is literally rolling up islands and entire parts of the world. The level design here is deceptively simple, but also completely staggering.
I fell in love when I played Katamari Damacy years ago, and still today, I still feel overwhelmed with joy whenever I play this lovely oddity. We need more games that embrace their weirdness the way Katamari Damacy does.
Lo terminé en PS4, versión REROLL y debo decir que es un remaster de lo mejor, corre fluido y es muy bonito gráficamente, potenciando completamente el estilo de la versión original de PS2. Agradezco que Namco liberara esta versión para los que nos quedamos con ganas de terminarlo en ese entonces pudiéramos hacerlo.
Mi única observación es que -dado que es igual al anterior- es muy corto aunque tiene varias etapas que son opcionales y le suman duración.
People talk about Japanese games being so weird but having grown up on JRPGs, I usually find most of them pretty straightforward and not necessarily any stranger than their Western counterparts. Now throw all that out the window because Katamari Damacy is bizarre, from its premise to the music to the insane cutscenes to the King of All Cosmos. It’s a short game and the controls can feel a little clunky but it’s so much fun and, yes, incredibly weird.
Controls were a lot trickier than I remembered. I think I’ll have to get used to them again and give it another go.
If you are ever in a bad mood, just put on the Katamari Damacy OST.
It can't and won't solve any of the problems that put you in a bad mood, but you'll feel good for an hour and sixteen minutes which is worth something.
Beat it just two hours before the game trial ended. Loved this game.
I am playing for free Damacyyyyyy I enjoy the game we call Katamariiiii Laaaaa Lala lalalalalala la la lalalaaaaaaaaaa
This mashup goes hard. Feel free to YouTube to MP3 download it.
I've been cooped up this weekend with covid booster bleh so I got Reroll and finished it. Y'all, can I be honest? Once the quirkiness wears off, (which it did for me about 15 years ago) it's just kind of a frustrating mess. Okay, it looks better. The camera is awful, the controls are awful, you still get improbably stuck a million times a level, stuff crashes and flies off of you way faster than you can seem to gather it. The great soundtrack stops being so great when you've repeated the same stage and four minute song for three hours.
I've just tried to unlock the first "eternal" stage and after twelve attempts, I can't do it. I get so close. I follow the same routes and try all the same stuff people do on YouTube, and I can't do it. I give up. This can go back in the museum. This was a creative, weird, fun time in 2004 but I guess I've come a long way since then.
Katamari is one of the greatest video game concepts in the history of video games. Both super enjoyable to play and ridiculously funny and bizarre as the idea. This couldn't be invented anywhere else but in Japan. It's absolutely phenomenal. The original Katamari Damacy started quite a long series of games and as much as they are basically all the same, if you're willing to try just one of them, Katamari Forever on PS3 is the definitive version in my opinion, but it's not easy or cheap to get though, so any other will do just fine to be honest.
One personal note. I thought it was accidental the last time I played a Katamari game, but apparently not: during the longer gaming sessions I start feeling very dizzy, so for me it's best to be played in 30-60 minutes portions.
Picked up this for the Switch. Pretty much the same Katamari as I remember from 20 years ago, which is fine. The core game loop is fun.
But the amount of text and dialogue you get from the King in the beginning is just ridiculous. The game definitely suffers from not being able to jump into it quickly. I just want to roll stuff up into a ball; I don't need a reason. Also when you fail a level you get like a full paragraph of text displayed slowly line by line on how bad you are. Bizarre.
I just finished the Reroll version on PS4.
The last five or so minutes of the final mission were absolutely exhilarating, amazing, funny, ridiculous, bizarre, weird, fun... Did I just rolled god into my katamari?
Spechless.
Perfect gameplay. Perfect graphics art style. Perfect soundtrack. Perfect video game character.
(The King of All Cosmos, obviously.)
I played a good chunk of this game via a friend's PS2 back in the day, and it's been a delight to return to it on the Switch. (This is a game that should just always be available on all current-gen systems, every console generation.) Katamari Damacy is one of those rare games that I would recommend to anyone and everyone, regardless of their genre preferences. Katamari Damacy defies genre, defies all expectations of what a video game can be. Something that can be picked up and enjoyed by veterans and newcomers alike. For those that don't know, in this game you push around a ball (the "katamari") and roll it over stuff, all of which sticks to the katamari (so long as the items are not too big for it). Over time, your katamari will grow bigger and bigger, and thus be able to pick up larger items. It's arcade-style levels that are timed, your goal generally being to make a katamari larger than some specified size ("three meters," etc) before time's up. The way you roll the ball is unique, …
Perfect gameplay. Perfect graphics art style. Perfect soundtrack. Perfect video game character.
(The King of All Cosmos, obviously.)
I played a good chunk of this game via a friend's PS2 back in the day, and it's been a delight to return to it on the Switch. (This is a game that should just always be available on all current-gen systems, every console generation.) Katamari Damacy is one of those rare games that I would recommend to anyone and everyone, regardless of their genre preferences. Katamari Damacy defies genre, defies all expectations of what a video game can be. Something that can be picked up and enjoyed by veterans and newcomers alike. For those that don't know, in this game you push around a ball (the "katamari") and roll it over stuff, all of which sticks to the katamari (so long as the items are not too big for it). Over time, your katamari will grow bigger and bigger, and thus be able to pick up larger items. It's arcade-style levels that are timed, your goal generally being to make a katamari larger than some specified size ("three meters," etc) before time's up. The way you roll the ball is unique, requiring two joysticks for tank-like controls (perhaps comparable to Cyber Troopers). Push both forward to go forward, both backward to go backward, one forward and one backward to turn/swivel left or right.
Everything about this game is joyful. A game that is truly and unabashedly goofy from start to finish, inside and out. There are a few quibbles I could throw out for this one, but they are mere peanuts that are crushed beneath the elephant-sized katamari of the game's ingenuity and uniqueness.
Have it on my PS2 but now replaying it on Switch.
The closest thing to perfect a game can be, in my opinion. Do yourself a favor and buy a copy.
I wanted to like this game, but it just never struck a cord with me.