Indiana Jones and the Fate of Atlantis (1992)

LucasArts

Amiga · DOS · Linux · Mac · PC (Microsoft Windows)

4.27 from 519 ratings · #246 top rated on Grouvee

1610 members have it in their collection · 30 playing now · 688 backlogged · 159 wish listed

How long? Main story 10h · with extras 9h · 100% 12h (from 11 logged playthroughs)

A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed … Read more
A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. Read less
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Release dates

  • Jun 01, 1992 (Worldwide) DOS, Mac
  • 1993 (Worldwide) Amiga
  • Jul 08, 2009 (Worldwide) PC (Microsoft Windows)
  • Oct 28, 2014 (Worldwide) Linux

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Rating distribution

5 stars
258
4 stars
172
3 stars
67
2 stars
15
1 star
7
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Community All Reviews Statuses

SIGINT

Status SIGINT Oct 10, 2022

I am finding this game particularly annoying in comparison to the other early 90s LucasArts titles. It feels like the next level evolution of tedious puzzles. This part early on where you're looking for Plato's book, for example, felt sooo bad to me. Just some truly absurd leaps of logic and requirements to find little hidden things with no real …

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I am finding this game particularly annoying in comparison to the other early 90s LucasArts titles. It feels like the next level evolution of tedious puzzles. This part early on where you're looking for Plato's book, for example, felt sooo bad to me. Just some truly absurd leaps of logic and requirements to find little hidden things with no real intuitive connection to what's going on. Another section a bit later where you're trading items back and forth between two merchants to narrow down which item one of them wants is certainly a puzzle, but not one with any entertainment value to be found whatsoever. Piloting a hot air balloon early-ish in the game also feels super awkward, cool idea but questionable execution. I am sure there are more minigames like that to come.

Those are just a few examples of the stuff early on that I found quite unappealing. I'm not a big Indiana Jones fan—maybe if I was, I wouldn't care as much about all that stuff—but I still think the story is at least fine so far. Similar to Raiders of the Lost Ark, but that's not a very bad thing. I also like how many different locations they fit into the game, which gives it a generally great feeling of fast pace and adventure. And I like how packed it is with dialogue options. I can tell this is not a bad game when taken as a whole and in context of when it came out.

But sadly this is the first of the LucasArts games that after a couple sittings has me not wanting to go back for any more. Hearing that later on it devolves into a bunch of mazes and backtracking, no thanks. Part of me is doubting myself because this game is so acclaimed -- Am I just tired of this crap? Maybe to some degree, but I don't think that's it. Is this game's logic and puzzle execution really worse than the other games? I don't know. All I can say is that I never had this feeling when playing those games. They were fun even when the logic made little sense. At least I could get a laugh out of it or had something else interesting me. Not so much for me in this game. I think this is best left to the true fans of this franchise who will have the patience to deal with its difficulty.

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Sir_Laguna

Status Sir_Laguna Aug 25, 2018

So... I beat a Nazi soldier so I can take a sausage from him. Then I found an skeleton and took his rib cage. I put the sausage in the rib cage and put it in the water so a crab got trapped inside. Then I took the crab and feed it to an octopus so I could reach the …

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So... I beat a Nazi soldier so I can take a sausage from him. Then I found an skeleton and took his rib cage. I put the sausage in the rib cage and put it in the water so a crab got trapped inside. Then I took the crab and feed it to an octopus so I could reach the other side of a canal.

THIS. FUCKING. GAME.

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Sir_Laguna

Status Sir_Laguna Aug 13, 2018

I finally got out of the Labyrinth of Crete! let's see what's next. Into Atlantis we go!!!!

...

Noooooooooooooooo!

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Sir_Laguna

Status Sir_Laguna Aug 3, 2018

The pixel hunting is real. To resolve one of the puzzles I had to click on a very specific point of a very small desk so Indy could find a chewed gum.