History:
Prior to playing the first Ninja Gaiden for this project I've never played a game in the series before, this one included.
Expectations:
I couldn't beat the first one and I'm not expecting to beat this one either. Still, I'm excited to see what improvements (if any) have come to the already fantastic game.

Day 1:

I played for about five minutes last night, which was enough time for me to get used to the game enough to blitz through the first level pretty quickly tonight. The handling in Ninja Gaiden II feels a bit slower and looser than the fast, tight controls of the first one. Still, being able to finally climb up and down walls is awesome, and something I really wish I had the first time around.
I think I like the power-ups better this time around, too. Sure, the broken spin blade is gone, but that's fine. The after images are great, and every ability seems to have a use. After the first boss went down, I got my first cutscene. NG2 has a much more cinematic feel than the first one, and I'm digging it.

Getting through the mountain level was a feat. The wind mechanic made for some interesting moments but I don't think anything could have prepared me for the boss WHO THROWS GIANT FREAKING TARANTULAS AT YOU!!!
Spiders... man...


Stage 3 was awesome. The dark mountain with the lightning effects. This game looks really great. I spent several lives and continues getting through this part of the level, only to find myself at the second half...

This level can go straight to Hell.
Seriously, this is just stupid. Getting knocked around and off platforms, stairs that ruin jump timings... I finally had to stop after my controller started cracking.
Day 2:
So I fully expected today to be the last day I give the game. I'd make it to the same place I did last time, die repeatedly, give up, and write about it. Instead, I made it just a little further than last time...

The thing about games that generate their levels the same way every time, is that no matter how frustrating things get, or how impossible the sections seems, you can't help but "learn" every time you fail. I did, in fact, get stuck at the same place I did the other night. I decided to keep on pushing, and every time I'd change my game just a bit to adapt to the level. Eventually, I was able to consistently make it all the way through the second half of Level 3 without taking any damage. Eventually, I was able to take down the boss!

Serious Stage 2 Ghouls & Ghosts vibes here...

Stage 4 went from a fiery hellhole to the world's worst water slide. Just like the last level, I was eventually (albeit more quickly) learn the stage and make it to the boss!

The boss was interesting, but only took one death to learn it. Of course it helped that the second attamp had me with two clones and a better sub weapon.

The next stage was your obligatory ice level, where I made two failed attempts against the boss before finally calling it.
While the ability to learn and progress through the games levels still applies, it's absolutely EXHAUSTING. Every level is harder than the last, and even after this one there's two more that are even more difficult! Sure, I'd like to see the end of this game, mostly just to say I was able to beat a Ninja Gaiden game, but I'm just not sure I have the stamina for it.
I'll give it one more night to see if I can make any further progress.
Day 3:

I still love how playing this game is almost like watching an old episode of Lupin III or something. I get that vibe every time I get one of the cool Act intros above, or when Robert tells someone they're about to "Dream their last nightmare!".
So I started the game up just before 11pm and didn't expect to accomplish much. Stage 1 is still easy and Stage 2 is still brutal, but it only took me two tries this time. I had to relearn the third stage, with the lightning and whatnot, but after a couple attempts was able to make it through to Stage 4, which I ran through surprisingly quickly!
Before I knew it I was back at the ice level, Stage 5, where it only took me two attempts to take down the boss I was stuck on the other night!

Stage 6 dropped me in Ghosts and Goblins...

This stage was all kinds of frustrating, but after reaching the halfway point it was just a short, straight run to the boss. This was great because it meant when the boss killed me, I basically just kept getting free attempts. Stage 6's boss was a revamp of a boss in the first Ninja Gaiden that gave me a ton of trouble.

It took a few tries, but I was eventually able to outrace him and move on to the final stage!


The first half of Stage 7 was actually pretty easy, if not a bit messy. The problem came from the second half, which was just all kinds of hell. I did eventually make it through though, where I met the final boss, or at least his first form.


When you die to this boss, you start at the beginning of the second half of Stage 7, which is like saying if you die to King Koopa in Mario Bros., they send you back to 8-1... Given that, I was only able to make two more failed attempts against the boss before my hands finally gave out.
A for effort, but it's time to move on I think.
Conclusion:
So close! I think given a few more days I probably could have done it, or fairly easily on an emulator with save states... Still, I actually had a LOT more fun with this game than I thought I was going to. The slight handling differences from Ninja Gaiden were initially very off putting, and I thought the game was going to be much more frustrating as a result. Instead, I got used to the fairly quickly, and began slowly progressing through the game.
As a 90's NES it looks amazing, with minimal sprite flickering and zero lag that I can remember. The music is also AMAZING and could easily give Mega Man 2 a run for its money.The level design is really good, and quite clever is some areas. It's also intentionally crushing. This is made even more apparent by them giving much more thought to the power-up system. No more broken jump spin attacks to cheese level sections or bosses with.
All in all I found Ninja Gaiden II to be fantastic, and definitely deserving of its higher ranking than its predecessor. I even plan on revisiting it at some point to see if I can't get it beat finally.
Liked:
- Great graphics and amazing music.
- You can climb up and down walls!!!
- Solid platforming and great level design.
- Much more solid power-up system than the first game.
- Great 80's anime storyline.
- The difficulty was steep, but extremely rewarding.
- "Jungle Rat" Robert!!!
Disliked:
- The difficulty was SO steep that some sections did feel a tad cheap.
- Stage 2 Mountain Spider Ninja Boss is nightmare fuel... and a real pain to fight.
- Birds.
Personal Score:
Fun : 21 Relevance : 14 Replayability : 16 Survivability : 19 Total : 70