Main game
3.84 average rating based on 890 ratings
Return feels like such a dramatic step over its predecessor. Featuring BJ Blazkowicz foiling every secret weapons project, supernatural threat, and super-soldier experiment the Nazis have to offer, you'll be fighting across several chapters that feel much more brisk than the brain-frying mazes in Wolfenstein 3D.
Playing an FPS, most of the staples are here - machine guns, sniper rifles, grenades, rocket launchers - a minigun and an electric coil gun make their appearance, with the latter mostly for show rather than for a lot of use. There's a wide array of enemies, including various SS troops, witches, zombies, super-soldiers - the variety is massively improved. As for difficulty, the game has a particular habit of bullets that can drain your health quickly and making enemies rather spongy (how can one survive not one, but two sniper headshots?), but the array of weaponry keeps it fresh enough.
The level layouts range from alright to astounding. Castle Wolfenstein is gorgeous in this one, and some places like the crypt and ice base truly stand out. A few like the satellite base and the secret weapons facility - not so much. There's plenty of destructibility and the ability to throw chairs. Rad! …
Return feels like such a dramatic step over its predecessor. Featuring BJ Blazkowicz foiling every secret weapons project, supernatural threat, and super-soldier experiment the Nazis have to offer, you'll be fighting across several chapters that feel much more brisk than the brain-frying mazes in Wolfenstein 3D.
Playing an FPS, most of the staples are here - machine guns, sniper rifles, grenades, rocket launchers - a minigun and an electric coil gun make their appearance, with the latter mostly for show rather than for a lot of use. There's a wide array of enemies, including various SS troops, witches, zombies, super-soldiers - the variety is massively improved. As for difficulty, the game has a particular habit of bullets that can drain your health quickly and making enemies rather spongy (how can one survive not one, but two sniper headshots?), but the array of weaponry keeps it fresh enough.
The level layouts range from alright to astounding. Castle Wolfenstein is gorgeous in this one, and some places like the crypt and ice base truly stand out. A few like the satellite base and the secret weapons facility - not so much. There's plenty of destructibility and the ability to throw chairs. Rad! The music is forgettable but earworms in during gameplay to keep you focused.
Return to Castle Wolfenstein might not be the finest that first-person shooters have to offer, but it's a refreshing jump into modern first-person shooters that Wolfenstein was bound to make. And it's got spooky occult Nazis to shoot!
The long awaited follow up of Wolfenstein 3D did not disappoint. Return to Castle Wolfenstein was a great game with some amazing visuals at the time. It is fast paced, hard as ever, and a worthy installment.
In Return to castle Wolfenstein, the German SS “Paranormal” Division tries to dig up an ancient curse in Egypt to create an army of zombies to fill the ranks of the nazi’s (classic Wolfenstein). They eventually dig up an “Dark Night”, and with him, the curse they were trying to release and control. This goes wrong of course, and the land is terrorized by zombies, demons and spirits.
The leader of the Paranormal Division is General Deathshead and you learn of his plans and whereabouts later in the game. You fight your way through a nazi research factory and discover some gruesome experiments from Deathshead. You eventually find the man himself, but he escapes via a U-boat. You track him down again, but this time, he throws one of his newest creations at you, the Über Soldat. You fight this abomination, only to see Deathshead flee in a Kobra rocket plane, disappearing for the rest of the game.
You eventually uncover the full …
The long awaited follow up of Wolfenstein 3D did not disappoint. Return to Castle Wolfenstein was a great game with some amazing visuals at the time. It is fast paced, hard as ever, and a worthy installment.
In Return to castle Wolfenstein, the German SS “Paranormal” Division tries to dig up an ancient curse in Egypt to create an army of zombies to fill the ranks of the nazi’s (classic Wolfenstein). They eventually dig up an “Dark Night”, and with him, the curse they were trying to release and control. This goes wrong of course, and the land is terrorized by zombies, demons and spirits.
The leader of the Paranormal Division is General Deathshead and you learn of his plans and whereabouts later in the game. You fight your way through a nazi research factory and discover some gruesome experiments from Deathshead. You eventually find the man himself, but he escapes via a U-boat. You track him down again, but this time, he throws one of his newest creations at you, the Über Soldat. You fight this abomination, only to see Deathshead flee in a Kobra rocket plane, disappearing for the rest of the game.
You eventually uncover the full plans of the Paranormal SS Division, which consists of resurrecting Heinrich I, a powerful Saxon Warlock King (it keeps getting better and better) from 943 AD. You make your way to the excavation site near Castle Wolfenstein while fighting off hordes of nazi’s, demons and even more Über Soldaten. You blast your way through the site and ruins and eventually fight Heinrich I himself. After killing him, Heinrich Himler disappears in the distance, confirming that you officially screwed up every plan the Germans had for this project and that he needs to face the wrath of the Fuhrer himself. Glorious.
The introduction of Stealth in this game was a little unnecessary in my opinion. Especially since there are some missions that require it to even progress. I did not think that it added much to the game and it sometimes slowed the game to a halt.
The visuals are stunning in Return to Castle Wolfenstein. This game is from 2001/2002, but can be considered next gen for its time. Explosions, animations and gun impact look really good and I can only praise it.
In terms of sound, Return to Castle Wolfenstein is also a fine piece of work. Gunfire sounds excellent and the sounds and rattles that enemies make, really enhance the experience. Nothing to complain here.
Movement and controls are fluent, and like I said, make the game fast paced. In the multiplayer mode, this showed even better, making for a good online experience.
The only thing I found a little annoying about this game, is the sudden difficulty spike with the introduction of those weird UFO human hybrid abominations. These things shoot lightning, almost insta killing you and have a ton of health. Maybe I just need to git gut, but these bastards killed some of the fun I had with the game.
Nevertheless, I enjoyed Return to Castle Wolfenstein and I am amazed how well this game holds up today in terms of graphics and gameplay.
Definitely recommend this beauty.
Return to castle Wolfenstein is a 2001 first-person shooter game.Gray Matter Interactive, the game's producer, and Activision, which is distributing the game, have done a great job.The story of the game is as follows.In 943, while Heinrich is killing the warriors, a sorcerer tries to stop Heinrich, but when he realizes that he will not succeed, he curses Heinrich.A thousand years after that, the nazis try to revive Heinrich.A soldier named Blazkowicz also tries to stop the nazis.The gameplay is as follows.in this game, which consists of 7 chapters and 25 missions, you are trying to kill the enemies and cross the chapter.The game their music is beautiful.The graphics of the game are not bad.My rating for the game: 10/10 (y) Good games to everyone 🙂
Nothing new but what's wrong with that? Very entertaining WWII-era story. Very fun!
The definition of gothic shooter. One of the top cult proto-horror games.

One of the best Wolfenstein titles, if not the best. The story mode is unforgettable and awesome but has some difficult levels that had you yelling at your fat-monitor back in the day. We played this countless hours online and I remember it being insanely popular at the time.
Castles, tombs and forts are gloomy and atmospheric and the world presented to you just looks amazing. I love the design in RtCW, the interactive environments and the little NPC dialogues you can eavesdrop on through the levels. Weapons are loud, heavy and feels great to fire upon nazi troops. This is just a great game that you have to add to your list. Playing this, I learned a lot of history, firearm lore and important years that later helped me in history class...thanks Gray Matter Interactive.
1 mission in, not sure how much I'm feeling this. It's very intense so I feel like it's a one mission at a time kind of game.