This game is gorgeous; it's fun to explore and move around in the world, and the story, while absolutely nonsensical, is charming enough to carry you through. But everything—and I mean everything—to do with this game's stealth mechanics/sections, combat, camera work, lock-on targeting, upgrade path, and side missions is absolute trash (without even touching upon how god awful the slide …
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This game is gorgeous; it's fun to explore and move around in the world, and the story, while absolutely nonsensical, is charming enough to carry you through. But everything—and I mean everything—to do with this game's stealth mechanics/sections, combat, camera work, lock-on targeting, upgrade path, and side missions is absolute trash (without even touching upon how god awful the slide mechanics are and how those sections turn the camera into just the twitchiest fucking thing). Also, the side missions, both in terms of narrative and variety, are just not worth it, not even a little. Not to mention there are so, so many new mechanics added with it feels like every single level, all of them requiring pauses and new tutorials, which means you never really fall into a groove with playing the game—not like you do with the first, which was a more polished affair, despite having a truly terrible final boss.
All that without even mentioning the tragedy of episodes 11 and 12, which are so aggressively poorly designed and unnecessarily dizzying that I considered quitting then.
They took a lovely, simple premise and overworked it to the point of damaging any interest I might have had in seeing this idea or franchise revisited by another studio down the road.
All that said... best not-Iron Man Iron Man sensation of flight in any game I've played. It's fun enough to move around that I wish there was a way, Soma-style, to somehow turn off the combat and just play this as an adventure. It's a good premise that so clearly got away from the developers. And without a strong supervisory hand to slap them and say "no, pare it back, keep it simple."
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