Papo & Yo (2012)

Minority

Linux · Mac · PC (Microsoft Windows) · PlayStation 3

3.32 from 208 ratings

1672 members have it in their collection · 12 playing now · 1081 backlogged · 85 wish listed

How long? Main story 3h · with extras 3h · 100% 6h (from 15 logged playthroughs)

A semi-autobiographical 3D puzzle platformer in which a boy named Quico is transported from his abusive home into a dreamlike favela where he has to lead an easygoing creature named Monster through the world with the help of his sister and Lula, his robotic doll, while protecting himself and his companions from Monster's frenzy fits brought on by an addiction to poison frogs.
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Release dates

  • Aug 14, 2012 (North_America) PlayStation 3
  • Aug 15, 2012 (Europe) PlayStation 3
  • Apr 18, 2013 (Worldwide) PC (Microsoft Windows)
  • Jan 07, 2014 (Worldwide) Linux, Mac
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Featured in lists

PS+ Games by peter · 197 games · 0

Rating distribution

5 stars
20
4 stars
74
3 stars
73
2 stars
34
1 star
7
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Community All Reviews Statuses

MrSpanky

Review MrSpanky 4/5 · Dec 15, 2019

A mental trip worth playing

More indie games like these are badly needed in a market flooded with mediocrity and repetition.

The core theme of family violence is handled with care and never feels forced or just an excuse to deliver a title that should be used as teaching material in modern classes.

There is maybe one single annoying puzzle.

Please...callmeYork

Review Please...callmeYork 3/5 · Nov 16, 2018

Papo & Yo isn’t a perfect game. It is, however, a deeply personal game; one that was quite clearly crafted with love. It tells the story of a young boy journeying through a dreamlike favela, as well as his interactions with a young girl and a large monster that becomes fiery and enraged upon consuming frogs. The puzzles are simple …

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Papo & Yo isn’t a perfect game. It is, however, a deeply personal game; one that was quite clearly crafted with love. It tells the story of a young boy journeying through a dreamlike favela, as well as his interactions with a young girl and a large monster that becomes fiery and enraged upon consuming frogs. The puzzles are simple and intuitive, but rarely impressive – one that required stacking buildings into an enormous tower that could then be manipulated to bend around like a snake was memorable. The music was fantastic and the game is littered with enough little details that I felt compelled to continue. It can feel a little heavy-handed at times, but its story of addiction and abuse was also occasionally very moving.

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itamar

Status itamar Jun 22, 2016

It's a sweet game, with a message. I liked the art style. The simple gameplay goes well with the mood of the game and most of the platforming is done well to avoid the fall/fail/repeat problem.

The_Milkman

Status The_Milkman May 19, 2015

It's a surprisingly affecting story. The monster, Papo, is a metaphor for the alcoholic father of the game's director. But what could have easily been a preachy mess turns out to be an engaging puzzle game with a poignant story. The Brazilian favela makes for an interesting setting, the music is lovely, and the ending actually chocked me up. The …

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It's a surprisingly affecting story. The monster, Papo, is a metaphor for the alcoholic father of the game's director. But what could have easily been a preachy mess turns out to be an engaging puzzle game with a poignant story. The Brazilian favela makes for an interesting setting, the music is lovely, and the ending actually chocked me up. The only downside is that it's quite short, only about 3-4 hours, but I ended up playing it a second time just because I enjoyed the world and characters so much. Highly recommended.

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