Main game
3.45 average rating based on 107 ratings
Giants is a game that manages to look good for its time, have moments of smashing fun, be frustrating to the point of unplayable, handle strategy and resource gathering poorly as a single third-person user, and also try to be two genres at once. Note - this concerns only the single player mode.
The game is divided into three large segments - a bunch of forgettable space marine-ish types, a buxom magic user, and the magic user's later transformation into a giant monster. There are attempts at humor thrown all throughout the game, and it can range from silly and hilarious to facepalmingly bad, but tells a fairly simple story.
As for gameplay, the missions range from what resembles a third-person squad shooter to RTS building, in which the player must use said third-person shooting skills to gather resources and defend a base. I can't help but feel more players or helpers were meant for this game - it feels awfully lonely being a single player or only a handful (especially with allies that die fairly easily). The game gets less frustrating as time goes on - the marine-ish types at the beginning are a pain to deal with and …
Giants is a game that manages to look good for its time, have moments of smashing fun, be frustrating to the point of unplayable, handle strategy and resource gathering poorly as a single third-person user, and also try to be two genres at once. Note - this concerns only the single player mode.
The game is divided into three large segments - a bunch of forgettable space marine-ish types, a buxom magic user, and the magic user's later transformation into a giant monster. There are attempts at humor thrown all throughout the game, and it can range from silly and hilarious to facepalmingly bad, but tells a fairly simple story.
As for gameplay, the missions range from what resembles a third-person squad shooter to RTS building, in which the player must use said third-person shooting skills to gather resources and defend a base. I can't help but feel more players or helpers were meant for this game - it feels awfully lonely being a single player or only a handful (especially with allies that die fairly easily). The game gets less frustrating as time goes on - the marine-ish types at the beginning are a pain to deal with and make base-building unbearable, while the magic user is fairly sufficient at both and the giant monster just a smash-fest.
As for what the game focuses on, it's not too much. Base-building is mainly to build up for a single spell/item for progression, and it's mostly straightforward from there, destroying a building, opening a gate, etc. It's got a whole bunch of stuff going on, and it's all OK - the star of the show is the giant monster mechanics, and the game might have been better actually focusing on this instead of beefing it with RTS, racing minigames, and whatnot. It's ok for a play if you don't mind inconsistent quality in gameplay and are willing to wait for some smash.