Sekiro: Shadows Die Twice (2019)

FromSoftware

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.46 from 2941 ratings · #36 top rated on Grouvee

6959 members have it in their collection · 530 playing now · 2024 backlogged · 2149 wish listed

How long? Main story 40h · with extras 45h · 100% 60h (from 116 logged playthroughs)

Carve your own clever path to vengeance as you come face-to-face with larger than life foes in FromSoftware's dark and twisted adventure set in feudal Japan. Unleash an arsenal of deadly prosthetic tools and ninja abilities, while blending stealth, vertical traversal, and visceral combat. Survive a relentless and bloody confrontation on a quest to restore your honor and save the one you're sworn to protect.
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Release dates

  • Mar 22, 2019 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Oct 28, 2020 (Worldwide) Google Stadia

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Rating distribution

5 stars
1898
4 stars
673
3 stars
233
2 stars
103
1 star
34
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Community All Reviews Statuses

KyushuTrail

Status KyushuTrail Sep 26, 2024

Day 12 down in Sekiro (I play about an hour a day). It’s tough for sure, but with practice and a little strategy I feel good about beating any boss. There seems to be a lot of mini bosses and story bosses. I stream it so I sometimes get useful hints in the comments which I love. I beat a …

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Day 12 down in Sekiro (I play about an hour a day). It’s tough for sure, but with practice and a little strategy I feel good about beating any boss. There seems to be a lot of mini bosses and story bosses. I stream it so I sometimes get useful hints in the comments which I love. I beat a bull mini boss last time and it was a lot of fun. I think I really like this game!

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KyushuTrail

Status KyushuTrail Sep 21, 2024

I’ve played about 6 or 7 hours of Sekiro so far. I feel I’ve finally got the hang of deflecting. Last night I beat an early mini boss (red-eyed ogre). It’s hard as nails, but I’m starting to really love the game. I have no English language option so all dialogue, subtitles, and the UI is in Japanese adding an …

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I’ve played about 6 or 7 hours of Sekiro so far. I feel I’ve finally got the hang of deflecting. Last night I beat an early mini boss (red-eyed ogre). It’s hard as nails, but I’m starting to really love the game. I have no English language option so all dialogue, subtitles, and the UI is in Japanese adding an extra layer of difficulty (my Japanese is at an intermediate level, but a lot of the Japanese in this game is old-style). Next I’ll be trying to tackle the monk mini boss at Hirata estate.

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ArthasFordragon

Status ArthasFordragon Sep 3, 2024

Play session 2 to start the late morning! This game is fking awesome.

Hope everyone has a great Tuesday and may your games be amazing today! Sekiro and world of warcraft and diablo 4 all day!

ArthasFordragon

Status ArthasFordragon Sep 2, 2024

Here we gooooo time to launch for the first time. H ope everyone is playing something awesome on a extended weekend!

May your games be righteous

Update: This game feels a lot like ninja gaiden!!! Absolutely love it. Elden ring isn't my style of slow paced combat, but this type of ninja game is right up my alley!!

And holy …

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Here we gooooo time to launch for the first time. H ope everyone is playing something awesome on a extended weekend!

May your games be righteous

Update: This game feels a lot like ninja gaiden!!! Absolutely love it. Elden ring isn't my style of slow paced combat, but this type of ninja game is right up my alley!!

And holy cow is it absolutely stunning on PC max settings. The fire and smoke is unreal.

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Olink

Status Olink Aug 28, 2024

I think this is the best combat system I have ever experienced in a video game. Going from "how the hell am i supposed to beat this f****r?!" to turning into the real boss, is an indescribable feeling. It all stems from the relentless aggression you have direct at your enemies; staying right in their face, parrying everything they throw …

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I think this is the best combat system I have ever experienced in a video game. Going from "how the hell am i supposed to beat this f****r?!" to turning into the real boss, is an indescribable feeling. It all stems from the relentless aggression you have direct at your enemies; staying right in their face, parrying everything they throw at you at lightning speed - and punishing them harshly. Hesitation is defeat. I never felt so skillful in anything ever I think. Which is sad maybe, not sure.

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DucksOnQuack

Status DucksOnQuack Aug 27, 2024

It's been nearly 4 years since I have first and last played this game. Played it on the ROG Ally mainly because it's smaller than other FromSoft games storage wise and it'd be a nice way to test out the hardware and its bumpers. God. I forgot how much I loved Sekiro. Maybe it's because of me beating Lies of …

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It's been nearly 4 years since I have first and last played this game. Played it on the ROG Ally mainly because it's smaller than other FromSoft games storage wise and it'd be a nice way to test out the hardware and its bumpers. God. I forgot how much I loved Sekiro. Maybe it's because of me beating Lies of P and Shadow of the Erdtree, but this playthrough is going by much smoother than my first playthrough.

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Hacksaw

Status Hacksaw Jul 12, 2024

After journeying through Elden Ring, I had the itch to get back into Sekiro. I played it several times through on console but now that I have a nice PC rig, I wanted to enjoy it at a much higher frame rate with an ultrawide mod/fix. And of course, it rocks.

I go back and forth in my head often …

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After journeying through Elden Ring, I had the itch to get back into Sekiro. I played it several times through on console but now that I have a nice PC rig, I wanted to enjoy it at a much higher frame rate with an ultrawide mod/fix. And of course, it rocks.

I go back and forth in my head often about where I would rank the FromSoft/Souls games and it almost depends on whichever one I'm playing or played most recently. But for a while, it was pretty consistently Demon's Souls, Dark Souls III, Elden Ring, Bloodborne, Sekiro, and then DS2 and DS1 (I know, it's heresy to rank DS2 higher than DS1 but my truth is my truth!).

Now, I feel pretty strongly that the order would be something more like Sekiro, Bloodborne, Elden Ring, DS3, Demon's Souls, DS2, and DS1. I really love the Souls formula but it's starting to feel overdone or worn out. I do think these games are timeless, so I don't mean to say they're aging or anything; I'm more saying that it feels like FromSoft can't really do much else with it that they haven't already done.

Sekiro, to me, represents where or what FromSoft should go/do next: a tighter narrative with a lot of replay value. It seems like they agree, since Armored Core has several different missions based on the number of playthrough you're on. Different endings that unlock through different mission and story choices, that kind of thing. Sekiro does that really well. There are four distinct endings and one of them, for me, is the best ending to any story FromSoft has done, maybe with one of Bloodborne's endings being the exception.

FromSoftware's games comprise the games I feel most passionately and devoted to, no matter what. I'm on board for whatever they throw at us next. Part of me really wants another game like Sekiro versus Elden Dark Souls Ring 4. It's a meme as well as a near certainty at this point that we're not getting another Bloodborne so we have to count that one out.

I also just fucking love the swordplay of Sekiro, so I certainly want another dose of that in the future.

If I could change some things about Sekiro that would make it the strongest version of itself, I would:

  1. make the areas larger and denser, with more corners to check, more things to look at, more exploration. Sekiro doesn't really want you to spend a lot of time dilly-dalling about because you've got shit to do. But as an appreciator of the art design of Sekiro, I would love to have had a little more to look at. What's there is fantastic; on replays, I just feel this hunger for MORE of it.
  2. More NPC's and more optional and meaningful dialogue. I would apply this to just about all the FromSoft games, though. Conversations, dialogue, feeling like a resident in the world, I think the worlds Miyazaki and company design would be made stronger by having it feel more alive through more vibrant and active NPCs. I understand with certain games that it's a deliberate choice not to do that, since the world needs to feel oppressive and lonely, but the point stands.
  3. More leeway with items and consumables. Sekiro is heavily based on reaction time. I appreciate that. But not everyone has the same reaction time and reaction time gets worse with age. I'm not saying we need to make the games easier, but just as we have items that buff Vitality, Posture, and Attack Power, it would be cool to have an item that increases the leniency of time for perfect guarding/deflecting or causes an enemy's attacks to slow by just .04 seconds for a short period of time or something like that. It would make the world feel more magical, which Sekiro's fantastical Japanese setting endeavors to do already in many ways.

All of these things aside, I fucking love Sekiro. I have two tattoos referencing the game and would like more at some point. I liked it from the moment I put my hands on the controller and started playing it and I've only come to appreciate it more and more as the years go by and I revisit it. I don't really care to replay Dark Souls 1 or Demon's Souls anymore at this point. I've spent hundreds of hours on those games. But I've also spend hundreds on Sekiro. I think I will probably always come back to Sekiro, if for no other reason than to whoop Genichiro's ass up and down Ashina Castle.

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pete_cruickshank

Status pete_cruickshank Nov 28, 2023

I'm Just tired of Souls games. I'm getting too old for this BS of doing the same bit a million times. Did that in the 80s. Why didn't they just make this a Tenchu game instead of just another souls-like game? I know I'm in the minority but just how I feel. It looks beautiful and plays well. Just tired …

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I'm Just tired of Souls games. I'm getting too old for this BS of doing the same bit a million times. Did that in the 80s. Why didn't they just make this a Tenchu game instead of just another souls-like game? I know I'm in the minority but just how I feel. It looks beautiful and plays well. Just tired of it. Just want to play something I can enjoy.

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Sadaharu_TR

Status Sadaharu_TR Oct 27, 2023

Until the last two bosses. I killed them all. All mini bosses. All main bosses.

But Demon of Hatred itself and the fight before Isshin were so unnecesarry it ruined my fun extremely.

Could easily be the one of the best games I've ever played. Bosses were hard but fair. Gameplay is rewarding and combat is really good. You learn …

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Until the last two bosses. I killed them all. All mini bosses. All main bosses.

But Demon of Hatred itself and the fight before Isshin were so unnecesarry it ruined my fun extremely.

Could easily be the one of the best games I've ever played. Bosses were hard but fair. Gameplay is rewarding and combat is really good. You learn by playing through and design your own tactics to beat bosses.

Until the last two...

Demon of Hatred doesn't even fit Sekiro. Most dully created and unnecessary boring boss fight I've ever seen. Large health bar. And 3 phases? What a joke.

Genichiro before Isshin is just annoying. He's not even hard. Just there to waste your 2-3 minutes every time Isshin murders you. Go back and fight it again and again.

Isshin could be a great final boss. Yeah it was 3 phases but you can git gud it. Whatever.

7/10.

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Lupencio

Status Lupencio Aug 31, 2023

Terminado al 100% en Xbox.

  • Todos los finales.
  • Todas las habilidades
  • Todas las herramientas al 100%

Una historia muy interesante con misiones secundarias que aportan bastante contexto a la trama principal y no por su caracter de secundarias resultan ser aburridas.

Los jefes son dificiles como es propio de un juego desarrollado por FromSoftware. Aunque el juego practicamente es lineal …

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Terminado al 100% en Xbox.

  • Todos los finales.
  • Todas las habilidades
  • Todas las herramientas al 100%

Una historia muy interesante con misiones secundarias que aportan bastante contexto a la trama principal y no por su caracter de secundarias resultan ser aburridas.

Los jefes son dificiles como es propio de un juego desarrollado por FromSoftware. Aunque el juego practicamente es lineal eso habla mas a favor que en contra.

Graficamente es impresionante y con atmosferas muy bien logradas.

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TayAtHisLimit

Status TayAtHisLimit Jun 5, 2023

Finished the whole game! Most fun combat system i've ever seen in a game....! fully completed it 100% with the secret ending. 10/10 would play again :) + All Boss + Arts

PsykoCamelMuffin

Status PsykoCamelMuffin May 7, 2022

And done! Ground out the last skill points for platinum this morning. What a phenomenal game. Won't be surprised if I come back in another couple years to do another run. Thank you, FromSoftware!

PsykoCamelMuffin

Status PsykoCamelMuffin May 3, 2022

Boom, got all trophies for all bosses, endings, etc. Only thing left is to farm for skill points and upgrade materials! Such a great game. Definitely glad I popped back in :)

markfm

Review markfm 4/5 · Dec 20, 2020

This game is one of highs and lows. When combat clicks, its absolutely wonderful, and some of the boss battles in particular are just wonderful. Exhilirating, tense, tough, beautifully presented and memorably executed as part of the overall narrative. But at its low points, this game is incredibly frustrating to the point where playing it can feel masochistic. This one …

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This game is one of highs and lows. When combat clicks, its absolutely wonderful, and some of the boss battles in particular are just wonderful. Exhilirating, tense, tough, beautifully presented and memorably executed as part of the overall narrative. But at its low points, this game is incredibly frustrating to the point where playing it can feel masochistic. This one might depend on how well you click with the game of course.

For me it's sort of a 'game of two halves', where I struggled to truly grasp the combat up until I reached Genichiro Ashina. Fighting him again and again and again, I slowly began to grasp how the combat system worked, unlearning the habits I picked up in Bloodborne. Beating him took so long, and was so exhausting, that I questioned whether I wanted to continue.

But encouragement that the skills I learned would transfer to the rest of the game proved true. Everything after was a much more memorable and wonderful experience, one where I felt a match to the game's challenges, rather than feeling like the game was trying to punish me. It's absolutely worth pushing through the tough experiences to get to the good, but not having the patience for it is totally understandable. I'm kind of amazed I did, but I'm also really glad that I did.

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AndrewMulrooney2020

Review AndrewMulrooney2020 4/5 · Mar 30, 2020

Hesitation Is Defeat

I loved the combat, the setting and the storyline but I feel it was short overall. I felt it was a level below Bloodborne but still a fantastic game.

I hope for DLC or a sequel in the future.