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2064: Read Only Memories

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2064: Read Only Memories

Jul 13, 2014

Main game

3.28 average rating based on 168 ratings

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In Neo-San Francisco, a vibrant city of low life and high tech, you will witness the world’s first sapient robot learning to grow and live as you become embroiled in the darkest scandal of 2064.
Release Dates
Jul 13, 2014 (Worldwide)
Ouya
Oct 06, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Jan 17, 2017 (Worldwide)
PlayStation 4
Dec 09, 2017 (North_America)
PlayStation Vita
Jan 10, 2018 (Europe)
PlayStation Vita
Jan 17, 2018 (Worldwide)
Xbox One
Mar 06, 2018 (Worldwide)
iOS
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User Stats
1810
In Collection
92
Wish Listed
31
Playing
1151
Backlogged
How Long Is 2064: Read Only Memories?
Main story: 13.9 hours
Main + extras: 11.5 hours
100% completion: 28.8 hours
Total completions: 7
Related Content
kariyanine
kariyanine gave Aug 27, 2018
kariyanine gave Aug 27, 2018
One that is sure to stay with you for a while.

You know what is cool?

Adventure games.

They've always been pretty cool but for a large stretch of the first decade of this millenium, most people were claiming the genre was dead. This wasn't the case, adventure games were being made but they just weren't mainstream. Thankfully though narrative focused adventure games have permeated the gaming general public again and every year we get a handful of great ones.

Three years ago Read Only Memories successfully fulfilled its Kickstarter campaign and released as a Windows, Mac, Linux, and Ouya title. Since then the game has added full voice acting and rebranded itself as 2064: Read Only Memories releasing on nearly every modern platform. But it wasn't until now that it hit the Nintendo Switch.

The Switch version of ROM is 2064: Read Only Memories INTEGRAL brings all the previously released content for the game and the "Punks" side adventure. Despite loving adventure games, and having heard about Read Only Memories before, I had yet to play the game. And now I'm wondering why it took me so long to do so.

Diluting it down to the basics, ROM is a noir-cyberpunk mystery. Set in the near future in the city …

Read More

You know what is cool?

Adventure games.

They've always been pretty cool but for a large stretch of the first decade of this millenium, most people were claiming the genre was dead. This wasn't the case, adventure games were being made but they just weren't mainstream. Thankfully though narrative focused adventure games have permeated the gaming general public again and every year we get a handful of great ones.

Three years ago Read Only Memories successfully fulfilled its Kickstarter campaign and released as a Windows, Mac, Linux, and Ouya title. Since then the game has added full voice acting and rebranded itself as 2064: Read Only Memories releasing on nearly every modern platform. But it wasn't until now that it hit the Nintendo Switch.

The Switch version of ROM is 2064: Read Only Memories INTEGRAL brings all the previously released content for the game and the "Punks" side adventure. Despite loving adventure games, and having heard about Read Only Memories before, I had yet to play the game. And now I'm wondering why it took me so long to do so.

Diluting it down to the basics, ROM is a noir-cyberpunk mystery. Set in the near future in the city of Neo-San Francisco, ROM paints a hauntingly relevant picture of big corporations controlling everything. After a mundane evening reviewing a new set of headphones, the player character goes to sleep and wakes up to an intruder in their apartment. That intruder is Turing, a highly advanced robot (ROM).

Most ROMs are dumb subservient robotic assistants but Turing is programed with an amazing new artificial intelligence. So when his creator, Hayden, is attacked, Turing escapes and seeks help. Knowing that the police may be compromised, Turing analytically examines Hayden's contacts and comes upon the player character as the best chance to discover the truth.

This set me and Turing on a city spanning adventure that like most sci-fi stories, expands in to something more than it initially seems. Sci-fi and fantasy have long been conduits for social commentary and 2064: Read Only Memories INTEGRAL is no exception. The core of the story is an examination of identity and it does this via some subtle, and not-so subtle touches.

Playing the game today, in the political climate that we are seeing in many parts of the world, its story feels very relevant. And knowing that it came out before the events of Brexit and the 2016 United States presidential elections, it actually feels like an unheeded warning of where society was heading.

While I can easily recommend the game to fans of point and click adventure games, there are some quirks with it that didn't necessarily work for me. For one, I found Turing's voice, done by Melissa Hutchinson, to be absolutely annoying. Turing has the most dialog in the game by a large margin and if you end up finding the voice off-putting it can feel grating. Another big quirk was the game's weird puzzle difficulty curve. It goes from being a pretty simple point and click affair to having a few puzzles in the back half of the game that felt out completely out of place from the rest of the game.

But small quibbles aside, the overall narrative and the lessons behind it are the real reason to play it. Add in a cool retro look and awesome soundtrack and 2064: Read Only Memories INTEGRAL on the Switch is something special and certainly worth playing.

This review was written with material provided from the developer for the Nintendo Switch and co-published on Critically Sane and Musings of a Grouch.

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tylerisrandom
tylerisrandom gave Oct 12, 2018
tylerisrandom gave Oct 12, 2018
Numbers never tell the whole story
This review is for the PlayStation Network (Vita) version

I've had this on my wish list for a while and intended to purchase for Switch, but when it became a PlayStation Plus game I figured I'd dust off my Vita and play it that way.

I really enjoyed it. The cyberpunk story is good, but what really sells it for me are the characters. I appreciate how varied and multi-dimensional they are, that they have ambiguous motivations to interpret. I also dig the game's aesthetic a lot. Visually it reminds me more of cyberpunk comics than film. The soundtrack really breathes life to the whole world, and the voice acting added extra dimension to the characters.

The game's only real limitation for me (and this is a nitpick) is its interface. The cropped, first-person perspective and point-and-click UI certainly boost the dystopian vibes (and nostalgia!), but they also keep me from getting truly lost in the experience… I'm just peering through a window, I'm just clicking sprites. I never felt quite as immersed as I did playing Night in the Woods, a game that scratched a similar psychological itch for me.

Recommended! 🎒👁✋👄

ElectronicJourneys
ElectronicJourneys gave Jan 11, 2022
ElectronicJourneys gave Jan 11, 2022
Bullet Point Review

PROS

  • Grimy, yet upbeat tone makes for a fun story to follow
  • Plenty of moments of effective character drama, some surprisingly dark
  • Script has a lot of personality
  • Tasty audio design
  • Turing is cool, and I like him

CONS

  • Sluggish interface is strangely unresponsive at times
  • Most of the voice acting is pretty weak (not Turing's, his is great)
  • Visuals are a little TOO retro, to the point of it looking a bit shit imo
  • "Puzzles" can barely be called puzzles, I wish they were much deeper
cbdiabla
cbdiabla gave Sep 20, 2020
cbdiabla gave Sep 20, 2020
A simple and engaging cyberpunk adventure
This review is for the Nintendo Switch version

With the resurgence of adventure games, it is nice to see indie developers exploring different kinds of stories in this format. For the case of 2064, we are brought as a journalist into a cyberpunk reality in Neo San Francisco. We meet a sentient android named Turing and help them investigate what happened to their creator when he mysteriously disappears.

The adventure is filled with interesting characters, locations, and situations that unravel the story. The game is filled with interesting themes about machine intelligence, tech monopolies, and civic unrest that are pretty accurate to our present times.

This is also one of the most inclusive games I've played. Taking place in Neo San Francisco, it captures some of the diversity of the city with characters that span different, races, origins, and sexual orientations. The struggle of hybrids for rights and recognition, which use animal genes to modify their bodies, mirrors that of trans people who are ostracized by many members of society. The game even asked me for my pronouns and caused a philosophical quandary on gender on Turing when asking them their preferred pronouns

Terinati
Terinati gave Jul 8, 2019
Terinati gave Jul 8, 2019
Terinati's review of 2064: Read Only Memories

I was skeptical I'd get much enjoyment from what seems at first blush to be a simple cartoonist 2D King's Quest/visual novel-style game, but I was wrong. Remarkably well-written story and fun characters. Clever dialogue and interaction responses made it interesting to explore the game and interact with every object. A bit of a trophy piñata.

overmegaload
overmegaload gave May 11, 2023
overmegaload gave May 11, 2023
Robot Sapience, arise!
This review is for the PC (Microsoft Windows) version

2064: Read Only Memories is a visual novel that, from the start, impressed me with its wide range of diversity in terms of cultures, genders, and personalities, given the fact that it was released in 2015. Of course, it's based on a year where everyone is free to express themselves how they want, and no one questions it one bit. I like how the game doesn't base itself around that but presents it in a natural way that doesn't seem forced at all!

Other than that, the visual and artistic aspects, even though quite bit like and simple, are quite charming due to its very creative character and city designs; they are all very colorful and cyberpunk-like, which is always welcome with games whose story is centered around technology and robots. The story is quite interesting from the start, and even though the dialogue can get quite heavy from time to time, the exploring and moving around make up for it!

Overall, the game is not short at all, and if you take your time exploring here and there, it will last you a long while. If you're into futuristic stuff and having a little robot companion to help you …

Read More

2064: Read Only Memories is a visual novel that, from the start, impressed me with its wide range of diversity in terms of cultures, genders, and personalities, given the fact that it was released in 2015. Of course, it's based on a year where everyone is free to express themselves how they want, and no one questions it one bit. I like how the game doesn't base itself around that but presents it in a natural way that doesn't seem forced at all!

Other than that, the visual and artistic aspects, even though quite bit like and simple, are quite charming due to its very creative character and city designs; they are all very colorful and cyberpunk-like, which is always welcome with games whose story is centered around technology and robots. The story is quite interesting from the start, and even though the dialogue can get quite heavy from time to time, the exploring and moving around make up for it!

Overall, the game is not short at all, and if you take your time exploring here and there, it will last you a long while. If you're into futuristic stuff and having a little robot companion to help you along the way, try it out!!

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Mazinkaiser
Mazinkaiser gave Sep 6, 2021
Mazinkaiser gave Sep 6, 2021
2064: Snatcher Successor
This review is for the PC (Microsoft Windows) version

Read Only Memories is a slick, engaging follow-up to graphic adventures like Snatcher that'll have you plugged into some quality cyberpunk adventure, with a few themes along the way to chew on.

Set during the Christmas season in Neo-San Francisco, you play a journalist tracking down a kidnapped friend with the help of an advanced (and sentient!) assistant robot. The game follows several chapters as you walk around town, chat up the residents, and follow leads.

Most of the gameplay involves following one lead to the next and talking to people - while the progression is fairly linear looking there are a few alternate solutions here and there to jazz up the action. Plenty of the characters are decent with impeccable voice acting, though they are mostly just there to push the plot along (save for the impressive amount of interacting you can do with your sentient robot Turing). Representation-wise this game is also massively impressive, with a variety of gender and orientation quite fitting for a cyberpunk future. The other part of the game is some light adventure game mechanics, puzzles, and a certain Snatcher-inspired shooting segment. The item based mechanics are inoffensive and the shooting is surprisingly slick …

Read More

Read Only Memories is a slick, engaging follow-up to graphic adventures like Snatcher that'll have you plugged into some quality cyberpunk adventure, with a few themes along the way to chew on.

Set during the Christmas season in Neo-San Francisco, you play a journalist tracking down a kidnapped friend with the help of an advanced (and sentient!) assistant robot. The game follows several chapters as you walk around town, chat up the residents, and follow leads.

Most of the gameplay involves following one lead to the next and talking to people - while the progression is fairly linear looking there are a few alternate solutions here and there to jazz up the action. Plenty of the characters are decent with impeccable voice acting, though they are mostly just there to push the plot along (save for the impressive amount of interacting you can do with your sentient robot Turing). Representation-wise this game is also massively impressive, with a variety of gender and orientation quite fitting for a cyberpunk future. The other part of the game is some light adventure game mechanics, puzzles, and a certain Snatcher-inspired shooting segment. The item based mechanics are inoffensive and the shooting is surprisingly slick thanks to some keyboard mechanics, but some of the puzzles can be a bit frustrating/obtuse to figure out. Thankfully they're rare and the game doesn't focus on keeping you stuck on them.

The design of the game and Neo-SF is probably the absolute strongest part of the game - a fully realized city with robot and genetic hybrid politics to play off of Turing's naive exploration of the world. The pixel art here is strong, with cool and cheery colors instead of gritty hues. The music is OK, with some themes like TOMCAT's theme to stick in your head but nothing that would have you jamming along.

The game is a solid and highly recommended adventure, with just enough player choice to keep you going while setting up world-building and characters to make Neo-SF a memorable experience.

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grubmaiden
grubmaiden gave Apr 5, 2026
grubmaiden gave Apr 5, 2026
grubmaiden's review of 2064: Read Only Memories
This review is for the Linux version

After a lot of time putting it off, I've finally finished this game after waiting a good year before actually getting past the prologue! In spite of its UI, UX, sluggishness, and other problems pertaining to the writing, I came out the other side in love with so many of the ideas. It lives and dies by how much you'll love the buddy detective format, and Turing himself, a ROM the central plot of the game revolves around; in a high stakes investigation that threads between corporate influence, political movements, the dubious legality of Neo-San Francisco life, and life wasting day jobs.

I'd first heard about Read Only Memories through its connection to VA-11 Hall-A, and I can't say it particularly stuck out to me. After years of waning interest and growing resentment for cyberpunk as a literary genre for a number of reasons, I realized I own the game through an Itch bundle and decided to download it anyways. Maybe it would change my mind, maybe it would be as good as VA-11 Hall-A. I didn't have very high hopes, realizing that it was going to be a battle to complete the game. So I kept it shelved until …

Read More

After a lot of time putting it off, I've finally finished this game after waiting a good year before actually getting past the prologue! In spite of its UI, UX, sluggishness, and other problems pertaining to the writing, I came out the other side in love with so many of the ideas. It lives and dies by how much you'll love the buddy detective format, and Turing himself, a ROM the central plot of the game revolves around; in a high stakes investigation that threads between corporate influence, political movements, the dubious legality of Neo-San Francisco life, and life wasting day jobs.

I'd first heard about Read Only Memories through its connection to VA-11 Hall-A, and I can't say it particularly stuck out to me. After years of waning interest and growing resentment for cyberpunk as a literary genre for a number of reasons, I realized I own the game through an Itch bundle and decided to download it anyways. Maybe it would change my mind, maybe it would be as good as VA-11 Hall-A. I didn't have very high hopes, realizing that it was going to be a battle to complete the game. So I kept it shelved until now, since I've developed more interest in visual novels and detective mysteries, cyberpunk criticisms be damned.

Why do I dislike cyberpunk so much? Well, I don't really know the best way to answer it, but to me it's more a problem of conventions, trends, and fundamental building blocks of creative writing. In order to make such a high concept story work, you need to provide a lot of creative effort, writing, and communication to the audience of what makes the world tick, and what makes it separate from the noise of so many other high concept stories doing the exact same thing without falling back on too many cliches. This doesn't mean bad, this just means it's going to take a lot of work and quality writing in order to pull off, which just by virtue how many works of media get made on a regular basis with little thought and care, it's far less likely you're going to get something that does something so high concept so well, and more likely that you're getting a Blade Runner glazefest.

With cyberpunk specifically, it leans so heavily on its cliches, that the identity is practically nothing without them because of how orthodox fans of it can be. Never in any other subgenre or scene have I seen this much fear of stepping outside of a comfort zone of the same banal influences, to where a techn-noir story about artificial intelligence being pitched to me sounds more like a threat than it does a recommendation. And still, I sat with that nagging voice telling me to try it anyways, given I was itching for murder mysteries in my heart. Just because something is cyberpunk, it doesn't mean that they're substituting it for personality, or for normal literary genre and structure.

My dive into Read Only Memories was rewarded. Not only was it fully voice acted by a fair bit of people I recognize, but it has a massive amount of personality for all of the key characters and even some notable side characters. More to the point, the mystery itself was very compelling and had such personal stakes driving a case that would become far bigger than any one person, any one city. Directing the focus away from just truth and justice, and more towards meditations on genuine social justice and the direction our corporatized world is heading, not in the most original ways, but in one of the most sympathetic and human ways I've managed to see in this genre.

Being a mystery, I'll spare you of any spoiling details, but there is so much to be sucked in by, so many charming faces, I can't help but gush about them. First is Turing, and they're your partner in crime for the entirety of the whole game, whether you like him or not. They're something like, a very concerned, intelligent but not fully wise teenager in the body of a tiny little cute bot, and they're requesting your help to look for their father, your friend, Hayden, after thugs raided their apartment. They're very earnest, sympathetic, with a heart and mind for art and poetry once you can look past their brash know-it-all attitude, to where they really feel like a genuine friend as the game progresses.

Another character I really love is TOMCAT, a big shot hacker involved with the history and development of meshnet and the corporation that owns it, Parallax. They help you and Turing out through most of the game, have such a charming presence, cute accent, and love the way they express their gender too. Another detail about the game is how it really loves to express queerness in a very honest way. It's just there. It's not the main focus on the story, but you can linger on it, meditate and think about it enough to where I can imagine it would either lead to a few peoples awakenings or perhaps to call the woke police on the game for being SJW bait. Yeah, this isn't a game that capital G gamers will like.

And this leads me to my third big grievance with cyberpunk as a genre before I continue. It's not just that high concepts are difficult to nail. It's not just that cyberpunk is full of cliches. It's that cyberpunk authors love to put in all kinds of allegories and metaphors for real kinds of oppression that haphazardly mix in with their own novel ideas, which can lead to very messy, offensive, or even patronizing parallels, or draw attention to how it really isn't thinking about the real world. They draw parallels to abortion clinics with their metaphors but nowhere does abortion have anything to do with the social justice elements of the story. They bring up allegories towards racism and homophobia, but those don't factor into the allegories for the story either. It's post-racial and post-homophobia so often, but they repackage these bigotries in new ways to where it just feels unrealistic. These people who would be complaining about hybrids in this game would also be massively transphobic and pro-life, and yet they aren't. Is it to dial in the scope, or is it a lack of time to write these kinds of considerations? In either case, it leaves the world feeling like set dressing for the core ideas and not so lived in.

Now, I need to talk about Jess. People hate Jess. She's a hybrid, a lawyer and advocate of hybrids rights. They're genetically modified people who take on the appearance of other animals and are reviled by the game's protest group The Human Revolution, and are socially stigmatized, systematically living without rights and sterilized. As a transgender woman, I sympathize very deeply with how they decided to write hybrids the way they did, and yet my criticism of no explicit digging into the problems of transphobia and body rights in the real world bugged me a bit. But what bugged me more is how they make the character Jess so unreasonably hostile towards you for the first half of the game, immediately characterizing you as a bigot for bothering her, assuming the worst of you, just foul mouthed miserable, meant to be the voice of the voiceless, but not really compelling anyone to care enough with their shit talking.

And the thing is, I've met a lot of Jesses. I've BEEN Jess. Everyone in my shoes, everyone like me, we've all had a Jess inside our head that combats the programming we were unsuccessfully forced into by a cisheteropatriarchal society. Only, the battle continues inside of us as we combat dysphoria, as we combat internalized bigotry towards ourselves and our friends, as we combat reconciliation towards people who seek to hurt us on a constant basis. Even I have this problem, where I'm so inclined to forgive, to hear out, to soften, to pour so much emotional labor in people who don't understand me, don't like me, don't want to like me, because I think that I can get through to them when maybe asserting myself would've made more sense in the moment. It's a fine balance we all have to deal with, and Jess is someone who stands further on the spectrum of militant attitude than me. And I can't hate her for it.

Jess is written like a real person, and like someone I could build mutual respect with, like people I already do build mutual respect with. But I keep my distance from more often than not lately, because my methods of activism differ greatly from hers. And because spirals of negativity aren't good for people like me and with that mentality I would be suffering wounds, twice, three times over senselessly like a wounded animal picking at my scabs from fights I didn't mean to pick. Neurodivergent recognize neurodivergent, I see the patterns in which I fail and suffer and try to work around them. My emotions run too hot when I'm in a position like hers. You can't blame me, cause I'm Jess. I live that shit every day and just try to keep my head cool but every now and then it all falls apart, I have a bad day and here I am, we'd be like the spitting image of each other.

In any case, the more you play the game, the more choice you have to warm up to her, to understand and make amends with the grievances, to do speak truth to power as a journalist and stand up for the most vulnerable. She takes note of this and gives her regards in the best way she knows how. It may not look like much but begrudging respect when you're already so in the dark, pressed for so many favors, when your backs against the wall and peoples livelihoods are on the line, she really is showing you she cares. I think I love Jess' writing a lot, the more I reflect on it. She would be at the heart of a similar game to this, but the true focus is on Turing even if her scenes support the greater emotional narrative at the center of the game.

There are so many other characters who are just so unbearably charming in their own ways. Starfucker and Oliver, two misguided but good hooligans caught in your path, who end up really being sweet and cute. The bear couple who run the bar are so great for each other and really contribute to a deeper examination of lower class people and their struggles with crime in this kind of world. Lexi the police officer is also great, deeply worried about you and trying to solve your case through clear channels and hitting wall after wall in a corporatized police force, really showing how hard it is to do right through the proper channels in a corrupt world. Fairbank. Ohhh I could say so much about Fairbank, but you really need to see him for yourself. I cant help but keep talking to him, fascinated in everything he says and why.

Because I don't want you to know anything about the plot given you consider picking up the game yourself, I can't properly talk about what I love the most about the ending I chose, but I got The Awakening, and I feel like with all of the considerations and flaws in the genre I've mentioned, and given how the plot twists and turns, it assuages all of my worries and does all of its ideas justice in the end. It's a very human game, injecting humanity into things you'd never think, pointing towards a more human future. A future that isn't just going to come without us doing anything. We all need to be a witness. We all have to take responsibility for our futures collectively. We can't let corporations decide what direction the future of how we organize, communicate, live our lives. They only know how to disrupt and not how to construct something truly made for us, but we know how because we are the community. We are the people. We really have to have solidarity and believe in each other, and only through resistance, persistence, and love can we get out of this hole the state and capital have dug us into.

Jan 10, 2025

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Eerp
Eerp gave Jun 18, 2020
Eerp gave Jun 18, 2020
2013: SAT: Solid Adventure Title
This review is for the Nintendo Switch version

I came into this knowing nothing and just getting it because it sounded interesting and was on sale in the E-Shop.

It makes a good first impression by allowing me to express my veganism and my pronouns and graft those on the main character.

I would say the characters are good and interesting, the story is interesting, the retro Genesis looking graphics are nice and the voice-over stuff is never annoying.

It seems relatively progressive in some ways but also lacking in enough that it stood out and then I read that it is from a 2013 Kickstarter and I was like, "OH, that makes sense."

Also, playing it now its feelings about cops are a little too cozy.

Anyway, overall it was a worthwhile experience and I would play another from the company.

itamar
itamar gave Jan 17, 2026
itamar gave Jan 17, 2026
Quite the novel
This review is for the PC (Microsoft Windows) version

This is definitely a Visual Novel, as the game-y element are few and far between. For an interactive book, though, the story was ok. I liked most of the characters, especially those given enough interaction to actually have some depth but most of all I appreciated the exploration of ideas such as sapience, acceptance of others and the different motivations of people and groups. There's a LOT of text in this VN, and a lot of it is voiced, and voiced well. Overall, an interesting experience. Surprisingly, a lot of its themes regarding AI are much more relevant and poignant today (early 2026) than when it came out.

MoldyPoldy
MoldyPoldy gave Sep 11, 2022
MoldyPoldy gave Sep 11, 2022
more visual novel than puzzler
This review is for the PC (Microsoft Windows) version

There's not a lot to figure out, you just sort of explore this very... extra world.

Hazel_da_Basil
Hazel_da_Basil gave Jul 11, 2022
Hazel_da_Basil gave Jul 11, 2022
Hassy Hot
This review is for the PC (Microsoft Windows) version

I enjoyed this one. It's been a while since I played it, but it was a fun adventure game in a cool cyberpunk city.

Drink Hassy!

V1CGaming
V1CGaming gave Oct 1, 2021 (edited)
V1CGaming gave Oct 1, 2021 (edited)
Not worth the time..

The game isn't particularly memorable, looking bad, which is a shame. The audio and graphics are very hit and miss, I felt some scenes and transitions were well of good quality. The story telling aspect is definitely the game's greatest strength, but outside of this, it's largely political messages presented in a way which could of been done more subtly. It's a game you want to enjoy but can't.

Sir_Laguna
Sir_Laguna updated their status Feb 10, 2025
Sir_Laguna updated their status Feb 10, 2025

This are not the news I wanted from the day I finally start playing this. T_T

enter image description here

EjKejEj
EjKejEj updated their status Nov 20, 2022
EjKejEj updated their status Nov 20, 2022

A Cyberpunk adventure pixel art Visual novel. You follow the story of a journalist and robot who came to you to ask for help in finding its missing creator. You explore a futuristic world where assistant robots (or ROMs as stated in-game) live with people of different races, backgrounds, and sexual orientations. The game is not afraid to show its openness: You can choose how the game addresses your pronouns (you can even create your own!). First-person UI is kinda weird, while not bad-looking or anything, sometimes it lags (or something similar) resulting in a missing input. Worth pointing out is fitting OST and the fact that most of the characters (even ROMs) are voice-acted. Kinda short (can be beaten in 1 day) but underrated. Enjoyed it very much

V1CGaming
V1CGaming updated their status Sep 28, 2021
V1CGaming updated their status Sep 28, 2021

This game is free to claim on Epic Games now.

It ends 9/29/2021 at 11:00 AM

https://www.epicgames.com/store/en-US/p/2064-read-only-memories

killerstar
killerstar updated their status Jun 21, 2021
killerstar updated their status Jun 21, 2021

The Snatcher vibes are strong in this one. Really liking the worl and the characters. Not enjoying the lack of interactivity, though. Definitely more visual novel than point and click.

killerstar
killerstar updated their status Jun 21, 2021
killerstar updated their status Jun 21, 2021

Ok, so by now I've played and really liked both Snatcher and Va-11 Hall-A, as well as the demo for the other Read Only Memories. So I think it's official that I liked anime pixelated cyberpunk adventure games.

Sir_Laguna
Sir_Laguna updated their status Dec 7, 2020
Sir_Laguna updated their status Dec 7, 2020

I'm not gonna touch 2077 but I still want a good cyberpunk game for next week. Is this the one?

(I know one of the creators turned out to be not a good person but I've already have this on my Steam and PS4 backlogs)

deebo
deebo updated their status Jul 22, 2020
deebo updated their status Jul 22, 2020

Like many, I'd had this on my wish list for a while as I love the 'cyberpunk' setting and I simply love a good visual novel or point and click adventure. So I was even more hyped to play this when it released free for PS+. This game does none of those things it sets out to do well at all. It is also needlessly long in my opinion.

If you enjoy indie visual novels/point and click adventures, you'll like this.

If you don't mind inclusion agendas being crammed down your throat, you'll like this. (Sorry, the LGBTQ over and undertones in this game just were out of place and not necessary in my opinion.)

I'm more disappointed that this was a game I wanted to like, but ended up being a game that I borderline hated honestly. For those that liked it, more power to you, but I'll certainly be staying away from this developer in the future.

tylerisrandom
tylerisrandom updated their status Feb 5, 2020
tylerisrandom updated their status Feb 5, 2020

If you like this game, I'd recommend checking out IDW's Read Only Memories mini-series in progress (IDW, comiXology). The writing's great and the artwork is outstanding. I think I might enjoy it even more than the game.

Sample page from the first issue of Read Only Memories from IDW

iamdark1988
iamdark1988 updated their status Dec 24, 2018
iamdark1988 updated their status Dec 24, 2018

The ' [Flower of Decadence][1] ' from the OST reminds me of a stage from 16 bit era of Sonic. But I cannot place my finger on which stage!

[1]:

BMO
BMO updated their status Jun 24, 2016
BMO updated their status Jun 24, 2016

I already own this but I am psyched for the Vita release. The Vita feels like the best platform for this game: