Status killerstar Jan 27, 2025
What a disappointment. If this is really what inspired Nine Sols, then Red Candle are to be commended. This... is not very good? I'm trying but I cannot see how this game has received such universal acclaim. Besides the terrible onboarding I mentioned in a previous status, I'm now having to deal with the stealth, which is not great. …
What a disappointment. If this is really what inspired Nine Sols, then Red Candle are to be commended. This... is not very good? I'm trying but I cannot see how this game has received such universal acclaim. Besides the terrible onboarding I mentioned in a previous status, I'm now having to deal with the stealth, which is not great.
Stealth in non-stealth games is always tricky but I don't understand what's it doing here.
First, it feels terrible. Enemy AI is not up to the task, sometimes being completely deaf and blind to an epic battle going on next to them behind a wall, or knowing exactly where you are even without line of sight (as seems to be the case with ranged enemies, who can follow you behind walls and shoot the wall precisely where you are). Tall grass hides you, but also blocks most of your sight, so it's hard to see where enemies are. The ceramic shards don't appear to actually distract enemies and I don't even know how to aim them. In summary, the stealth (at least in the early game) is just plain bad.
If stealth was just tacked-on and not necessary none of this would be a problem, but level design seems to encourage stealth at every turn. You've got elite enemies surrounded by minions, so the optimal strategy is to stealth kill all the minions and start the fight with the miniboss with a stealth attack. So after slowly and safely dealing with the minions, invariably you (or at least I) get killed by the general and you need to do the whole thing again --slow, tedious and not good-- before getting to the actual challenge.
All of this is so frustrating because I do want to engage with the combat system. What little I was able to see looks good and complex. The deathblow system seems to be a good way of dealing with bosses: if you prove that you master their attacks by parrying everything, then you basically bypass their health bar.
I might give it a couple more tries and if it doesn't click, then I guess this kind of game is just not for me.