Status scoopings Aug 12, 2024
Preliminary: Oh boy. The most consistent word mentioned about this game is hard. Nintendo hard. Difficulty. Etc. To top it off, I plan to play the original Japanese version, because they changed a lot about the gameplay for the international releases not just the graphics. And everything says it's significantly harder. Great. Ninja Ryuuken Den II - Ankoku no Jashin …
Preliminary: Oh boy. The most consistent word mentioned about this game is hard. Nintendo hard. Difficulty. Etc. To top it off, I plan to play the original Japanese version, because they changed a lot about the gameplay for the international releases not just the graphics. And everything says it's significantly harder. Great. Ninja Ryuuken Den II - Ankoku no Jashin Ken, here goes nothing!
Oh great, bad momentum for mid-jump movement. I hate when platformers of this era don't allow you to at least changed the direction you're face in mid-air... And it seemed like you can't just crawl over the lip of a wall you climbed but seems you can. Just a bit clunky.
As mentioned in my rant of a status update, I hate that you can't just climb over the top of a wall you climbed. Like if you can climb walls you certainly should be able to just climb up here instead of having to do an awkward jump 
That's the kind of stuff that makes me think of Ghosts n Goblins and other "gotchya" type platformers that people say are hard (indeed, they are), but it's via limiting your character's ability while having enemies capable of doing what you can't. Hard to explain, but just don't like when a game uses dated mechanics to increase difficulty, rather than matching the contemporary mechanics with clever level designs.
Yea nah I hate this. Bad controls that I am sure can be learned and loved but I'd rather good controls with excellent level design. Sorry, I know it's a beloved game but both Ninja Gaidens I could not click with, despite the neat Look and Sound.











