Pokémon Sun (2016)

Game Freak

Nintendo 3DS

3.58 from 2834 ratings

5667 members have it in their collection · 350 playing now · 723 backlogged · 492 wish listed

How long? Main story 41h · with extras 75h · 100% 129h (from 55 logged playthroughs)

Pokémon Sun and Pokémon Moon trademarks were registered thus leaking the next Pokémon game titles to the public. Pokémon.com confirmed the games would be for the Nintendo 3DS and released in holiday 2016, with a new world, new Pokémon, and new adventures. Pokémon Sun and Pokémon Moon will be the first games in the Pokémon series to allow players to … Read more
Pokémon Sun and Pokémon Moon trademarks were registered thus leaking the next Pokémon game titles to the public. Pokémon.com confirmed the games would be for the Nintendo 3DS and released in holiday 2016, with a new world, new Pokémon, and new adventures. Pokémon Sun and Pokémon Moon will be the first games in the Pokémon series to allow players to choose from nine languages to play in. In addition to English, French, German, Italian, Japanese, Korean, and Spanish, players will now be able to play in both Traditional and Simplified Chinese. Read less

Release dates

  • Nov 18, 2016 (Worldwide) Nintendo 3DS
  • Nov 23, 2016 (Europe) Nintendo 3DS
  • TBD (China) Nintendo 3DS

Related

Expanded versions

Featured in lists

Backlog by Bechl · 5 games · 0
Top 100 by IzzyBoy · 101 games · 0
Nintendo 3DS by phantasy2004 · 90 games · 0

Rating distribution

5 stars
521
4 stars
1042
3 stars
888
2 stars
313
1 star
70

Community All Reviews Statuses

Morcys

Review Morcys 3/5 · Nov 20, 2023

Despite my opinion about this installment changing as I progressed further into the game, I still consider it the worst in the main franchise. It is very slow and interrupted, especially in the first half of the game. I liked the scenery and Lillie, but that's about it. It was very hard for me to finish the game. Despite it …

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Despite my opinion about this installment changing as I progressed further into the game, I still consider it the worst in the main franchise. It is very slow and interrupted, especially in the first half of the game. I liked the scenery and Lillie, but that's about it. It was very hard for me to finish the game. Despite it being a game based on Hawaii, it doesn't really have much maritime exploration. Usually, I tend to rely on the designs of the Pokémon when considering whether to add them to my team or not, and this time was no exception, but boy, my team was weak. I had a lot of difficulty in the final stages of the game due to how unbalanced my team was.. enter image description here

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DirtyMidnighter

Review DirtyMidnighter 3/5 · Feb 24, 2022

Life's a Beach

After taking an incredibly long break from the Pokemon series (the last one I completed prior to this was Yellow back in 1998), I was really excited to see how the series had evolved over the years. To my surprise, the answer to that question was... well, not very much at all. Sure, the graphics have come a long way …

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After taking an incredibly long break from the Pokemon series (the last one I completed prior to this was Yellow back in 1998), I was really excited to see how the series had evolved over the years. To my surprise, the answer to that question was... well, not very much at all. Sure, the graphics have come a long way from the crude yet charismatic 2D sprites of yesteryear, but somehow the gameplay seemed even simpler than it did back then. Or if not simpler, then definitely more geared towards a younger audience, lacking any real difficulty on the initial play through and with plenty of hand-holding along the way that made the majority of the experience feel like one giant tutorial. I get that these games are (and have always been) for kids and I'm an older, more seasoned gamer than I was back then. However, I know I'm not alone in desiring something more for this series. They are incredibly successful games so I understand the if-it-ain't-broke mentality and at a base level, the game is still enjoyable. It's a Pokemon game and the designs of the critters themselves are leagues better than any immediate competitor. They, along with the breezy tropical setting are the stars of the show here and I was certainly compelled to fill out the pages of that PokeDex. The newcomers and regional variants are cute and inventive, visually. And as someone who missed the last 5 or six generations, there were so many new faces to meet. By the end, though the experience kind of lost its pull on me. Upon recently rewatching the original anime series from the 90's (which has aged marvelously) it's apparent that the writing of the games has just never been on that level and I really wish it was. Give these games some damn personality, please! Hire some writers who can imbue the story with some humor and character! I have yet to check out Legends but it looks like a significant step in new direction at long last. Better two decades late than never.

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lil_pushkins

Review lil_pushkins 4/5 · Feb 24, 2021

Okay wow. Totally dismissed this one back when it was first released but it's great! Great story, firm grasp on what is great about Pokemon.

I would complain about the lack of challenge or some other "adult" criticism but when I play Pokemon I intentionally place myself in a frame of mind where I only search for fun and aesthetics. …

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Okay wow. Totally dismissed this one back when it was first released but it's great! Great story, firm grasp on what is great about Pokemon.

I would complain about the lack of challenge or some other "adult" criticism but when I play Pokemon I intentionally place myself in a frame of mind where I only search for fun and aesthetics. To try and win is to neuter this, a game for children.

That being said, Pokemon tends to be so tame in its environments. Alola was such a huge jump! An awesome turn for the series where we explore the far corners of the Pokemon world! But I just see so much more in my imagination than what is on the screen.

Obviously the series will never catch up, to take chances may diminish returns and above all else, Pokemon is a cash cow for Nintendo. But when you crack the code on how to experience this sort of hyper-capitalist art, Pokemon, in my opinion, has the heart, and the genuine belief in its creativity that other mega-profitable media like Marvel Studios gave up long ago.

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Gelatart

Review Gelatart 4/5 · Jul 20, 2020

It took me until mid-2018 to beat a game (not even catch all the legendaries and complete the National Pokedex because I still haven't) that came out in late 2016, that I bought as it came out. Considering I usually powered through Pokemon games pretty constantly as they came out, that should kind of give you a clue as to …

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It took me until mid-2018 to beat a game (not even catch all the legendaries and complete the National Pokedex because I still haven't) that came out in late 2016, that I bought as it came out. Considering I usually powered through Pokemon games pretty constantly as they came out, that should kind of give you a clue as to my level of engagement by that point in the franchise. Don't get me wrong, I enjoyed a lot of this game. But it didn't grab me as much as other Pokemon games did in the past, forcing me to want to stick with them as much as possible. I'd say one contributing factor is where I was at life by that point, even Pokemon X came out when I was just entering college and very new to being an adult, and of course the others came out when I was younger and had more capacity to spend free time enraptured in a game for hours and hours like that. But that's not all of it because I had beaten some other games around the same time and played a lot of multiplayer games with my friends. It's also that from a single-player perspective, Pokemon Moon does some things right but is not as engaging as it should be. In fact, I had started getting a little more pumped about the game after I had already beaten it (or at least at the time, before I got busy with other things), with the potential of checking out post-game stuff, catching them all, battling others with my built-up team, etc. Pokemon is a hard franchise for me to judge, because I haven't played it like I've played other games. Pokemon for me has been this game that doesn't ever really end, only when I happen to get side-tracked by something else or lose interest for a time. You have a set amount of powerful trainers you're supposed to beat, but past that point it turns into what is basically a massively-multiplayer single-player game. Pokemon Go was the perfect storm to bring its unique form of augmented reality game to life, because Pokemon as a franchise was always about doing your own thing on your own, and meeting up with other people in the real world by happenstance and interacting with them. You literally were all on your own separate Pokemon journeys and would intersect with each others', just like how the world of Pokemon is portrayed in the show. And Pokemon has this aspect of transference that no other game has come close to matching, I mean Mass Effect's continuing story concept looks cool, but in Pokemon you can literally have Pokemon you trained and raised 15 years ago and transferred over 4 games (at least) still fighting with you. There are always new trainers to meet, and you can breed Pokemon for even better and better attributes, and the progress you made in previous games can carry over into current ones if you choose to do so. This is why I played Pokemon differently, I didn't just play it as its own game where I make progress and complete it in its own self-contained story (at least not past Gen III), I played each one as the new and continued adventures of Pokemon, a new installment in this ongoing saga that I would complete and then have it become integrated into all the other games I had completed, bringing up my favorite older Pokemon to the most recent version and continuing to catch Pokemon and battle with them. It's made it a bit harder for me to evaluate them individually when I was younger, and I'm honestly considering at some point attempting to beat all of the older ones in an individual sense, ignoring the existence of the others and just beating them as if they weren't interconnected, to evaluate how they stand up on their own a little better. It could be useful because then I could go back and also try out the third versions that they would always release (the only one of those I ever beat was Black 2). That being said, and I acknowledge I haven't spent enough time with Gen I and II as I should have to have proper experience with all of them, I think Gen VI and Gen VII have been my least favorite Pokemon gens personally. A lot of the Gen VI changes were really cool like putting the games in 3D (though part of me wishes we could still see some cool full sprites) and how they revamped some of the online stuff, and a lot of what I remember liking about Gen IV a lot also had to do with how I felt it expanded the potential of the series, but I think starting with Gen VI there were some core issues introduced into the Pokemon experience, and while I think Gen VII improves on some, some remain, and some new ones occur there. I wouldn't say any Pokemon game is definitively the ultimate one, because always I come up with something that is present in another game that one lacks, and they aren't perfect, but I think VI and VII create fundamental issues that bring down the core appeal in a way that the others didn't. I want to start with the negatives so I can finish on the positives. The first is one of the most crucial issues, that carries over from Gen VI. This game becomes way too easy if you let it. A big culprit is the change to EXP Share, but the real issue is that both gens don't ramp up the difficulty properly to account for this mechanic. I was younger, but with earlier games I remember you had to prove you could match certain checkpoints before you could just move on to the next bit in the story. I don't think in Pokemon X I ever really suffered because of EXP Share. In Pokemon Moon, I started using it, wised up to just how easy it was making the game, and just turned it off until I beat the game. It was only at the very end of the game that there was beginning to be real challenge again because how much EXP Share boosted me, and keep in mind I wasn't grinding for battling, only occasionally giving some extra effort to catch some Pokemon (I think the way catching them also gives EXP is a cool idea but further breaks the difficulty progression). This is even further compounded by some of the other mechanics introduced in both Gen VI and VII. Amie/Refresh is a concept I like though I wish you could do more with it. Small little things like getting rid of statuses and holding on and avoiding attacks is a cool idea (but unfortunately continues to make the game too forgiving). Super Training and Pelago I think both should have been something mostly reserved for beating the game. I did Super Training just to do it in Pokemon X which made the game way too easy. I started using some of the Pelago stuff like growing berries and leveling up some of my PC Pokemon before avoiding it until I beat the game. Granted my pace became almost glacial at times during some of my hiatuses so that issue was compounded for me, but I honestly think that before you beat the game you should start with pretty much just the beans, maybe getting a few Pokemon every now and then, maybe berries. I could see it being like you're supposed to beat the game quick enough that this stuff doesn't really accumulate, but the game's already too easy. A theme I'd say with a lot of these mechanics is I didn't have to use them, but their presence before beating the game means the developers meant me to try to use them, and they break what should be a nice difficulty flow. But Sun and Moon have a unique problem when it comes to that difficulty flow that Gen VI didn't have. I was intrigued by the concept of getting rid of gyms. They were a pretty formulaic part of the franchise, so getting rid of them could open fresh new opportunities. However, with how they ended up, I feel like keeping gyms and just maybe getting more creative with their layout would have been the best option, unless they really fleshed this concept out more. The gyms were like checkpoints of strength to indicate that you had progressed enough in fighting steadily more complex and difficult trainers, increasing your capacity to do things, and often had fun theming and nice little puzzles and stuff, almost like micro-Zelda dungeons. Theoretically, that's sort of what the trials are but they mostly fell flat for me. They sort of focus on doing certain themed activities and then fighting a singularly higher-leveled Pokemon that could call in lackeys. The activities themselves usually aren't very long and often not as interesting as some of the puzzles gyms used to have, and often feel not as well connected to the concept of building up your team. And fighting a gym leader with multiple Pokemon of their own is a lot more compelling of a checkpoint for me than most Totem Pokemon. I ended up never taking trials seriously, and I don't think it's just because of what level I was at. Part of the issues with Gen VI were they had this cool flashy new 3D look and more intuitive online capabilities (I actually prefer its system to Gen VII's I don't understand the point of the plaza), but the navigation felt more relatively restricted, I didn't find the region terribly interesting (maybe I'm too harsh on it, not a lot of it stuck with me, I hated how the main city was set up though), story was bizarre and not fleshed out in the right ways, team and villain was pretty unimpactful, introduced the idea of Mega Pokemon I wasn't too fond of and started introducing a power creep issue, the amount of new Pokemon was a lot less than it used to be (especially with legendaries though I do understand the challenge of making so many models all at once) and characters mainly felt weak. Let's go through how some of these issues may have carried on to Gen VII. The navigation is definitely improved upon, especially getting rid of the roller-blading ugh I just remembered the existence of that and how annoying it was. But a big issue with the game is the progression of the maps themselves. This is probably one of the most linear and least explorative Pokemon games yet IMO. A lot of older Pokemon games would have you return to old areas but have you take new routes that are opened to you, or would have you progress through them in an interesting path shape. Alola's islands seem to mainly be going from one end of the island and eventually making your way back in a very circular feeling and linear way. Maybe they're bigger than I think but the islands themselves feel very small, I don't know how they compare to the size of the other regions but Alola feels very small to me. It could just be how much they lack in explorative feel. I especially feel like traversing the water is not really fun, especially with the limits put on fishing, and I think personally that taking from Hoenn's water routes and making these islands feel like a connected chain (instead of separate hubs) with interesting and expansive water paths in between them would help the atmosphere and provide cool new opportunities. People mocked the abundance of water in Hoenn, but I loved the opportunities they provide. You can have currents, mini islands, little places to stop and explore along the way, diving areas, currents, etc. Alola has some cool theming and some interesting areas, but I don't think they're as fun to explore as they should be. Kalos' theming wasn't as strong, but it was more fun to explore in the weird way it branched out from that main central city. I don't know how fun Alola will be to go back and traverse now that the game's done. When it comes to story and Sun and Moon, things get a bit interesting because there's parts I really love and parts that really bother me. I'll get to the parts that I love later. This game feels really short. On Howlongtobeat, it seems to be about the same length as the others, but too much of it is cutscene padding. Cutscenes can be good and I'll get to it later, but there is way too much dialogue padding in some parts, and too many little things that pad up scenes and make them go on for too long, and just too many scenes in general. Something that bothered me about this game was that mentally it was hard for me to figure out when the tutorial really ended, and that's both because of the story and the difficulty. The story has an extremely handholding approach, even to the point that now Rotom tells you where to go like this is a big open-world game. Potentially useful if I hadn't played in a while? Yes, but the structure shouldn't be so easy to follow in general. I was like "when is this game not going to have everyone guiding me on where I need to be going and what I need to be doing" and I'm not sure that point ever went away until the ending, and I don't remember it being quite like this in the older games, or at least tonally it being so handhold-y. What the story itself is about is considerably better than the story of X and Y IMO, and I'll explain later. But I feel like the way it ends is very anti-climactic. Some of the development of the villains ends up undercooked, better than Team Flare and Lysandre, but it feels like it doesn't pay off as well as it should. The reveal of Lusamine and the Aether Foundation as the villain instead of Team Skull is a nice subversion for Pokemon if predictable. I loved Team Skull being a bunch of goofballs, but I kind of wish they had a little more respect for Guzma. He seems to really not matter as much as you'd think, and he seems like he'd have been a really compelling second villain if they could've done something different. What really disappointed me was the showdown with the final boss and with the game's version legendary. Usually in Pokemon there'll be a lot of buildup to the final pre-Elite Four narrative climax and it'll feel like a really big thing. In Ruby and Sapphire, the entire region is terraformed. In Diamond and Pearl, Team Galactic threatens to create a new universe. In Black and White, a castle pops out of nowhere. In X and Y, baffling as it is, the threat of the cannon is more tangible. In these games, it feels like they go to a weird dimension for a bit while Nihilego take up too much screentime, Lillie confronts Lusamine, there's an anticlimactic battle and resolution, and it's basically done. The Ultra Beasts themselves are such a vague thing that worked better earlier on in the story, I really wish they could've better expanded the whole concept of this dimension and what's happened to Lusamine, maybe even have Guzma be like a proper mini-boss. And unlike other games where you take on the version legendary as a conflict to basically save the world, this one it's like a polite little thing to give the legendary a chance to battle, which taking place after the resolution of Lusamine, makes it feel exceptionally weak. Then you just sort of find out the Pokemon League is ready, I guess which is standard, wish they could've made it take a little longer and harder to get there. Also Hau may be somewhat amusing but I wish he was somewhat of a challenge. Now we talk about the power creep issue, and the amount of new Pokemon. I was a bit uneasy with what Mega Evolutions offered to the world of Pokemon, and the Z-Moves also make me a bit uneasy. First off, the animations tend to be way too long. In theory, special moves and temporary higher states can be cool but I think they throw off the balance of Pokemon. I don't hate the ideas, but they're not my favorite. If I had to pick one of the two, I'd probably go with signature moves. Once again, I like when they can add a ton of new Pokemon. I understand there exist so many already but they always do too many rehashes of concepts they've done before, I've come up with so many and seen so many Fakemon ideas in the past, there's all kinds of potential for new kinds of Pokemon to exist. More of a personal gripe thing, but still I think sometimes they could be a little wiser in coming up with new territory to cover with Pokemon designs. Also I really wish they just had a National Pokedex in the game. Now that it seems like I have so much against this game, I want to cover what I felt are the positives. One of the biggest strengths of this game I feel is in the improvement in presentation and in some of the characters and storytelling. This game embraces the potential of cutscenes in a bold way. Sometimes a little too much and a little too long, but characters are so expressive with their faces, and some of their dialogue is solid. These are some of my favorite characters in Pokemon games. I love Lillie, Lusamine, Guzma, Hau, Gladion, Kukui, Acerola, Olivia, and especially Nanu. These characters have a personality in their cutscenes they just couldn't have had in the previous games, especially with their model quality (makes me wish these models were on a system with a better resolution). The story works better than that of X and Y because I didn't feel much for a lot of the characters in that game. There are a lot of vibrant yet distinct and memorable characters in this game, and that's part of what shines to me the most about it. Up until the ending, I enjoy how the story gets moved by these characters, how Lillie adapts and how Lusamine exposes her true self. These are characters I enjoy getting to know and being with, which helped make up a little for the game being too easy and too linear. I also like how the Tapu legendaries are treated in such a unique way in the story, an interesting approach for legendary Pokemon. It felt like in terms of storytelling, Game Freak upped what they were capable of beyond some of the stuff they had done before, which was appreciated and I look forward to what they might be able to do with more visual and character based storytelling going forward. The world of Alola has a pretty visual style to it, really embracing the tropical theming in a way that capitalizes more strongly than I think Kalos did for its setting. It may be linear but it's very comfortable to traverse and look at, there's some diverse types of places to visit, and everything has been designed to give a pleasant atmosphere. While it can't compete with the incredible tunes of Gen III for me, the soundtrack is very nice and also capitalizes on the theming well. There's some solid tunes there. The Pokemon designs themselves take really strongly from the tropical theming, more so than I felt the Pokemon of Kalos took from a European theme. They chose some great new inclusions (I LOVE Lurantis), made good choices in what older Pokemon they brought back to the region, and I really liked the concept of Alolan variants, how these Pokemon we're familiar with could have alternative forms based in different habitats. And it looks like unlike X and Y there are a healthy amount of their own form of legendary Pokemon to capture. One major change they did that I did appreciate was getting rid of HM's, and using ride Pokemon instead. You still got the progression but didn't need HM slaves or giving HM's to your main team like I always did. I didn't love that it was there so early, but I think Pelago is useful once you beat the game, helping speed up the process of getting the right items and hatching eggs and leveling up PC Pokemon in the background, sort of like taking phone game mechanics but without the actual paying aspect. While it seems like I spent so much more time on the negative stuff, I do want to make clear that I did like this game and had fun with it, and continue to enjoy it when I come back to it (maybe I'll make an addendum when I complete the post-game). I just wanted to properly articulate some of the issues I had with this game, I haven't talked to too many people about their opinions on this game but I felt I had to explain what I felt are some of its shortcomings. It can be nebulous to try to explain the appeal of the characters and the atmosphere and the core Pokemon formula. Just know I think it's a mostly good game with some unfortunate shortcomings. For Pokemon fans, I think it's worth it. For people who aren't, I'd say there may be some better Pokemon games to try out for a more compelling gameplay experience. For newcomers, I think it's a good entry way to the concept of Pokemon.

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ZaborFigasse

Review ZaborFigasse 4/5 · Apr 6, 2020

Интересно и разнообразно.

В целом все хорошо, но опять не без спорных механик, которые попросту можно не использовать. Короче очередные Покемоны, которые пытаются привнести в серию что-то новое. Но получается не очень хорошо.

JayGatsby

Review JayGatsby 2/5 · Apr 1, 2020

i love pokemon, but this came out right before i started getting really annoyed with nintendo. they still had a shred of my respect, and i wanted to like this game, but ultimately it just wasnt as fun

wisy

Review wisy 4/5 · Aug 21, 2017

The best Pokémon game I've played

Mind you, before playing Sun, the last Pokémon game I played was Emerald (which is also great in its context). This is just a consequence of going from a GBA to a New 3DS and skip everything in between...

Revisiting the franchise after a 13 years break made me appreciate how much it has changed... mostly for good!

Early in …

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Mind you, before playing Sun, the last Pokémon game I played was Emerald (which is also great in its context). This is just a consequence of going from a GBA to a New 3DS and skip everything in between...

Revisiting the franchise after a 13 years break made me appreciate how much it has changed... mostly for good!

Early in the game I had a bit of a deja vu feeling with the story setting: "oh no, two rival factions fighting each other... again". It turns out, there is a bit of a plot twist waiting for you. I really didn't see that coming and, although the story is not so different than in previous games, I appreciate GameFreak's effort to give it a distinctive touch. The characters feel more complete and the story is slightly more mature, but don't expect a proper intricate RPG-style story.

Your typical quest to beat all the gym leaders in order the challenge the Elite 4 has been replaced by Island trials which consist of some sort of mini-games with a final boss battle. Again, not far off from the previous games but different enough to make it feel new.

In general, I think the developer made a very good work at balancing the product to satisfy and cover the biggest audience possible, and not just regarding the story. The gameplay, despite being essentially the same, has some concessions to welcome new players now that the pokémon rooster is over 800 (!) such as showing the player how effective the attacks are against a certain pokémon after fighting them for the first time; or being able to train pokémon while not playing the game via Poké Pelago; or making breeding and training easier by clearly showing the IVs or the EVs your pokémon currently have and the stats affected by its nature...

Everything seems to go in this direction of pleasing both the casual and the hardcore gamer, the newcomer and the long-time fan. The fact that there're so many 1st Gen pokémon in Alola, even if it's in their Alolan forms, it's a good reflect of that: our same old Pokémon but with a new flavour to make it feel fresh again! Well done.

All in all, whether you're a pokémaniac or an RPG fan in general, Pókemon Sun/Moon is worth a try.

Here are my highlights:

==> GOOD!

  • Traditionally tedious stuff such as breeding, EV training... is now more accessible, mainly thanks to Poké Pelago.

  • The addition of Island Trials and Alolan variants feel refreshing!

  • The Pokédex gives you more accurate info on where and how to catch the pokémon you're missing.

  • Plenty of stuff to do in the post-game with some extra quests and the whole on-line competitive scene.

  • Full of nostalgic elements with mentions to the 1st Gen: Team Rocket, Red, the Nugget bridge... You got me there, GameFreak.

==> MEH...

  • The whole 'Refresh' system doesn't add much to the experience. "It helpps you bond with your pokémon" they say... Well, swipping my touchscreen with my stylus to wipe the water off from my pokémon everytime they are hit by a water attack makes me hate them, more than bonding with them. The fact you can remove the status ailments without having to spend any item kills much of the thrill of preparing your journey through unexplored dungeons. It makes it too easy and feels cheesy.

  • The PokéFinder feels like a disappointing attempt to revive Pokémon Snap. It's there, but it has no purpose in my opinion.

  • The on-line events are not advertised in-game and, unless you're checking the official pokémon webpage every now and then, it is easy to miss on competition signups or global missions.

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limeface

Review limeface 5/5 · Jun 3, 2017

A Pokemon game with a real story!

This game is fantastic. I'm a big Pokemon fan, and this is by far the best Pokemon game released so far. Mechanically the game fixes so much of the complexity that was always hindering the Pokemon game. The story is well written and has characters that are fleshed out, something past games have struggled with. The region of islands is …

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This game is fantastic. I'm a big Pokemon fan, and this is by far the best Pokemon game released so far. Mechanically the game fixes so much of the complexity that was always hindering the Pokemon game. The story is well written and has characters that are fleshed out, something past games have struggled with. The region of islands is well designed and feels fresh and unlike past games. There are tons of fun references for long time fans, and is easy enough to welcome newcomers, (and is albeit a bit dumbed down overall) but not so easy that someone like me who has played the past Pokemon games feels unchallenged. The writing is really well done, and the characters feel very thought out. The soundtrack is my favorite Pokemon soundtrack so far. The post game content with the Ultra Bests is fairly brief, but tons of fun. A fantastic Pokemon game, and a great RPG overall.

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