Sekiro: Shadows Die Twice (2019)

FromSoftware

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.46 from 2941 ratings · #36 top rated on Grouvee

6959 members have it in their collection · 530 playing now · 2024 backlogged · 2149 wish listed

How long? Main story 40h · with extras 45h · 100% 60h (from 116 logged playthroughs)

Carve your own clever path to vengeance as you come face-to-face with larger than life foes in FromSoftware's dark and twisted adventure set in feudal Japan. Unleash an arsenal of deadly prosthetic tools and ninja abilities, while blending stealth, vertical traversal, and visceral combat. Survive a relentless and bloody confrontation on a quest to restore your honor and save the one you're sworn to protect.
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Release dates

  • Mar 22, 2019 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Oct 28, 2020 (Worldwide) Google Stadia

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Rating distribution

5 stars
1898
4 stars
673
3 stars
233
2 stars
103
1 star
34
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Community All Reviews Statuses

killerstar

Status killerstar Jan 27, 2025

What a disappointment. If this is really what inspired Nine Sols, then Red Candle are to be commended. This... is not very good? I'm trying but I cannot see how this game has received such universal acclaim. Besides the terrible onboarding I mentioned in a previous status, I'm now having to deal with the stealth, which is not great. …

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What a disappointment. If this is really what inspired Nine Sols, then Red Candle are to be commended. This... is not very good? I'm trying but I cannot see how this game has received such universal acclaim. Besides the terrible onboarding I mentioned in a previous status, I'm now having to deal with the stealth, which is not great.

Stealth in non-stealth games is always tricky but I don't understand what's it doing here.

First, it feels terrible. Enemy AI is not up to the task, sometimes being completely deaf and blind to an epic battle going on next to them behind a wall, or knowing exactly where you are even without line of sight (as seems to be the case with ranged enemies, who can follow you behind walls and shoot the wall precisely where you are). Tall grass hides you, but also blocks most of your sight, so it's hard to see where enemies are. The ceramic shards don't appear to actually distract enemies and I don't even know how to aim them. In summary, the stealth (at least in the early game) is just plain bad.

If stealth was just tacked-on and not necessary none of this would be a problem, but level design seems to encourage stealth at every turn. You've got elite enemies surrounded by minions, so the optimal strategy is to stealth kill all the minions and start the fight with the miniboss with a stealth attack. So after slowly and safely dealing with the minions, invariably you (or at least I) get killed by the general and you need to do the whole thing again --slow, tedious and not good-- before getting to the actual challenge.

All of this is so frustrating because I do want to engage with the combat system. What little I was able to see looks good and complex. The deathblow system seems to be a good way of dealing with bosses: if you prove that you master their attacks by parrying everything, then you basically bypass their health bar.

I might give it a couple more tries and if it doesn't click, then I guess this kind of game is just not for me.

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killerstar

Status killerstar Jan 27, 2025

After loving Nine Sols and reading everyone saying that it's like Sekiro I decided to play Sekiro. Just a few hours in and I don't know what are people drinking. It feels nothing like Nine Sols. Nine Sols combat is fast, agressive, instantly going from parry to attack to talisman. This is much slower and defensive, waiting for the enemy's …

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After loving Nine Sols and reading everyone saying that it's like Sekiro I decided to play Sekiro. Just a few hours in and I don't know what are people drinking. It feels nothing like Nine Sols. Nine Sols combat is fast, agressive, instantly going from parry to attack to talisman. This is much slower and defensive, waiting for the enemy's openings. The timing of the parry also feels completely different. It's not bad, just... not what I expected.

Also, I'm suspecting that FromSoft's hand in design is overrated. From everyone saying how great they are, here I am, fighting the Chained Ogre with its absolutely bullshit grab attacks. You start the fight and get a prompt telling you about grab attacks and how to dodge them. "Ok", I think, "this miniboss is clearly here to tutorialise grab attacks". After countless attempts, I still don't understand grab attacks because whether I manage to dodge them seems to be complete random.

But then I google the bastard and everyone says that this is an intentionally bullshit fight that is trying to tell you to go to some place called Hirata.... What? How? How is a grab-heavy enemy after a gigantic grab tutorial is supposed signify that you shouldn't learn to avoid grabs and instead piss off somewhere else? The game has been pretty much linear at this point, btw, so I didn't even know that pissing off was a possibility.

Also... is it so unbelievable that after a deathblow I still want to fight the same enemy? Why do I lose my lock on?

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Heanihilator

Status Heanihilator Jan 20, 2025

About 54 hours in now. Just defeated Owl (he surprisingly only took me a couple hours and maybe 25 attempts) and created the Fountainhead incense. Now I'm headed back to the cave with the shrine in it. I suspect my journey is nearing an end. I've really been enjoying this one.

Heanihilator

Status Heanihilator Jan 15, 2025

I seriously wasn't sure if I could beat the Corrupted Monk, or at least without many more days of effort. Despite this boss having much bigger, more telegraphed moves that are so much easier to see coming and thus block, I found the deflect timing to be difficult to get perfect (because she often changes up speeds, or even delays …

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I seriously wasn't sure if I could beat the Corrupted Monk, or at least without many more days of effort. Despite this boss having much bigger, more telegraphed moves that are so much easier to see coming and thus block, I found the deflect timing to be difficult to get perfect (because she often changes up speeds, or even delays a strike by sort of pausing mid-swing). And what makes this boss so difficult is that even when deflected properly, the attacks still do posture damage (WTF???), like the spinning attack that hits 5 times fills the posture bar even with perfect deflections. A single miss in timing can often result in death or very near death, and the boss has so much health (and posture recovery in the beginning) that it basically requires near-perfection for 5 minutes. Or at least that's how I would summarize why it felt so difficult to me. What a pain!

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Heanihilator

Status Heanihilator Jan 12, 2025

Guardian Ape legitimately took me 4 hours and 60+ attempts. Damn. Sometimes I feel gud and other times I feel not gud.

Heanihilator

Status Heanihilator Jan 9, 2025

I think I'm starting to get the hang of things now, 27 hours in 😂. The mini-bosses are starting to get a bit easier for me though they still require quite a few attempts. The Long Shadow Longswordsman dude took me maybe 15 tries (I didn't realize until I looked up some tips on the fight that his kick is …

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I think I'm starting to get the hang of things now, 27 hours in 😂. The mini-bosses are starting to get a bit easier for me though they still require quite a few attempts. The Long Shadow Longswordsman dude took me maybe 15 tries (I didn't realize until I looked up some tips on the fight that his kick is actually a thrust that can be Mikiri countered), and Ashina Elite Jinzuke Saze only took me about 5 tries. I took out the Samurai General in Ashina Castle on the first attempt (after doing a stealth deathblow to steal his first dot without a fight). The Long-arm Centipede guy took me probably 15 tries as well (he basically only has one attack that does 10 strikes you need to time your deflections on well), he and longswordsman one I just mentioned were pretty frustrating due to the super small, confined space that the fight took place in, often allowing you to get pinned in a corner if you're trying to escape a barrage (I guess the lesson being: don't try to escape). I still need to go back and face Seven Ashina Spears (I skipped this one after a few attempts because you have to kill a few guys first to make sure they don't join in while facing the mini-boss) and I also skipped Snake Eyes Shirafuji after I started Sunken Valley a little too early and tried maybe 15 times to beat her (I think I took one dot from her once). I surprised myself by getting Genichiro's two dots on only my second attempt, but of course then he turns into his lightning-sword form, so I'm not done with that one yet.

So far a very fun and rewarding game.

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Heanihilator

Status Heanihilator Dec 31, 2024

After getting through Lady Butterfly, Gyoubu Oniwa (boss guy on a horse) was a breeze. Only took me about 5 tries. I was also able to go back and beat Samurai General Tenzen Yamauchi, which I couldn't before taking on Lady Butterfly. Really enjoying this game so far. It's taken me 17 hours to get here even though it still …

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After getting through Lady Butterfly, Gyoubu Oniwa (boss guy on a horse) was a breeze. Only took me about 5 tries. I was also able to go back and beat Samurai General Tenzen Yamauchi, which I couldn't before taking on Lady Butterfly. Really enjoying this game so far. It's taken me 17 hours to get here even though it still seems like the beginning of the game. 😂

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Heanihilator

Status Heanihilator Dec 26, 2024

Many Souls parallels but also completely unique in terms of theming, RPG elements, and combat. Through the first 10 hours so far, still going through the brutal process of learning the ropes. Just finished off the Shinobi hunter in the Hirata Estate flashback. It feels a bit like I cheated since I used stealth to get rid of his first …

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Many Souls parallels but also completely unique in terms of theming, RPG elements, and combat. Through the first 10 hours so far, still going through the brutal process of learning the ropes. Just finished off the Shinobi hunter in the Hirata Estate flashback. It feels a bit like I cheated since I used stealth to get rid of his first dot and then the Mikiri Counter made the second dot achievable after losing maybe 5 times to him before acquiring that skill.

Even after this much time in the game and spending a fair amount of time practicing with the training dude at the dilapidated temple, I still feel like I'm having trouble recognizing quickly enough when to deflect, jump, or sidestep, so much of the time I'm still panic pressing deflect or dodge and hoping I guessed correctly.

Anyone have tips on how to get better at this? Does the symbol that appears above your head give some clue or is it as simple as just pausing to look at the opponent's build-up?

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danksocks

Status danksocks Nov 25, 2024

Dying a little inside because I know nothing will compare to playing this game. I missed so many great games from 2019-2024 because of lack of compatible hardware and this one was at the top of the list for me. Absolutely lived up to and obliterated my expectations. Not even finished and know this is will easily get 5 stars …

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Dying a little inside because I know nothing will compare to playing this game. I missed so many great games from 2019-2024 because of lack of compatible hardware and this one was at the top of the list for me. Absolutely lived up to and obliterated my expectations. Not even finished and know this is will easily get 5 stars from me.

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KyushuTrail

Status KyushuTrail Oct 27, 2024

Sekiro update. I’m on the last boss. I just can’t do it. I think it’s been 4 or 5 days and over 100 tries now. I don’t need any more advice. I’ve seen all the you tube videos, read all the Reddit posts. I know what to do. I just can’t do it. I’ve been in such a negative mindset …

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Sekiro update. I’m on the last boss. I just can’t do it. I think it’s been 4 or 5 days and over 100 tries now. I don’t need any more advice. I’ve seen all the you tube videos, read all the Reddit posts. I know what to do. I just can’t do it. I’ve been in such a negative mindset about it and I know it’s not helping, but I’m not giving up yet. Maybe 100 hours of trying later I’ll get lucky and do it. If I could have beaten him on like my 20th time, this would be a top ten game all time for me. But after 100s of tries, I’ve really soured on the game. Souls games are not for me. Still I won’t give up just yet. (Btw, this post is very similar to one I made a couple of weeks ago about an earlier boss lol)

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KyushuTrail

Status KyushuTrail Oct 8, 2024

In my last post I was so positive. Things have changed. I have died LITERALLY over 100 times to this boss. I know because I record all game footage and I have counted while reviewing were I went wrong. Thing is I KNOW exactly how to beat him, I’ve memorized all his moves, and I regularly reach his last phase …

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In my last post I was so positive. Things have changed. I have died LITERALLY over 100 times to this boss. I know because I record all game footage and I have counted while reviewing were I went wrong. Thing is I KNOW exactly how to beat him, I’ve memorized all his moves, and I regularly reach his last phase - I just don’t have the skill to finish the job. I don’t think I’ll get good enough to beat this game and that makes me sad. Ok, now I’ve got that out of my system, I’ll try again tomorrow!!!

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hay

Status hay Oct 4, 2024

I recently found out that I quit this game two boss fights away from the ending, by watching a speedrun. However I will not return, as towards the end the games structure has become similarly non-linear as with the Souls games. I have the patience to retry a boss over and over, but not when in the back of my …

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I recently found out that I quit this game two boss fights away from the ending, by watching a speedrun. However I will not return, as towards the end the games structure has become similarly non-linear as with the Souls games. I have the patience to retry a boss over and over, but not when in the back of my head I know that there are other things in the game I could be doing right now. Maybe it’s a form of decision paralysis/fatigue?

I loved the game initially, when the game was linear. But after a certain boss the game splits into several paths, which was increasingly frustrating.

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KyushuTrail

Status KyushuTrail Oct 3, 2024

I was almost ready to give up on Sekiro. One mini boss was destroying me time and time again. I thought I just don’t have the reaction time required to counter his attacks. Then today I beat him! Then I went on to defeat two more mini bosses in the space of an hour! I know it’s still early in …

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I was almost ready to give up on Sekiro. One mini boss was destroying me time and time again. I thought I just don’t have the reaction time required to counter his attacks. Then today I beat him! Then I went on to defeat two more mini bosses in the space of an hour! I know it’s still early in the game, but I’m feeling good about myself and more confident going into the next story boss fight. Even if it takes me a year I WILL beat this game!

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