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Devil May Cry 5

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Devil May Cry 5

Mar 8, 2019

Main game

4.11 average rating based on 1800 ratings

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Devil May Cry 5 is a brand-new entry in the legendary over-the-top action series Devil May Cry. The game features three playable characters, each with a radically different stylish combat play style as they take on the city overrun with demons. Developed with Capcom’s in-house proprietary RE engine, the series continues to achieve new heights in fidelity with graphics that utilize photorealistic character designs and stunning lighting and environmental effects.
Release Dates
Mar 08, 2019 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
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User Stats
5218
In Collection
1230
Wish Listed
227
Playing
1879
Backlogged
How Long Is Devil May Cry 5?
Main story: 13.5 hours
Main + extras: 35.1 hours
Total completions: 51
Vitamin_B
Vitamin_B gave Apr 11, 2024
Vitamin_B gave Apr 11, 2024
Vitamin_B's review of Devil May Cry 5
This review is for the PlayStation 5 version

As someone with no experience with spectacle fighters, let alone DMC, this game fuckin' rocks.

One of the best damn combat systems I've ever found in a video game. Remarkably inviting for a newcomer like me, but with so much depth to sink your teeth into, yet it never feels overwhelming.

A fantastically wild story, with hilariously stylish characters and tone. It's one of those things where the characters take everything kinda seriously, but with such a hilarious over-the-top style it becomes intoxicating to watch.

It's very much its own thing, both in gameplay and design. It's pretty distinct from other popular combat systems like modern God of War and the Star Wars Jedi games. And I love it all the more for it.

Important to note, it's not one of those games where you have a million different things you can do, with minigames and gameplay variations - you do one thing, and one thing very well: whoop some demon ass. Might not be everyone's thing, but I'd still recommend everyone give it a try.

It's one of the most damn fun experiences I've ever had, and I'm jealous I can't go back and play it for the first …

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As someone with no experience with spectacle fighters, let alone DMC, this game fuckin' rocks.

One of the best damn combat systems I've ever found in a video game. Remarkably inviting for a newcomer like me, but with so much depth to sink your teeth into, yet it never feels overwhelming.

A fantastically wild story, with hilariously stylish characters and tone. It's one of those things where the characters take everything kinda seriously, but with such a hilarious over-the-top style it becomes intoxicating to watch.

It's very much its own thing, both in gameplay and design. It's pretty distinct from other popular combat systems like modern God of War and the Star Wars Jedi games. And I love it all the more for it.

Important to note, it's not one of those games where you have a million different things you can do, with minigames and gameplay variations - you do one thing, and one thing very well: whoop some demon ass. Might not be everyone's thing, but I'd still recommend everyone give it a try.

It's one of the most damn fun experiences I've ever had, and I'm jealous I can't go back and play it for the first time again.

Oh, and get the special edition if you can, for extra stuff.

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yyninja
yyninja gave Oct 25, 2020
yyninja gave Oct 25, 2020
Only worth it if you plan to playthrough the game multiple times
This review is for the PC (Microsoft Windows) version

Did I play the same game as everybody else? Maybe it's because this is my first DMC game, but this game is so poorly paced and juvenile.

On the first playthrough, you constantly learn new skills even at the endgame so it's impossible to master any of the late game weapons/skills before credits roll. The fact that blood orbs are shared among Nero, V and Dante also doesn't help. You barely play as V and spending blood orbs on his skills feel like a waste. The game benefits on subsequent playthroughs as you learn to master all of the battle systems but I'm more interested in strong narratives rather than being able to S rank every level on every difficulty.

The story is plain bad. It's something a hormone-raging teenager would come up with. Characters lack any depth, spout zingers that are comparable to "your momma" lines and the entire female cast is present either to be comedic relief or sex objects. Lady and Trish could have played much more interesting roles but their "finest" scenes are of them completely nude and fragile.

The battle system is the only thing that really shines in this game with Nero, V and …

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Did I play the same game as everybody else? Maybe it's because this is my first DMC game, but this game is so poorly paced and juvenile.

On the first playthrough, you constantly learn new skills even at the endgame so it's impossible to master any of the late game weapons/skills before credits roll. The fact that blood orbs are shared among Nero, V and Dante also doesn't help. You barely play as V and spending blood orbs on his skills feel like a waste. The game benefits on subsequent playthroughs as you learn to master all of the battle systems but I'm more interested in strong narratives rather than being able to S rank every level on every difficulty.

The story is plain bad. It's something a hormone-raging teenager would come up with. Characters lack any depth, spout zingers that are comparable to "your momma" lines and the entire female cast is present either to be comedic relief or sex objects. Lady and Trish could have played much more interesting roles but their "finest" scenes are of them completely nude and fragile.

The battle system is the only thing that really shines in this game with Nero, V and Dante all having very distinct fighting styles. Nero is a burst heavy fighter with moves that can charge up for more damage. V is a summoner and plays kind of like a hero-based RTS. And Dante is a mix-up specialist where you can change weapons and stances mid-combo for very stylish results. Lastly the Live Action Cutscenes DLC is fantastic and is worth watching after completing the game.

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DucksOnQuack
DucksOnQuack gave Dec 24, 2019
DucksOnQuack gave Dec 24, 2019
Game of the Year 2019
This review is for the PC (Microsoft Windows) version

You wanna know how much I love this game? I played through this game twice within less than a week after buying Devil May Cry 5.

DMC V is a love letter to DMC fans yet it is also a warm welcome for newcomers. No one has to/nor should say "yOu HaVe tO pLaY tHe GaMes In ChRoNoLoGiCal oRdEr tO gEt ThE fUlL DmC eXpErIeNcE" because there is a recap to tell you the story of all the 3 Devil May Cry games(we're never going to mention nor include that game). This game has me interested in the franchise and the fanbase.

I love the self-aware tone of the game, along with the previsualization cutscenes adding that silliness. I love the nods, animations, and playstyle of each character, representing their personalities. V is more quiet and laid back while his familiars are the ones who attack, kind of like Vergil aka Urizen. Dante is still, well, crazy in this game. His set is my favorite as it is the most rhythmic and varied in the game. You can't just button mash all the time. Sometimes, you have to do something at the right time like whenever you are using …

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You wanna know how much I love this game? I played through this game twice within less than a week after buying Devil May Cry 5.

DMC V is a love letter to DMC fans yet it is also a warm welcome for newcomers. No one has to/nor should say "yOu HaVe tO pLaY tHe GaMes In ChRoNoLoGiCal oRdEr tO gEt ThE fUlL DmC eXpErIeNcE" because there is a recap to tell you the story of all the 3 Devil May Cry games(we're never going to mention nor include that game). This game has me interested in the franchise and the fanbase.

I love the self-aware tone of the game, along with the previsualization cutscenes adding that silliness. I love the nods, animations, and playstyle of each character, representing their personalities. V is more quiet and laid back while his familiars are the ones who attack, kind of like Vergil aka Urizen. Dante is still, well, crazy in this game. His set is my favorite as it is the most rhythmic and varied in the game. You can't just button mash all the time. Sometimes, you have to do something at the right time like whenever you are using the Trickster and Royal Guard. Nero starts off as deadweight in this game as you are weak without an arm, but as the campaign goes on, you find more types of arms, making him more varied than he was in DMC 4. Devil May Cry V has the best cutscenes ever made. Just watch the opening and you'll see what I mean. Devil Trigger is a friggin bop that I can't stop listening to whenever I'm driving. Despite the microtransactions to progress faster, the progression without them was really smooth. There were no roadbumps at all.

Now that I have played this game. It MOTIVATES me to play the other games in the series (except for DMC2). This is easily one of my favorites and quite possibly my favorite this year. We'll see on the latter. I loved a lot of games this year, but yeah. If you're a DmC fan or even a newcomer, please play this game.

FINAL RATING: SMOKING SEXY STYLE/10 aka 10/10

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HPLWonder
HPLWonder gave Aug 2, 2023
HPLWonder gave Aug 2, 2023
A good time, but doesn't surpass my favorite hack n slash
This review is for the PC (Microsoft Windows) version

I enjoyed it quite a lot but it definitely had more issues than it should. Having 3 different protagonists that you can't freely switch between in every stage means that the gameplay sections can't focus on any of them, and it doesn't allow any specific character to shine properly, all of them are fun for sure but none are stand out.

The story is fine, do note that I haven't played any of the previous games but I am planning to play dmc4, so take this opinion with a grain of salt. I already had a good idea of who the 2 brothers were, so the nero reveal at the end didn't shock me, and considering I've heard some say this was already heavily hinted at in 4 means that it's even worse that it's expected to be this grand reveal. But you're not playing this for the story so it doesn't really matter.

And now for a controversial opinion, the visuals suck really bad. It's gray, too much gray, it's downright ugly 90% of the time, and having seen some of the previous games, I could tell that this is a dmc5 only issue, it's samey, visually dull and …

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I enjoyed it quite a lot but it definitely had more issues than it should. Having 3 different protagonists that you can't freely switch between in every stage means that the gameplay sections can't focus on any of them, and it doesn't allow any specific character to shine properly, all of them are fun for sure but none are stand out.

The story is fine, do note that I haven't played any of the previous games but I am planning to play dmc4, so take this opinion with a grain of salt. I already had a good idea of who the 2 brothers were, so the nero reveal at the end didn't shock me, and considering I've heard some say this was already heavily hinted at in 4 means that it's even worse that it's expected to be this grand reveal. But you're not playing this for the story so it doesn't really matter.

And now for a controversial opinion, the visuals suck really bad. It's gray, too much gray, it's downright ugly 90% of the time, and having seen some of the previous games, I could tell that this is a dmc5 only issue, it's samey, visually dull and uninteresting, cohesive sure, but it could have been better. Thankfully the unbelievably lifelike character models make up for it, seriously, wow, I have a rather lowtier pc, yet, I was able to get 60fps with these photorealistic models running around them on medium graphics, so I've gotta applaud the optimization on pc, seriously impressive.

EDIT: forgot to mention that I adore the music, it was really good, especially the 4 battle themes, especially Nero and Vergil

So overall, really good, and I'm glad this is how I got into this series, but Bayonetta 2 is still my preferred game in terms of hack n slash. I won't give scores anymore because that would miss my point and make you think that it's either about it being bad (0-->5), average (6-->8) or excellent (9-->10).

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PinballWitcher
PinballWitcher gave Mar 9, 2020
PinballWitcher gave Mar 9, 2020
The Return of the King
This review is for the PC (Microsoft Windows) version

OVERVIEW

  • Rating: 10/10
  • Hours played: 15
  • Pros: combat quality, variety and depth, replay value, presentation
  • Cons: level design, story pacing

I have completed Devil May Cry 5 on Devil Hunter Mode once, which took me about 11 hours. I also played a bit with the Bloody Palace mode, and have an ongoing run through Son of Sparda mode.

GAMEPLAY

Devil May Cry 5 (DMC5) is the return of the original series, stepping away from the infamous (and likely unfairly hated) reboot from 2013. After 10 years of wait, Capcom gave fans the sequel to the fourth game that every fan was expecting, taking the old gameplay to a whole new level of sophistication and fun, while making use of the RE Engine to create the coolest looking DMC to date.

The most important element to DMC’s gameplay has always been the combat, and that was clearly the focus of development with this instalment. DMC5 shines not only on the quality of combat mechanics, but, specially, on variety and depth. The game has 3 playable characters for the main story, Dante and Nero making a comeback from DMC4, and V, a new character. They all have …

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OVERVIEW

  • Rating: 10/10
  • Hours played: 15
  • Pros: combat quality, variety and depth, replay value, presentation
  • Cons: level design, story pacing

I have completed Devil May Cry 5 on Devil Hunter Mode once, which took me about 11 hours. I also played a bit with the Bloody Palace mode, and have an ongoing run through Son of Sparda mode.

GAMEPLAY

Devil May Cry 5 (DMC5) is the return of the original series, stepping away from the infamous (and likely unfairly hated) reboot from 2013. After 10 years of wait, Capcom gave fans the sequel to the fourth game that every fan was expecting, taking the old gameplay to a whole new level of sophistication and fun, while making use of the RE Engine to create the coolest looking DMC to date.

The most important element to DMC’s gameplay has always been the combat, and that was clearly the focus of development with this instalment. DMC5 shines not only on the quality of combat mechanics, but, specially, on variety and depth. The game has 3 playable characters for the main story, Dante and Nero making a comeback from DMC4, and V, a new character. They all have very different skills and toolsets, with varying levels of depth between them: V is the most unique, but also the easiest to use from a beginner’s perspective, while Nero acts as an intermediary character, with a growing set of Devil Breakers in place of his Devil Bringer from the last game. Finally, Dante returns with an incredible set of weapons that can all be switched on the fly, alongside his 4 fighting styles from DMC3 and 4. They are all viable and useful characters, but the amount of mileage that skilled players can take out of Nero and, specially, Dante, is absolutely incredible, as it is to be expected from this series.

If from one side the developers looked to expand the design of combat, the approach to other elements of gameplay was fairly streamlined. DMC5 has the most straightforward level design on the series, mostly focusing on straight paths that takes players to one combat encounter after another, with some ligh platforming at times, and eventually exploring a corner for extra orbs or a secret mission. It’s by far the most basic game on the series outside of combat, levels rarely have any mystery to them, and exploration doesn’t feel as rewarding as it used to be. At least that are some standout memorable levels, and the secret missions do add a few unique challenges that are not combat-exclusive.

Perhaps a reason for the simple levels is to enhance replayability, an element that has been incredibly important to DMC games. In fact, DMC5 is possibly the most replayable of the bunch, because of the variety and depth of characters and playstyles, the numerous difficulty settings that are progressively unlocked every time you beat the game, the bloody palace mode, the variety and quality of enemy and boss designs, and, finally, the Void, a very strong training mode that is great for newcomers and experienced players.

The series is known for being challenging, and the incredible array of new modes that this game has really works to garantee that everyone can have something for their taste and skill level. I did, however, feel that Normal mode was a little bit easier than I’d like – I never died to mobs, and no boss killed me more than once. Going through hard mode now I’m feeling it is more appropriate for someone who’s played the older games, and makes me wish that it was unlocked by default, since the really great DMC players (whose level I’m nowhere near of) are probably walking through their first playthroughs. At least newcomers are going to have a more balanced experience, as DMC3 could be a bit too much on normal for someone who never played this type of game (which was actually my case when I played it for the first time – it was painfull).

STORY

DMC games are not known for great storytelling, but that doesn’t mean that the writing isn’t important to enhance the experience. A good DMC needs to be like watching a popcorn action movie, or even most of the superhero ones: you watch it for the cheese, it’s fun, you have a laugh here and there, and, with luck, you’ll find a bit more substance in the middle. While DMC5 excels at the first part, it didn’t do a great job on the second.

Apart from the funny elements, the good parts are because of the characters, a trademark of the series. Dante is awesome as usual, Nero actually seems to have been through some growth after the last time we saw him and the new characters, V and Nico, are excellent. It’s a shame that Lady and Trish were relegated to background noise.

The problems I had with the story happened when the game tried to deal with more important stuff. No only the villain’s motivations didn’t sit right with me, the pacing of the plot was terrible. I believe they made a mistake trying to build mystery where there was none, and when all the information was at the table and characters were expected to react to and grow from them, it was too late, with the ending missions feeling extremely rushed.

In the end, I still believe it was a worthy journey, I had a lot of fun and the presentation was fantastic. Voice acting, music, sound, graphics, art style and animations all helped to improve the experience with both story and gameplay, making DMC5 the most polished of the series.

CONCLUSION

Devil May Cry 5 is one of the games of the last decade and one of the best action titles I have ever played, providing me with tremendous levels of fun. I still think I prefer the third game (level design, atmosphere, story and bosses give it a slight advantage), but that can change with time, as the gameplay was phenomenal. I recommend this game for every fan of action games, and I'm glad to say it was worth the 10-year wait.

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The_Over_Under
The_Over_Under gave Mar 27, 2019
The_Over_Under gave Mar 27, 2019
Better than bayonetta

One of the most polished hack and slash games we've seen in the last decade or so, tailor made for both highly skilled and casual gamers. Its worth every penny... that is... if you buy it on sale on pc. I got it for 40 bucks and its waaaaay better than I had anticipated. Visceral soundtrack, beautiful graphics, passable story, and highly addictive gameplay. The only thing holding it back is that its a bit short IMO (only 10 hour long story.. but lots of replayability) and the game could have been held to an even higher status in my mind, had it not opted for showing us a septillion cut scenes and having a pretty lackluster script not even up to the standard of your average adam sandler fan...

HaloBlues
HaloBlues gave Apr 1, 2025
HaloBlues gave Apr 1, 2025
Genuinely Fun Combat

The graphics are pretty, particularly the character models. I loved the glowing reds and almost gory designs of the roots taking over the city.

The characters are fun, charismatic, interesting, and if you've played the former DMC games they're endearingly familiar. My personal favourite is V, who neatly slots into character tropes I tend to enjoy, but I also liked (the sadly little we get of) Lady, and Dante was hilarious as always. I particularly enjoyed the Dante-and-Vergil dynamic.

The voice acting is brilliant, particularly Dante's. Nico's accent grated on me a little, but that's entirely a me thing.

The plot is nothing mind-blowing or unique, but you probably don't come to Devil May Cry for the complex story. It's interesting enough to service the game.

It's genuinely fun to play through, and combat feels satisfying and flashy. I found V's combat style most fun to play, Dante's trickiest to do well at, and Nero's easy to master but not as engaging.

I didn't focus on the multiplayer overly much during my playthrough, but it had a fairly interesting take on it from what I recall. In certain sections of the game, you can see other players controlling the other …

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The graphics are pretty, particularly the character models. I loved the glowing reds and almost gory designs of the roots taking over the city.

The characters are fun, charismatic, interesting, and if you've played the former DMC games they're endearingly familiar. My personal favourite is V, who neatly slots into character tropes I tend to enjoy, but I also liked (the sadly little we get of) Lady, and Dante was hilarious as always. I particularly enjoyed the Dante-and-Vergil dynamic.

The voice acting is brilliant, particularly Dante's. Nico's accent grated on me a little, but that's entirely a me thing.

The plot is nothing mind-blowing or unique, but you probably don't come to Devil May Cry for the complex story. It's interesting enough to service the game.

It's genuinely fun to play through, and combat feels satisfying and flashy. I found V's combat style most fun to play, Dante's trickiest to do well at, and Nero's easy to master but not as engaging.

I didn't focus on the multiplayer overly much during my playthrough, but it had a fairly interesting take on it from what I recall. In certain sections of the game, you can see other players controlling the other playable characters in the distance in their own sections of the map, and at the end you can give them a ranking on how well they did. I pretty much just gave everyone a Stylish rating, which grants them a gold orb, because why not? I'll have to delve more deeply into this aspect of the game when I replay.

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ggwilliams9
ggwilliams9 gave Oct 5, 2024
ggwilliams9 gave Oct 5, 2024
Tempted to Start Another Playthrough
This review is for the PC (Microsoft Windows) version

Every moment spent fighting is fun but I feel like the presentation keeps it from being a 5/5 for me. The graphics look great (even on my steam deck) and the cutscenes are perfectly over the top, but the game does not give you any iconic location or locales. There is a certain modern blandness to the sets. The only memorable location for me was where Dante is after V finds him. The plot is there. Vergil being Nero's father is almost completely unutilized in the story. Its hard to get a dramatic impact from Nero's story when so much time is spent on other characters. This is tough aspect to balance because gameplay wise having the variety is great but can end up stealing narrative focus. This review has been mostly negative, but I think this is a fantastic game. Its great intro to the series for those who have never played the older ones. I hope that if this game gets a traditional follow up we get playable sections for Trish and Lady and perhaps focus in narrative a little more.

Capsulejay
Capsulejay gave May 17, 2019
Capsulejay gave May 17, 2019
Just the right amount of demon slaying

As the credits, rolled on Devil May Cry 5, I was certainly ready for it to be over, but I also really enjoyed the ride. For me, a game of this style and length was just right to give me a story and some action in a streamlined way; a great break from all the lengthy RPGs I tend to play. I don't think character action games or the DMC series will ever rank too high for me among my favorite genres or franchises, but I can definitely appreciate them now. I'll be keeping an eye out for another game like this next time I feel the need for a change of pace.

mrmedieval
mrmedieval gave Apr 27, 2026
mrmedieval gave Apr 27, 2026
Ghostbusters With Swords V
This review is for the PC (Microsoft Windows) version

My first and so far only Devil May Cry game. It's silly and fun, and the combo systems is satisfying, but I don't feel like it clicked with me as much as MGR:R. Dante gets less fun to play over the course of the campaign as his kit keeps expanding, making it increasingly hard to remember how he works. I know part of the appeal of this game is replays and challenges, but it's just too much too fast, and it starts to get hard to cycle to the right weapon to not break a combo. On the other hand, Nero's kit gets better with upgrades, going from painfully sluggish to incredibly fast paced once you get the hang of it. V's pretty consistent throughout. I read somewhere that he's not great on higher difficulties, but his kit's extremely easy to get high combos with. The story, for me at least, is by far the weakest element. It drags on, gets repetitive (oh joy, we get to lose a fight to the big bad again), and the ending feels rather abrupt and hollow. No wait, the actual weakest part is the completely brainless network features and pointless microtransactions that …

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My first and so far only Devil May Cry game. It's silly and fun, and the combo systems is satisfying, but I don't feel like it clicked with me as much as MGR:R. Dante gets less fun to play over the course of the campaign as his kit keeps expanding, making it increasingly hard to remember how he works. I know part of the appeal of this game is replays and challenges, but it's just too much too fast, and it starts to get hard to cycle to the right weapon to not break a combo. On the other hand, Nero's kit gets better with upgrades, going from painfully sluggish to incredibly fast paced once you get the hang of it. V's pretty consistent throughout. I read somewhere that he's not great on higher difficulties, but his kit's extremely easy to get high combos with. The story, for me at least, is by far the weakest element. It drags on, gets repetitive (oh joy, we get to lose a fight to the big bad again), and the ending feels rather abrupt and hollow. No wait, the actual weakest part is the completely brainless network features and pointless microtransactions that the suits at Capcom shoved in. At least the end credits fights were cool. Enjoyed and recommend it overall, but play Metal Gear Rising: Revengeance first if you haven't already.

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GaryFromLiberty
GaryFromLiberty gave Jan 7, 2025
GaryFromLiberty gave Jan 7, 2025
GaryFromLiberty's review of Devil May Cry 5

An unabashed celebration of everything that has made DMC great over the years, this is such a fantastic return to force and a welcome one after it looked like DMC4 might be the end of classic DMC.

All 3 characters (+1 character from DLC) feel unique and interesting to play, the story is fun to experience and isn't afraid to try weird things, and the music is god-tier.

I'd recommend playing 1, 3, and 4 first if you have the time because they are all great (wild that they never made a game called Devil May Cry 2) and gives you all the context needed but even if you can't be bothered, a youtube recap of the series is worth looking into just to play DMC5 if you love character action games or big boss battlers.

5 / 5 Stars

falithes
falithes gave Jan 1, 2025
falithes gave Jan 1, 2025
Blood, Rock & Roll and poorly written Edgar Allen Poe fan poetry. What more could you ask for?
This review is for the PC (Microsoft Windows) version

For how long fans have had to wait for this follow up to DMC 4 I got to say it was worth the wait. While there's nothing revolutionary here, unlike the original DMC or how much depth DMC 3 added to the established formula with the stances and seamless weapon swaps, this is the most refined combat has ever felt for the series. It's responsive, fast, over the top and a ton of fun to play.

Dante has never felt so complex and good to play, featuring 4 melee, 4 ranged weapons all of which swap seamlessly with a push of a button allowing you to string together impressively stylish combos together with ease. Nero, while annoying in his first foray, feels fresh to play with the added Devil Breaker arms. Each offering it's own mechanic to add more depth and variety to his play style. The best easily being his rocket arm that he can shoot out and then jump ontop of to hoverboard around and beat the shit out of demons with. He has a rev mechanic with his sword, but honestly I didn't really like how this worked. If you pre-rev outside of combat, you will lose …

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For how long fans have had to wait for this follow up to DMC 4 I got to say it was worth the wait. While there's nothing revolutionary here, unlike the original DMC or how much depth DMC 3 added to the established formula with the stances and seamless weapon swaps, this is the most refined combat has ever felt for the series. It's responsive, fast, over the top and a ton of fun to play.

Dante has never felt so complex and good to play, featuring 4 melee, 4 ranged weapons all of which swap seamlessly with a push of a button allowing you to string together impressively stylish combos together with ease. Nero, while annoying in his first foray, feels fresh to play with the added Devil Breaker arms. Each offering it's own mechanic to add more depth and variety to his play style. The best easily being his rocket arm that he can shoot out and then jump ontop of to hoverboard around and beat the shit out of demons with. He has a rev mechanic with his sword, but honestly I didn't really like how this worked. If you pre-rev outside of combat, you will lose it if you smack a red orb collect or anything of that nature. Which made me stop pre-reving almost entirely and not really using this mechanic. Then there's the high school Emo kid V who reads his own fan written Edgar Allen Poe. Honestly, while none of it is good, I found it amusing and endearing. Certainly added flavor to this character. He plays very differently from Nero and Dante (while both are distinct from one another, they still have an air of similitude in their general play styles), where he uses summoned monsters to fight for him. His playstyle is significantly easier, both in terms of executing combos and getting high style points without really trying. I didn't mind his sections. Certainly less challenging and engaging than Nero or Dante, but I still had fun with his section of gameplay.

There is technically a story, but let's be real. This is DMC so who cares.

The only real quibble I have with the game is how stagnant and repetitive the environments are and the lack of boss variety for the second half of the game. You end up fighting the same boss 3 times which wears out its welcome. The early game throws a bunch of unique boss encounters which is cool, just kind of a shame that they seem to loose creativity past the first few hours. None of the bosses really feel like a puzzle like they did in the original DMC, but they are over the top spectacles that are fun to engage with. There is still solid enemy variety though.

There was a loose online community component to this game, wherein some levels could have a real player jump in and playthrough a parallel section of the level. Sadly I played this game too late and never encountered another player, but from what I read, it sounds like it wasn't that impactful anyways.

This feels old school in the best possible way. It's very linear, levels are small in scale, but the gameplay is hyper focused and refined. And it's sense of spectacle more than compensate for the limited scope. There's a lot of replay-ability if you click with the combat and it was a blast from start to finish. I prefer a game that isn't bloated and demands 50+ hours to beat.

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shoma
shoma gave Oct 27, 2024
shoma gave Oct 27, 2024
shoma's review of Devil May Cry 5

It's pretty great and what's more, it's a modern, expensive character action game. We haven't had those, aside from Bayonetta games on Nintendo's consoles, since probably the DMC reboot. Everything has become a Souls game and this, being so unapologetically PS2-era in terms of the overall gameplay model, stands firm to remind players that it still has a place in modern gaming. And I mention PS2 not to imply that it's simplistic, but rather that it's straightforward: it's mission based with each being a short-burst one, with nice variety and almost every one having a boss fight. The cut-scenes are great, very well-produced despite the story being pretty simple.

The game lets you play as three characters, while also not forcing you to backtrack through the same levels like in DMC4. Nero and Dante have some new cool additions but otherwise they're like in the previous games, while V adds a new summoner play style.

Unfortunately, I didn't like the locations that much. In DMC1 and DMC3 the setting is one location with varied environments but still a coherent progression. DMC4 introduces a world where you make your way from one location to another which sometimes was a little boring …

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It's pretty great and what's more, it's a modern, expensive character action game. We haven't had those, aside from Bayonetta games on Nintendo's consoles, since probably the DMC reboot. Everything has become a Souls game and this, being so unapologetically PS2-era in terms of the overall gameplay model, stands firm to remind players that it still has a place in modern gaming. And I mention PS2 not to imply that it's simplistic, but rather that it's straightforward: it's mission based with each being a short-burst one, with nice variety and almost every one having a boss fight. The cut-scenes are great, very well-produced despite the story being pretty simple.

The game lets you play as three characters, while also not forcing you to backtrack through the same levels like in DMC4. Nero and Dante have some new cool additions but otherwise they're like in the previous games, while V adds a new summoner play style.

Unfortunately, I didn't like the locations that much. In DMC1 and DMC3 the setting is one location with varied environments but still a coherent progression. DMC4 introduces a world where you make your way from one location to another which sometimes was a little boring but still gave you a feeling of a connected world. Here, the levels feel disjointed, one moment you're in the city, then in the Qliphoth. Furthermore, while the action is great and extremely satisfying, the levels lack any sort of puzzles or exploration-type activity, you're just moving forward constantly. It works, but I still think that DMC3 had the perfect balance between action and exploration/puzzles.

I also have some nitpicking about the difficulty. Upon dying, the game prompts you to revive yourself with red orbs or a gold orb. I don't think it's a very good system, because you don't actually need to beat the boss that way, or rather, you don't need to evade or defend yourself against the boss, just revive yourself a couple of times and at that point you should have dealt enough damage to kill it. You always had that ability, but here, the game gives you way to many gold orbs. And restarting from the checkpoint takes like 15 seconds, so it was a little annoying how the game was almost pushing me to cheat.

The story itself to me was a little simple, and the new characters Nico and Morrison are underwhelming, I always wanted to see Lady and Trish instead. Seeing Vergil come back is super cool and feels like the best way to end the series, if Capcom never returns to it.

I have my gripes with the music selection but that would be way too subjective, I'll just say that Dante's heavier themes resonated better with me. I really liked the industrial sound in DMC3 and here the music is more melodic which probably makes for better listening outside of the game compared to Taste the Blood from DMC3.

All in all, I think I enjoyed DMC5 a lot, it wasn't better than DMC3, but it definitely beats every other game in the series. A game like this coming out in 2019 is worth a lot and I have a lot of respect for Capcom for sticking the landing.

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BadBoyBule
BadBoyBule gave Dec 28, 2023
BadBoyBule gave Dec 28, 2023
Eilispäivän elämyksiä

Devil May Cry 5 oli suuri uusi tuleminen Capcomin mätkintäsarjalle. Minut peli jätti jokseenkin kylmäksi.

DMC5 näyttää miljuunalta markalta, luukuttaa bängereitä ja tarjoaa tuhdin annoksen toimintaa. Taistelu on mekaanisesti monipuolista, ja kaikkea ei oikein pelin tarinan aikana kerkeä edes kunnolla kokeilemaan ja oppimaan. Hyvien asioiden vastapainoksi peli tarjoaa typerää tarinankerrontaa, vaivaannuttavia miehiä ja hönttejä naiskoristeita sekä puuduttavan kämäisiä tehtäviä uudella V-hahmolla. Näiltä osin peli tuntui kuin elähtäneeltä PS2-ajan tuotteelta uusissa vaatteissa.

Pelasin koko pelin kaverin kanssa ohjainta kierrättäen, ja uskoakseni kummankin kokemus jäi jokseenkin samaksi. Tietynlaista sadistista nautintoa sai siitä, kun oman vuoron jälkeen näki, että toisen pelattavaksi tuli tuhti tömäys V-paskaa.

Post-gamessa voi tarinan tuijottamisen ja tehtävien hahmovaatimukset jättää pois, joten ehkä sieltä löytyy ihan hauskaa mätettävää. Tosin, on sitä paljon muutakin pelattavaa.

jared_c
jared_c gave Mar 2, 2023
jared_c gave Mar 2, 2023
Slaying Countless Demons Has Never Looked So Good!
This review is for the PlayStation 5 version

4.5/5 The Devil May Cry series has always been about replayability trying to fine tune the combat and get a better ranking each time, with some additional challenges or bonus modes thrown in for good measure. It was an 11 year gap between the release of the 4th and the 5th entries (not counting DMC: Devil May Cry as it was a soft reboot made by a different Developer) and that time seems to have been spent refining the combat as best they can. The DMC games highlights have always been the stylistic combat, and that has never looked better than it does in 5. There are more weapons/styles/others that give you more flexibility and options in the combat than ever before. Following in the footsteps as 4, 5 gives you three characters to play as through the main story all with their own gameplay styles and different move sets. The newest character introduced here is V, who walks around slowly (at times? it's odd) with a cane and uses conjured animals to attack for him. Instead of the button inputs controlling the characters themselves similar to Dante or Nero, you are controlling the conjured animals while controlling V's movements …

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4.5/5 The Devil May Cry series has always been about replayability trying to fine tune the combat and get a better ranking each time, with some additional challenges or bonus modes thrown in for good measure. It was an 11 year gap between the release of the 4th and the 5th entries (not counting DMC: Devil May Cry as it was a soft reboot made by a different Developer) and that time seems to have been spent refining the combat as best they can. The DMC games highlights have always been the stylistic combat, and that has never looked better than it does in 5. There are more weapons/styles/others that give you more flexibility and options in the combat than ever before. Following in the footsteps as 4, 5 gives you three characters to play as through the main story all with their own gameplay styles and different move sets. The newest character introduced here is V, who walks around slowly (at times? it's odd) with a cane and uses conjured animals to attack for him. Instead of the button inputs controlling the characters themselves similar to Dante or Nero, you are controlling the conjured animals while controlling V's movements to keep him out of danger. V then needs to move in close to perform the finishing blow on enemies, as the conjured animals cannot finish the enemies themselves. This adds a bit more of strategy to the fights as there's an extra layer you need to be aware of. Outside of that, V is an odd character. The DMC games have always been a bit "edgy" with the overall style and themes, but V seems like he was pulled straight from a Hot Topic store 15 years ago. I wasn't a big fan of his character in regards to the story/cutscenes, but his gameplay was unique enough to keep me engaged. The story here is a bit more bland than in some prior entries, and even leads to a cliffhanger that is set up for a sequel (unless it's something unlocked with playing on higher difficulties/other game modes, as I haven't looked into this yet). Graphically and stylistically though, this game looks FANTASTIC. I played the special edition on the PS5, and I still believe it may be one of the best looking games on the system. It's built on the RE engine, which shows just how incredible that engine is and should be utilized more by Capcom. All in all I'm pretty terrible at these games, struggling to get above an S rank for most of the combat encounters, but thankfully it's crafted in a way that I'm still able to get a lot of enjoyment out of the game without too much difficulty. I just can't pull off the insane combos hardcore fans of the series are able to. This makes me appreciate the game more, as no matter your skill level you can still find a lot of enjoyment out of this game!

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ggwilliams9
ggwilliams9 updated their status Oct 3, 2024
ggwilliams9 updated their status Oct 3, 2024

Since getting to the Dante levels, I have spent much more time in the skill list section of the pause menu. Any time I have successfully changed styles mid combo have been massive dopamine hits. I have honestly avoid buying many new skills for Dante yet because I'm trying to not overwhelm myself with possibilities. There is something I am clearly missing about how the motorcycle weapon is supposed to be used. The boss fights fine so far. It's the least interesting part of the game for me outside of V levels but at least they aren't intensely frustrating.

ggwilliams9
ggwilliams9 updated their status Oct 2, 2024
ggwilliams9 updated their status Oct 2, 2024

Based on previous experience with DMC, DMC3, and Bayonetta, I decided to play the game on Human difficulty. Generally, I tend to struggle with character action games, but maybe I have gotten better. I am able to chain together combos of different moves very smoothly due to this lower difficulty and am having a lot of fun. I think I am likely to replay the game of higher difficulties after my first playthrough as everything feels great to perform in this game. Nero gameplay is solid, but I am still unsure about V. I can't tell if trying to use specific moves feel worth it. Maybe after a little more time and practice I can get some cool combos cooking. While still fun, so far it is not as satisfying as the more traditional DMC gameplay of Nero.

HPLWonder
HPLWonder updated their status Sep 3, 2023
HPLWonder updated their status Sep 3, 2023

Dmc5's graphical fidelity is incredible

But the artstyle is absolutely awful

So I'm overall negative about this game's visuals

Inc
Inc updated their status Jun 28, 2023
Inc updated their status Jun 28, 2023

Day 12: Devil May Cry 5's opening video, of which today's music track starts around the 2 minute mark, is silly and OTT and I love it. It's like sugar. (

) The full track is worth a listen too.
kotenoru
kotenoru updated their status Mar 22, 2023
kotenoru updated their status Mar 22, 2023

Played with nostalgia, and very well played.

DucksOnQuack
DucksOnQuack updated their status Apr 22, 2022
DucksOnQuack updated their status Apr 22, 2022

The characters from the best Devil May Cry game modded into the 2nd best Devil May Cry game.

I love this.

PKdubs
PKdubs updated their status Mar 28, 2021
PKdubs updated their status Mar 28, 2021

yeah I think I'm gonna take a break on this one. I really enjoy the game, but want to play it on devil hunter instead. I don't want to go back and replay the old missions, so I'm gonna give it some time until I want to pick it up again.

PKdubs
PKdubs updated their status Mar 28, 2021
PKdubs updated their status Mar 28, 2021

I wish I was playing this game on devil hunter difficulty. The game is too easy and I haven't died once. Whatever my final thoughts are, I'm gonna need a second playthrough one day to really know what I think of the game.

DucksOnQuack
DucksOnQuack updated their status Oct 21, 2020
DucksOnQuack updated their status Oct 21, 2020

I AM THE STORM THAT IS APPROACHING

PROVOKING BLACK CLOUDS IN ISOLATION

I AM RECLAIMER OF MY NAME

BORN IN FLAMES, I HAVE BEEN BLESSED. MY FAMILY CREST IS A DEMON OF DEATH

DucksOnQuack
DucksOnQuack updated their status Oct 3, 2020
DucksOnQuack updated their status Oct 3, 2020

Late response, but I LOVE DMC 5, but as someone who primarily plays on PC, the news that SE won't come to PC is really disappointing. The reasons why the modes and ray tracing option are not coming to PC are questionable? Why is only Vergil coming to PC, but not the modes. Why not an update to add a ray-tracing option?

Devil May Cry 5 Special Edition is specifically being developed and optimised to benefit the system architecture and leap in processing power offered by PS5 and Xbox Series X, so we're focusing on these platforms.

Dallen
Dallen updated their status May 26, 2020
Dallen updated their status May 26, 2020

Only like 4 missions left. Really very very good game. I am shocked at how much I'm enjoying it.

Axiomsyndrom
Axiomsyndrom updated their status May 19, 2020
Axiomsyndrom updated their status May 19, 2020

After getting into jump cancelling relatively recently, I decided to make a tutorial aimed at beginners. Hopefully it will act as a shortcut for someone who is completely new to the concept, as I was.

Kellegor
Kellegor updated their status Feb 12, 2020
Kellegor updated their status Feb 12, 2020

maravilhoso em tudo, menos num ponto: facil demais wonderful but too easy

MiKay77
MiKay77 updated their status Jan 27, 2020
MiKay77 updated their status Jan 27, 2020

Finished game on Devil Hunter (normal) difficulty. I don't remember liking game this much. I'll try beating it on harder difficulty now.

Sadaharu_TR
Sadaharu_TR updated their status May 14, 2019
Sadaharu_TR updated their status May 14, 2019

Man, that's how you do a hack-n-slash game without "ruining the storyline and being repetitive".

Best cutscenes i've ever seen.

Definetely gonna play it again and again.

I mean, this game is GOOD. Very good.