Pretty much every major review I saw of this game on Steam said "If you like Slay the Spire, try this." So I did. And the two are comparable in many ways. Both are roguelike card builders where you go through waves of enemies with events in-between to upgrade cards, get new artifacts, and otherwise make yourself tougher. Not to …
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Pretty much every major review I saw of this game on Steam said "If you like Slay the Spire, try this." So I did. And the two are comparable in many ways. Both are roguelike card builders where you go through waves of enemies with events in-between to upgrade cards, get new artifacts, and otherwise make yourself tougher. Not to mention the fan-made community challenges. But the differences are where Monster Train really shines.
First off, you don't control just one character. You have a "main monster" and summon hordes of minions to fight waves of enemies that spawn each round of combat. And the stage is broken up into three areas, with enemies advancing and trying to smash their way through to your Health Points at the end of each turn. This almost makes it like playing 3 games of Slay the Spire simultaneously and adds another layer to the strategy.
Then there's the customizability. After you've beaten the base game, you can turn on a challenge modifier. These can add buffs, debuffs, random cards, and a slew of other effects to make the game more challenging. Because the base game is actually fairly easy; once you get the hang of it, you'll rarely lose. But this customizable difficultly level, which scales from 1 to 25, means you can keep the game casual and watch Netflix while you play it or go super-hardcore if you like a challenge.
I am more of a casual gamer myself so this is where Monster Train really appeals to me over Slay the Spire. As much as I love Slay the Spire, you need knowledge of meta decks and a decent amount of luck to have a shot of beating the Tower Heart. In Monster Train, damn near any strategy can be viable at the lower levels of play. Some are certainly better than others, but RNG has a much harder time creeping up behind you with a garotte.
So, bottom line, great game. More versatile than Slay the Spire with a lower (and adjustable) difficulty ceiling for all kinds of players. And they do free updates, just like Slay the Spire. Plus Daily Challenges, a "Rush" mode where you race other players towards victory and more so you won't get bored after just unlocking all the cards. I see myself clocking as many hours on here as I did on Slay the Spire in the long run.
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