I saw an ad for American Arcadia & saw that is was from the same developers who gave us Call of the Sea, Out of the Blue. That game surprised me by being a Lovecraftian Romance. I tried the demo they offered for AA before release & liked what they were promising. With the Steam Spring Sale, I finally picked up the game.

Whereas Call of the Sea was a pretty traditional walking simulator type game with a nice dash of puzzles mixed in, American Arcadia is a bit more ambitious. The gameplay is split up into two playstyles. The first is closer to Call of the Sea’s, you are in first person mode and interacting with the world to solve logic puzzles. The second and more substantial playstyle is a 2D 3rd person perspective platformer with traversal puzzles and chase scenes. Out of the Blue is much more interested in telling unique stories using video games as a medium vs pushing the mechanics of gaming forward with new or novel ideas. Most of this game plays like a slow Sonic, you just press right on your keyboard.

While most walking sims, like Call of the Sea, are content to have you explore a world empty of other people, American Arcadia is a step forward as there is a whole world of NPCs you interact with. They are all well voice acted, they could even afford Yuri Lowenthal for their main protagonist. The character designs remind me of Going Medieval or a similar tycoon style game, in that they aren’t super detailed and go more for an artsy, low polygon look. It fits the rest of the world design fine and they are still expressive enough. The world is a bright, blocky landscape drenched in the 1970s. The colors and patterns are all pulled from the 70s, as well as most of the character designs. Throughout the world there’s posters and marketing for the main corporation you interact with that are all fun to gawk at.

So, the story, this is the meat’n’potatoes of the game. You play as Trevor Hills, a boring dude with a boring job in the 1970s city of Arcadia, but it turns out you are actually part of a Truman Show type reality television show. When he wins the “travel award” he’s contacted by our other player character, Angela Solano, a feisty Latina nerd, which I’m kinda into… thanks Middleman. She’s a tech working at the media company who runs the Arcadia TV show. She helps Trevor escape by hacking into Arcadia’s computer systems. As you go through the game you learn more about the world and the TV show Trevor has unwittingly been a part of. These are done with clips in a documentary style similar to what Mafia 3 did. Basically, our Walt Disney stand in builds his world of tomorrow for everyone to live in, but after his death in the 60s, the “Disney” corporation turned it into a TV show where the civilians weren’t aware they were in a forced time capsule for the greater world’s enjoyment. While Walt Disney has his skeletons in a closet, it was nice to see his stand in here shown as a genuinely nice person and not the typical smiling megalomaniac.

The city can be visited by tourists and some of the civilians are paid actors who are in on the secret, but they both have to promise not to break the 4th wall. If you think too hard on the premise, it is unlikely a show like this would've lasted 40+ years without the secret getting out. And the fact that it's still the 70s is a bit dubious, even with the media company controlling everything, cultural tastes naturally change. But, this world never felt too stupid to be successful, so a lot of these discrepancies can be hand waived off.

The main plot is Trevor escaping the city, which worried me that we’d only get a small taste of the retro-futuristic city before being stuck in industrial hallways or woods. Luckily, his escape doesn’t go smoothly, so we get to spend plenty of time in Arcadia. On Angela’s side we get to explore an alternate version of 2023 where science and corporate power has advanced beyond our own world, for better or, mostly, for worse. She sneaks around the media company’s offices to help Trevor. As Angela & Trevor help each other they start to become friends and at the end of the game they start a relationship, which I felt was earned.

You come across an eclectic group of characters through this adventure. Through the archival footage you learn about Elijah Walton (our Walt Disney) & Dr. Kovacs, a sort of 70s Bill Nye the Science Guy. In the current adventure, you are constantly hounded by Angela’s boss Kenda, who doesn’t get any real characterization, outside of “bitchy manager”. Trevor’s boss is seen briefly and is an Office Spaced reference, I’m sure. The new leader of Walton Media is Elijah’s granddaughter Vivian who sends the chief of security after Trevor. He’s a fun character with a twist at the end I won’t spoil.

In the end, so spoiler time, skip to the “All in all” to avoid them, it turns out Trevor’s escape was secretly staged by Vivian as a new show to boost Arcadia’s ratings. The game starts off as a pretty standard Truman Show type plot, but in the end it delves into themes of people’s worth to the greater collective, Trevor was a boring man with a life no one gave 2 shits about, that’s why he had to be removed from the show/Arcadia. When his escape attempt becomes public, he becomes the most popular person in Arcadia. During the final chapter you can see the live chat of Trevor’s feed and the comments are pretty accurate to the comments found on a YouTube video. People cheer for him when he’s running for his life and dodging the law, but when he stops to protest his treatment and the unlawfulness of Arcadia the comments are people complaining he’s boring and to stop preaching and start running. The game is very much commenting on how people consume escapist media mindlessly & feel those monkeys on our screen owe us constant entertainment. The game doesn’t hit this message too hard and it’s not a hot take, but I think it was a good conclusion to this story.

One thing that undercuts the game’s deeper message is the tone. The game starts out pretty straight with the comedy coming from the absurdism of everything, but by the last few chapters the game seems to lean into the comedy more. It’s never jarring and I did laugh at most of the jokes, the final speech from Trevor had me laughing out loud for a solid couple minutes. The increase of comedy makes their big message feel less preachy, but undermines it’s impact too much.

All in all, I really enjoyed this game, it’s only a few hours long. If you like fun narratives and distinct art styles this is a must buy, even at the sticker price. Trevor and Angela both are great characters that are fun to spend time with. The gameplay and puzzles are just engaging enough to never feel stale. Out of the Blue is 2 for 2 with me with their games, so I’ll be interested to see what comes out next.