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Ghost Master

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Ghost Master

May 23, 2003

Main game

3.26 average rating based on 82 ratings

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Ghost Master is a strategy game with a difference. Your aim is to build up and control a team of ghosts, and your goal is to scare the humans.Set in the town of Gravenville, there are number of different scenarios to play, set over a variety of fully 3D environments including the country house, police station and hospital.Instead of playing with one single character, you build up an entire ghostly team. There are around 50 ghosts in total and each haunter has its own personality, strengths, and weaknesses. As the game develops the characters themselves will develop and grow. What's … More
Ghost Master is a strategy game with a difference. Your aim is to build up and control a team of ghosts, and your goal is to scare the humans.Set in the town of Gravenville, there are number of different scenarios to play, set over a variety of fully 3D environments including the country house, police station and hospital.Instead of playing with one single character, you build up an entire ghostly team. There are around 50 ghosts in total and each haunter has its own personality, strengths, and weaknesses. As the game develops the characters themselves will develop and grow. What's more, each one has its own unique set of powers - some can make the walls drip with blood while others can cut the lights in the room...Each time you scare a human or 'mortal', you will increase your plasm; the energy you need to scare them in the first place. Scare them too much and people will flee from the building, which will make your job more difficult.Ghost Master uses a unique AI engine, which gives the player a sense of natural human behaviour. The mortals will go about their everyday lives; cooking, going to work, arguing with each other... until they encounter the horrors you control! After facing these horrors they will become irrational, afraid, and sometimes even go insane! As well as horror the game also contains elements of humour. Less
Release Dates
May 23, 2003 Full Release (Europe)
PC (Microsoft Windows)
Aug 26, 2003 Full Release (North_America)
PC (Microsoft Windows)
Nov 05, 2003 Full Release (Europe)
Mac
Jan 29, 2004 Full Release (Japan)
PC (Microsoft Windows)
Aug 27, 2004 Full Release (Worldwide)
PlayStation 2, Xbox
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User Stats
657
In Collection
18
Wish Listed
1
Playing
401
Backlogged
How Long Is Ghost Master?
Main story: 17.0 hours
100% completion: 12.8 hours
Total completions: 4
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EmberGlows
EmberGlows gave Nov 15, 2024
EmberGlows gave Nov 15, 2024
EmberGlows's review of Ghost Master

I love the idea of this game. The execution is frustrating as hell.

It starts out alright but the AI is far from intelligent, there are a couple bugs, and Ghost Master never boths to explain key concepts that underpin most of its mechanics. You're expected to just know that the Rattling Chains power will attract nearby mortals, for example. Or, hey, didn't you realise when we said ghosts can't be tethered to items in warded rooms we meant ghosts CAN be tethered to items in warded rooms if they're carried into the area first?

Worst of all though are the tedious later levels. 30 minutes of trial and error while you wait for an NPC to maybe, hopefully walk into one specific room.

kewlsnake
kewlsnake updated their status Apr 23, 2015
kewlsnake updated their status Apr 23, 2015

I tracked down a 10+ year old review of Ghost Master by Rhianna Pratchett who wrote for a popular magazine in the UK called PC ZONE. It was unavailable until now! Credit to http://www.pixsoriginadventures.co.uk/ for sending it to me.

I'm so happy I found it! Here's an imgur link: http://imgur.com/a/wmZmG