Dungeons & Dragons: Shadow over Mystara (1996)

Capcom

Arcade · Sega Saturn

3.78 from 77 ratings

152 members have it in their collection · 1 playing now · 39 backlogged · 20 wish listed

Shadow over Mystara is a side-scrolling beat-'em-up with role-play elements that make it stand out from other similar games released at the time. In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection. Furthermore, with the … Read more
Shadow over Mystara is a side-scrolling beat-'em-up with role-play elements that make it stand out from other similar games released at the time. In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection. Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books. The controls are using four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed. Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves. Read less
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Release dates

  • Feb 04, 1996 (Full Release) (Japan) Arcade
  • 1996 (Full Release) (Europe) Arcade
  • 1996 (Full Release) (North_America) Arcade
  • Mar 04, 1999 (Full Release) (Japan) Sega Saturn

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Rating distribution

5 stars
17
4 stars
30
3 stars
27
2 stars
2
1 star
1
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Community All Reviews Statuses

falithes

Review falithes 4/5 · Apr 15, 2023

I'm a sucker for high fantasy

This feels like a more refined version of Golden Axe. The controls are responsive though the pre-mapped buttons did feel a bit awkward on my controller. I ended up activating the item swap when I meant to attack far too often. That said, it was very responsive to my misclicks and I could have remapped the button layout.

The game …

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This feels like a more refined version of Golden Axe. The controls are responsive though the pre-mapped buttons did feel a bit awkward on my controller. I ended up activating the item swap when I meant to attack far too often. That said, it was very responsive to my misclicks and I could have remapped the button layout.

The game is pulpy fun that has plenty of enemy variety and fun references to iconic DND monsters. Though I did find the Behoulder to be pretty silly as it bounced around like a bouncy ball. There are branching paths and 6 playable characters which add plenty of replay value.

Gameplay is pretty simple, like most beat em' ups, but still enjoyable. They add more depth with the inventory system. You can pick up items and spells. Then awkwardly cycle through to use them. I personally found most items to be lackluster and spells to be absurdly overpowered. The wizard and elf are pretty insane with the ability to just spam spells until a boss dies. There are other items you can pick up that take up various slots, like earrings or rings, though the game does a poor job of relaying this information to you. In some ways, I'd say this game was overdesigned for an arcade. You really needed an inventory screen or a simplified version of the inventory. It works but definitely feels clunky.

The game is absurdly difficult, like most beat em ups. I have no idea how many continues I had to use to beat this. My wallet would have cried if I beat this at the arcade. Definitely play this with a friend.

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