Lost Castle (2016)

Hunter Studio

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4

2.68 from 44 ratings

1234 members have it in their collection · 4 playing now · 810 backlogged · 7 wish listed

Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists. Prologue In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone … Read more
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists. Prologue In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost. Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too. Key Features: - Up to four players online and local! - Four player Co-Op or PVP Mode - Daily Challenges for you and your fellow Treasure Hunters! - Randomly generated dungeons, items, enemies and bosses. - Hardcore retro action inspired by classic beat ‘em ups. - Gorgeous hand drawn characters and environments. - 100+ items and 60+ potions with useful, dangerous or hilarious effects. - 190+ weapons and more than 60+ sets of armor. - Massive variety of skills and special attacks. - Sacrifice dead heroes to gain new abilities. Read less
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Release dates

  • Aug 31, 2016 (Worldwide) Mac, PC (Microsoft Windows)
  • Sep 01, 2016 (North_America) PC (Microsoft Windows)
  • Sep 19, 2019 (Europe) Nintendo Switch
  • Sep 19, 2019 (North_America) Nintendo Switch
  • Sep 19, 2019 (Worldwide) PlayStation 4

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Rating distribution

5 stars
2
4 stars
7
3 stars
16
2 stars
13
1 star
6
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Community All Reviews Statuses

anarchistica

Review anarchistica 1/5 · Jan 15, 2025

Soulslike and roguelike is a match made in hell

Playtime: 15 minutes

Intro

This is a 2D roguelike beat-em-up with soulslike elements.

The Good

n/a

The Bad

  • Keyboard only.
  • Can't hold button to keep attacking.
  • No animation cancelling.
  • Lose all XP not spent on upgrades.
  • No enemy health bars.
  • Ridiculous difficulty spike.
  • Dreadfully boring.

Conclusion

This actually feels awful to play. Having to click for every arrow you fire. …

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Playtime: 15 minutes

Intro

This is a 2D roguelike beat-em-up with soulslike elements.

The Good

n/a

The Bad

  • Keyboard only.
  • Can't hold button to keep attacking.
  • No animation cancelling.
  • Lose all XP not spent on upgrades.
  • No enemy health bars.
  • Ridiculous difficulty spike.
  • Dreadfully boring.

Conclusion

This actually feels awful to play. Having to click for every arrow you fire. Getting locked in animations with unpredictable enemy attacks. Manually having to pick up and use healing items. And when you die you just have to hope you got enough XP for the next upgrade or it was all for nothing. I didn't care for Dark Souls but at least the content wasn'r random and you went somewhere. This is a Sisyphusian torment.

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V1CGaming

Review V1CGaming 2/5 · Jun 9, 2024

The most puzzling thing about Lost Castle is that it makes mistakes it has no reason to. The games that obviously inspired it have already solved its design problems — Rogue Legacy showed how to do an upgrade-based economy perfectly. Dark Souls‘ enemies have weaknesses and the player can defend. The devs rival Isaac‘s dizzying array of items and weapons, …

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The most puzzling thing about Lost Castle is that it makes mistakes it has no reason to. The games that obviously inspired it have already solved its design problems — Rogue Legacy showed how to do an upgrade-based economy perfectly. Dark Souls‘ enemies have weaknesses and the player can defend. The devs rival Isaac‘s dizzying array of items and weapons, but nailing one out of three aspects isn’t enough to recommend it. There’s some quality stuff in Lost Castle and I genuinely hope it gets fixes for its flaws. But, as of right now, it’s a decent-ish co-op title that’s borderline unplayable alone.

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