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Giants: Citizen Kabuto

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Giants: Citizen Kabuto

Dec 6, 2000

Main game

3.45 average rating based on 107 ratings

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Giants: Citizen Kabuto is a unique blend of action, strategy, and humor set in a fantastical world. Long before human civilization arose, a massive fragment of a lost planet, the Island, hurtled through space. This paradise was home to the towering giant Kabuto, created by the matriarchal Sea Reapers as a defense against intruders. But Kabuto became self-aware, and his loneliness and pain drove him to rampage. Meanwhile, space travelers known as the Meccs, searching for their missing friends, find themselves stranded on the Island. Forced to navigate the ongoing conflict between the Sea Reapers and the now-berserk Kabuto, the … More
Giants: Citizen Kabuto is a unique blend of action, strategy, and humor set in a fantastical world. Long before human civilization arose, a massive fragment of a lost planet, the Island, hurtled through space. This paradise was home to the towering giant Kabuto, created by the matriarchal Sea Reapers as a defense against intruders. But Kabuto became self-aware, and his loneliness and pain drove him to rampage. Meanwhile, space travelers known as the Meccs, searching for their missing friends, find themselves stranded on the Island. Forced to navigate the ongoing conflict between the Sea Reapers and the now-berserk Kabuto, the Meccs must use a mix of combat, stealth, and cunning to survive. With its engaging storyline, diverse characters, and blend of gameplay styles, Giants: Citizen Kabuto offers a one-of-a-kind experience where three factions vie for control of a truly unique and captivating world. Less
Release Dates
Dec 06, 2000 (North_America)
PC (Microsoft Windows)
Dec 22, 2000 (Europe)
PC (Microsoft Windows)
Oct 25, 2001 (North_America)
Mac
Jan 04, 2002 (Europe)
Mac
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User Stats
332
In Collection
39
Wish Listed
4
Playing
122
Backlogged
How Long Is Giants: Citizen Kabuto?
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Giants: Citizen Kabuto - What Does It Want to Be?

Giants is a game that manages to look good for its time, have moments of smashing fun, be frustrating to the point of unplayable, handle strategy and resource gathering poorly as a single third-person user, and also try to be two genres at once. Note - this concerns only the single player mode.

The game is divided into three large segments - a bunch of forgettable space marine-ish types, a buxom magic user, and the magic user's later transformation into a giant monster. There are attempts at humor thrown all throughout the game, and it can range from silly and hilarious to facepalmingly bad, but tells a fairly simple story.

As for gameplay, the missions range from what resembles a third-person squad shooter to RTS building, in which the player must use said third-person shooting skills to gather resources and defend a base. I can't help but feel more players or helpers were meant for this game - it feels awfully lonely being a single player or only a handful (especially with allies that die fairly easily). The game gets less frustrating as time goes on - the marine-ish types at the beginning are a pain to deal with and …

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Giants is a game that manages to look good for its time, have moments of smashing fun, be frustrating to the point of unplayable, handle strategy and resource gathering poorly as a single third-person user, and also try to be two genres at once. Note - this concerns only the single player mode.

The game is divided into three large segments - a bunch of forgettable space marine-ish types, a buxom magic user, and the magic user's later transformation into a giant monster. There are attempts at humor thrown all throughout the game, and it can range from silly and hilarious to facepalmingly bad, but tells a fairly simple story.

As for gameplay, the missions range from what resembles a third-person squad shooter to RTS building, in which the player must use said third-person shooting skills to gather resources and defend a base. I can't help but feel more players or helpers were meant for this game - it feels awfully lonely being a single player or only a handful (especially with allies that die fairly easily). The game gets less frustrating as time goes on - the marine-ish types at the beginning are a pain to deal with and make base-building unbearable, while the magic user is fairly sufficient at both and the giant monster just a smash-fest.

As for what the game focuses on, it's not too much. Base-building is mainly to build up for a single spell/item for progression, and it's mostly straightforward from there, destroying a building, opening a gate, etc. It's got a whole bunch of stuff going on, and it's all OK - the star of the show is the giant monster mechanics, and the game might have been better actually focusing on this instead of beefing it with RTS, racing minigames, and whatnot. It's ok for a play if you don't mind inconsistent quality in gameplay and are willing to wait for some smash.

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Kofuv6
Kofuv6 updated their status Aug 19, 2024
Kofuv6 updated their status Aug 19, 2024

Another childhood game I never finished lmao, gonna beat it now