Doors: Paradox (2021)

Big Loop Studios

Android · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S · iOS

3.03 from 35 ratings

493 members have it in their collection · 3 playing now · 274 backlogged · 8 wish listed

How long? Main story 5h · 100% 6h (from 4 logged playthroughs)

A relaxing puzzle escape game! Make your way through a variety of hand-crafted 3D dioramas, look for useful objects, find hidden clues and solve a diversity of fun puzzles! Unravel this mysterious adventure about chaos, order and the surreal.
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Details

Developers
Big Loop Studios
Publishers
Snapbreak
Genres
Adventure, Indie, Point-and-click, Puzzle
Themes
Fantasy, Mystery
Steam
View on Steam

Release dates

  • Sep 24, 2021 (Worldwide) Android, iOS
  • Nov 04, 2022 (Worldwide) PC (Microsoft Windows)
  • Nov 14, 2024 (Full Release) (Worldwide) Nintendo Switch, Xbox One, Xbox Series X|S
  • Aug 12, 2025 (Full Release) (Worldwide) PlayStation 4, PlayStation 5
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Rating distribution

5 stars
1
4 stars
8
3 stars
19
2 stars
5
1 star
2
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Community All Reviews Statuses

Haxiel

Review Haxiel 4/5 · Feb 21, 2024

Doors: Paradox reminds me a lot about The Room, another atmospheric puzzler series with a very tactile approach. While The Room is laid out as one giant interlocking puzzle, Doors: Paradox is organized into bite-sized levels. This approach has its own pros and cons. On one hand, levels have their own distinct style, from the sound to the art …

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Doors: Paradox reminds me a lot about The Room, another atmospheric puzzler series with a very tactile approach. While The Room is laid out as one giant interlocking puzzle, Doors: Paradox is organized into bite-sized levels. This approach has its own pros and cons. On one hand, levels have their own distinct style, from the sound to the art to the backgrounds and the mechanisms. In a pirate-themed level, you use a fishing rod to pick up a key. In a futuristic arcade themed level, you beat the high score on a game to unlock a key card. The variety on display here is really impressive.

The downside is that the puzzles don't really have a chance to become significantly complex. When you know that everything required to solve the puzzle is right in front of you, being stuck simply becomes a matter of looking harder for the key. Brute forcing is very much a possible option here.

Also, there isn't much of a story here. There are notes you can collect about the opposing forces of Order & Chaos, but apart from a few levels around the respective theme, it doesn't make a difference.

Doors: Paradox appears to be a port of a mobile game, and that explains most of its characteristics - short levels, good visuals, a minimal story. That said, there's a certain satisfaction you get from tinkering with its levels - twisting, turning, sliding and poking your way to a solution. A good way to spend a few hours.

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thebigmack

Status thebigmack Feb 1, 2024

Doors was sitting in the middle of my steam wishlist for a year. I was excited to see it as an Epic Freebie today.

It's an observational hidden item puzzler with a buffet of whimsy and creativity - as expected. I'm happy to feel its spiritual succession to The Room, that I don't believe will tear me apart. Unless the …

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Doors was sitting in the middle of my steam wishlist for a year. I was excited to see it as an Epic Freebie today.

It's an observational hidden item puzzler with a buffet of whimsy and creativity - as expected. I'm happy to feel its spiritual succession to The Room, that I don't believe will tear me apart. Unless the tiresome clicking does first.

Read less
Shirochwan

Review Shirochwan 3/5 · Mar 25, 2023

The Room...en moins bien

Un jeu de puzzle en 3D statique ou tu tournes autour d'un axe central. Ca ressemble à The Room (et donc ça ressemble un peu aussi à Myst)

On est sur des puzzles beaucoup plus courts que les boîtes de The Room, les premières portes peuvent être passées en moins de 2 minutes. L'avantage c'est que l'on peut multiplier les …

Read more

Un jeu de puzzle en 3D statique ou tu tournes autour d'un axe central. Ca ressemble à The Room (et donc ça ressemble un peu aussi à Myst)

On est sur des puzzles beaucoup plus courts que les boîtes de The Room, les premières portes peuvent être passées en moins de 2 minutes. L'avantage c'est que l'on peut multiplier les ambiances et ainsi ne jamais être lassé, on sent que le jeu a été pensé pour des sessions très courtes, sur mobile certainement (mais on y reviendra plus tard). Malgré tout, par le biais de parchemins, le jeu essaie d'installer un fil rouge.

Sauf qu'il y a beaucoup de niveaux. Et donc beaucoup de parchemins. Trop. Et donc, pour faire durer le fil rouge tout le long de l'aventure, on l'étiiiiiiiiiiiiiiiiiiiiiiiiiiire à l'infini, de phrases cryptiques en phrases cryptiques. Cela donne à la narration un coté vraiment edgy et lassant en plus de la sensation de ne pas vraiment avancer dans l'histoire, et donc dans le jeu.

Le jeu est plutôt joli et la direction artistique est chatoyante. Mais le passage au grand écran des PC fait un peu mal notamment sur les cinématiques qui semblent sorties de la PS2. La maniabilité pensée pour le tactile est laborieuse à la souris et certains puzzle sont juste incompréhensible. Plus que de vous proposer un indice sous la forme d'une consigne, vous ne pourrez que passer l'énigme, vous privant ainsi de la moindre sensation de réussite...

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