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Forspoken

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Forspoken

Jan 24, 2023

Main game

2.95 average rating based on 134 ratings

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Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Release Dates
Jan 24, 2023 (Worldwide)
PC (Microsoft Windows), PlayStation 5
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User Stats
434
In Collection
386
Wish Listed
16
Playing
157
Backlogged
How Long Is Forspoken?
Main story: 24.8 hours
Main + extras: 32.7 hours
100% completion: 49.9 hours
Total completions: 14
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haff
haff gave Jul 26, 2023
haff gave Jul 26, 2023
haff's review of Forspoken

This is a game I shouldn't like; it has a slew of elements that I generally dislike in gaming.

  • It has assassin's creed style open world bloat, with bland filler tasks are far as the eye can see.

  • It has a coming-of-age-adjacent isekai protagonist who is a wayward urban youth, a story arc I wouldn't normally gravitate towards.

  • It's very high fantasy, whereas I normally prefer grounded medieval inspired low fantasy.

And these elements are all fine- not all games need to made for my specific predilections and tastes.

...but more importantly, in spite of my reservations based on these elements, I loved this game.

The art and music, and the tightly paced main story, were all exceptional and greatly exceeded my expectations. The occasional goofy character or cringy cutscene were more reminiscent of attempting endearing classic JRPG design rather then poorly executing conventional western character archetypes.

The polish on this game is shocking; the world design, textures, sound effects, particle effects, etc. are all consummate AAA quality. On PS5, far after launch (and any potential patches) the game ran very smooth and without issue.... fairly shocking considering the graphical fidelity and distant LODs (and dense particle effects) in the …

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This is a game I shouldn't like; it has a slew of elements that I generally dislike in gaming.

  • It has assassin's creed style open world bloat, with bland filler tasks are far as the eye can see.

  • It has a coming-of-age-adjacent isekai protagonist who is a wayward urban youth, a story arc I wouldn't normally gravitate towards.

  • It's very high fantasy, whereas I normally prefer grounded medieval inspired low fantasy.

And these elements are all fine- not all games need to made for my specific predilections and tastes.

...but more importantly, in spite of my reservations based on these elements, I loved this game.

The art and music, and the tightly paced main story, were all exceptional and greatly exceeded my expectations. The occasional goofy character or cringy cutscene were more reminiscent of attempting endearing classic JRPG design rather then poorly executing conventional western character archetypes.

The polish on this game is shocking; the world design, textures, sound effects, particle effects, etc. are all consummate AAA quality. On PS5, far after launch (and any potential patches) the game ran very smooth and without issue.... fairly shocking considering the graphical fidelity and distant LODs (and dense particle effects) in the game.

The combat is engaging enough, and is dramatically increased in fun and scope with each magic archetype you unlock. The number of abilities to juggle in combat, scale of encounters and combat optimization complexity makes up for a limited palette of enemy types and designs. The story boss fights are few but very well done.

The few downsides of this game are endemic to the games genre; the empty-yet-bloated open world full of filler tasks is uninspired and unengaging (and thankfully optional) and the difficulty scaling makes the game a chore to play on the higher difficulties.

As someone who enjoys harder difficulties in games, the combat system in the game doesn't scale well with difficulty. Enemies just end up with an unreasonable amount of health or defense and fights, which at normal difficulty are fun and snappy, become slogs... which is too bad as there are enough system mechanics to create compelling, difficult encounter designs.

A shockingly good title... I don't know enough about the game's history to explain the bizarre low reviews and scores but I can't imagine they are made in good faith. The game's world and lore is compelling, the main story isn't groundbreaking but is well executed, and the music, art and worldspace are incredible. A quality game and DLC.

Some options and QOL to improve game experience:

  • auto-pickup items -> yes
  • cuff speech -> low
  • performance mode on
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Sir_Laguna
Sir_Laguna gave Feb 10, 2023
Sir_Laguna gave Feb 10, 2023
The only game about sorcery you need today

I had my doubts at the beginning. The game looked great... at least the main characters, but the progression was really slow, the plot had a lot of holes and some areas and characters looked like rejects of a mid-budget PS3 game.

But nothing stopped me from falling in love with Frey, the amazing combate and the spectacular magic parkour.

You can read my full review in spanish in GamerFocus.

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Yes, I've heard some people saying it has "marvelian and whedonesque dialogues". That's based on a fucking trailer. The dialogues are fine. Even so, I don't think comparing the dialogues with the ones from the most succesful movie franchise ever is some kind of gotcha.

Victoria3D
Victoria3D gave Feb 2, 2023
Victoria3D gave Feb 2, 2023
A social media victim that’s bound to be a cult classic.
This review is for the PC (Microsoft Windows) version

Forspoken is an isekai title starring a young woman from New York City transplanted into a fantasy world suffering from a severe cataclysm. As she comes to learn the truth of her origin, she acquires a wide variety of magical powers; traversal-based, Earth/rock-based, fire-based, water-based, and illusion-based spellsets all become as you progress through the game. Forspoken bears similarities to game series like Infamous and Prototype but manages to one-up them with a much larger ‘battle mage’ moveset than any of these games. Forspoken also brings to the table a much larger game world to explore and much better graphics than these older titles in this genre.

Forspoken gives you plenty of opportunities to play with your powers beyond the main questline, with a very large map filled with side objectives. It’s similar to a Ubisoft game in this way, which isn’t necessarily a positive thing, as Ubisoft frequently gets flack for putting too much collectable busywork in their games. The key difference between Forspoken’s ‘busywork’ and Ubisoft’s ‘busywork’ is that zipping around the game world as a parkouring battle mage is a lot more fun than slowly moving around one of Ubisoft’s worlds as an assassin. Athia’s geography is …

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Forspoken is an isekai title starring a young woman from New York City transplanted into a fantasy world suffering from a severe cataclysm. As she comes to learn the truth of her origin, she acquires a wide variety of magical powers; traversal-based, Earth/rock-based, fire-based, water-based, and illusion-based spellsets all become as you progress through the game. Forspoken bears similarities to game series like Infamous and Prototype but manages to one-up them with a much larger ‘battle mage’ moveset than any of these games. Forspoken also brings to the table a much larger game world to explore and much better graphics than these older titles in this genre.

Forspoken gives you plenty of opportunities to play with your powers beyond the main questline, with a very large map filled with side objectives. It’s similar to a Ubisoft game in this way, which isn’t necessarily a positive thing, as Ubisoft frequently gets flack for putting too much collectable busywork in their games. The key difference between Forspoken’s ‘busywork’ and Ubisoft’s ‘busywork’ is that zipping around the game world as a parkouring battle mage is a lot more fun than slowly moving around one of Ubisoft’s worlds as an assassin. Athia’s geography is also much wilder than geography found in a game such as Assassin’s Creed Origins, and there are also substantive rewards to many of Forspoken’s sidequests; including new unlocked spells, stat increases, new outfits, and additional lore. The game also has a surprising amount of 3D platforming; some of the side activities are quite difficult to get to and require getting good at jumping up mountains. If you're a fan of 3D platformers, and 'collect-a-thons', you'll probably like this game too. It is not strictly just a "kill enemies with magic spells" game.

The graphics of the game are overall very striking, though there are some issues. In particular, not as much care was put into the New York portions of the game; thankfully, they are quite short and limited. The capital city of Cipal also has a very washed out look to it and is just overall not a very fun place to spend time in. There is sometimes a jankiness to the game’s animations. All of this can likely be attributed to the Luminous Engine being old and more obtuse than a game engine like Unreal that a lot of newer games use. On a high-end PC, we experienced no major issues with the graphics; the game has highly detailed, high resolution textures throughout; no stuttering, and performance was solid for the level of visual fidelity offered. Forspoken has native HDR support, and support for PC exclusive features like Nvidia DLSS, DirectStorage. It even has native support for 32:9 super ultrawide monitors, though sadly cutscenes are pillarboxed to 16:9. It has native controller support and button display for Xbox and PlayStation controllers, and it even supports the DualSense features of the PS5 controller when used wired. PC is definitely the platform to play this game.

Sadly, not all impressions of the title have been positive, largely owing to an agenda being pushed by misogynist and racist gamer demographics well before the game was even released, as well as a demo that does not sufficiently showcase what the full game is like, and a high price tag while simultaneously utilizing an uncompromised DRM which means that the game cannot be pirated, limiting how much positive word-of-mouth can be generated for the game. Forspoken can therefore only be played properly by spending $70 which is unfortunately something that few are willing to do for a new intellectual property. Forspoken has likely sold worse than it deserved to sell due to this confluence of factors.

Forspoken does suffer from a slow-paced opening, requiring about 2-3 hours of gameplay before you can defeat the first major boss of the game (‘Tanta Sila’) and greatly expand your moveset and traversal powers. Once this task is accomplished however, the gameplay opens up considerably and the game overall becomes much more fun to play, as you now have many more options at your disposal to get around the massive world of Athia and engage in battles with more exciting fire-based powers. Forspoken features a wide variety of terrain, with massive mountains, floating platforms, and beautiful color palettes that vary by region. If you can stick it out until you get expanded magic powers, you should be in for a good time.

A frequent complaint you might observe about this game by the right-wing crowd is that it is too “woke”. Apparently, because the main character isn’t just another generic white man, they assume this game is meant to be some sort of left-wing American political piece. In truth, there is nothing political in the game. Frey’s status as a mixed-race, half-black woman is never even acknowledged by Frey herself or the other characters in this world; it is simply considered an irrelevant attribute of her appearance by all she comes into contact with. There are actually no racial or ‘LGBT’ politics anywhere in this game.

Forspoken has a refreshing feminist undertone not seen in other video games. It is perhaps the most woman-centered game I have ever played; the protagonist and the main antagonists of the world of Athia are women, and in this game there isn’t a single cutscene that features just two men talking to each other. Frey’s love of cats is a consistently visited topic in the game; as an impoverished orphan, her pet cat ends up being the only one she loves in the world prior to being transported to Athia, and there is a sidequest activity where you collect up to 20 ‘familiars’, which are magical cats that have a variety of different attributes – unicorn horns, wings, the ability to float. Jewelry and fashion are how you can upgrade how powerful your spells are, with different cloaks and necklaces able to be collected around the game world. There is even a mechanic in the game for painting Frey’s nails, which provide her with different stat boosts depending on which designs you pick. Nail painting for enhanced magic is an element I’ve never seen in a game before and it really is quite a clever idea for a battle mage game. Forspoken somehow manages to pull off being a fantasy tale about strong women without having an ounce of ‘man-hating’ feminist politics in it, as the few male side characters who are present are portrayed positively as beloved members of the community.

While I have a positive impression of the title, with more than 35 hours of gameplay logged, it should be noted that most impressions you will find of this game at this point are from people who have only played the demo or who have not even played the game at all; indeed, many “professional” reviewers didn’t even play the game outside of rushing through the main quest as they need to meet deadlines and move on to other games, but much of what there is to enjoy here involves exploring the full world with your full set of powers and doing a variety of the side activities. Reception to Forspoken will likely become more positive over time as it receives discounts, enabling people who wouldn’t pay $70 to actually play the full game and see for themselves, and trolls get bored and move on to newer games, with only those who have actually played the game remaining on forums related to it. While Forspoken might not end up being ‘game of the year’ material, it is assuredly a good, above average fantasy game that does not deserve the amount of hatred and mockery it has received on social media.

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Terinati
Terinati gave Nov 14, 2024
Terinati gave Nov 14, 2024
Terinati's review of Forspoken

I was prepared to be let down by Squeenix but for sure wanted to give the game a try after reading some of the thinly-veiled misogyny in the anti-hype about it. Far from being disappointed, I was pleasantly surprised by how much I enjoyed the game.

The MC is slightly unlikable in the beginning, but her growth is central to the narrative - imagine that, a dynamic protagonist! - so one shouldn't get too hung up on it. The dialogue is delightful, and the further I got in the game the more I enjoyed the narrative. Both the MC and most of the powerful NPCs are female, yet it doesn't really push a feminist agenda, at least not any more than a game with mostly-male characters innately pushes an anti-feminist agenda. It feels very natural and un-forced.

Graphically, both the world and the combat are gorgeous. There's a good variety of environments with distinct and enjoyable ambiance, and the combat is a pleasure to behold both as the player and for spectators (my wife is often a spectator of my gaming and she really enjoyed this one). There's also significant variety in the combat, with many options which are all …

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I was prepared to be let down by Squeenix but for sure wanted to give the game a try after reading some of the thinly-veiled misogyny in the anti-hype about it. Far from being disappointed, I was pleasantly surprised by how much I enjoyed the game.

The MC is slightly unlikable in the beginning, but her growth is central to the narrative - imagine that, a dynamic protagonist! - so one shouldn't get too hung up on it. The dialogue is delightful, and the further I got in the game the more I enjoyed the narrative. Both the MC and most of the powerful NPCs are female, yet it doesn't really push a feminist agenda, at least not any more than a game with mostly-male characters innately pushes an anti-feminist agenda. It feels very natural and un-forced.

Graphically, both the world and the combat are gorgeous. There's a good variety of environments with distinct and enjoyable ambiance, and the combat is a pleasure to behold both as the player and for spectators (my wife is often a spectator of my gaming and she really enjoyed this one). There's also significant variety in the combat, with many options which are all viable and it feels rewarding for frequently switching up how you approach your combat encounters, so it doesn't get stale and repetitive very fast as some ARPGs do.

It is indeed a huge world with a bit of the bloat that people hate about open-world games, BUT the traversal mechanics are actually intrinsically enjoyable. There's lots and lots to do but there's never a point where you feel like you HAVE to do it. IE, you don't have to grind and grind and grind to become powerful enough to complete the MSQ, but if you're enjoying the mechanics of the game there are lots of opportunities to go out and explore and use those mechanics. There's even little nuggets of world-lore that you get as a reward. If I didn't have a child and other RL commitments to attend to I'd spend more time with all the side activities in the game. As it is I'm glad to have played it.

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Etrail
Etrail gave Feb 4, 2023
Etrail gave Feb 4, 2023
A Fantastical Joyride

*This review is light on spoilers, some gameplay spoilers and hints at character arcs are described, but I avoid any major reveals or developments

**For some reason I can't select the PS5 version, but that's what I played

Summary/TL;DR

I sometimes feel like I have the strongest feelings on games I feel a little ambivalently toward and this game is no exception. This review is super long (this might be my longest review of anything, ever) and I expect few to actually read the whole thing, which is okay, I mostly write these for my own reflection. Nevertheless, I’m including this tl;dr segment here for the basic idea for those interested in the gist or looking for my general impressions to know if they want to read the rest.

My rating is high because on the plus side, I found the game incredibly engaging and I tore through it in a few days, despite it being during my fulltime work week. I wrapped up the Platinum trophy a few days later. This means I had a lot of back-to-back days of very long and dedicated playtime that came very naturally as I had a hard time putting the game down. …

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*This review is light on spoilers, some gameplay spoilers and hints at character arcs are described, but I avoid any major reveals or developments

**For some reason I can't select the PS5 version, but that's what I played

Summary/TL;DR

I sometimes feel like I have the strongest feelings on games I feel a little ambivalently toward and this game is no exception. This review is super long (this might be my longest review of anything, ever) and I expect few to actually read the whole thing, which is okay, I mostly write these for my own reflection. Nevertheless, I’m including this tl;dr segment here for the basic idea for those interested in the gist or looking for my general impressions to know if they want to read the rest.

My rating is high because on the plus side, I found the game incredibly engaging and I tore through it in a few days, despite it being during my fulltime work week. I wrapped up the Platinum trophy a few days later. This means I had a lot of back-to-back days of very long and dedicated playtime that came very naturally as I had a hard time putting the game down. My ambivalence comes from the fact that I have to note a number of things about the game I’d consider pretty plainly “flaws.” For the most part, these aspects didn’t ruin my playthrough, but I would consider Forspoken far from a “perfect” game. I still give the game 5 stars as my ratings are based on my enjoyment of the game and for this one, given how effortlessly I binged it, it’s an easy win in that regard.

All that said, my strongest feeling about the game is that it has been treated incredibly unfairly online and in reviews. It’s certainly not a game that’s for everyone, but at the bare minimum, it’s an “okay” game. Everyone is of course entitled to their own opinion but anything below a 5 or 6 out of 10 makes no sense to me and I think it warrants higher than that. For me, the areas that shine made Forspoken a real ride. As some context, I played God of War: Ragnarok immediately before Forspoken, beating it the day before Forspoken’s release. While I haven’t played the post-game of that one yet, I did generally like Ragnarok a lot. But comparison is unavoidable given that proximity and my hot take of the day is that I enjoyed Forspoken way more. Considering Ragnarok’s massive acclaim, I thus feel compelled to sing this game’s praises to the best of my ability, even if it’s going to fill your feed with my ranty nonsense.

The Good

My favorite thing about Forspoken by far is the general gameplay in two primary aspects: combat and traversal.

The traversal is the aspect where reviews that claim Forspoken is exceedingly generic and brings nothing new to the table baffle me most. Sure, there’s a lot about the open world aspects that have appeared in all 20 Assassin’s Creeds (or however many there are), but I’ve never played a game with traversal like Forspoken. There is fast travel (with incredibly NO load time on PS5), but otherwise there are no vehicles to get you across the map. You travel using Frey’s own two feet, enhanced by a magic parkour ability you gain early on that is expanded by further abilities later in the game and collected throughout the map. This mechanic is very easy to use, looks cool, and feels awesome. The pulsing of the PS5’s crazy-detailed vibration adds to this. You really feel that you are just zipping across the landscape. There can be some large distances separating points of interest, but unless it’s in a totally different zone, I never felt bothered because it’s simply so much fun to parkour from place to place and the added abilities you get only improve the experience. I certainly won’t claim to have played every game that might show some competition in this area, but as far as traversing the map, Forspoken blows every other game like it I’ve played out of the water.

Combat in this game is also quite fun and hits a lot on what really appealed to me specifically about the game. I really like thematic elemental magic systems when done well and Forspoken really nails this. For one, you have tons of options. For each element, there are 3 primary attack spells with 3 levels of strength, a handful of utility and upgrade abilities, 3 levels of a sort of “ultimate” attack (called “surge” magic) that charges over the course of combat, and 8 (I think) “support” spells that also must be charged but do so much faster than the surge spells. The support spells come in a huge variety from alternate methods of attack, to grabbing items for you, binding enemies in place, turning you invisible, putting up a shield, healing you, etc. I believe even if you don’t count the leveled-up versions of spells, there’s close to 100 different spells in the game. And not only that, but you can switch between them very rapidly and easily. Mixing spells from two elements is a bit more difficult but if you get fast at it, there’s nothing stopping you from doing that. I also recommend turning off the slow-down for navigating the spell selection wheel, it is tricky at first but really keeps things fast-paced and flashy once you get used to it. All enemies have vulnerabilities and weaknesses to different elements that you’ll tend to want to account for, but in general you have an absurd variety to choose from in any given encounter. And like the traversal, the magic generally feels good and looks super cool. The combat really hooked me early on.

As a last point on the combat/magic, the spell upgrade system was deceptively simple but to me really makes the magic system shine. Every spell (and each level of the ones that level up) has a relevant “challenge” you can complete to upgrade it. Note, this is different from the spells that have multiple levels, this is simply a powerup to that spell, making it do more damage or last longer, etc depending on the spell in question. The challenges generally have to do with either simply using the spell or using it in a way it’s designed to be effective, for instance hitting multiple enemies at once with an aoe attack a number of times. While this idea is a somewhat obvious mechanical idea, every spell you upgrade also gives you a permanent +1 to your stat for the element the spell belongs to. This means that not only does the game have incredible variety in spells, but there’s strong incentive to not only purchase and test out every spell, but also to really learn to use them. Doing so will make you more powerful overall, pushing you to get a strong handle on every spell in the game and really feel like you got the most you could out of it while concurrently building a mastery of that element.

The world and story I’m somewhat ambivalent on, but while I’m on the positives I would like to note that the game definitely surprised me in a good way in this regard. Despite some very predictable and cliché aspects, there are some interesting twists, both narratively within the game and within the genre. Far and away my favorite is that while Forspoken is definitely an isekai (story where a character from the real world is transported to a fantasy world and often stuck there), it avoids some of the worst sins I’ve seen in the genre. The biggest one is I can’t stand it when the hero of an isekai gets to the world and almost immediately is like “well, I guess this is just my life now” and accepts it and moves on to whatever plot is going on there. I feel like it defeats the whole purpose of the concept when the character dives in like that with very little of their former life mattering to the story. Forspoken doesn’t do this at all. Frey’s status as an outsider is constantly apparent and relevant. While the townspeople probably accept it a little too easily, I appreciate that she doesn’t suddenly transition to talking like some high fantasy character and even her appearance never loses the sneakers and t-shirt look of the modern world. As well, Frey is constantly caught between being pulled into Athia’s affairs and wanting to go home, rather than simply accepting her role in this world easily. I recall people asking while the game was still in development why the game really needed to be an isekai and why they didn’t just make it about an in-world character. I wondered the same admittedly, but after having played it, it is very essential to the story in a way that’s really refreshing for what in my opinion has become a rather stale genre.

I found the visuals in this game really awesome. The graphics aren’t top of the line for its generation, but I feel definitely look PS5 era and really show the gorgeous landscapes and spell effects in their best light. I really don’t have too much to say about this other than it simply looks quite good. I’ll have some caveats later in counterpoint to this but reviews saying the game is ugly or looks like a PS3 game is something else I just don’t get.

My last major point is likely to be more controversial and that’s that I actually really like Frey as a character. She’s become a real punching bag in all the negative reviews I’ve read, so it may be shocking to read this, but I thought she was a really refreshing character for a number of reasons. For one, she’s not just a plain morally “good” hero who is willing to instantly altruistically throw down her life for mere strangers at the drop of a hat. I’ve seen reviews complain about how “selfish” she is and it’s true, as the game openly lampshades, she sometimes gets caught up in her own misery to neglect that of those around her. But this is a feature, not a bug. For the most part, I found this portrayal rather down to Earth and much more like a ”real” character than we often get. We tend to like heroes who are willing to risk everything to save the day but with an isekai especially, it makes much more sense to have a more flawed protagonist. After all, the concept is essentially “how would any of us react to being thrown into some fantasy world?” I’m sorry, but the average American 21 year-old would not just immediately accept that they are going to dive into life-or-death situations to help a bunch of people in some bizarre new world and just forget about their entire life prior, even if that life was very hard. If they got to that point, the transition would have to take a lot of time and the narrative actually respects that.

In a lot of ways, you could describe Frey as “unlikeable,” though I think that’s a weird term in the context since I really like that she’s “unlikeable.” She can be abrasive and cold to people she’s just met, self-centered, and often pushes back against the role The Plot seems to want to force her down. She’s not ridiculously kind and understanding with strangers and sometimes can be a jerk to friends. She makes mistakes and takes time to grow. Because she is a person. And I really love how the game makes her unapologetically so. That said, she definitely has redeemable qualities too. Often her cold words are clearly playful wisecracks rather than serious vitriol. She also has a fondness (and sixth sense) for cats that’s amusing and endearing. And she clearly comes to care for the people around her, even Cuff (as much as she tries to hide it behind her quips). I also want to give props to the actress for Frey, Ella Balinska. She killed it.

Speaking of Frey being unapologetically herself, it’s also really cool how casual and comfortable the character’s identity is. She is a young Black woman from the streets of New York. Yet her being a woman and her being Black is never at the forefront of the story, I don’t think it’s ever even really stated as a relevant point, because it kind of isn’t, it’s just part of her identity (to be fair, I just mean her race and gender, being a New Yorker is very much part of the story and is often discussed). To be clear, I’d have no problem whatsoever with those things being more of a focus, but it’s also nice to have stories like this where that kind of character is able to just exist and have her own adventures, which has sadly not been a thing in games at large basically ever. I also really like the touches of femininity to the character. Unlike many female protagonists, she isn’t just a woman written exactly like a re-skinned generic male lead and the game builds on her aesthetic with the three primary gear pieces, a cloak, a necklace, and different painted nail patterns. Cloak and necklace, sure Geralt could pull those off, but how many games do you get magically imbued nail painting patterns? As a side note, I thought that was a super cool element. I’ve seen magic tattoos but magic nails is a new one for me and a really nice touch that really fits.

I feel it’s worth noting that inevitably, at least some of Frey’s critics are likely coming from some bad faith places. Don’t get me wrong, there’s totally legitimate reasons not to like her as a character and the things I liked about her definitely won’t work for everyone. But it’s unfortunately unsurprising that it seems like the game first started getting backlash when it was revealed the main character would be a Black woman. And the things I’ve seen people poke fun at, I just don’t think would get anywhere near the amount of flak if Frey had instead been generic white man protagonist #31,478. I’ll admit, I had a laugh at some of the cringey early clips that were released, but within the context of the game and knowing the character and story, they fit so much better to the point they’re generally fine. I have some issues with the dialogue and writing that I go into below, but the general feel of it I think is quite good. While this feels weird to say, it actually clicks a lot better in-game where Frey is able to curse, unlike in the edited trailers. It’s not even really used in an edgy way. But there’s a unique joy in having a character with an condescendingly eloquent high fantasy voice told to “shut the fuck up” etc. Not to mention Frey’s humorous (and relatable) “fuck, shit, fuck” expletives when things go south in combat and the like are great. But I digress. In short, it really feels like Forspoken gets shit for things no one complains about in other games. I genuinely don’t think it’s all simply people being racist or misogynist, probably not even most of it is. But those elements are certainly part of it and internet opinions have a tendency toward pile-on and once the hate train momentum built up for this game, it was stuck on those rails to arrive at where it’s gotten sadly.

The Bad

I have a long list of things I thought were problems with this game. The upside is that I consider the vast majority of them pretty minor. The worst of them are mostly things that just would’ve made the game better. Further, most of this stuff has been expounded upon ad nauseum elsewhere so I don’t feel the need to dwell on it too much. In short though, a lot of these issues I think were a delivery date problem. The game faced significant delays and I have to think it likely wasn’t where the developers hoped it would be at its eventual release. I’m thankful the things they did get done turned out so well—it’s clear they put a lot of work into the magic for instance—but there are aspects that feel unfinished and I think that is the source of most of these problems.

The open world in this game is hit or miss to me. It looks great for sure. There’s a variety of really pretty and intriguing environments throughout Athia. That said, most of the points of interest on the map don’t have much variety. A lot of them are just little things to go click on, or small abandoned villages that might as well be copy/paste with a few monsters to fight to get an reward. There are some great power-ups on the open world, most importantly there are 8 (I think) spells you obtain from magic fountains that are some of the better and more fun spells in the game. Additionally, you get lots of permanent stat boosts from many points of interest. But I left the bulk of them for after the story and near the end it felt very tedious going through the same things over and over with no characters or story to interact with in the open world. It’s always weird wishing a game had less content but I kind of wish the world had simply been a bit smaller if that’s what it took to make things more unique and interesting. Ultimately this didn’t bother me a ton for two reasons: (A) this is a problem to some extent in literally every open world game I’ve ever played, including those with numerous 10/10 critic scores, Elden Ring being the best at avoiding it, though only so much; and (B) I think I would’ve minded this less if I’d done more exploring during the story rather than saving it all for the end, so that was on me. On a related note, there’s only one city inhabited by people. There are story reasons for this, but it’s one reason the open world can feel a little empty and samey with no other cities. Further, that city is probably the blandest area in the game, mostly just white and gray buildings and tents with fairly basic castle structure. After the story I basically never went there if I could avoid it, especially as there isn’t much to do there.

Some of the animation and the mechanics of the story-telling feel half-done or a little janky. For a game that stresses freedom of movement so much, it feels really annoying when certain conversations wouldn’t shift to a cutscene and you still appeared on the same map, but Frey couldn’t move at all. This was especially annoying when these events just happened as you were passing by on your way somewhere. Similarly, at first Frey doesn’t use magic parkour in the city (Cipal) to avoid getting noticed, but this restriction continues the rest of the game even after it becomes well-known early on who she is and that she has magic. Further, more generally, some of the scenes just feel lazily choreographed. Most conversations are just the characters standing and talking to each other with very little action or movement, making scenes fall flat at times. Even when there’s a dedicated cutscene, it’s not much different from conversations where you’re just standing there chatting.

I haven’t said a ton about the story, but while I generally think it’s mostly okay and even pretty good at some points, it does feel cut short, especially near the end. The last two tantas feel like much less of a significant segment of the game than the first two. Tellingly, after getting my third element, I didn’t even have a chance to try it out or level it up before I was thrown into the path of the third tanta so the game could rush toward its conclusion. The major story revelations are also delivered in a scene where you run up to a bunch of silhouettes and listen to them exposit for like 30 minutes. This part especially felt like something they just ran out of time to do in a more interesting manner.

Volumes have already been written trashing the dialogue in this game. While I don’t think conceptually it’s anywhere near as bad as people say, it does often leave much to be desired at times. That is, I think the tone and characterization of the banter and conversations is generally pretty good for Frey and Cuff, but there are a lot of lines in the game that feel like placeholder dialogue with quips that don’t just fall flat, but don’t even make much sense like the following lines that sometimes play after you take damage that Cuff partially blocks for you (I’m paraphrasing a bit by memory, this may not be verbatim):

Cuff: I can be hurt too, you know.

Frey: Let me guess, mentally at least.

Cuff: You know me so well.

Not only is this not particularly funny (though it’s clearly spoken as a joke), it doesn’t even make much sense. I am open to the possibility I’m just stupid and it went over my head, but this isn’t the only such line. Further, lines like this are repeated a lot. I think the game simply needs more lines for variety as even the better lines get old pretty fast but some of them just needed replacing. Most of the story dialogue is functional and a good number of these repeated lines work well, but others definitely caused some eye rolls and I think they could’ve done with more time for re-writing.

Conclusion

Overall, I doubt this game will make popular Game of the Year top 5 lists unless public opinion turns on its head (hey, it’s happened before). But even though I’ll likely play a lot of games this year, I expect this is going to be a highlight for my gaming in 2023. I admit the game won’t be for everyone and I’m not encouraging everyone to go out and buy it, but I definitely feel like there’s a lot that is really fantastic about it and it at least deserves much more of a chance than it’s often being given. I can’t really blame people for not wanting to spend the full price for it, but I do feel like some often kind of silly criticism misses the fact that this game has some crazy good elements that I wish more games would emulate. It’s just a shame those things are being missed or at most mentioned as an aside amidst a rant about an out-of-context couple lines of dialogue.

As a last caveat that should go without saying, even though I’ve implied it a few times throughout: if you really don’t like this game, I get it. I do think a lot of the criticism is really unfair and a subset of it is probably coming from a racist/misogynist place, but as I’ve tried to make clear, despite really enjoying the game, I can see a number of flaws with it and plenty of the things I liked come down to taste. You don’t have to fit into those bad faith camps to dislike the game and I’m in no way claiming everyone who dislikes this game hates women and minorities. I primarily felt the need to reference and respond to the negativity because I hope for a world where we don’t have to pile on so much based on limited experience and parroted complaints. Further, I legitimately found it shocking that people were so passionately down on a game that was such a blast to play for me.

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naaash93
naaash93 gave Sep 3, 2023
naaash93 gave Sep 3, 2023
cant seem to think of any catchy titles... my review then..

so, i decided to try it myself due to all the reviews and hate it gets. ill keep it short.

pos

  • beautiful open world
  • parkour skills make it less tedious to explore
  • combat is enjoyable, fast action paced with variety of skills
  • cats companion !
  • variety of enemies , particularly the nightmares. whoaa that big bossess nightmares
  • fast travel from anywhere.

cons

  • i wish i can mute the protagonist. yeap ( who thinks putting a lots of swearing with that kinda attitude gonna work sheesh)
  • again, very anooying unlikable protag yadayda
  • the story... the plot.. the dialogues.. shambles . very much
  • gear systems can be more optimized
  • side explorations were fun at first, but any other open world rpg.. it just become tedious. same stuff same pattern different rewards
  • some people talked bout the races card. i can see why.. but no comment for me. just it wont work if u want favour of majority.

anyway , i dont think i can stick around any longer and quickly finish the game clocking at 20 hours.

5/10 for me.

On to baldur gates !

WandererGage
WandererGage gave Feb 9, 2025
WandererGage gave Feb 9, 2025
Ehh?

I went back and forth on whether I felt like this was a 2 or 3 star game. It felt like a 2 for most of the game but I honestly enjoyed the end and that bumped it up for me. Traversing the world is fun and combat isn't bad but it all feels the same after a little while and the world and characters feel devoid of much substance and just aren't that likeable. It isn't a long game so give it a play if you can get it at a good price; just be willing to accept it's flaws going in and you should at least have a few hours of fun.

davidh212
davidh212 gave Feb 15, 2024
davidh212 gave Feb 15, 2024
Beautiful But Bland
This review is for the PC (Microsoft Windows) version

Wound up playing about 6 hours of this one before calling it quits. It's not an actively bad game. The combat and traversal are generally fun, and I think the uproar about the dialogue and writing is massively overblown. The biggest sin is just that it's kinda bland and boring. I don't care about the story and the open world doesn't compel me to explore it at all.

FreePalestine
FreePalestine updated their status Dec 5, 2025
FreePalestine updated their status Dec 5, 2025

Im genuinely convinced those who hate this game never even played it.

Yes the protagonist is insufferable at the start and the writing is off-putting to begin with, but thats the point of the character and story. Frey grows and develops as a character from selfish asshole into a noble hero by the end of it. Combined with epic gameplay, amazing traversal, beautiful visuals and landscapes, sweeping soundtrack, surprisingly great story, great voice performances from the main cast and production values, this game genuinely surprised me.

If your goal is to hate this game for the sake of hating it, then that says more about you than the game. But if you put all the negativity aside and try to give this game a fair chance like I did, you might actually find yourself enjoying the game despite the hate.

(If you can tolerate piss-poor writing like Kingdom Hearts or the obnoxious dialogue of someone like Deadpool, then there's no reason why you should be hating this game).

BMO
BMO updated their status Jun 11, 2025
BMO updated their status Jun 11, 2025

Random PSA: A friendly reminder that Forespoken is a damn fun game, even if it's imperfect and a little uneven. And it has a banger of a DLC which really hits home that it's a tragedy that there won't be a sequel to this game.

That is all. Have a nice day!

brunossgodinho
brunossgodinho updated their status Dec 24, 2024
brunossgodinho updated their status Dec 24, 2024

Not the worst game ever, but not really good. It's in the middle, as far as I have played it. There's certain elements of it that were obviously inspired by other games: Cuff's role is essentially what Eagle Vision is to Assassin's Creed; Frey's Flow ability is very much inspired by movimentation from Final Fantasy XV; the open-world and some of its features look a lot like things from Shadow of Mordor. I think the main problem is that most of the game's features are there and can be accessed without much difficulty. It's an open-world in which enemies are scarce and do not present such a challenge. And obtaining Mana, which enhances your magic, is really easy. You just have to run around. So, keep running, keep spending mana, keep getting stronger without having too much trouble to defeat lesser enemies. That's it. And the story, well, it isn't rewarding enough (not that funny, not that entertaining; at best, it's alluring for the world-building) for such easiness. Anyway, I'll keep playing it until I finish it. Got it for free on PS Plus Deluxe, so might as well just play it while it's available.

kupomog337
kupomog337 updated their status Jan 22, 2024
kupomog337 updated their status Jan 22, 2024

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'So, lemme get this straight...I'm a MUTE, and some old DUMPSTER guy just showed me how to KILL PEOPLE and now I'm getting PHONE CALLS and I have a COCK MASK, and... no way! I have a baseball BAT??!!!!! And I just brutally killed russian mobsters who haven't hurt me?! And now I'm throwing up?!! THIS CAN'T BE HAPPENING!! I MUST BE DREAMING!! '

'They call me jacket cuz I wear a Jacket...well it's better than being called Pantyhose...haw haw'

'I carried a drugged up woman to my house out of mercy?!! Did I just do that? I didn't just do that DID I??!!! AM I DREAMING??!!! THIS IS JUST LIKE MY CULT SHOOTY GAME!!!'

paycheck_stevens
paycheck_stevens updated their status Nov 2, 2023
paycheck_stevens updated their status Nov 2, 2023

Got this for a very good price on sale. Those who have played, any recommendations for which graphics mode to play on PS5? Does ray tracing look noticeably better, or should I stick with the performance mode (or whatever it was called)?

epeternally
epeternally updated their status Aug 14, 2023
epeternally updated their status Aug 14, 2023

After 29(!) hours, I've finally reached Chapter 5. At this point I've got 1800 surplus mana with all of Frey's skills unlocked (and most of them upgraded). Looking forward to hopefully getting to fight Tanta Sila soon. It's been a long journey.

epeternally
epeternally updated their status Jul 26, 2023
epeternally updated their status Jul 26, 2023

Some of the writing is genuinely daft, but this is the move overcriticized game since Mass Effect Andromeda. Playing as a thief who swears a lot is refreshing, that's basically who I am in real life and it's not something I can ever remember seeing portrayed compassionately in a video game. (I haven't committed a serious crime in almost a decade, thank god.)

I feel like people calling Frey's swearing unrealistic are out of touch. If anything, her use of the f-word is exceedingly tame. I've had entire conversations that were more expletives than not. People really do talk like that.

The game feels rushed, and criticism of the open world is definitely valid, but I'm having fun. It's been a great showpiece game for the new PC. 4k ultra settings with DLSS quality looks sweet, especially coming after playing Zelda - which is impressive for the Switch, but definitely not current.

BMO
BMO updated their status Jun 28, 2023
BMO updated their status Jun 28, 2023

Well hello In Tantas We Trust, aren't you interesting. This is a completely different game, and one that gets much closer to feeling like Luminous Productions' previous game, FFXV. Well, so far it's closer to FFXV than the base Forspoken is. I mean, I have a party member and can chain attacks with said party member.

BMO
BMO updated their status Jun 28, 2023
BMO updated their status Jun 28, 2023

I have to admit, it was a lot more fun completing tasks in the open world before end game than it is post end game. There doesn't really feel like a lot of point to any of it with the story complete. Unlocking new gear and stat upgrades don't have much use at this point. Not that gear ever really mattered aside from picking one cloack and one necklace and maxing them out.

Truth be told, the main thing keeping me going post end game is finding all the kitties!

BMO
BMO updated their status Jun 27, 2023
BMO updated their status Jun 27, 2023

The QTE dance event is abysmal. Not only does pressing the right button result in failure at least a third of the time, the game takes ten minutes just to load the stupid thing each time you do fail. What happened to near instant load times, huh Sony?

BMO
BMO updated their status Jun 25, 2023
BMO updated their status Jun 25, 2023

Dear game devs, please hire voice actors who actually speak in the accent you want your characters to have rather than asking voice actors to continue to do terrible fake accents.

BMO
BMO updated their status Jun 23, 2023
BMO updated their status Jun 23, 2023

For all my griping about some elements of the game, the mechanics of traversal and combat are opening up and I’m starting to have a lot more fun. I just wish the other elements weren’t such a downer.

BMO
BMO updated their status Jun 23, 2023
BMO updated their status Jun 23, 2023

There’s a special level of tedium to this game’s detours, or side missions. And they seem endless. As soon as you think you’ve cleared all of them you trigger an event on the way out of Cipol that commences several more. And then you back track. Again, and again. All for measly crumbs of a very dull, and very cliche narrative.

BMO
BMO updated their status Jun 19, 2023
BMO updated their status Jun 19, 2023

Not long ago I promised myself no zombie games for at least a year or two. I need a big break from dealing with zombies, especially open worlds full of zombie hordes.

So, imagine my surprise when I learned that a big chunk of enemies in Forspoken enemies are just zombies or variations on zombies. Sigh, I didn’t know this was Squeenix’s Days Gone. Big open world, zombie hordes, one dimensional characters, lots of crafting supplies to collect, but hey, getting around the map is kind of fun 🙁

BMO
BMO updated their status Jun 18, 2023
BMO updated their status Jun 18, 2023

Although I’m enjoying the game there are two things I’m struggling with.

The first is the (potentially overt) thematic simplicity. I suppose it’s a symptom of other Squeenix RPGs, but so far this game staunchly black and white in its interrogation of morality isn’t particularly interested in nuance or subtlety. NPCs you pass in the street all ramble off lines that recite the themes of the game to the player. One NPC that takes you on a tour even explains class in the most rudimentary terms, explains precisely how the game’s social structure adheres to fairly common class structures that perpetuate inequity, and then walks you by six or seven NPCs that perform corresponding classist behaviour. Excuse the cliche, but there’s a lot of telling as opposed to showing. And it’s all deadly serious about it, with no sense of camp of self awareness to any of it. It feels like a documentary explainer presented in the simplest of simple terms.

The second, and perhaps this is not the fault of the game, is that I’m finding it very hard to have patience for Squeenix’s aignificant handholding, scripted sequences and lengthy cut scenes having just played TotK for a month. …

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Although I’m enjoying the game there are two things I’m struggling with.

The first is the (potentially overt) thematic simplicity. I suppose it’s a symptom of other Squeenix RPGs, but so far this game staunchly black and white in its interrogation of morality isn’t particularly interested in nuance or subtlety. NPCs you pass in the street all ramble off lines that recite the themes of the game to the player. One NPC that takes you on a tour even explains class in the most rudimentary terms, explains precisely how the game’s social structure adheres to fairly common class structures that perpetuate inequity, and then walks you by six or seven NPCs that perform corresponding classist behaviour. Excuse the cliche, but there’s a lot of telling as opposed to showing. And it’s all deadly serious about it, with no sense of camp of self awareness to any of it. It feels like a documentary explainer presented in the simplest of simple terms.

The second, and perhaps this is not the fault of the game, is that I’m finding it very hard to have patience for Squeenix’s aignificant handholding, scripted sequences and lengthy cut scenes having just played TotK for a month. I enjoy the mechanics of this game and I want it to let me free out into the world to explore those mechanics, but I’m stuck in scripted sequences or chasing detours and ensuring I don’t miss anything because the game spends a lot of time reminding me that “I might not be able to do them later.” And they aren’t fibbing, if you don’t do them all you’ll find that yet another scripted sequences will play out that progresses the story, or changes the world preventing you from returning to those side tasks. I’m still enjoying the game, but I’m struggling with how deeply it adheres to conventional AAA structures and progression.

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